DEADSOFTWARE

Console: Automatically save console variables
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_console;
19 interface
21 uses
22 utils; // for SSArray
24 const
25 ACTION_JUMP = 0;
26 ACTION_MOVELEFT = 1;
27 ACTION_MOVERIGHT = 2;
28 ACTION_LOOKDOWN = 3;
29 ACTION_LOOKUP = 4;
30 ACTION_ATTACK = 5;
31 ACTION_SCORES = 6;
32 ACTION_ACTIVATE = 7;
33 ACTION_STRAFE = 8;
34 ACTION_WEAPNEXT = 9;
35 ACTION_WEAPPREV = 10;
37 FIRST_ACTION = ACTION_JUMP;
38 LAST_ACTION = ACTION_WEAPPREV;
40 procedure g_Console_Init;
41 procedure g_Console_Update;
42 procedure g_Console_Draw;
43 procedure g_Console_Char (C: AnsiChar);
44 procedure g_Console_Control (K: Word);
45 procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
46 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
47 procedure g_Console_Clear;
48 function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
49 procedure g_Console_ReadConfig (filename: String);
50 procedure g_Console_WriteConfig (filename: String);
51 procedure g_Console_WriteGameConfig;
53 function g_Console_Interactive: Boolean;
54 function g_Console_Action (action: Integer): Boolean;
55 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
56 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
57 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
58 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
59 procedure g_Console_ResetBinds;
61 procedure conwriteln (const s: AnsiString; show: Boolean=false);
62 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
64 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
65 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
66 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
68 // <0: no arg; 0/1: true/false
69 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
71 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
72 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
75 var
76 gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
77 gChatShow: Boolean = false;
78 gChatTeam: Boolean = false;
79 gAllowConsoleMessages: Boolean = true;
80 gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
81 gParsingBinds: Boolean = false; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
82 gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
84 implementation
86 uses
87 g_textures, g_main, e_graphics, e_input, g_game,
88 SysUtils, g_basic, g_options, Math, g_touch,
89 g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
92 type
93 PCommand = ^TCommand;
95 TCmdProc = procedure (p: SSArray);
96 TCmdProcEx = procedure (me: PCommand; p: SSArray);
98 TCommand = record
99 cmd: AnsiString;
100 proc: TCmdProc;
101 procEx: TCmdProcEx;
102 help: AnsiString;
103 hidden: Boolean;
104 ptr: Pointer; // various data
105 msg: AnsiString; // message for var changes
106 cheat: Boolean;
107 action: Integer; // >= 0 for action commands
108 player: Integer; // used for action commands
109 end;
111 TAlias = record
112 name: AnsiString;
113 commands: SSArray;
114 end;
117 const
118 Step = 32;
119 Alpha = 25;
120 MsgTime = 144;
121 MaxScriptRecursion = 16;
123 DEBUG_STRING = 'DEBUG MODE';
125 var
126 ID: DWORD;
127 RecursionDepth: Word = 0;
128 RecursionLimitHit: Boolean = False;
129 Cons_Y: SmallInt;
130 Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü?
131 Line: AnsiString;
132 CPos: Word;
133 //ConsoleHistory: SSArray;
134 CommandHistory: SSArray;
135 Whitelist: SSArray;
136 commands: Array of TCommand = nil;
137 Aliases: Array of TAlias = nil;
138 CmdIndex: Word;
139 conSkipLines: Integer = 0;
140 MsgArray: Array [0..4] of record
141 Msg: AnsiString;
142 Time: Word;
143 end;
145 gInputBinds: Array [0..e_MaxInputKeys - 1] of record
146 down, up: SSArray;
147 end;
148 menu_toggled: BOOLEAN; (* hack for menu controls *)
149 gSkipFirstChar: Boolean; (* hack for console/chat input *)
152 procedure g_Console_Switch;
153 begin
154 gChatShow := False;
155 gConsoleShow := not gConsoleShow;
156 Cons_Shown := True;
157 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
158 end;
160 procedure g_Console_Chat_Switch (Team: Boolean = False);
161 begin
162 if not g_Game_IsNet then Exit;
163 gConsoleShow := False;
164 gChatShow := not gChatShow;
165 gChatTeam := Team;
166 Line := '';
167 CPos := 1;
168 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
169 end;
171 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
172 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
173 var
174 pos: Integer = 1;
175 frac: Single = 1;
176 slen: Integer;
177 begin
178 result := false;
179 res := 0;
180 slen := Length(s);
181 while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
182 while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
183 if (pos > slen) then exit;
184 if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
185 // integral part
186 while (pos <= slen) do
187 begin
188 if (s[pos] < '0') or (s[pos] > '9') then break;
189 res := res*10+Byte(s[pos])-48;
190 Inc(pos);
191 end;
192 if (pos <= slen) then
193 begin
194 // must be a dot
195 if (s[pos] <> '.') then exit;
196 Inc(pos);
197 while (pos <= slen) do
198 begin
199 if (s[pos] < '0') or (s[pos] > '9') then break;
200 frac := frac/10;
201 res += frac*(Byte(s[pos])-48);
202 Inc(pos);
203 end;
204 end;
205 if (pos <= slen) then exit; // oops
206 result := true;
207 end;
210 // ////////////////////////////////////////////////////////////////////////// //
211 // <0: no arg; 0/1: true/false; 666: toggle
212 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
213 begin
214 if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
215 result := 0;
216 if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
217 (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
218 else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
219 (CompareText(p[idx], 't') = 0) then result := 666;
220 end;
223 procedure boolVarHandler (me: PCommand; p: SSArray);
224 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
225 var
226 old: Boolean;
227 begin
228 if (Length(p) > 2) then
229 begin
230 conwritefln('too many arguments to ''%s''', [p[0]]);
231 end
232 else
233 begin
234 old := flag;
235 case conGetBoolArg(p, 1) of
236 -1: begin end;
237 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
238 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
239 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
240 end;
241 if flag <> old then
242 g_Console_WriteGameConfig();
243 if (Length(msg) = 0) then msg := p[0] else msg += ':';
244 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
245 end;
246 end;
247 begin
248 binaryFlag(PBoolean(me.ptr)^, me.msg);
249 end;
252 procedure intVarHandler (me: PCommand; p: SSArray);
253 var
254 old: Integer;
255 begin
256 if (Length(p) <> 2) then
257 begin
258 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
259 end
260 else
261 begin
262 try
263 old := PInteger(me.ptr)^;
264 PInteger(me.ptr)^ := StrToInt(p[1]);
265 if PInteger(me.ptr)^ <> old then
266 g_Console_WriteGameConfig();
267 except
268 conwritefln('invalid integer value: "%s"', [p[1]]);
269 end;
270 end;
271 end;
274 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
275 var
276 f: Integer;
277 cp: PCommand;
278 begin
279 f := Length(commands);
280 SetLength(commands, f+1);
281 cp := @commands[f];
282 cp.cmd := LowerCase(conname);
283 cp.proc := nil;
284 cp.procEx := boolVarHandler;
285 cp.help := ahelp;
286 cp.hidden := ahidden;
287 cp.ptr := pvar;
288 cp.msg := amsg;
289 cp.cheat := acheat;
290 cp.action := -1;
291 cp.player := -1;
292 end;
295 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
296 var
297 f: Integer;
298 cp: PCommand;
299 begin
300 f := Length(commands);
301 SetLength(commands, f+1);
302 cp := @commands[f];
303 cp.cmd := LowerCase(conname);
304 cp.proc := nil;
305 cp.procEx := intVarHandler;
306 cp.help := ahelp;
307 cp.hidden := ahidden;
308 cp.ptr := pvar;
309 cp.msg := amsg;
310 cp.cheat := acheat;
311 cp.action := -1;
312 cp.player := -1;
313 end;
316 // ////////////////////////////////////////////////////////////////////////// //
317 type
318 PVarSingle = ^TVarSingle;
319 TVarSingle = record
320 val: PSingle;
321 min, max, def: Single; // default will be starting value
322 end;
325 procedure singleVarHandler (me: PCommand; p: SSArray);
326 var
327 pv: PVarSingle;
328 nv, old: Single;
329 msg: AnsiString;
330 begin
331 if (Length(p) > 2) then
332 begin
333 conwritefln('too many arguments to ''%s''', [me.cmd]);
334 exit;
335 end;
336 pv := PVarSingle(me.ptr);
337 old := pv.val^;
338 if (Length(p) = 2) then
339 begin
340 if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
341 if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
342 (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
343 (CompareText(p[1], 'ona') = 0) then
344 begin
345 pv.val^ := pv.def;
346 end
347 else
348 begin
349 if not conParseFloat(nv, p[1]) then
350 begin
351 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
352 exit;
353 end;
354 if (nv < pv.min) then nv := pv.min;
355 if (nv > pv.max) then nv := pv.max;
356 pv.val^ := nv;
357 end;
358 end;
359 if pv.val^ <> old then
360 g_Console_WriteGameConfig();
361 msg := me.msg;
362 if (Length(msg) = 0) then msg := me.cmd else msg += ':';
363 conwritefln('%s %s', [msg, pv.val^]);
364 end;
367 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
368 var
369 f: Integer;
370 cp: PCommand;
371 pv: PVarSingle;
372 begin
373 GetMem(pv, sizeof(TVarSingle));
374 pv.val := pvar;
375 pv.min := amin;
376 pv.max := amax;
377 pv.def := pvar^;
378 f := Length(commands);
379 SetLength(commands, f+1);
380 cp := @commands[f];
381 cp.cmd := LowerCase(conname);
382 cp.proc := nil;
383 cp.procEx := singleVarHandler;
384 cp.help := ahelp;
385 cp.hidden := ahidden;
386 cp.ptr := pv;
387 cp.msg := amsg;
388 cp.cheat := acheat;
389 cp.action := -1;
390 cp.player := -1;
391 end;
394 // ////////////////////////////////////////////////////////////////////////// //
395 function GetStrACmd(var Str: AnsiString): AnsiString;
396 var
397 a: Integer;
398 begin
399 Result := '';
400 for a := 1 to Length(Str) do
401 if (a = Length(Str)) or (Str[a+1] = ';') then
402 begin
403 Result := Copy(Str, 1, a);
404 Delete(Str, 1, a+1);
405 Str := Trim(Str);
406 Exit;
407 end;
408 end;
410 function ParseAlias(Str: AnsiString): SSArray;
411 begin
412 Result := nil;
414 Str := Trim(Str);
416 if Str = '' then
417 Exit;
419 while Str <> '' do
420 begin
421 SetLength(Result, Length(Result)+1);
422 Result[High(Result)] := GetStrACmd(Str);
423 end;
424 end;
426 procedure ConsoleCommands(p: SSArray);
427 var
428 cmd, s: AnsiString;
429 a, b: Integer;
430 (* F: TextFile; *)
431 begin
432 cmd := LowerCase(p[0]);
433 s := '';
435 if cmd = 'clear' then
436 begin
437 //ConsoleHistory := nil;
438 cbufClear();
439 conSkipLines := 0;
441 for a := 0 to High(MsgArray) do
442 with MsgArray[a] do
443 begin
444 Msg := '';
445 Time := 0;
446 end;
447 end;
449 if cmd = 'clearhistory' then
450 CommandHistory := nil;
452 if cmd = 'showhistory' then
453 if CommandHistory <> nil then
454 begin
455 g_Console_Add('');
456 for a := 0 to High(CommandHistory) do
457 g_Console_Add(' '+CommandHistory[a]);
458 end;
460 if cmd = 'commands' then
461 begin
462 g_Console_Add('');
463 g_Console_Add('commands list:');
464 for a := High(commands) downto 0 do
465 begin
466 if (Length(commands[a].help) > 0) then
467 begin
468 g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
469 end
470 else
471 begin
472 g_Console_Add(' '+commands[a].cmd);
473 end;
474 end;
475 end;
477 if cmd = 'time' then
478 g_Console_Add(TimeToStr(Now), True);
480 if cmd = 'date' then
481 g_Console_Add(DateToStr(Now), True);
483 if cmd = 'echo' then
484 if Length(p) > 1 then
485 begin
486 if p[1] = 'ololo' then
487 gCheats := True
488 else
489 begin
490 s := '';
491 for a := 1 to High(p) do
492 s := s + p[a] + ' ';
493 g_Console_Add(b_Text_Format(s), True);
494 end;
495 end
496 else
497 g_Console_Add('');
499 if cmd = 'dump' then
500 begin
501 (*
502 if ConsoleHistory <> nil then
503 begin
504 if Length(P) > 1 then
505 s := P[1]
506 else
507 s := GameDir+'/console.txt';
509 {$I-}
510 AssignFile(F, s);
511 Rewrite(F);
512 if IOResult <> 0 then
513 begin
514 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
515 CloseFile(F);
516 Exit;
517 end;
519 for a := 0 to High(ConsoleHistory) do
520 WriteLn(F, ConsoleHistory[a]);
522 CloseFile(F);
523 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
524 {$I+}
525 end;
526 *)
527 end;
529 if cmd = 'exec' then
530 begin
531 // exec <filename>
532 if Length(p) = 2 then
533 g_Console_ReadConfig(GameDir + '/' + p[1])
534 else
535 g_Console_Add('exec <script file>');
536 end;
538 if cmd = 'writeconfig' then
539 begin
540 // writeconfig <filename>
541 if Length(p) = 2 then
542 g_Console_WriteConfig(GameDir + '/' + p[1])
543 else
544 g_Console_Add('writeconfig <file>');
545 end;
547 if (cmd = 'ver') or (cmd = 'version') then
548 begin
549 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
550 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
551 conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
552 end;
554 if cmd = 'alias' then
555 begin
556 // alias [alias_name] [commands]
557 if Length(p) > 1 then
558 begin
559 for a := 0 to High(Aliases) do
560 if Aliases[a].name = p[1] then
561 begin
562 if Length(p) > 2 then
563 Aliases[a].commands := ParseAlias(p[2])
564 else
565 for b := 0 to High(Aliases[a].commands) do
566 g_Console_Add(Aliases[a].commands[b]);
567 Exit;
568 end;
569 SetLength(Aliases, Length(Aliases)+1);
570 a := High(Aliases);
571 Aliases[a].name := p[1];
572 if Length(p) > 2 then
573 Aliases[a].commands := ParseAlias(p[2])
574 else
575 for b := 0 to High(Aliases[a].commands) do
576 g_Console_Add(Aliases[a].commands[b]);
577 end else
578 for a := 0 to High(Aliases) do
579 if Aliases[a].commands <> nil then
580 g_Console_Add(Aliases[a].name);
581 end;
583 if cmd = 'call' then
584 begin
585 // call <alias_name>
586 if Length(p) > 1 then
587 begin
588 if Aliases = nil then
589 Exit;
590 for a := 0 to High(Aliases) do
591 if Aliases[a].name = p[1] then
592 begin
593 if Aliases[a].commands <> nil then
594 begin
595 // with this system proper endless loop detection seems either impossible
596 // or very dirty to implement, so let's have this instead
597 // prevents endless loops
598 for b := 0 to High(Aliases[a].commands) do
599 begin
600 Inc(RecursionDepth);
601 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
602 if not RecursionLimitHit then
603 g_Console_Process(Aliases[a].commands[b], True);
604 Dec(RecursionDepth);
605 end;
606 if (RecursionDepth = 0) and RecursionLimitHit then
607 begin
608 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
609 RecursionLimitHit := False;
610 end;
611 end;
612 Exit;
613 end;
614 end
615 else
616 g_Console_Add('call <alias name>');
617 end;
618 end;
620 procedure WhitelistCommand(cmd: AnsiString);
621 var
622 a: Integer;
623 begin
624 SetLength(Whitelist, Length(Whitelist)+1);
625 a := High(Whitelist);
626 Whitelist[a] := LowerCase(cmd);
627 end;
629 procedure segfault (p: SSArray);
630 var
631 pp: PByte = nil;
632 begin
633 pp^ := 0;
634 end;
636 function GetCommandString (p: SSArray): AnsiString;
637 var i: Integer;
638 begin
639 result := '';
640 if Length(p) >= 1 then
641 begin
642 result := p[0];
643 for i := 1 to High(p) do
644 result := result + '; ' + p[i]
645 end
646 end;
648 procedure BindCommands (p: SSArray);
649 var cmd, key: AnsiString; i: Integer;
650 begin
651 cmd := LowerCase(p[0]);
652 case cmd of
653 'bind':
654 // bind <key> [down [up]]
655 if (Length(p) >= 2) and (Length(p) <= 4) then
656 begin
657 i := 0;
658 key := LowerCase(p[1]);
659 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
660 if i < e_MaxInputKeys then
661 begin
662 if Length(p) = 2 then
663 g_Console_Add('"' + e_KeyNames[i] + '" = "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"')
664 else if Length(p) = 3 then
665 g_Console_BindKey(i, p[2], '')
666 else (* len = 4 *)
667 g_Console_BindKey(i, p[2], p[3])
668 end
669 else
670 g_Console_Add('bind: "' + p[1] + '" is not a key')
671 end
672 else
673 begin
674 g_Console_Add('bind <key> <down action> [up action]')
675 end;
676 'bindlist':
677 for i := 0 to e_MaxInputKeys - 1 do
678 if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
679 g_Console_Add(e_KeyNames[i] + ' "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"');
680 'unbind':
681 // unbind <key>
682 if Length(p) = 2 then
683 begin
684 key := LowerCase(p[1]);
685 i := 0;
686 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
687 if i < e_MaxInputKeys then
688 g_Console_BindKey(i, '')
689 else
690 g_Console_Add('unbind: "' + p[1] + '" is not a key')
691 end
692 else
693 g_Console_Add('unbind <key>');
694 'unbindall':
695 for i := 0 to e_MaxInputKeys - 1 do
696 g_Console_BindKey(i, '');
697 'showkeyboard':
698 g_Touch_ShowKeyboard(True);
699 'hidekeyboard':
700 g_Touch_ShowKeyboard(False);
701 'togglemenu':
702 if gConsoleShow then
703 begin
704 g_Console_Switch;
705 menu_toggled := True
706 end
707 else
708 begin
709 KeyPress(VK_ESCAPE);
710 menu_toggled := True
711 end;
712 'toggleconsole':
713 begin
714 g_Console_Switch;
715 gSkipFirstChar := g_Console_Interactive();
716 end;
717 'togglechat':
718 begin
719 if not gConsoleShow and (g_ActiveWindow = nil) then
720 g_Console_Chat_Switch;
721 gSkipFirstChar := not g_Console_Interactive()
722 end;
723 'toggleteamchat':
724 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
725 begin
726 if not gConsoleShow and (g_ActiveWindow = nil) then
727 g_Console_Chat_Switch(True);
728 gSkipFirstChar := not g_Console_Interactive()
729 end;
730 end
731 end;
733 procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
734 var
735 a: Integer;
736 cp: PCommand;
737 begin
738 SetLength(commands, Length(commands)+1);
739 a := High(commands);
740 cp := @commands[a];
741 cp.cmd := LowerCase(cmd);
742 cp.proc := proc;
743 cp.procEx := nil;
744 cp.help := ahelp;
745 cp.hidden := ahidden;
746 cp.ptr := nil;
747 cp.msg := '';
748 cp.cheat := acheat;
749 cp.action := -1;
750 cp.player := -1;
751 end;
753 procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
754 const
755 PrefixList: array [0..1] of AnsiString = ('+', '-');
756 PlayerList: array [0..1] of Integer = (1, 2);
757 var
758 s: AnsiString;
759 i: Integer;
761 procedure NewAction (cmd: AnsiString; player: Integer);
762 var cp: PCommand;
763 begin
764 SetLength(commands, Length(commands) + 1);
765 cp := @commands[High(commands)];
766 cp.cmd := LowerCase(cmd);
767 cp.proc := nil;
768 cp.procEx := nil;
769 cp.help := help;
770 cp.hidden := hidden;
771 cp.ptr := nil;
772 cp.msg := '';
773 cp.cheat := cheat;
774 cp.action := action;
775 cp.player := player;
776 end;
778 begin
779 ASSERT(action >= FIRST_ACTION);
780 ASSERT(action <= LAST_ACTION);
781 for s in PrefixList do
782 begin
783 NewAction(s + cmd, 0);
784 for i in PlayerList do
785 NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
786 end
787 end;
789 procedure g_Console_Init();
790 var
791 a: Integer;
792 begin
793 g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
794 Cons_Y := -(gScreenHeight div 2);
795 gConsoleShow := False;
796 gChatShow := False;
797 Cons_Shown := False;
798 CPos := 1;
800 for a := 0 to High(MsgArray) do
801 with MsgArray[a] do
802 begin
803 Msg := '';
804 Time := 0;
805 end;
807 AddCommand('segfault', segfault, 'make segfault');
809 AddCommand('bind', BindCommands);
810 AddCommand('bindlist', BindCommands);
811 AddCommand('unbind', BindCommands);
812 AddCommand('unbindall', BindCommands);
813 AddCommand('showkeyboard', BindCommands);
814 AddCommand('hidekeyboard', BindCommands);
815 AddCommand('togglemenu', BindCommands);
816 AddCommand('toggleconsole', BindCommands);
817 AddCommand('togglechat', BindCommands);
818 AddCommand('toggleteamchat', BindCommands);
820 AddCommand('clear', ConsoleCommands, 'clear console');
821 AddCommand('clearhistory', ConsoleCommands);
822 AddCommand('showhistory', ConsoleCommands);
823 AddCommand('commands', ConsoleCommands);
824 AddCommand('time', ConsoleCommands);
825 AddCommand('date', ConsoleCommands);
826 AddCommand('echo', ConsoleCommands);
827 AddCommand('dump', ConsoleCommands);
828 AddCommand('exec', ConsoleCommands);
829 AddCommand('writeconfig', ConsoleCommands);
830 AddCommand('alias', ConsoleCommands);
831 AddCommand('call', ConsoleCommands);
832 AddCommand('ver', ConsoleCommands);
833 AddCommand('version', ConsoleCommands);
835 AddCommand('d_window', DebugCommands);
836 AddCommand('d_sounds', DebugCommands);
837 AddCommand('d_frames', DebugCommands);
838 AddCommand('d_winmsg', DebugCommands);
839 AddCommand('d_monoff', DebugCommands);
840 AddCommand('d_botoff', DebugCommands);
841 AddCommand('d_monster', DebugCommands);
842 AddCommand('d_health', DebugCommands);
843 AddCommand('d_player', DebugCommands);
844 AddCommand('d_joy', DebugCommands);
845 AddCommand('d_mem', DebugCommands);
847 AddCommand('p1_name', GameCVars);
848 AddCommand('p2_name', GameCVars);
849 AddCommand('p1_color', GameCVars);
850 AddCommand('p2_color', GameCVars);
851 AddCommand('r_showscore', GameCVars);
852 AddCommand('r_showlives', GameCVars);
853 AddCommand('r_showstat', GameCVars);
854 AddCommand('r_showkillmsg', GameCVars);
855 AddCommand('r_showspect', GameCVars);
856 AddCommand('r_showping', GameCVars);
857 AddCommand('g_gamemode', GameCVars);
858 AddCommand('g_friendlyfire', GameCVars);
859 AddCommand('g_weaponstay', GameCVars);
860 AddCommand('g_allow_exit', GameCVars);
861 AddCommand('g_allow_monsters', GameCVars);
862 AddCommand('g_bot_vsmonsters', GameCVars);
863 AddCommand('g_bot_vsplayers', GameCVars);
864 AddCommand('g_scorelimit', GameCVars);
865 AddCommand('g_timelimit', GameCVars);
866 AddCommand('g_maxlives', GameCVars);
867 AddCommand('g_warmuptime', GameCVars);
868 AddCommand('net_interp', GameCVars);
869 AddCommand('net_forceplayerupdate', GameCVars);
870 AddCommand('net_predictself', GameCVars);
871 AddCommand('sv_name', GameCVars);
872 AddCommand('sv_passwd', GameCVars);
873 AddCommand('sv_maxplrs', GameCVars);
874 AddCommand('sv_public', GameCVars);
875 AddCommand('sv_intertime', GameCVars);
877 AddCommand('quit', GameCommands);
878 AddCommand('exit', GameCommands);
879 AddCommand('pause', GameCommands);
880 AddCommand('endgame', GameCommands);
881 AddCommand('restart', GameCommands);
882 AddCommand('addbot', GameCommands);
883 AddCommand('bot_add', GameCommands);
884 AddCommand('bot_addlist', GameCommands);
885 AddCommand('bot_addred', GameCommands);
886 AddCommand('bot_addblue', GameCommands);
887 AddCommand('bot_removeall', GameCommands);
888 AddCommand('chat', GameCommands);
889 AddCommand('teamchat', GameCommands);
890 AddCommand('game', GameCommands);
891 AddCommand('host', GameCommands);
892 AddCommand('map', GameCommands);
893 AddCommand('nextmap', GameCommands);
894 AddCommand('endmap', GameCommands);
895 AddCommand('goodbye', GameCommands);
896 AddCommand('suicide', GameCommands);
897 AddCommand('spectate', GameCommands);
898 AddCommand('ready', GameCommands);
899 AddCommand('kick', GameCommands);
900 AddCommand('kick_id', GameCommands);
901 AddCommand('ban', GameCommands);
902 AddCommand('permban', GameCommands);
903 AddCommand('ban_id', GameCommands);
904 AddCommand('permban_id', GameCommands);
905 AddCommand('unban', GameCommands);
906 AddCommand('connect', GameCommands);
907 AddCommand('disconnect', GameCommands);
908 AddCommand('reconnect', GameCommands);
909 AddCommand('say', GameCommands);
910 AddCommand('tell', GameCommands);
911 AddCommand('overtime', GameCommands);
912 AddCommand('rcon_password', GameCommands);
913 AddCommand('rcon', GameCommands);
914 AddCommand('callvote', GameCommands);
915 AddCommand('vote', GameCommands);
916 AddCommand('clientlist', GameCommands);
917 AddCommand('event', GameCommands);
918 AddCommand('screenshot', GameCommands);
919 AddCommand('weapon', GameCommands);
920 AddCommand('p1_weapon', GameCommands);
921 AddCommand('p2_weapon', GameCommands);
923 AddCommand('god', GameCheats);
924 AddCommand('notarget', GameCheats);
925 AddCommand('give', GameCheats); // "exit" too ;-)
926 AddCommand('open', GameCheats);
927 AddCommand('fly', GameCheats);
928 AddCommand('noclip', GameCheats);
929 AddCommand('speedy', GameCheats);
930 AddCommand('jumpy', GameCheats);
931 AddCommand('noreload', GameCheats);
932 AddCommand('aimline', GameCheats);
933 AddCommand('automap', GameCheats);
935 AddAction('jump', ACTION_JUMP);
936 AddAction('moveleft', ACTION_MOVELEFT);
937 AddAction('moveright', ACTION_MOVERIGHT);
938 AddAction('lookup', ACTION_LOOKUP);
939 AddAction('lookdown', ACTION_LOOKDOWN);
940 AddAction('attack', ACTION_ATTACK);
941 AddAction('scores', ACTION_SCORES);
942 AddAction('activate', ACTION_ACTIVATE);
943 AddAction('strafe', ACTION_STRAFE);
944 AddAction('weapnext', ACTION_WEAPNEXT);
945 AddAction('weapprev', ACTION_WEAPPREV);
947 WhitelistCommand('say');
948 WhitelistCommand('tell');
949 WhitelistCommand('overtime');
950 WhitelistCommand('ready');
951 WhitelistCommand('map');
952 WhitelistCommand('nextmap');
953 WhitelistCommand('endmap');
954 WhitelistCommand('restart');
955 WhitelistCommand('kick');
956 WhitelistCommand('ban');
958 WhitelistCommand('addbot');
959 WhitelistCommand('bot_add');
960 WhitelistCommand('bot_addred');
961 WhitelistCommand('bot_addblue');
962 WhitelistCommand('bot_removeall');
964 WhitelistCommand('g_gamemode');
965 WhitelistCommand('g_friendlyfire');
966 WhitelistCommand('g_weaponstay');
967 WhitelistCommand('g_allow_exit');
968 WhitelistCommand('g_allow_monsters');
969 WhitelistCommand('g_scorelimit');
970 WhitelistCommand('g_timelimit');
972 gParsingBinds := True;
973 g_Console_ResetBinds;
974 g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
975 g_Console_ReadConfig(GameDir + '/autoexec.cfg');
976 gParsingBinds := False;
978 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
979 g_Console_Add('');
980 end;
982 procedure g_Console_Update();
983 var
984 a, b: Integer;
985 begin
986 if Cons_Shown then
987 begin
988 // Â ïðîöåññå îòêðûòèÿ:
989 if gConsoleShow and (Cons_Y < 0) then
990 begin
991 Cons_Y := Cons_Y+Step;
992 end;
994 // Â ïðîöåññå çàêðûòèÿ:
995 if (not gConsoleShow) and
996 (Cons_Y > -(gScreenHeight div 2)) then
997 Cons_Y := Cons_Y-Step;
999 // Îêîí÷àòåëüíî îòêðûëàñü:
1000 if Cons_Y > 0 then
1001 Cons_Y := 0;
1003 // Îêîí÷àòåëüíî çàêðûëàñü:
1004 if Cons_Y <= (-(gScreenHeight div 2)) then
1005 begin
1006 Cons_Y := -(gScreenHeight div 2);
1007 Cons_Shown := False;
1008 end;
1009 end;
1011 a := 0;
1012 while a <= High(MsgArray) do
1013 begin
1014 if MsgArray[a].Time > 0 then
1015 begin
1016 if MsgArray[a].Time = 1 then
1017 begin
1018 if a < High(MsgArray) then
1019 begin
1020 for b := a to High(MsgArray)-1 do
1021 MsgArray[b] := MsgArray[b+1];
1023 MsgArray[High(MsgArray)].Time := 0;
1025 a := a - 1;
1026 end;
1027 end
1028 else
1029 Dec(MsgArray[a].Time);
1030 end;
1032 a := a + 1;
1033 end;
1034 end;
1037 procedure drawConsoleText ();
1038 var
1039 CWidth, CHeight: Byte;
1040 ty: Integer;
1041 sp, ep: LongWord;
1042 skip: Integer;
1044 procedure putLine (sp, ep: LongWord);
1045 var
1046 p: LongWord;
1047 wdt, cw: Integer;
1048 begin
1049 p := sp;
1050 wdt := 0;
1051 while p <> ep do
1052 begin
1053 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1054 if wdt+cw > gScreenWidth-8 then break;
1055 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1056 Inc(wdt, cw);
1057 cbufNext(p);
1058 end;
1059 if p <> ep then putLine(p, ep); // do rest of the line first
1060 // now print our part
1061 if skip = 0 then
1062 begin
1063 ep := p;
1064 p := sp;
1065 wdt := 2;
1066 while p <> ep do
1067 begin
1068 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1069 e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
1070 Inc(wdt, cw);
1071 cbufNext(p);
1072 end;
1073 Dec(ty, CHeight);
1074 end
1075 else
1076 begin
1077 Dec(skip);
1078 end;
1079 end;
1081 begin
1082 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1083 ty := (gScreenHeight div 2)-4-2*CHeight-Abs(Cons_Y);
1084 skip := conSkipLines;
1085 cbufLastLine(sp, ep);
1086 repeat
1087 putLine(sp, ep);
1088 if ty+CHeight <= 0 then break;
1089 until not cbufLineUp(sp, ep);
1090 end;
1092 procedure g_Console_Draw();
1093 var
1094 CWidth, CHeight: Byte;
1095 mfW, mfH: Word;
1096 a, b: Integer;
1097 begin
1098 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1100 for a := 0 to High(MsgArray) do
1101 if MsgArray[a].Time > 0 then
1102 e_TextureFontPrintFmt(0, CHeight*a, MsgArray[a].Msg,
1103 gStdFont, True);
1105 if not Cons_Shown then
1106 begin
1107 if gChatShow then
1108 begin
1109 if gChatTeam then
1110 begin
1111 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say team> ' + Line,
1112 gStdFont, 255, 255, 255, 1, True);
1113 e_TextureFontPrintEx((CPos + 9)*CWidth, gScreenHeight - CHeight - 1, '_',
1114 gStdFont, 255, 255, 255, 1, True);
1115 end
1116 else
1117 begin
1118 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say> ' + Line,
1119 gStdFont, 255, 255, 255, 1, True);
1120 e_TextureFontPrintEx((CPos + 4)*CWidth, gScreenHeight - CHeight - 1, '_',
1121 gStdFont, 255, 255, 255, 1, True);
1122 end;
1123 end;
1124 Exit;
1125 end;
1127 if gDebugMode then
1128 begin
1129 e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
1130 a := (gScreenWidth - 2*mfW) div 2;
1131 b := Cons_Y + ((gScreenHeight div 2) - 2*mfH) div 2;
1132 e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
1133 _RGB(128, 0, 0), 2.0);
1134 end;
1136 e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, gScreenHeight div 2);
1137 e_TextureFontPrint(0, Cons_Y+(gScreenHeight div 2)-CHeight-4, '> '+Line, gStdFont);
1139 drawConsoleText();
1140 (*
1141 if ConsoleHistory <> nil then
1142 begin
1143 b := 0;
1144 if CHeight > 0 then
1145 if Length(ConsoleHistory) > ((gScreenHeight div 2) div CHeight)-1 then
1146 b := Length(ConsoleHistory)-((gScreenHeight div 2) div CHeight)+1;
1148 b := Max(b-Offset, 0);
1149 d := Max(High(ConsoleHistory)-Offset, 0);
1151 c := 2;
1152 for a := d downto b do
1153 begin
1154 e_TextureFontPrintFmt(0, (gScreenHeight div 2)-4-c*CHeight-Abs(Cons_Y), ConsoleHistory[a],
1155 gStdFont, True);
1156 c := c + 1;
1157 end;
1158 end;
1159 *)
1161 e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
1162 end;
1164 procedure g_Console_Char(C: AnsiChar);
1165 begin
1166 if not gSkipFirstChar then
1167 begin
1168 Insert(C, Line, CPos);
1169 CPos := CPos + 1;
1170 end;
1171 gSkipFirstChar := False
1172 end;
1175 var
1176 tcomplist: array of AnsiString = nil;
1177 tcompidx: array of Integer = nil;
1179 procedure Complete ();
1180 var
1181 i, c: Integer;
1182 tused: Integer;
1183 ll, lpfx, cmd: AnsiString;
1184 begin
1185 if (Length(Line) = 0) then
1186 begin
1187 g_Console_Add('');
1188 for i := 0 to High(commands) do
1189 begin
1190 // hidden commands are hidden when cheats aren't enabled
1191 if commands[i].hidden and not conIsCheatsEnabled then continue;
1192 if (Length(commands[i].help) > 0) then
1193 begin
1194 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1195 end
1196 else
1197 begin
1198 g_Console_Add(' '+commands[i].cmd);
1199 end;
1200 end;
1201 exit;
1202 end;
1204 ll := LowerCase(Line);
1205 lpfx := '';
1207 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
1208 begin
1209 ll := Copy(ll, 0, Length(ll)-1);
1210 for i := 0 to High(commands) do
1211 begin
1212 // hidden commands are hidden when cheats aren't enabled
1213 if commands[i].hidden and not conIsCheatsEnabled then continue;
1214 if (commands[i].cmd = ll) then
1215 begin
1216 if (Length(commands[i].help) > 0) then
1217 begin
1218 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1219 end;
1220 end;
1221 end;
1222 exit;
1223 end;
1225 // build completion list
1226 tused := 0;
1227 for i := 0 to High(commands) do
1228 begin
1229 // hidden commands are hidden when cheats aren't enabled
1230 if commands[i].hidden and not conIsCheatsEnabled then continue;
1231 cmd := commands[i].cmd;
1232 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
1233 begin
1234 if (tused = Length(tcomplist)) then
1235 begin
1236 SetLength(tcomplist, Length(tcomplist)+128);
1237 SetLength(tcompidx, Length(tcompidx)+128);
1238 end;
1239 tcomplist[tused] := cmd;
1240 tcompidx[tused] := i;
1241 Inc(tused);
1242 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
1243 end;
1244 end;
1246 // get longest prefix
1247 for i := 0 to tused-1 do
1248 begin
1249 cmd := tcomplist[i];
1250 for c := 1 to Length(lpfx) do
1251 begin
1252 if (c > Length(cmd)) then break;
1253 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
1254 end;
1255 end;
1257 if (tused = 0) then exit;
1259 if (tused = 1) then
1260 begin
1261 Line := tcomplist[0]+' ';
1262 CPos := Length(Line)+1;
1263 end
1264 else
1265 begin
1266 // has longest prefix?
1267 if (Length(lpfx) > Length(ll)) then
1268 begin
1269 Line := lpfx;
1270 CPos:= Length(Line)+1;
1271 end
1272 else
1273 begin
1274 g_Console_Add('');
1275 for i := 0 to tused-1 do
1276 begin
1277 if (Length(commands[tcompidx[i]].help) > 0) then
1278 begin
1279 g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
1280 end
1281 else
1282 begin
1283 g_Console_Add(' '+tcomplist[i]);
1284 end;
1285 end;
1286 end;
1287 end;
1288 end;
1291 procedure g_Console_Control(K: Word);
1292 begin
1293 case K of
1294 IK_BACKSPACE:
1295 if (Length(Line) > 0) and (CPos > 1) then
1296 begin
1297 Delete(Line, CPos-1, 1);
1298 CPos := CPos-1;
1299 end;
1300 IK_DELETE:
1301 if (Length(Line) > 0) and (CPos <= Length(Line)) then
1302 Delete(Line, CPos, 1);
1303 IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
1304 if CPos > 1 then
1305 CPos := CPos - 1;
1306 IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
1307 if CPos <= Length(Line) then
1308 CPos := CPos + 1;
1309 IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
1310 begin
1311 if Cons_Shown then
1312 g_Console_Process(Line)
1313 else
1314 if gChatShow then
1315 begin
1316 if (Length(Line) > 0) and g_Game_IsNet then
1317 begin
1318 if gChatTeam then
1319 begin
1320 if g_Game_IsClient then
1321 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
1322 else
1323 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1324 NET_CHAT_TEAM, gPlayer1Settings.Team);
1325 end
1326 else
1327 begin
1328 if g_Game_IsClient then
1329 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
1330 else
1331 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1332 NET_CHAT_PLAYER);
1333 end;
1334 end;
1336 Line := '';
1337 CPos := 1;
1338 gChatShow := False;
1339 gJustChatted := True;
1340 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
1341 end;
1342 end;
1343 IK_TAB:
1344 if not gChatShow then
1345 Complete();
1346 IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
1347 if not gChatShow then
1348 if (CommandHistory <> nil) and
1349 (CmdIndex < Length(CommandHistory)) then
1350 begin
1351 if CmdIndex < Length(CommandHistory)-1 then
1352 CmdIndex := CmdIndex + 1;
1353 Line := CommandHistory[CmdIndex];
1354 CPos := Length(Line) + 1;
1355 end;
1356 IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
1357 if not gChatShow then
1358 if (CommandHistory <> nil) and
1359 (CmdIndex <= Length(CommandHistory)) then
1360 begin
1361 if CmdIndex > 0 then
1362 CmdIndex := CmdIndex - 1;
1363 Line := CommandHistory[CmdIndex];
1364 Cpos := Length(Line) + 1;
1365 end;
1366 IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
1367 if not gChatShow then Inc(conSkipLines);
1368 IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
1369 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
1370 IK_HOME, IK_KPHOME:
1371 CPos := 1;
1372 IK_END, IK_KPEND:
1373 CPos := Length(Line) + 1;
1374 IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
1375 IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS,
1376 IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
1377 (* see TEXTINPUT event *)
1378 else
1379 if not gSkipFirstChar then
1380 begin
1381 if gConsoleShow and g_Console_MatchBind(K, 'toggleconsole') then
1382 g_Console_Switch;
1384 if g_Console_MatchBind(K, 'togglemenu') then
1385 begin
1386 menu_toggled := True;
1387 if gChatShow then
1388 g_Console_Chat_Switch
1389 else if gConsoleShow then
1390 g_Console_Switch
1391 end
1392 end
1393 end
1394 end;
1396 function GetStr(var Str: AnsiString): AnsiString;
1397 var
1398 a, b: Integer;
1399 begin
1400 Result := '';
1401 if Str[1] = '"' then
1402 begin
1403 for b := 1 to Length(Str) do
1404 if (b = Length(Str)) or (Str[b+1] = '"') then
1405 begin
1406 Result := Copy(Str, 2, b-1);
1407 Delete(Str, 1, b+1);
1408 Str := Trim(Str);
1409 Exit;
1410 end;
1411 end;
1413 for a := 1 to Length(Str) do
1414 if (a = Length(Str)) or (Str[a+1] = ' ') then
1415 begin
1416 Result := Copy(Str, 1, a);
1417 Delete(Str, 1, a+1);
1418 Str := Trim(Str);
1419 Exit;
1420 end;
1421 end;
1423 function ParseString(Str: AnsiString): SSArray;
1424 begin
1425 Result := nil;
1427 Str := Trim(Str);
1429 if Str = '' then
1430 Exit;
1432 while Str <> '' do
1433 begin
1434 SetLength(Result, Length(Result)+1);
1435 Result[High(Result)] := GetStr(Str);
1436 end;
1437 end;
1439 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
1441 procedure conmsg (s: AnsiString);
1442 var
1443 a: Integer;
1444 begin
1445 if length(s) = 0 then exit;
1446 for a := 0 to High(MsgArray) do
1447 begin
1448 with MsgArray[a] do
1449 begin
1450 if Time = 0 then
1451 begin
1452 Msg := s;
1453 Time := MsgTime;
1454 exit;
1455 end;
1456 end;
1457 end;
1458 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1459 with MsgArray[High(MsgArray)] do
1460 begin
1461 Msg := L;
1462 Time := MsgTime;
1463 end;
1464 end;
1466 var
1467 f: Integer;
1468 begin
1469 // put it to console
1470 cbufPut(L);
1471 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1473 // now show 'em out of console too
1474 show := show and gAllowConsoleMessages;
1475 if show and gShowMessages then
1476 begin
1477 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1478 while length(L) > 0 do
1479 begin
1480 f := Pos(#10, L);
1481 if f <= 0 then f := length(L)+1;
1482 conmsg(Copy(L, 1, f-1));
1483 Delete(L, 1, f);
1484 end;
1485 end;
1487 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1488 //ConsoleHistory[High(ConsoleHistory)] := L;
1490 (*
1491 {$IFDEF HEADLESS}
1492 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1493 {$ENDIF}
1494 *)
1495 end;
1498 var
1499 consolewriterLastWasEOL: Boolean = false;
1501 procedure consolewriter (constref buf; len: SizeUInt);
1502 var
1503 b: PByte;
1504 begin
1505 if (len < 1) then exit;
1506 b := PByte(@buf);
1507 consolewriterLastWasEOL := (b[len-1] = 13) or (b[len-1] = 10);
1508 while (len > 0) do
1509 begin
1510 if (b[0] <> 13) and (b[0] <> 10) then
1511 begin
1512 cbufPut(AnsiChar(b[0]));
1513 end
1514 else
1515 begin
1516 if (len > 1) and (b[0] = 13) then begin len -= 1; b += 1; end;
1517 cbufPut(#10);
1518 end;
1519 len -= 1;
1520 b += 1;
1521 end;
1522 end;
1525 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1526 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1527 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1528 procedure conwriteln (const s: AnsiString; show: Boolean=false);
1529 begin
1530 g_Console_Add(s, show);
1531 end;
1534 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
1535 begin
1536 if show then
1537 begin
1538 g_Console_Add(formatstrf(s, args), true);
1539 end
1540 else
1541 begin
1542 consolewriterLastWasEOL := false;
1543 formatstrf(s, args, consolewriter);
1544 if not consolewriterLastWasEOL then cbufPut(#10);
1545 end;
1546 end;
1549 procedure g_Console_Clear();
1550 begin
1551 //ConsoleHistory := nil;
1552 cbufClear();
1553 conSkipLines := 0;
1554 end;
1556 procedure AddToHistory(L: AnsiString);
1557 var
1558 len: Integer;
1559 begin
1560 len := Length(CommandHistory);
1562 if (len = 0) or
1563 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1564 begin
1565 SetLength(CommandHistory, len+1);
1566 CommandHistory[len] := L;
1567 end;
1569 CmdIndex := Length(CommandHistory);
1570 end;
1572 function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
1573 var
1574 Arr: SSArray;
1575 i: Integer;
1576 begin
1577 Result := True;
1579 Arr := nil;
1581 if Trim(C) = '' then
1582 Exit;
1584 Arr := ParseString(C);
1585 if Arr = nil then
1586 Exit;
1588 for i := 0 to High(Whitelist) do
1589 if Whitelist[i] = LowerCase(Arr[0]) then
1590 Result := False;
1591 end;
1593 procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
1594 var
1595 Arr: SSArray;
1596 i: Integer;
1597 begin
1598 Arr := nil;
1600 if Trim(L) = '' then
1601 Exit;
1603 conSkipLines := 0; // "unscroll"
1605 if L = 'goobers' then
1606 begin
1607 Line := '';
1608 CPos := 1;
1609 gCheats := true;
1610 g_Console_Add('Your memory serves you well.');
1611 exit;
1612 end;
1614 if not quiet then
1615 begin
1616 g_Console_Add('> '+L);
1617 Line := '';
1618 CPos := 1;
1619 end;
1621 Arr := ParseString(L);
1622 if Arr = nil then
1623 Exit;
1625 if commands = nil then
1626 Exit;
1628 if not quiet then
1629 AddToHistory(L);
1631 for i := 0 to High(commands) do
1632 begin
1633 if commands[i].cmd = LowerCase(Arr[0]) then
1634 begin
1635 if commands[i].action >= 0 then
1636 begin
1637 gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
1638 exit
1639 end;
1640 if assigned(commands[i].procEx) then
1641 begin
1642 commands[i].procEx(@commands[i], Arr);
1643 exit
1644 end;
1645 if assigned(commands[i].proc) then
1646 begin
1647 commands[i].proc(Arr);
1648 exit
1649 end
1650 end
1651 end;
1653 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1654 end;
1657 function g_Console_Interactive: Boolean;
1658 begin
1659 Result := gConsoleShow
1660 end;
1662 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
1663 begin
1664 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1665 ASSERT(key >= 0);
1666 ASSERT(key < e_MaxInputKeys);
1667 if key > 0 then
1668 begin
1669 gInputBinds[key].down := ParseAlias(down);
1670 gInputBinds[key].up := ParseAlias(up);
1671 end;
1672 g_Console_WriteGameConfig();
1673 end;
1675 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
1677 function EqualsCommandLists (a, b: SSArray): Boolean;
1678 var i, len: Integer;
1679 begin
1680 result := False;
1681 len := Length(a);
1682 if len = Length(b) then
1683 begin
1684 i := 0;
1685 while (i < len) and (a[i] = b[i]) do inc(i);
1686 if i >= len then
1687 result := True
1688 end
1689 end;
1691 begin
1692 ASSERT(key >= 0);
1693 ASSERT(key < e_MaxInputKeys);
1694 result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
1695 end;
1697 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
1698 var i: Integer;
1699 begin
1700 ASSERT(n >= 1);
1701 result := 0;
1702 if commands = nil then Exit;
1703 i := 0;
1704 while (n >= 1) and (i < e_MaxInputKeys) do
1705 begin
1706 if g_Console_MatchBind(i, down, up) then
1707 begin
1708 result := i;
1709 dec(n)
1710 end;
1711 inc(i)
1712 end;
1713 if n >= 1 then
1714 result := 0
1715 end;
1717 function g_Console_Action (action: Integer): Boolean;
1718 var i, len: Integer;
1719 begin
1720 ASSERT(action >= FIRST_ACTION);
1721 ASSERT(action <= LAST_ACTION);
1722 i := 0;
1723 len := Length(gPlayerAction);
1724 while (i < len) and (not gPlayerAction[i, action]) do inc(i);
1725 Result := i < len
1726 end;
1728 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
1729 var i: Integer;
1730 begin
1731 if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
1732 begin
1733 if down then
1734 begin
1735 if not gChatShow then
1736 for i := 0 to High(gInputBinds[key].down) do
1737 g_Console_Process(gInputBinds[key].down[i], True);
1738 end
1739 else
1740 for i := 0 to High(gInputBinds[key].up) do
1741 g_Console_Process(gInputBinds[key].up[i], True)
1742 end;
1743 if down and not menu_toggled then
1744 KeyPress(key);
1745 menu_toggled := False
1746 end;
1748 procedure g_Console_ResetBinds;
1749 var i: Integer;
1750 begin
1751 for i := 0 to e_MaxInputKeys - 1 do
1752 g_Console_BindKey(i, '', '');
1754 g_Console_BindKey(IK_GRAVE, 'toggleconsole');
1755 g_Console_BindKey(IK_ESCAPE, 'togglemenu');
1756 g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
1757 g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
1758 g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
1759 g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
1760 g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
1761 g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
1762 g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
1763 g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext');
1764 g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev');
1765 g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
1766 g_Console_BindKey(IK_1, 'p1_weapon 1');
1767 g_Console_BindKey(IK_2, 'p1_weapon 2');
1768 g_Console_BindKey(IK_3, 'p1_weapon 3');
1769 g_Console_BindKey(IK_4, 'p1_weapon 4');
1770 g_Console_BindKey(IK_5, 'p1_weapon 5');
1771 g_Console_BindKey(IK_6, 'p1_weapon 6');
1772 g_Console_BindKey(IK_7, 'p1_weapon 7');
1773 g_Console_BindKey(IK_8, 'p1_weapon 8');
1774 g_Console_BindKey(IK_9, 'p1_weapon 9');
1775 g_Console_BindKey(IK_0, 'p1_weapon 10');
1776 g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
1777 g_Console_BindKey(IK_T, 'togglechat');
1778 g_Console_BindKey(IK_Y, 'toggleteamchat');
1779 g_Console_BindKey(IK_F11, 'screenshot');
1780 g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
1781 g_Console_BindKey(IK_PAUSE, 'pause');
1782 g_Console_BindKey(IK_F1, 'vote');
1784 (* for i := 0 to e_MaxJoys - 1 do *)
1785 for i := 0 to 1 do
1786 begin
1787 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
1788 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
1789 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
1790 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
1791 g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
1792 g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
1793 g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
1794 g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext');
1795 g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev');
1796 g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
1797 g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
1798 end;
1800 g_Console_BindKey(VK_ESCAPE, 'togglemenu');
1801 g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
1802 g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
1803 g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
1804 g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
1805 g_Console_BindKey(VK_UP, '+lookup', '-lookup');
1806 g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
1807 g_Console_BindKey(VK_JUMP, '+jump', '-jump');
1808 g_Console_BindKey(VK_FIRE, '+attack', '-attack');
1809 g_Console_BindKey(VK_OPEN, '+activate', '-activate');
1810 g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext');
1811 g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev');
1812 g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
1813 g_Console_BindKey(VK_0, 'weapon 1');
1814 g_Console_BindKey(VK_1, 'weapon 2');
1815 g_Console_BindKey(VK_2, 'weapon 3');
1816 g_Console_BindKey(VK_3, 'weapon 4');
1817 g_Console_BindKey(VK_4, 'weapon 5');
1818 g_Console_BindKey(VK_5, 'weapon 6');
1819 g_Console_BindKey(VK_6, 'weapon 7');
1820 g_Console_BindKey(VK_7, 'weapon 8');
1821 g_Console_BindKey(VK_8, 'weapon 9');
1822 g_Console_BindKey(VK_9, 'weapon 10');
1823 g_Console_BindKey(VK_A, 'weapon 11');
1824 g_Console_BindKey(VK_CHAT, 'togglechat');
1825 g_Console_BindKey(VK_TEAM, 'toggleteamchat');
1826 g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
1827 g_Console_BindKey(VK_PRINTSCR, 'screenshot');
1828 g_Console_BindKey(VK_STATUS, '+scores', '-scores');
1829 g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
1830 g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
1831 end;
1833 procedure g_Console_ReadConfig (filename: String);
1834 var f: TextFile; s: AnsiString; i, len: Integer;
1835 begin
1836 if FileExists(filename) then
1837 begin
1838 AssignFile(f, filename);
1839 Reset(f);
1840 while not EOF(f) do
1841 begin
1842 ReadLn(f, s);
1843 len := Length(s);
1844 if len > 0 then
1845 begin
1846 i := 1;
1847 (* skip spaces *)
1848 while (i <= len) and (s[i] <= ' ') do inc(i);
1849 (* skip comments *)
1850 if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
1851 g_Console_Process(s, True);
1852 end
1853 end;
1854 CloseFile(f);
1855 end
1856 end;
1858 procedure g_Console_WriteConfig (filename: String);
1859 var f: TextFile; i, j: Integer;
1860 begin
1861 AssignFile(f, filename);
1862 Rewrite(f);
1863 WriteLn(f, '// generated by doom2d, do not modify');
1864 WriteLn(f, 'unbindall');
1865 for i := 0 to e_MaxInputKeys - 1 do
1866 if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
1867 WriteLn(f, 'bind ', e_KeyNames[i], ' "', GetCommandString(gInputBinds[i].down), '" "', GetCommandString(gInputBinds[i].up), '"');
1868 for i := 0 to High(commands) do
1869 begin
1870 if not commands[i].cheat then
1871 begin
1872 if @commands[i].procEx = @boolVarHandler then
1873 begin
1874 if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
1875 WriteLn(f, commands[i].cmd, ' "', j, '"')
1876 end
1877 else if @commands[i].procEx = @intVarHandler then
1878 begin
1879 WriteLn(f, commands[i].cmd, ' "', PInteger(commands[i].ptr)^, '"')
1880 end
1881 else if @commands[i].procEx = @singleVarHandler then
1882 begin
1883 WriteLn(f, commands[i].cmd, ' "', PVarSingle(commands[i].ptr).val^:0:6, '"')
1884 end
1885 end
1886 end;
1887 CloseFile(f)
1888 end;
1890 procedure g_Console_WriteGameConfig;
1891 begin
1892 if gParsingBinds then
1893 Exit;
1894 g_Console_WriteConfig(GameDir + '/dfconfig.cfg');
1895 end;
1897 end.