DEADSOFTWARE

Make autoswitch server-side. Add option to skip empty weapons by travi$
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 unit g_console;
18 interface
20 uses
21 utils; // for SSArray
23 const
24 ACTION_JUMP = 0;
25 ACTION_MOVELEFT = 1;
26 ACTION_MOVERIGHT = 2;
27 ACTION_LOOKDOWN = 3;
28 ACTION_LOOKUP = 4;
29 ACTION_ATTACK = 5;
30 ACTION_SCORES = 6;
31 ACTION_ACTIVATE = 7;
32 ACTION_STRAFE = 8;
34 FIRST_ACTION = ACTION_JUMP;
35 LAST_ACTION = ACTION_STRAFE;
37 procedure g_Console_Init;
38 procedure g_Console_SysInit;
39 procedure g_Console_Update;
40 procedure g_Console_Draw (MessagesOnly: Boolean = False);
41 procedure g_Console_Char (C: AnsiChar);
42 procedure g_Console_Control (K: Word);
43 procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
44 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
45 procedure g_Console_Clear;
46 function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
47 procedure g_Console_ReadConfig (filename: String);
48 procedure g_Console_WriteConfig (filename: String);
49 procedure g_Console_WriteGameConfig;
51 function g_Console_Interactive: Boolean;
52 function g_Console_Action (action: Integer): Boolean;
53 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
54 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
55 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
56 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
57 procedure g_Console_ProcessBindRepeat (key: Integer);
58 procedure g_Console_ResetBinds;
60 procedure conwriteln (const s: AnsiString; show: Boolean=false);
61 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
63 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
64 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
65 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
66 procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
67 procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
68 procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
70 // <0: no arg; 0/1: true/false
71 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
73 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
74 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
76 const
77 {$IFDEF HEADLESS}
78 defaultConfigScript = 'dfserver.cfg';
79 {$ELSE}
80 defaultConfigScript = 'dfconfig.cfg';
81 {$ENDIF}
83 var
84 gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
85 gChatShow: Boolean = false;
86 gChatTeam: Boolean = false;
87 gAllowConsoleMessages: Boolean = true;
88 gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
89 gParsingBinds: Boolean = true; // íå ïåðåñîõðàíÿòü êîíôèã âî âðåìÿ ïàðñèíãà
90 gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
91 gConfigScript: string = defaultConfigScript;
93 implementation
95 uses
96 g_textures, g_main, e_graphics, e_input, g_game, g_gfx, g_player, g_items,
97 SysUtils, g_basic, g_options, Math, g_touch, e_res,
98 g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf, g_weapons;
100 const
101 autoexecScript = 'autoexec.cfg';
102 configComment = 'generated by doom2d, do not modify';
104 type
105 PCommand = ^TCommand;
107 TCmdProc = procedure (p: SSArray);
108 TCmdProcEx = procedure (me: PCommand; p: SSArray);
110 TCommand = record
111 cmd: AnsiString;
112 proc: TCmdProc;
113 procEx: TCmdProcEx;
114 help: AnsiString;
115 hidden: Boolean;
116 ptr: Pointer; // various data
117 msg: AnsiString; // message for var changes
118 cheat: Boolean;
119 action: Integer; // >= 0 for action commands
120 player: Integer; // used for action commands
121 end;
123 TAlias = record
124 name: AnsiString;
125 commands: SSArray;
126 end;
129 const
130 MsgTime = 144;
131 MaxScriptRecursion = 16;
133 DEBUG_STRING = 'DEBUG MODE';
135 var
136 ID: DWORD;
137 RecursionDepth: Word = 0;
138 RecursionLimitHit: Boolean = False;
139 Cons_Y: SmallInt;
140 ConsoleHeight: Single;
141 Cons_Shown: Boolean; // draw console
142 InputReady: Boolean; // allow text input in console/chat
143 Line: AnsiString;
144 CPos: Word;
145 //ConsoleHistory: SSArray;
146 CommandHistory: SSArray;
147 Whitelist: SSArray;
148 commands: Array of TCommand = nil;
149 Aliases: Array of TAlias = nil;
150 CmdIndex: Word;
151 conSkipLines: Integer = 0;
152 MsgArray: Array [0..4] of record
153 Msg: AnsiString;
154 Time: Word;
155 end;
157 gInputBinds: Array [0..e_MaxInputKeys - 1] of record
158 rep: Boolean;
159 down, up: SSArray;
160 end;
161 menu_toggled: BOOLEAN; (* hack for menu controls *)
162 ChatTop: BOOLEAN;
163 ConsoleStep: Single;
164 ConsoleTrans: Single;
167 procedure g_Console_Switch;
168 begin
169 Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
170 if Cons_Shown = False then
171 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
172 gChatShow := False;
173 gConsoleShow := not gConsoleShow;
174 Cons_Shown := True;
175 InputReady := False;
176 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
177 end;
179 procedure g_Console_Chat_Switch (Team: Boolean = False);
180 begin
181 if not g_Game_IsNet then Exit;
182 Cons_Y := Min(0, Max(Cons_Y, -Floor(gScreenHeight * ConsoleHeight)));
183 if Cons_Shown = False then
184 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
185 gConsoleShow := False;
186 gChatShow := not gChatShow;
187 gChatTeam := Team;
188 Cons_Shown := True;
189 InputReady := False;
190 Line := '';
191 CPos := 1;
192 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
193 end;
195 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
196 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
197 var
198 pos: Integer = 1;
199 frac: Single = 1;
200 slen: Integer;
201 begin
202 result := false;
203 res := 0;
204 slen := Length(s);
205 while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
206 while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
207 if (pos > slen) then exit;
208 if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
209 // integral part
210 while (pos <= slen) do
211 begin
212 if (s[pos] < '0') or (s[pos] > '9') then break;
213 res := res*10+Byte(s[pos])-48;
214 Inc(pos);
215 end;
216 if (pos <= slen) then
217 begin
218 // must be a dot
219 if (s[pos] <> '.') then exit;
220 Inc(pos);
221 while (pos <= slen) do
222 begin
223 if (s[pos] < '0') or (s[pos] > '9') then break;
224 frac := frac/10;
225 res += frac*(Byte(s[pos])-48);
226 Inc(pos);
227 end;
228 end;
229 if (pos <= slen) then exit; // oops
230 result := true;
231 end;
234 // ////////////////////////////////////////////////////////////////////////// //
235 // <0: no arg; 0/1: true/false; 666: toggle
236 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
237 begin
238 if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
239 result := 0;
240 if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
241 (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
242 else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
243 (CompareText(p[idx], 't') = 0) then result := 666;
244 end;
247 procedure boolVarHandler (me: PCommand; p: SSArray);
248 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
249 var
250 old: Boolean;
251 begin
252 if (Length(p) > 2) then
253 begin
254 conwritefln('too many arguments to ''%s''', [p[0]]);
255 end
256 else
257 begin
258 old := flag;
259 case conGetBoolArg(p, 1) of
260 -1: begin end;
261 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
262 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
263 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
264 end;
265 if flag <> old then
266 g_Console_WriteGameConfig();
267 if (Length(msg) = 0) then msg := p[0] else msg += ':';
268 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
269 end;
270 end;
271 begin
272 binaryFlag(PBoolean(me.ptr)^, me.msg);
273 end;
276 procedure intVarHandler (me: PCommand; p: SSArray);
277 var
278 old: Integer;
279 begin
280 if (Length(p) <> 2) then
281 begin
282 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
283 end
284 else
285 begin
286 try
287 old := PInteger(me.ptr)^;
288 PInteger(me.ptr)^ := StrToInt(p[1]);
289 if PInteger(me.ptr)^ <> old then
290 g_Console_WriteGameConfig();
291 except
292 conwritefln('invalid integer value: "%s"', [p[1]]);
293 end;
294 end;
295 end;
298 procedure wordVarHandler (me: PCommand; p: SSArray);
299 var
300 old: Integer;
301 begin
302 if (Length(p) <> 2) then
303 begin
304 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
305 end
306 else
307 begin
308 try
309 old := PWord(me.ptr)^;
310 PWord(me.ptr)^ := min($FFFF, StrToDWord(p[1]));
311 if PWord(me.ptr)^ <> old then
312 g_Console_WriteGameConfig();
313 except
314 conwritefln('invalid word value: "%s"', [p[1]]);
315 end;
316 end;
317 end;
320 procedure dwordVarHandler (me: PCommand; p: SSArray);
321 var
322 old: Integer;
323 begin
324 if (Length(p) <> 2) then
325 begin
326 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
327 end
328 else
329 begin
330 try
331 old := PCardinal(me.ptr)^;
332 PCardinal(me.ptr)^ := StrToDWord(p[1]);
333 if PCardinal(me.ptr)^ <> old then
334 g_Console_WriteGameConfig();
335 except
336 conwritefln('invalid dword value: "%s"', [p[1]]);
337 end;
338 end;
339 end;
342 procedure strVarHandler (me: PCommand; p: SSArray);
343 var
344 old: AnsiString;
345 begin
346 if (Length(p) <> 2) then
347 begin
348 conwritefln('%s %s', [me.cmd, QuoteStr(PAnsiString(me.ptr)^)]);
349 end
350 else
351 begin
352 old := PAnsiString(me.ptr)^;
353 PAnsiString(me.ptr)^ := p[1];
354 if PAnsiString(me.ptr)^ <> old then
355 g_Console_WriteGameConfig();
356 end;
357 end;
360 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
361 var
362 f: Integer;
363 cp: PCommand;
364 begin
365 f := Length(commands);
366 SetLength(commands, f+1);
367 cp := @commands[f];
368 cp.cmd := LowerCase(conname);
369 cp.proc := nil;
370 cp.procEx := boolVarHandler;
371 cp.help := ahelp;
372 cp.hidden := ahidden;
373 cp.ptr := pvar;
374 cp.msg := amsg;
375 cp.cheat := acheat;
376 cp.action := -1;
377 cp.player := -1;
378 end;
381 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
382 var
383 f: Integer;
384 cp: PCommand;
385 begin
386 f := Length(commands);
387 SetLength(commands, f+1);
388 cp := @commands[f];
389 cp.cmd := LowerCase(conname);
390 cp.proc := nil;
391 cp.procEx := intVarHandler;
392 cp.help := ahelp;
393 cp.hidden := ahidden;
394 cp.ptr := pvar;
395 cp.msg := amsg;
396 cp.cheat := acheat;
397 cp.action := -1;
398 cp.player := -1;
399 end;
402 procedure conRegVar (const conname: AnsiString; pvar: PWord; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
403 var
404 f: Integer;
405 cp: PCommand;
406 begin
407 f := Length(commands);
408 SetLength(commands, f+1);
409 cp := @commands[f];
410 cp.cmd := LowerCase(conname);
411 cp.proc := nil;
412 cp.procEx := wordVarHandler;
413 cp.help := ahelp;
414 cp.hidden := ahidden;
415 cp.ptr := pvar;
416 cp.msg := amsg;
417 cp.cheat := acheat;
418 cp.action := -1;
419 cp.player := -1;
420 end;
423 procedure conRegVar (const conname: AnsiString; pvar: PCardinal; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
424 var
425 f: Integer;
426 cp: PCommand;
427 begin
428 f := Length(commands);
429 SetLength(commands, f+1);
430 cp := @commands[f];
431 cp.cmd := LowerCase(conname);
432 cp.proc := nil;
433 cp.procEx := dwordVarHandler;
434 cp.help := ahelp;
435 cp.hidden := ahidden;
436 cp.ptr := pvar;
437 cp.msg := amsg;
438 cp.cheat := acheat;
439 cp.action := -1;
440 cp.player := -1;
441 end;
444 procedure conRegVar (const conname: AnsiString; pvar: PAnsiString; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
445 var
446 f: Integer;
447 cp: PCommand;
448 begin
449 f := Length(commands);
450 SetLength(commands, f+1);
451 cp := @commands[f];
452 cp.cmd := LowerCase(conname);
453 cp.proc := nil;
454 cp.procEx := strVarHandler;
455 cp.help := ahelp;
456 cp.hidden := ahidden;
457 cp.ptr := pvar;
458 cp.msg := amsg;
459 cp.cheat := acheat;
460 cp.action := -1;
461 cp.player := -1;
462 end;
464 // ////////////////////////////////////////////////////////////////////////// //
465 type
466 PVarSingle = ^TVarSingle;
467 TVarSingle = record
468 val: PSingle;
469 min, max, def: Single; // default will be starting value
470 end;
473 procedure singleVarHandler (me: PCommand; p: SSArray);
474 var
475 pv: PVarSingle;
476 nv, old: Single;
477 msg: AnsiString;
478 begin
479 if (Length(p) > 2) then
480 begin
481 conwritefln('too many arguments to ''%s''', [me.cmd]);
482 exit;
483 end;
484 pv := PVarSingle(me.ptr);
485 old := pv.val^;
486 if (Length(p) = 2) then
487 begin
488 if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
489 if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
490 (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
491 (CompareText(p[1], 'ona') = 0) then
492 begin
493 pv.val^ := pv.def;
494 end
495 else
496 begin
497 if not conParseFloat(nv, p[1]) then
498 begin
499 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
500 exit;
501 end;
502 if (nv < pv.min) then nv := pv.min;
503 if (nv > pv.max) then nv := pv.max;
504 pv.val^ := nv;
505 end;
506 end;
507 if pv.val^ <> old then
508 g_Console_WriteGameConfig();
509 msg := me.msg;
510 if (Length(msg) = 0) then msg := me.cmd else msg += ':';
511 conwritefln('%s %s', [msg, pv.val^]);
512 end;
515 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
516 var
517 f: Integer;
518 cp: PCommand;
519 pv: PVarSingle;
520 begin
521 GetMem(pv, sizeof(TVarSingle));
522 pv.val := pvar;
523 pv.min := amin;
524 pv.max := amax;
525 pv.def := pvar^;
526 f := Length(commands);
527 SetLength(commands, f+1);
528 cp := @commands[f];
529 cp.cmd := LowerCase(conname);
530 cp.proc := nil;
531 cp.procEx := singleVarHandler;
532 cp.help := ahelp;
533 cp.hidden := ahidden;
534 cp.ptr := pv;
535 cp.msg := amsg;
536 cp.cheat := acheat;
537 cp.action := -1;
538 cp.player := -1;
539 end;
542 // ////////////////////////////////////////////////////////////////////////// //
543 function GetStrACmd(var Str: AnsiString): AnsiString;
544 var
545 a: Integer;
546 begin
547 Result := '';
548 for a := 1 to Length(Str) do
549 if (a = Length(Str)) or (Str[a+1] = ';') then
550 begin
551 Result := Copy(Str, 1, a);
552 Delete(Str, 1, a+1);
553 Str := Trim(Str);
554 Exit;
555 end;
556 end;
558 function ParseAlias(Str: AnsiString): SSArray;
559 begin
560 Result := nil;
562 Str := Trim(Str);
564 if Str = '' then
565 Exit;
567 while Str <> '' do
568 begin
569 SetLength(Result, Length(Result)+1);
570 Result[High(Result)] := GetStrACmd(Str);
571 end;
572 end;
574 procedure ConsoleCommands(p: SSArray);
575 var
576 cmd, s: AnsiString;
577 a, b: Integer;
578 (* F: TextFile; *)
579 begin
580 cmd := LowerCase(p[0]);
581 s := '';
583 if cmd = 'clear' then
584 begin
585 //ConsoleHistory := nil;
586 cbufClear();
587 conSkipLines := 0;
589 for a := 0 to High(MsgArray) do
590 with MsgArray[a] do
591 begin
592 Msg := '';
593 Time := 0;
594 end;
595 end;
597 if cmd = 'clearhistory' then
598 CommandHistory := nil;
600 if cmd = 'showhistory' then
601 if CommandHistory <> nil then
602 begin
603 g_Console_Add('');
604 for a := 0 to High(CommandHistory) do
605 g_Console_Add(' '+CommandHistory[a]);
606 end;
608 if cmd = 'commands' then
609 begin
610 g_Console_Add('');
611 g_Console_Add('commands list:');
612 for a := High(commands) downto 0 do
613 begin
614 if (Length(commands[a].help) > 0) then
615 begin
616 g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
617 end
618 else
619 begin
620 g_Console_Add(' '+commands[a].cmd);
621 end;
622 end;
623 end;
625 if cmd = 'time' then
626 g_Console_Add(TimeToStr(Now), True);
628 if cmd = 'date' then
629 g_Console_Add(DateToStr(Now), True);
631 if cmd = 'echo' then
632 if Length(p) > 1 then
633 begin
634 if p[1] = 'ololo' then
635 gCheats := True
636 else
637 begin
638 s := '';
639 for a := 1 to High(p) do
640 s := s + p[a] + ' ';
641 g_Console_Add(b_Text_Format(s), True);
642 end;
643 end
644 else
645 g_Console_Add('');
647 if cmd = 'dump' then
648 begin
649 (*
650 if ConsoleHistory <> nil then
651 begin
652 if Length(P) > 1 then
653 s := P[1]
654 else
655 s := GameDir+'/console.txt';
657 {$I-}
658 AssignFile(F, s);
659 Rewrite(F);
660 if IOResult <> 0 then
661 begin
662 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
663 CloseFile(F);
664 Exit;
665 end;
667 for a := 0 to High(ConsoleHistory) do
668 WriteLn(F, ConsoleHistory[a]);
670 CloseFile(F);
671 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
672 {$I+}
673 end;
674 *)
675 end;
677 if cmd = 'exec' then
678 begin
679 // exec <filename>
680 if Length(p) = 2 then
681 g_Console_ReadConfig(p[1])
682 else
683 g_Console_Add('exec <script file>');
684 end;
686 if cmd = 'writeconfig' then
687 begin
688 // writeconfig <filename>
689 if Length(p) = 2 then
690 begin
691 s := e_GetWriteableDir(ConfigDirs);
692 g_Console_WriteConfig(e_CatPath(s, p[1]))
693 end
694 else
695 begin
696 g_Console_Add('writeconfig <file>')
697 end
698 end;
700 if (cmd = 'ver') or (cmd = 'version') then
701 begin
702 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
703 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
704 conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
705 end;
707 if cmd = 'alias' then
708 begin
709 // alias [alias_name] [commands]
710 if Length(p) > 1 then
711 begin
712 for a := 0 to High(Aliases) do
713 if Aliases[a].name = p[1] then
714 begin
715 if Length(p) > 2 then
716 Aliases[a].commands := ParseAlias(p[2])
717 else
718 for b := 0 to High(Aliases[a].commands) do
719 g_Console_Add(Aliases[a].commands[b]);
720 Exit;
721 end;
722 SetLength(Aliases, Length(Aliases)+1);
723 a := High(Aliases);
724 Aliases[a].name := p[1];
725 if Length(p) > 2 then
726 Aliases[a].commands := ParseAlias(p[2])
727 else
728 for b := 0 to High(Aliases[a].commands) do
729 g_Console_Add(Aliases[a].commands[b]);
730 end else
731 for a := 0 to High(Aliases) do
732 if Aliases[a].commands <> nil then
733 g_Console_Add(Aliases[a].name);
734 end;
736 if cmd = 'call' then
737 begin
738 // call <alias_name>
739 if Length(p) > 1 then
740 begin
741 if Aliases = nil then
742 Exit;
743 for a := 0 to High(Aliases) do
744 if Aliases[a].name = p[1] then
745 begin
746 if Aliases[a].commands <> nil then
747 begin
748 // with this system proper endless loop detection seems either impossible
749 // or very dirty to implement, so let's have this instead
750 // prevents endless loops
751 for b := 0 to High(Aliases[a].commands) do
752 begin
753 Inc(RecursionDepth);
754 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
755 if not RecursionLimitHit then
756 g_Console_Process(Aliases[a].commands[b], True);
757 Dec(RecursionDepth);
758 end;
759 if (RecursionDepth = 0) and RecursionLimitHit then
760 begin
761 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
762 RecursionLimitHit := False;
763 end;
764 end;
765 Exit;
766 end;
767 end
768 else
769 g_Console_Add('call <alias name>');
770 end;
771 end;
773 procedure WhitelistCommand(cmd: AnsiString);
774 var
775 a: Integer;
776 begin
777 SetLength(Whitelist, Length(Whitelist)+1);
778 a := High(Whitelist);
779 Whitelist[a] := LowerCase(cmd);
780 end;
782 procedure segfault (p: SSArray);
783 var
784 pp: PByte = nil;
785 begin
786 pp^ := 0;
787 end;
789 function GetCommandString (p: SSArray): AnsiString;
790 var i: Integer;
791 begin
792 result := '';
793 if Length(p) >= 1 then
794 begin
795 result := p[0];
796 for i := 1 to High(p) do
797 result := result + '; ' + p[i]
798 end
799 end;
801 function QuoteStr(str: String): String;
802 begin
803 if Pos(' ', str) > 0 then
804 Result := '"' + str + '"'
805 else
806 Result := str;
807 end;
809 procedure BindCommands (p: SSArray);
810 var cmd, key: AnsiString; i: Integer;
811 begin
812 cmd := LowerCase(p[0]);
813 case cmd of
814 'bind':
815 // bind <key> [down [up]]
816 if (Length(p) >= 2) and (Length(p) <= 4) then
817 begin
818 i := 0;
819 key := LowerCase(p[1]);
820 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
821 if i < e_MaxInputKeys then
822 begin
823 if Length(p) = 2 then
824 g_Console_Add(QuoteStr(e_KeyNames[i]) + ' = ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)))
825 else if Length(p) = 3 then
826 g_Console_BindKey(i, p[2], '')
827 else (* len = 4 *)
828 g_Console_BindKey(i, p[2], p[3])
829 end
830 else
831 g_Console_Add('bind: "' + p[1] + '" is not a key')
832 end
833 else
834 begin
835 g_Console_Add('bind <key> <down action> [up action]')
836 end;
837 'bindrep':
838 // bindrep <key>
839 if Length(p) = 2 then
840 begin
841 key := LowerCase(p[1]);
842 i := 0;
843 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
844 if i < e_MaxInputKeys then
845 gInputBinds[i].rep := True
846 else
847 g_Console_Add('bindrep: "' + p[1] + '" is not a key')
848 end
849 else
850 g_Console_Add('bindrep <key>');
851 'bindunrep':
852 // bindunrep <key>
853 if Length(p) = 2 then
854 begin
855 key := LowerCase(p[1]);
856 i := 0;
857 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
858 if i < e_MaxInputKeys then
859 gInputBinds[i].rep := False
860 else
861 g_Console_Add('bindunrep: "' + p[1] + '" is not a key')
862 end
863 else
864 g_Console_Add('bindunrep <key>');
865 'bindlist':
866 for i := 0 to e_MaxInputKeys - 1 do
867 if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
868 g_Console_Add(e_KeyNames[i] + ' ' + QuoteStr(GetCommandString(gInputBinds[i].down)) + ' ' + QuoteStr(GetCommandString(gInputBinds[i].up)));
869 'unbind':
870 // unbind <key>
871 if Length(p) = 2 then
872 begin
873 key := LowerCase(p[1]);
874 i := 0;
875 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
876 if i < e_MaxInputKeys then
877 g_Console_BindKey(i, '')
878 else
879 g_Console_Add('unbind: "' + p[1] + '" is not a key')
880 end
881 else
882 g_Console_Add('unbind <key>');
883 'unbindall':
884 for i := 0 to e_MaxInputKeys - 1 do
885 g_Console_BindKey(i, '');
886 'showkeyboard':
887 g_Touch_ShowKeyboard(True);
888 'hidekeyboard':
889 g_Touch_ShowKeyboard(False);
890 'togglemenu':
891 begin
892 if gConsoleShow then
893 g_Console_Switch
894 else if gChatShow then
895 g_Console_Chat_Switch
896 else
897 KeyPress(VK_ESCAPE);
898 menu_toggled := True
899 end;
900 'toggleconsole':
901 g_Console_Switch;
902 'togglechat':
903 g_Console_Chat_Switch;
904 'toggleteamchat':
905 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
906 g_Console_Chat_Switch(True);
907 end
908 end;
910 procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
911 var
912 a: Integer;
913 cp: PCommand;
914 begin
915 SetLength(commands, Length(commands)+1);
916 a := High(commands);
917 cp := @commands[a];
918 cp.cmd := LowerCase(cmd);
919 cp.proc := proc;
920 cp.procEx := nil;
921 cp.help := ahelp;
922 cp.hidden := ahidden;
923 cp.ptr := nil;
924 cp.msg := '';
925 cp.cheat := acheat;
926 cp.action := -1;
927 cp.player := -1;
928 end;
930 procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
931 const
932 PrefixList: array [0..1] of AnsiString = ('+', '-');
933 PlayerList: array [0..1] of Integer = (1, 2);
934 var
935 s: AnsiString;
936 i: Integer;
938 procedure NewAction (cmd: AnsiString; player: Integer);
939 var cp: PCommand;
940 begin
941 SetLength(commands, Length(commands) + 1);
942 cp := @commands[High(commands)];
943 cp.cmd := LowerCase(cmd);
944 cp.proc := nil;
945 cp.procEx := nil;
946 cp.help := help;
947 cp.hidden := hidden;
948 cp.ptr := nil;
949 cp.msg := '';
950 cp.cheat := cheat;
951 cp.action := action;
952 cp.player := player;
953 end;
955 begin
956 ASSERT(action >= FIRST_ACTION);
957 ASSERT(action <= LAST_ACTION);
958 for s in PrefixList do
959 begin
960 NewAction(s + cmd, 0);
961 for i in PlayerList do
962 NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
963 end
964 end;
966 procedure g_Console_SysInit;
967 var a: Integer;
968 begin
969 Cons_Y := -Floor(gScreenHeight * ConsoleHeight);
970 gConsoleShow := False;
971 gChatShow := False;
972 Cons_Shown := False;
973 InputReady := False;
974 CPos := 1;
976 for a := 0 to High(MsgArray) do
977 with MsgArray[a] do
978 begin
979 Msg := '';
980 Time := 0;
981 end;
983 AddCommand('segfault', segfault, 'make segfault');
985 AddCommand('quit', SystemCommands);
986 AddCommand('exit', SystemCommands);
987 AddCommand('r_reset', SystemCommands);
988 AddCommand('r_maxfps', SystemCommands);
989 AddCommand('g_language', SystemCommands);
991 AddCommand('bind', BindCommands);
992 AddCommand('bindrep', BindCommands);
993 AddCommand('bindunrep', BindCommands);
994 AddCommand('bindlist', BindCommands);
995 AddCommand('unbind', BindCommands);
996 AddCommand('unbindall', BindCommands);
997 AddCommand('showkeyboard', BindCommands);
998 AddCommand('hidekeyboard', BindCommands);
999 AddCommand('togglemenu', BindCommands);
1000 AddCommand('toggleconsole', BindCommands);
1001 AddCommand('togglechat', BindCommands);
1002 AddCommand('toggleteamchat', BindCommands);
1004 AddCommand('clear', ConsoleCommands, 'clear console');
1005 AddCommand('clearhistory', ConsoleCommands);
1006 AddCommand('showhistory', ConsoleCommands);
1007 AddCommand('commands', ConsoleCommands);
1008 AddCommand('time', ConsoleCommands);
1009 AddCommand('date', ConsoleCommands);
1010 AddCommand('echo', ConsoleCommands);
1011 AddCommand('dump', ConsoleCommands);
1012 AddCommand('exec', ConsoleCommands);
1013 AddCommand('writeconfig', ConsoleCommands);
1014 AddCommand('alias', ConsoleCommands);
1015 AddCommand('call', ConsoleCommands);
1016 AddCommand('ver', ConsoleCommands);
1017 AddCommand('version', ConsoleCommands);
1019 AddCommand('d_window', DebugCommands);
1020 AddCommand('d_sounds', DebugCommands);
1021 AddCommand('d_frames', DebugCommands);
1022 AddCommand('d_winmsg', DebugCommands);
1023 AddCommand('d_monoff', DebugCommands);
1024 AddCommand('d_botoff', DebugCommands);
1025 AddCommand('d_monster', DebugCommands);
1026 AddCommand('d_health', DebugCommands);
1027 AddCommand('d_player', DebugCommands);
1028 AddCommand('d_joy', DebugCommands);
1029 AddCommand('d_mem', DebugCommands);
1031 AddCommand('p1_name', PlayerSettingsCVars);
1032 AddCommand('p2_name', PlayerSettingsCVars);
1033 AddCommand('p1_color', PlayerSettingsCVars);
1034 AddCommand('p2_color', PlayerSettingsCVars);
1035 AddCommand('p1_model', PlayerSettingsCVars);
1036 AddCommand('p2_model', PlayerSettingsCVars);
1037 AddCommand('p1_team', PlayerSettingsCVars);
1038 AddCommand('p2_team', PlayerSettingsCVars);
1039 AddCommand('p1_autoswitch', PlayerSettingsCVars);
1040 AddCommand('p2_autoswitch', PlayerSettingsCVars);
1041 AddCommand('p1_switch_empty', PlayerSettingsCVars);
1042 AddCommand('p2_switch_empty', PlayerSettingsCVars);
1043 AddCommand('p1_priority_kastet', PlayerSettingsCVars);
1044 AddCommand('p2_priority_kastet', PlayerSettingsCVars);
1045 AddCommand('p1_priority_saw', PlayerSettingsCVars);
1046 AddCommand('p2_priority_saw', PlayerSettingsCVars);
1047 AddCommand('p1_priority_pistol', PlayerSettingsCVars);
1048 AddCommand('p2_priority_pistol', PlayerSettingsCVars);
1049 AddCommand('p1_priority_shotgun1', PlayerSettingsCVars);
1050 AddCommand('p2_priority_shotgun1', PlayerSettingsCVars);
1051 AddCommand('p1_priority_shotgun2', PlayerSettingsCVars);
1052 AddCommand('p2_priority_shotgun2', PlayerSettingsCVars);
1053 AddCommand('p1_priority_chaingun', PlayerSettingsCVars);
1054 AddCommand('p2_priority_chaingun', PlayerSettingsCVars);
1055 AddCommand('p1_priority_rocketlauncher', PlayerSettingsCVars);
1056 AddCommand('p2_priority_rocketlauncher', PlayerSettingsCVars);
1057 AddCommand('p1_priority_plasma', PlayerSettingsCVars);
1058 AddCommand('p2_priority_plasma', PlayerSettingsCVars);
1059 AddCommand('p1_priority_bfg', PlayerSettingsCVars);
1060 AddCommand('p2_priority_bfg', PlayerSettingsCVars);
1061 AddCommand('p1_priority_super', PlayerSettingsCVars);
1062 AddCommand('p2_priority_super', PlayerSettingsCVars);
1063 AddCommand('p1_priority_flamethrower', PlayerSettingsCVars);
1064 AddCommand('p2_priority_flamethrower', PlayerSettingsCVars);
1065 AddCommand('p1_priority_berserk', PlayerSettingsCVars);
1066 AddCommand('p2_priority_berserk', PlayerSettingsCVars);
1068 AddCommand('g_max_particles', GameCVars);
1069 AddCommand('g_max_shells', GameCVars);
1070 AddCommand('g_max_gibs', GameCVars);
1071 AddCommand('g_max_corpses', GameCVars);
1072 AddCommand('g_gamemode', GameCVars);
1073 AddCommand('g_friendlyfire', GameCVars);
1074 AddCommand('g_friendly_hit_trace', GameCVars);
1075 AddCommand('g_friendly_hit_projectile', GameCVars);
1076 AddCommand('g_friendly_absorb_damage', GameCVars);
1077 AddCommand('g_weaponstay', GameCVars);
1078 AddCommand('g_allow_exit', GameCVars);
1079 AddCommand('g_dm_keys', GameCVars);
1080 AddCommand('g_allow_monsters', GameCVars);
1081 AddCommand('g_allow_dropflag', GameCVars);
1082 AddCommand('g_throw_flag', GameCVars);
1083 AddCommand('g_bot_vsmonsters', GameCVars);
1084 AddCommand('g_bot_vsplayers', GameCVars);
1085 AddCommand('g_scorelimit', GameCVars);
1086 AddCommand('g_timelimit', GameCVars);
1087 AddCommand('g_maxlives', GameCVars);
1088 AddCommand('g_warmup_time', GameCVars);
1089 AddCommand('g_spawn_invul', GameCVars);
1090 AddCommand('g_item_respawn_time', GameCVars);
1091 AddCommand('sv_intertime', GameCVars);
1093 AddCommand('sv_name', NetServerCVars);
1094 AddCommand('sv_passwd', NetServerCVars);
1095 AddCommand('sv_maxplrs', NetServerCVars);
1096 AddCommand('sv_public', NetServerCVars);
1097 AddCommand('sv_port', NetServerCVars);
1099 AddCommand('pause', GameCommands);
1100 AddCommand('endgame', GameCommands);
1101 AddCommand('restart', GameCommands);
1102 AddCommand('addbot', GameCommands);
1103 AddCommand('bot_add', GameCommands);
1104 AddCommand('bot_addlist', GameCommands);
1105 AddCommand('bot_addred', GameCommands);
1106 AddCommand('bot_addblue', GameCommands);
1107 AddCommand('bot_removeall', GameCommands);
1108 AddCommand('chat', GameCommands);
1109 AddCommand('teamchat', GameCommands);
1110 AddCommand('game', GameCommands);
1111 AddCommand('host', GameCommands);
1112 AddCommand('map', GameCommands);
1113 AddCommand('nextmap', GameCommands);
1114 AddCommand('endmap', GameCommands);
1115 AddCommand('goodbye', GameCommands);
1116 AddCommand('suicide', GameCommands);
1117 AddCommand('spectate', GameCommands);
1118 AddCommand('ready', GameCommands);
1119 AddCommand('kick', GameCommands);
1120 AddCommand('kick_id', GameCommands);
1121 AddCommand('kick_pid', GameCommands);
1122 AddCommand('ban', GameCommands);
1123 AddCommand('ban_id', GameCommands);
1124 AddCommand('ban_pid', GameCommands);
1125 AddCommand('permban', GameCommands);
1126 AddCommand('permban_id', GameCommands);
1127 AddCommand('permban_pid', GameCommands);
1128 AddCommand('permban_ip', GameCommands);
1129 AddCommand('unban', GameCommands);
1130 AddCommand('connect', GameCommands);
1131 AddCommand('disconnect', GameCommands);
1132 AddCommand('reconnect', GameCommands);
1133 AddCommand('say', GameCommands);
1134 AddCommand('tell', GameCommands);
1135 AddCommand('centerprint', GameCommands);
1136 AddCommand('overtime', GameCommands);
1137 AddCommand('rcon_password', GameCommands);
1138 AddCommand('rcon', GameCommands);
1139 AddCommand('callvote', GameCommands);
1140 AddCommand('vote', GameCommands);
1141 AddCommand('clientlist', GameCommands);
1142 AddCommand('event', GameCommands);
1143 AddCommand('screenshot', GameCommands);
1144 AddCommand('weapnext', GameCommands);
1145 AddCommand('weapprev', GameCommands);
1146 AddCommand('weapon', GameCommands);
1147 AddCommand('dropflag', GameCommands);
1148 AddCommand('p1_weapnext', GameCommands);
1149 AddCommand('p1_weapprev', GameCommands);
1150 AddCommand('p1_weapon', GameCommands);
1151 AddCommand('p1_dropflag', GameCommands);
1152 AddCommand('p2_weapnext', GameCommands);
1153 AddCommand('p2_weapprev', GameCommands);
1154 AddCommand('p2_weapon', GameCommands);
1155 AddCommand('p2_dropflag', GameCommands);
1157 AddCommand('god', GameCheats);
1158 AddCommand('notarget', GameCheats);
1159 AddCommand('give', GameCheats); // "exit" too ;-)
1160 AddCommand('open', GameCheats);
1161 AddCommand('fly', GameCheats);
1162 AddCommand('noclip', GameCheats);
1163 AddCommand('speedy', GameCheats);
1164 AddCommand('jumpy', GameCheats);
1165 AddCommand('noreload', GameCheats);
1166 AddCommand('aimline', GameCheats);
1167 AddCommand('automap', GameCheats);
1169 AddAction('jump', ACTION_JUMP);
1170 AddAction('moveleft', ACTION_MOVELEFT);
1171 AddAction('moveright', ACTION_MOVERIGHT);
1172 AddAction('lookup', ACTION_LOOKUP);
1173 AddAction('lookdown', ACTION_LOOKDOWN);
1174 AddAction('attack', ACTION_ATTACK);
1175 AddAction('scores', ACTION_SCORES);
1176 AddAction('activate', ACTION_ACTIVATE);
1177 AddAction('strafe', ACTION_STRAFE);
1179 WhitelistCommand('say');
1180 WhitelistCommand('tell');
1181 WhitelistCommand('overtime');
1182 WhitelistCommand('ready');
1183 WhitelistCommand('map');
1184 WhitelistCommand('nextmap');
1185 WhitelistCommand('endmap');
1186 WhitelistCommand('restart');
1187 WhitelistCommand('kick');
1188 WhitelistCommand('kick_pid');
1189 WhitelistCommand('ban');
1190 WhitelistCommand('ban_pid');
1191 WhitelistCommand('centerprint');
1193 WhitelistCommand('addbot');
1194 WhitelistCommand('bot_add');
1195 WhitelistCommand('bot_addred');
1196 WhitelistCommand('bot_addblue');
1197 WhitelistCommand('bot_removeall');
1199 WhitelistCommand('g_gamemode');
1200 WhitelistCommand('g_friendlyfire');
1201 WhitelistCommand('g_friendly_hit_trace');
1202 WhitelistCommand('g_friendly_hit_projectile');
1203 WhitelistCommand('g_friendly_absorb_damage');
1204 WhitelistCommand('g_weaponstay');
1205 WhitelistCommand('g_allow_exit');
1206 WhitelistCommand('g_dm_keys');
1207 WhitelistCommand('g_allow_monsters');
1208 WhitelistCommand('g_bot_vsmonsters');
1209 WhitelistCommand('g_bot_vsplayers');
1210 WhitelistCommand('g_scorelimit');
1211 WhitelistCommand('g_timelimit');
1212 WhitelistCommand('g_maxlives');
1213 WhitelistCommand('g_warmup_time');
1214 WhitelistCommand('g_spawn_invul');
1215 WhitelistCommand('g_item_respawn_time');
1217 g_Console_ResetBinds;
1218 g_Console_ReadConfig(gConfigScript);
1219 g_Console_ReadConfig(autoexecScript);
1220 gParsingBinds := False;
1221 end;
1223 procedure g_Console_Init;
1224 begin
1225 g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
1226 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
1227 g_Console_Add('');
1228 end;
1230 procedure g_Console_Update;
1231 var
1232 a, b, Step: Integer;
1233 begin
1234 if Cons_Shown then
1235 begin
1236 Step := Max(1, Round(Floor(gScreenHeight * ConsoleHeight) * ConsoleStep));
1237 if gConsoleShow then
1238 begin
1239 (* Open animation *)
1240 Cons_Y := Min(Cons_Y + Step, 0);
1241 InputReady := True
1242 end
1243 else
1244 begin
1245 (* Close animation *)
1246 Cons_Y := Max(Cons_Y - Step, -Floor(gScreenHeight * ConsoleHeight));
1247 Cons_Shown := Cons_Y > -Floor(gScreenHeight * ConsoleHeight);
1248 InputReady := False
1249 end;
1251 if gChatShow then
1252 InputReady := True
1253 end;
1255 a := 0;
1256 while a <= High(MsgArray) do
1257 begin
1258 if MsgArray[a].Time > 0 then
1259 begin
1260 if MsgArray[a].Time = 1 then
1261 begin
1262 if a < High(MsgArray) then
1263 begin
1264 for b := a to High(MsgArray)-1 do
1265 MsgArray[b] := MsgArray[b+1];
1267 MsgArray[High(MsgArray)].Time := 0;
1269 a := a - 1;
1270 end;
1271 end
1272 else
1273 Dec(MsgArray[a].Time);
1274 end;
1276 a := a + 1;
1277 end;
1278 end;
1281 procedure drawConsoleText ();
1282 var
1283 CWidth, CHeight: Byte;
1284 ty: Integer;
1285 sp, ep: LongWord;
1286 skip: Integer;
1288 procedure putLine (sp, ep: LongWord);
1289 var
1290 p: LongWord;
1291 wdt, cw: Integer;
1292 begin
1293 p := sp;
1294 wdt := 0;
1295 while p <> ep do
1296 begin
1297 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1298 if wdt+cw > gScreenWidth-8 then break;
1299 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1300 Inc(wdt, cw);
1301 cbufNext(p);
1302 end;
1303 if p <> ep then putLine(p, ep); // do rest of the line first
1304 // now print our part
1305 if skip = 0 then
1306 begin
1307 ep := p;
1308 p := sp;
1309 wdt := 2;
1310 while p <> ep do
1311 begin
1312 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1313 e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
1314 Inc(wdt, cw);
1315 cbufNext(p);
1316 end;
1317 Dec(ty, CHeight);
1318 end
1319 else
1320 begin
1321 Dec(skip);
1322 end;
1323 end;
1325 begin
1326 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1327 ty := Floor(gScreenHeight * ConsoleHeight) - 4 - 2 * CHeight - Abs(Cons_Y);
1328 skip := conSkipLines;
1329 cbufLastLine(sp, ep);
1330 repeat
1331 putLine(sp, ep);
1332 if ty+CHeight <= 0 then break;
1333 until not cbufLineUp(sp, ep);
1334 end;
1336 procedure g_Console_Draw(MessagesOnly: Boolean = False);
1337 var
1338 CWidth, CHeight: Byte;
1339 mfW, mfH: Word;
1340 a, b, offset_y: Integer;
1341 begin
1342 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1344 if ChatTop and gChatShow then
1345 offset_y := CHeight
1346 else
1347 offset_y := 0;
1349 for a := 0 to High(MsgArray) do
1350 if MsgArray[a].Time > 0 then
1351 e_TextureFontPrintFmt(0, offset_y + CHeight * a, MsgArray[a].Msg, gStdFont, True);
1353 if MessagesOnly then Exit;
1355 if gChatShow then
1356 begin
1357 if ChatTop then
1358 offset_y := 0
1359 else
1360 offset_y := gScreenHeight - CHeight - 1;
1361 if gChatTeam then
1362 begin
1363 e_TextureFontPrintEx(0, offset_y, 'say team> ' + Line, gStdFont, 255, 255, 255, 1, True);
1364 e_TextureFontPrintEx((CPos + 9) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
1365 end
1366 else
1367 begin
1368 e_TextureFontPrintEx(0, offset_y, 'say> ' + Line, gStdFont, 255, 255, 255, 1, True);
1369 e_TextureFontPrintEx((CPos + 4) * CWidth, offset_y, '_', gStdFont, 255, 255, 255, 1, True);
1370 end
1371 end;
1373 if not Cons_Shown then
1374 Exit;
1376 if gDebugMode then
1377 begin
1378 e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
1379 a := (gScreenWidth - 2*mfW) div 2;
1380 b := Cons_Y + (Floor(gScreenHeight * ConsoleHeight) - 2 * mfH) div 2;
1381 e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
1382 _RGB(128, 0, 0), 2.0);
1383 end;
1385 e_DrawSize(ID, 0, Cons_Y, Round(ConsoleTrans * 255), False, False, gScreenWidth, Floor(gScreenHeight * ConsoleHeight));
1386 e_TextureFontPrint(0, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - CHeight - 4, '> ' + Line, gStdFont);
1388 drawConsoleText();
1389 (*
1390 if ConsoleHistory <> nil then
1391 begin
1392 b := 0;
1393 if CHeight > 0 then
1394 if Length(ConsoleHistory) > (Floor(gScreenHeight * ConsoleHeight) div CHeight) - 1 then
1395 b := Length(ConsoleHistory) - (Floor(gScreenHeight * ConsoleHeight) div CHeight) + 1;
1397 b := Max(b-Offset, 0);
1398 d := Max(High(ConsoleHistory)-Offset, 0);
1400 c := 2;
1401 for a := d downto b do
1402 begin
1403 e_TextureFontPrintFmt(0, Floor(gScreenHeight * ConsoleHeight) - 4 - c * CHeight - Abs(Cons_Y), ConsoleHistory[a], gStdFont, True);
1404 c := c + 1;
1405 end;
1406 end;
1407 *)
1409 e_TextureFontPrint((CPos + 1) * CWidth, Cons_Y + Floor(gScreenHeight * ConsoleHeight) - 21, '_', gStdFont);
1410 end;
1412 procedure g_Console_Char(C: AnsiChar);
1413 begin
1414 if InputReady and (gConsoleShow or gChatShow) then
1415 begin
1416 Insert(C, Line, CPos);
1417 CPos := CPos + 1;
1418 end
1419 end;
1422 var
1423 tcomplist: array of AnsiString = nil;
1424 tcompidx: array of Integer = nil;
1426 procedure Complete ();
1427 var
1428 i, c: Integer;
1429 tused: Integer;
1430 ll, lpfx, cmd: AnsiString;
1431 begin
1432 if (Length(Line) = 0) then
1433 begin
1434 g_Console_Add('');
1435 for i := 0 to High(commands) do
1436 begin
1437 // hidden commands are hidden when cheats aren't enabled
1438 if commands[i].hidden and not conIsCheatsEnabled then continue;
1439 if (Length(commands[i].help) > 0) then
1440 begin
1441 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1442 end
1443 else
1444 begin
1445 g_Console_Add(' '+commands[i].cmd);
1446 end;
1447 end;
1448 exit;
1449 end;
1451 ll := LowerCase(Line);
1452 lpfx := '';
1454 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
1455 begin
1456 ll := Copy(ll, 0, Length(ll)-1);
1457 for i := 0 to High(commands) do
1458 begin
1459 // hidden commands are hidden when cheats aren't enabled
1460 if commands[i].hidden and not conIsCheatsEnabled then continue;
1461 if (commands[i].cmd = ll) then
1462 begin
1463 if (Length(commands[i].help) > 0) then
1464 begin
1465 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1466 end;
1467 end;
1468 end;
1469 exit;
1470 end;
1472 // build completion list
1473 tused := 0;
1474 for i := 0 to High(commands) do
1475 begin
1476 // hidden commands are hidden when cheats aren't enabled
1477 if commands[i].hidden and not conIsCheatsEnabled then continue;
1478 cmd := commands[i].cmd;
1479 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
1480 begin
1481 if (tused = Length(tcomplist)) then
1482 begin
1483 SetLength(tcomplist, Length(tcomplist)+128);
1484 SetLength(tcompidx, Length(tcompidx)+128);
1485 end;
1486 tcomplist[tused] := cmd;
1487 tcompidx[tused] := i;
1488 Inc(tused);
1489 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
1490 end;
1491 end;
1493 // get longest prefix
1494 for i := 0 to tused-1 do
1495 begin
1496 cmd := tcomplist[i];
1497 for c := 1 to Length(lpfx) do
1498 begin
1499 if (c > Length(cmd)) then break;
1500 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
1501 end;
1502 end;
1504 if (tused = 0) then exit;
1506 if (tused = 1) then
1507 begin
1508 Line := tcomplist[0]+' ';
1509 CPos := Length(Line)+1;
1510 end
1511 else
1512 begin
1513 // has longest prefix?
1514 if (Length(lpfx) > Length(ll)) then
1515 begin
1516 Line := lpfx;
1517 CPos:= Length(Line)+1;
1518 end
1519 else
1520 begin
1521 g_Console_Add('');
1522 for i := 0 to tused-1 do
1523 begin
1524 if (Length(commands[tcompidx[i]].help) > 0) then
1525 begin
1526 g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
1527 end
1528 else
1529 begin
1530 g_Console_Add(' '+tcomplist[i]);
1531 end;
1532 end;
1533 end;
1534 end;
1535 end;
1538 procedure g_Console_Control(K: Word);
1539 begin
1540 case K of
1541 IK_BACKSPACE:
1542 if (Length(Line) > 0) and (CPos > 1) then
1543 begin
1544 Delete(Line, CPos-1, 1);
1545 CPos := CPos-1;
1546 end;
1547 IK_DELETE:
1548 if (Length(Line) > 0) and (CPos <= Length(Line)) then
1549 Delete(Line, CPos, 1);
1550 IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
1551 if CPos > 1 then
1552 CPos := CPos - 1;
1553 IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
1554 if CPos <= Length(Line) then
1555 CPos := CPos + 1;
1556 IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
1557 begin
1558 if gConsoleShow then
1559 g_Console_Process(Line)
1560 else
1561 if gChatShow then
1562 begin
1563 if (Length(Line) > 0) and g_Game_IsNet then
1564 begin
1565 if gChatTeam then
1566 begin
1567 if g_Game_IsClient then
1568 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
1569 else
1570 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1571 NET_CHAT_TEAM, gPlayer1Settings.Team);
1572 end
1573 else
1574 begin
1575 if g_Game_IsClient then
1576 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
1577 else
1578 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1579 NET_CHAT_PLAYER);
1580 end;
1581 end;
1583 Line := '';
1584 CPos := 1;
1585 gJustChatted := True;
1586 g_Console_Chat_Switch;
1587 InputReady := False;
1588 end;
1589 end;
1590 IK_TAB:
1591 if not gChatShow then
1592 Complete();
1593 IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
1594 if not gChatShow then
1595 if (CommandHistory <> nil) and
1596 (CmdIndex < Length(CommandHistory)) then
1597 begin
1598 if CmdIndex < Length(CommandHistory)-1 then
1599 CmdIndex := CmdIndex + 1;
1600 Line := CommandHistory[CmdIndex];
1601 CPos := Length(Line) + 1;
1602 end;
1603 IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
1604 if not gChatShow then
1605 if (CommandHistory <> nil) and
1606 (CmdIndex <= Length(CommandHistory)) then
1607 begin
1608 if CmdIndex > 0 then
1609 CmdIndex := CmdIndex - 1;
1610 Line := CommandHistory[CmdIndex];
1611 Cpos := Length(Line) + 1;
1612 end;
1613 IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
1614 if not gChatShow then Inc(conSkipLines);
1615 IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
1616 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
1617 IK_HOME, IK_KPHOME:
1618 CPos := 1;
1619 IK_END, IK_KPEND:
1620 CPos := Length(Line) + 1;
1621 IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
1622 IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, (*IK_EQUALS,*)
1623 IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
1624 (* see TEXTINPUT event *)
1625 end
1626 end;
1628 function GetStr(var Str: AnsiString): AnsiString;
1629 var
1630 a, b: Integer;
1631 begin
1632 Result := '';
1633 if Str[1] = '"' then
1634 begin
1635 for b := 1 to Length(Str) do
1636 if (b = Length(Str)) or (Str[b+1] = '"') then
1637 begin
1638 Result := Copy(Str, 2, b-1);
1639 Delete(Str, 1, b+1);
1640 Str := Trim(Str);
1641 Exit;
1642 end;
1643 end;
1645 for a := 1 to Length(Str) do
1646 if (a = Length(Str)) or (Str[a+1] = ' ') then
1647 begin
1648 Result := Copy(Str, 1, a);
1649 Delete(Str, 1, a+1);
1650 Str := Trim(Str);
1651 Exit;
1652 end;
1653 end;
1655 function ParseString(Str: AnsiString): SSArray;
1656 begin
1657 Result := nil;
1659 Str := Trim(Str);
1661 if Str = '' then
1662 Exit;
1664 while Str <> '' do
1665 begin
1666 SetLength(Result, Length(Result)+1);
1667 Result[High(Result)] := GetStr(Str);
1668 end;
1669 end;
1671 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
1673 procedure conmsg (s: AnsiString);
1674 var
1675 a: Integer;
1676 begin
1677 if length(s) = 0 then exit;
1678 for a := 0 to High(MsgArray) do
1679 begin
1680 with MsgArray[a] do
1681 begin
1682 if Time = 0 then
1683 begin
1684 Msg := s;
1685 Time := MsgTime;
1686 exit;
1687 end;
1688 end;
1689 end;
1690 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1691 with MsgArray[High(MsgArray)] do
1692 begin
1693 Msg := L;
1694 Time := MsgTime;
1695 end;
1696 end;
1698 var
1699 f: Integer;
1700 begin
1701 // put it to console
1702 cbufPut(L);
1703 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1705 // now show 'em out of console too
1706 show := show and gAllowConsoleMessages;
1707 if show and gShowMessages then
1708 begin
1709 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1710 while length(L) > 0 do
1711 begin
1712 f := Pos(#10, L);
1713 if f <= 0 then f := length(L)+1;
1714 conmsg(Copy(L, 1, f-1));
1715 Delete(L, 1, f);
1716 end;
1717 end;
1719 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1720 //ConsoleHistory[High(ConsoleHistory)] := L;
1722 (*
1723 {$IFDEF HEADLESS}
1724 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1725 {$ENDIF}
1726 *)
1727 end;
1730 var
1731 consolewriterLastWasEOL: Boolean = false;
1733 procedure consolewriter (constref buf; len: SizeUInt);
1734 var
1735 b: PByte;
1736 begin
1737 if (len < 1) then exit;
1738 b := PByte(@buf);
1739 consolewriterLastWasEOL := (b[len-1] = 13) or (b[len-1] = 10);
1740 while (len > 0) do
1741 begin
1742 if (b[0] <> 13) and (b[0] <> 10) then
1743 begin
1744 cbufPut(AnsiChar(b[0]));
1745 end
1746 else
1747 begin
1748 if (len > 1) and (b[0] = 13) then begin len -= 1; b += 1; end;
1749 cbufPut(#10);
1750 end;
1751 len -= 1;
1752 b += 1;
1753 end;
1754 end;
1757 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1758 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1759 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1760 procedure conwriteln (const s: AnsiString; show: Boolean=false);
1761 begin
1762 g_Console_Add(s, show);
1763 end;
1766 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
1767 begin
1768 if show then
1769 begin
1770 g_Console_Add(formatstrf(s, args), true);
1771 end
1772 else
1773 begin
1774 consolewriterLastWasEOL := false;
1775 formatstrf(s, args, consolewriter);
1776 if not consolewriterLastWasEOL then cbufPut(#10);
1777 end;
1778 end;
1781 procedure g_Console_Clear();
1782 begin
1783 //ConsoleHistory := nil;
1784 cbufClear();
1785 conSkipLines := 0;
1786 end;
1788 procedure AddToHistory(L: AnsiString);
1789 var
1790 len: Integer;
1791 begin
1792 len := Length(CommandHistory);
1794 if (len = 0) or
1795 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1796 begin
1797 SetLength(CommandHistory, len+1);
1798 CommandHistory[len] := L;
1799 end;
1801 CmdIndex := Length(CommandHistory);
1802 end;
1804 function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
1805 var
1806 Arr: SSArray;
1807 i: Integer;
1808 begin
1809 Result := True;
1811 Arr := nil;
1813 if Trim(C) = '' then
1814 Exit;
1816 Arr := ParseString(C);
1817 if Arr = nil then
1818 Exit;
1820 for i := 0 to High(Whitelist) do
1821 if Whitelist[i] = LowerCase(Arr[0]) then
1822 Result := False;
1823 end;
1825 procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
1826 var
1827 Arr: SSArray;
1828 i: Integer;
1829 begin
1830 Arr := nil;
1832 if Trim(L) = '' then
1833 Exit;
1835 conSkipLines := 0; // "unscroll"
1837 if L = 'goobers' then
1838 begin
1839 Line := '';
1840 CPos := 1;
1841 gCheats := true;
1842 g_Console_Add('Your memory serves you well.');
1843 exit;
1844 end;
1846 if not quiet then
1847 begin
1848 g_Console_Add('> '+L);
1849 Line := '';
1850 CPos := 1;
1851 end;
1853 Arr := ParseString(L);
1854 if Arr = nil then
1855 Exit;
1857 if commands = nil then
1858 Exit;
1860 if not quiet then
1861 AddToHistory(L);
1863 for i := 0 to High(commands) do
1864 begin
1865 if commands[i].cmd = LowerCase(Arr[0]) then
1866 begin
1867 if commands[i].action >= 0 then
1868 begin
1869 gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
1870 exit
1871 end;
1872 if assigned(commands[i].procEx) then
1873 begin
1874 commands[i].procEx(@commands[i], Arr);
1875 exit
1876 end;
1877 if assigned(commands[i].proc) then
1878 begin
1879 commands[i].proc(Arr);
1880 exit
1881 end
1882 end
1883 end;
1885 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1886 end;
1889 function g_Console_Interactive: Boolean;
1890 begin
1891 Result := gConsoleShow
1892 end;
1894 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''; rep: Boolean = False);
1895 begin
1896 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1897 ASSERT(key >= 0);
1898 ASSERT(key < e_MaxInputKeys);
1899 if key > 0 then
1900 begin
1901 gInputBinds[key].rep := rep;
1902 gInputBinds[key].down := ParseAlias(down);
1903 gInputBinds[key].up := ParseAlias(up);
1904 end;
1905 g_Console_WriteGameConfig();
1906 end;
1908 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
1910 function EqualsCommandLists (a, b: SSArray): Boolean;
1911 var i, len: Integer;
1912 begin
1913 result := False;
1914 len := Length(a);
1915 if len = Length(b) then
1916 begin
1917 i := 0;
1918 while (i < len) and (a[i] = b[i]) do inc(i);
1919 if i >= len then
1920 result := True
1921 end
1922 end;
1924 begin
1925 ASSERT(key >= 0);
1926 ASSERT(key < e_MaxInputKeys);
1927 result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
1928 end;
1930 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
1931 var i: Integer;
1932 begin
1933 ASSERT(n >= 1);
1934 result := 0;
1935 if commands = nil then Exit;
1936 i := 0;
1937 while (n >= 1) and (i < e_MaxInputKeys) do
1938 begin
1939 if g_Console_MatchBind(i, down, up) then
1940 begin
1941 result := i;
1942 dec(n)
1943 end;
1944 inc(i)
1945 end;
1946 if n >= 1 then
1947 result := 0
1948 end;
1950 function g_Console_Action (action: Integer): Boolean;
1951 var i, len: Integer;
1952 begin
1953 ASSERT(action >= FIRST_ACTION);
1954 ASSERT(action <= LAST_ACTION);
1955 i := 0;
1956 len := Length(gPlayerAction);
1957 while (i < len) and (not gPlayerAction[i, action]) do inc(i);
1958 Result := i < len
1959 end;
1961 function BindsAllowed (key: Integer): Boolean;
1962 begin
1963 Result := False;
1964 if (not g_GUIGrabInput) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
1965 begin
1966 if gChatShow then
1967 Result := g_Console_MatchBind(key, 'togglemenu') or
1968 g_Console_MatchBind(key, 'showkeyboard') or
1969 g_Console_MatchBind(key, 'hidekeyboard')
1970 else if gConsoleShow or (g_ActiveWindow <> nil) or (gGameSettings.GameType = GT_NONE) then
1971 Result := g_Console_MatchBind(key, 'togglemenu') or
1972 g_Console_MatchBind(key, 'toggleconsole') or
1973 g_Console_MatchBind(key, 'showkeyboard') or
1974 g_Console_MatchBind(key, 'hidekeyboard')
1975 else (* in game *)
1976 Result := True
1977 end
1978 end;
1980 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
1981 var i: Integer;
1982 begin
1983 if BindsAllowed(key) then
1984 begin
1985 if down then
1986 for i := 0 to High(gInputBinds[key].down) do
1987 g_Console_Process(gInputBinds[key].down[i], True)
1988 else
1989 for i := 0 to High(gInputBinds[key].up) do
1990 g_Console_Process(gInputBinds[key].up[i], True)
1991 end;
1992 if down and not menu_toggled then
1993 KeyPress(key);
1994 menu_toggled := False
1995 end;
1997 procedure g_Console_ProcessBindRepeat (key: Integer);
1998 var i: Integer;
1999 begin
2000 if gConsoleShow or gChatShow or (g_ActiveWindow <> nil) then
2001 begin
2002 KeyPress(key); // key repeat in menus and shit
2003 Exit;
2004 end;
2005 if BindsAllowed(key) and gInputBinds[key].rep then
2006 begin
2007 for i := 0 to High(gInputBinds[key].down) do
2008 g_Console_Process(gInputBinds[key].down[i], True);
2009 end;
2010 end;
2012 procedure g_Console_ResetBinds;
2013 var i: Integer;
2014 begin
2015 for i := 0 to e_MaxInputKeys - 1 do
2016 g_Console_BindKey(i, '', '');
2018 g_Console_BindKey(IK_GRAVE, 'toggleconsole');
2019 g_Console_BindKey(IK_ESCAPE, 'togglemenu');
2020 g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
2021 g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
2022 g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
2023 g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
2024 g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
2025 g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
2026 g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
2027 g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
2028 g_Console_BindKey(IK_E, 'p1_weapnext', '', True);
2029 g_Console_BindKey(IK_Q, 'p1_weapprev', '', True);
2030 g_Console_BindKey(IK_R, 'p1_dropflag', '');
2031 g_Console_BindKey(IK_1, 'p1_weapon 1');
2032 g_Console_BindKey(IK_2, 'p1_weapon 2');
2033 g_Console_BindKey(IK_3, 'p1_weapon 3');
2034 g_Console_BindKey(IK_4, 'p1_weapon 4');
2035 g_Console_BindKey(IK_5, 'p1_weapon 5');
2036 g_Console_BindKey(IK_6, 'p1_weapon 6');
2037 g_Console_BindKey(IK_7, 'p1_weapon 7');
2038 g_Console_BindKey(IK_8, 'p1_weapon 8');
2039 g_Console_BindKey(IK_9, 'p1_weapon 9');
2040 g_Console_BindKey(IK_0, 'p1_weapon 10');
2041 g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
2042 g_Console_BindKey(IK_T, 'togglechat');
2043 g_Console_BindKey(IK_Y, 'toggleteamchat');
2044 g_Console_BindKey(IK_F11, 'screenshot');
2045 g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
2046 g_Console_BindKey(IK_PAUSE, 'pause');
2047 g_Console_BindKey(IK_F1, 'vote');
2049 (* for i := 0 to e_MaxJoys - 1 do *)
2050 for i := 0 to 1 do
2051 begin
2052 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
2053 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
2054 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
2055 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
2056 g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
2057 g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
2058 g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
2059 g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
2060 g_Console_BindKey(e_JoyButtonToKey(i, 1), 'p' + IntToStr(i mod 2 + 1) + '_weapnext', '', True);
2061 g_Console_BindKey(e_JoyButtonToKey(i, 4), 'p' + IntToStr(i mod 2 + 1) + '_weapprev', '', True);
2062 g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
2063 end;
2065 g_Console_BindKey(VK_ESCAPE, 'togglemenu');
2066 g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
2067 g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
2068 g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
2069 g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
2070 g_Console_BindKey(VK_UP, '+lookup', '-lookup');
2071 g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
2072 g_Console_BindKey(VK_JUMP, '+jump', '-jump');
2073 g_Console_BindKey(VK_FIRE, '+attack', '-attack');
2074 g_Console_BindKey(VK_OPEN, '+activate', '-activate');
2075 g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
2076 g_Console_BindKey(VK_NEXT, 'weapnext', '', True);
2077 g_Console_BindKey(VK_PREV, 'weapprev', '', True);
2078 g_Console_BindKey(VK_0, 'weapon 1');
2079 g_Console_BindKey(VK_1, 'weapon 2');
2080 g_Console_BindKey(VK_2, 'weapon 3');
2081 g_Console_BindKey(VK_3, 'weapon 4');
2082 g_Console_BindKey(VK_4, 'weapon 5');
2083 g_Console_BindKey(VK_5, 'weapon 6');
2084 g_Console_BindKey(VK_6, 'weapon 7');
2085 g_Console_BindKey(VK_7, 'weapon 8');
2086 g_Console_BindKey(VK_8, 'weapon 9');
2087 g_Console_BindKey(VK_9, 'weapon 10');
2088 g_Console_BindKey(VK_A, 'weapon 11');
2089 g_Console_BindKey(VK_CHAT, 'togglechat');
2090 g_Console_BindKey(VK_TEAM, 'toggleteamchat');
2091 g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
2092 g_Console_BindKey(VK_PRINTSCR, 'screenshot');
2093 g_Console_BindKey(VK_STATUS, '+scores', '-scores');
2094 g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
2095 g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
2096 end;
2098 procedure g_Console_ReadConfig (filename: String);
2099 var f: TextFile; s: AnsiString; i, len: Integer;
2100 begin
2101 e_LogWritefln('g_Console_ReadConfig (1) "%s"', [filename]);
2102 if e_FindResource(ConfigDirs, filename, false) = true then
2103 begin
2104 e_LogWritefln('g_Console_ReadConfig (2) "%s"', [filename]);
2105 AssignFile(f, filename);
2106 Reset(f);
2107 while not EOF(f) do
2108 begin
2109 ReadLn(f, s);
2110 len := Length(s);
2111 if len > 0 then
2112 begin
2113 i := 1;
2114 (* skip spaces *)
2115 while (i <= len) and (s[i] <= ' ') do inc(i);
2116 (* skip comments *)
2117 if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
2118 g_Console_Process(s, True);
2119 end
2120 end;
2121 CloseFile(f);
2122 end
2123 end;
2125 procedure g_Console_WriteConfig (filename: String);
2126 var f: TextFile; i, j: Integer;
2128 procedure WriteFlag(name: string; flag: LongWord);
2129 begin
2130 WriteLn(f, name, IfThen(LongBool(gsGameFlags and flag), 1, 0));
2131 end;
2133 function FormatTeam(team: Byte): string;
2134 begin
2135 if team = TEAM_BLUE then
2136 result := 'blue'
2137 else
2138 result := 'red';
2139 end;
2141 begin
2142 AssignFile(f, filename);
2143 Rewrite(f);
2144 WriteLn(f, '// ' + configComment);
2146 // binds
2147 WriteLn(f, 'unbindall');
2148 for i := 0 to e_MaxInputKeys - 1 do
2149 if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
2150 begin
2151 Write(f, 'bind ', e_KeyNames[i], ' ', QuoteStr(GetCommandString(gInputBinds[i].down)));
2152 if Length(gInputBinds[i].down) = 0 then
2153 Write(f, '""');
2154 if Length(gInputBinds[i].up) > 0 then
2155 Write(f, ' ', QuoteStr(GetCommandString(gInputBinds[i].up)));
2156 WriteLn(f, '');
2157 if gInputBinds[i].rep then
2158 WriteLn(f, 'bindrep ', e_KeyNames[i]);
2159 end;
2161 // lang
2162 if gAskLanguage then
2163 WriteLn(f, 'g_language ask')
2164 else
2165 WriteLn(f, 'g_language ', gLanguage);
2167 // net server
2168 WriteLn(f, 'sv_name ', QuoteStr(NetServerName));
2169 WriteLn(f, 'sv_passwd ', QuoteStr(NetPassword));
2170 WriteLn(f, 'sv_maxplrs ', NetMaxClients);
2171 WriteLn(f, 'sv_port ', NetPort);
2172 WriteLn(f, 'sv_public ', IfThen(NetUseMaster, 1, 0));
2174 // game settings
2175 WriteLn(f, 'g_max_particles ', g_GFX_GetMax());
2176 WriteLn(f, 'g_max_shells ', g_Shells_GetMax());
2177 WriteLn(f, 'g_max_gibs ', g_Gibs_GetMax());
2178 WriteLn(f, 'g_max_corpses ', g_Corpses_GetMax());
2179 WriteLn(f, 'sv_intertime ', gDefInterTime);
2181 // gameplay settings
2182 WriteLn(f, 'g_gamemode ', gsGameMode);
2183 WriteLn(f, 'g_scorelimit ', gsGoalLimit);
2184 WriteLn(f, 'g_timelimit ', gsTimeLimit);
2185 WriteLn(f, 'g_maxlives ', gsMaxLives);
2186 WriteLn(f, 'g_item_respawn_time ', gsItemRespawnTime);
2187 WriteLn(f, 'g_spawn_invul ', gsSpawnInvul);
2188 WriteLn(f, 'g_warmup_time ', gsWarmupTime);
2190 WriteFlag('g_friendlyfire ', GAME_OPTION_TEAMDAMAGE);
2191 WriteFlag('g_friendly_hit_trace ', GAME_OPTION_TEAMHITTRACE);
2192 WriteFlag('g_friendly_hit_projectile ', GAME_OPTION_TEAMHITPROJECTILE);
2193 WriteFlag('g_allow_exit ', GAME_OPTION_ALLOWEXIT);
2194 WriteFlag('g_allow_monsters ', GAME_OPTION_MONSTERS);
2195 WriteFlag('g_allow_dropflag ', GAME_OPTION_ALLOWDROPFLAG);
2196 WriteFlag('g_throw_flag ', GAME_OPTION_THROWFLAG);
2197 WriteFlag('g_dm_keys ', GAME_OPTION_DMKEYS);
2198 WriteFlag('g_weaponstay ', GAME_OPTION_WEAPONSTAY);
2199 WriteFlag('g_bot_vsmonsters ', GAME_OPTION_BOTVSMONSTER);
2200 WriteFlag('g_bot_vsplayers ', GAME_OPTION_BOTVSPLAYER);
2202 // players
2203 with gPlayer1Settings do
2204 begin
2205 WriteLn(f, 'p1_name ', QuoteStr(Name));
2206 WriteLn(f, 'p1_color ', Color.R, ' ', Color.G, ' ', Color.B);
2207 WriteLn(f, 'p1_model ', QuoteStr(Model));
2208 WriteLn(f, 'p1_team ', FormatTeam(Team));
2209 WriteLn(f, 'p1_autoswitch ', WeaponSwitch);
2210 WriteLn(f, 'p1_switch_empty ', SwitchToEmpty);
2211 WriteLn(f, 'p1_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
2212 WriteLn(f, 'p1_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
2213 WriteLn(f, 'p1_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
2214 WriteLn(f, 'p1_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
2215 WriteLn(f, 'p1_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN2] ));
2216 WriteLn(f, 'p1_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
2217 WriteLn(f, 'p1_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
2218 WriteLn(f, 'p1_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
2219 WriteLn(f, 'p1_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
2220 WriteLn(f, 'p1_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
2221 WriteLn(f, 'p1_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
2222 WriteLn(f, 'p1_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
2223 //
2224 end;
2225 with gPlayer2Settings do
2226 begin
2227 WriteLn(f, 'p2_name ', QuoteStr(Name));
2228 WriteLn(f, 'p2_color ', Color.R, ' ', Color.G, ' ', Color.B);
2229 WriteLn(f, 'p2_model ', QuoteStr(Model));
2230 WriteLn(f, 'p2_team ', FormatTeam(Team));
2231 WriteLn(f, 'p2_autoswitch ', WeaponSwitch);
2232 WriteLn(f, 'p2_switch_empty ', SwitchToEmpty);
2233 WriteLn(f, 'p2_priority_kastet ', Max(0, WeaponPreferences[WEAPON_KASTET]));
2234 WriteLn(f, 'p2_priority_saw ', Max(0, WeaponPreferences[WEAPON_SAW]));
2235 WriteLn(f, 'p2_priority_pistol ', Max(0, WeaponPreferences[WEAPON_PISTOL]));
2236 WriteLn(f, 'p2_priority_shotgun1 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
2237 WriteLn(f, 'p2_priority_shotgun2 ', Max(0, WeaponPreferences[WEAPON_SHOTGUN1]));
2238 WriteLn(f, 'p2_priority_chaingun ', Max(0, WeaponPreferences[WEAPON_CHAINGUN]));
2239 WriteLn(f, 'p2_priority_rocketlauncher ', Max(0, WeaponPreferences[WEAPON_ROCKETLAUNCHER]));
2240 WriteLn(f, 'p2_priority_plasma ', Max(0, WeaponPreferences[WEAPON_PLASMA]));
2241 WriteLn(f, 'p2_priority_bfg ', Max(0, WeaponPreferences[WEAPON_BFG]));
2242 WriteLn(f, 'p2_priority_super ', Max(0, WeaponPreferences[WEAPON_SUPERPULEMET]));
2243 WriteLn(f, 'p2_priority_flamethrower ', Max(0, WeaponPreferences[WEAPON_FLAMETHROWER]));
2244 WriteLn(f, 'p2_priority_berserk ', Max(0, WeaponPreferences[WP_LAST+1]));
2245 end;
2247 // all cvars
2248 for i := 0 to High(commands) do
2249 begin
2250 if not commands[i].cheat then
2251 begin
2252 if @commands[i].procEx = @boolVarHandler then
2253 begin
2254 if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
2255 WriteLn(f, commands[i].cmd, ' ', j)
2256 end
2257 else if @commands[i].procEx = @intVarHandler then
2258 begin
2259 WriteLn(f, commands[i].cmd, ' ', PInteger(commands[i].ptr)^)
2260 end
2261 else if @commands[i].procEx = @wordVarHandler then
2262 begin
2263 WriteLn(f, commands[i].cmd, ' ', PWord(commands[i].ptr)^)
2264 end
2265 else if @commands[i].procEx = @dwordVarHandler then
2266 begin
2267 WriteLn(f, commands[i].cmd, ' ', PCardinal(commands[i].ptr)^)
2268 end
2269 else if @commands[i].procEx = @singleVarHandler then
2270 begin
2271 WriteLn(f, commands[i].cmd, ' ', PVarSingle(commands[i].ptr).val^:0:6)
2272 end
2273 else if @commands[i].procEx = @strVarHandler then
2274 begin
2275 if Length(PAnsiString(commands[i].ptr)^) = 0 then
2276 WriteLn(f, commands[i].cmd, ' ""')
2277 else
2278 WriteLn(f, commands[i].cmd, ' ', QuoteStr(PAnsiString(commands[i].ptr)^))
2279 end
2280 end
2281 end;
2283 WriteLn(f, 'r_maxfps ', gMaxFPS);
2284 WriteLn(f, 'r_reset');
2285 CloseFile(f)
2286 end;
2288 procedure g_Console_WriteGameConfig;
2289 var s: AnsiString;
2290 begin
2291 if gParsingBinds = false then
2292 begin
2293 s := e_GetWriteableDir(ConfigDirs);
2294 g_Console_WriteConfig(e_CatPath(s, gConfigScript))
2295 end
2296 end;
2298 procedure Init;
2299 var i: Integer;
2300 begin
2301 conRegVar('chat_at_top', @ChatTop, 'draw chat at top border', 'draw chat at top border');
2302 conRegVar('console_height', @ConsoleHeight, 0.0, 1.0, 'set console size', 'set console size');
2303 conRegVar('console_trans', @ConsoleTrans, 0.0, 1.0, 'set console transparency', 'set console transparency');
2304 conRegVar('console_step', @ConsoleStep, 0.0, 1.0, 'set console animation speed', 'set console animation speed');
2305 {$IFDEF ANDROID}
2306 ChatTop := True;
2307 ConsoleHeight := 0.35;
2308 {$ELSE}
2309 ChatTop := False;
2310 ConsoleHeight := 0.5;
2311 {$ENDIF}
2312 ConsoleTrans := 0.1;
2313 ConsoleStep := 0.07;
2314 conRegVar('d_eres', @debug_e_res, '', '');
2315 for i := 1 to e_MaxJoys do
2316 conRegVar('joy' + IntToStr(i) + '_deadzone', @e_JoystickDeadzones[i - 1], '', '')
2317 end;
2319 initialization
2320 Init
2321 end.