DEADSOFTWARE

worked around some bugs related to binds and input focus
[d2df-sdl.git] / src / game / g_console.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit g_console;
19 interface
21 uses
22 utils; // for SSArray
24 const
25 ACTION_JUMP = 0;
26 ACTION_MOVELEFT = 1;
27 ACTION_MOVERIGHT = 2;
28 ACTION_LOOKDOWN = 3;
29 ACTION_LOOKUP = 4;
30 ACTION_ATTACK = 5;
31 ACTION_SCORES = 6;
32 ACTION_ACTIVATE = 7;
33 ACTION_STRAFE = 8;
34 ACTION_WEAPNEXT = 9;
35 ACTION_WEAPPREV = 10;
37 FIRST_ACTION = ACTION_JUMP;
38 LAST_ACTION = ACTION_WEAPPREV;
40 procedure g_Console_Init;
41 procedure g_Console_Update;
42 procedure g_Console_Draw;
43 procedure g_Console_Char (C: AnsiChar);
44 procedure g_Console_Control (K: Word);
45 procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
46 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
47 procedure g_Console_Clear;
48 function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
49 procedure g_Console_ReadConfig (filename: String);
50 procedure g_Console_WriteConfig (filename: String);
52 function g_Console_Interactive: Boolean;
53 function g_Console_Action (action: Integer): Boolean;
54 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
55 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
56 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
57 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
58 procedure g_Console_ResetBinds;
60 procedure conwriteln (const s: AnsiString; show: Boolean=false);
61 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
63 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
64 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
65 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
67 // <0: no arg; 0/1: true/false
68 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
70 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
71 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
74 var
75 gConsoleShow: Boolean = false; // True - êîíñîëü îòêðûòà èëè îòêðûâàåòñÿ
76 gChatShow: Boolean = false;
77 gChatTeam: Boolean = false;
78 gAllowConsoleMessages: Boolean = true;
79 gJustChatted: Boolean = false; // ÷òîáû àäìèí â èíòåðå ÷àòÿñü íå ïðîìàòûâàë ñòàòèñòèêó
80 gPlayerAction: Array [0..1, 0..LAST_ACTION] of Boolean; // [player, action]
82 implementation
84 uses
85 g_textures, g_main, e_graphics, e_input, g_game,
86 SysUtils, g_basic, g_options, Math, g_touch,
87 g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
90 type
91 PCommand = ^TCommand;
93 TCmdProc = procedure (p: SSArray);
94 TCmdProcEx = procedure (me: PCommand; p: SSArray);
96 TCommand = record
97 cmd: AnsiString;
98 proc: TCmdProc;
99 procEx: TCmdProcEx;
100 help: AnsiString;
101 hidden: Boolean;
102 ptr: Pointer; // various data
103 msg: AnsiString; // message for var changes
104 cheat: Boolean;
105 action: Integer; // >= 0 for action commands
106 player: Integer; // used for action commands
107 end;
109 TAlias = record
110 name: AnsiString;
111 commands: SSArray;
112 end;
115 const
116 Step = 32;
117 Alpha = 25;
118 MsgTime = 144;
119 MaxScriptRecursion = 16;
121 DEBUG_STRING = 'DEBUG MODE';
123 var
124 ID: DWORD;
125 RecursionDepth: Word = 0;
126 RecursionLimitHit: Boolean = False;
127 Cons_Y: SmallInt;
128 Cons_Shown: Boolean; // Ðèñîâàòü ëè êîíñîëü?
129 Line: AnsiString;
130 CPos: Word;
131 //ConsoleHistory: SSArray;
132 CommandHistory: SSArray;
133 Whitelist: SSArray;
134 commands: Array of TCommand = nil;
135 Aliases: Array of TAlias = nil;
136 CmdIndex: Word;
137 conSkipLines: Integer = 0;
138 MsgArray: Array [0..4] of record
139 Msg: AnsiString;
140 Time: Word;
141 end;
143 gInputBinds: Array [0..e_MaxInputKeys - 1] of record
144 down, up: SSArray;
145 end;
146 menu_toggled: BOOLEAN; (* hack for menu controls *)
147 gSkipFirstChar: Boolean; (* hack for console/chat input *)
150 procedure g_Console_Switch;
151 begin
152 gChatShow := False;
153 gConsoleShow := not gConsoleShow;
154 Cons_Shown := True;
155 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
156 end;
158 procedure g_Console_Chat_Switch (Team: Boolean = False);
159 begin
160 if not g_Game_IsNet then Exit;
161 gConsoleShow := False;
162 gChatShow := not gChatShow;
163 gChatTeam := Team;
164 Line := '';
165 CPos := 1;
166 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
167 end;
169 // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
170 function conParseFloat (var res: Single; const s: AnsiString): Boolean;
171 var
172 pos: Integer = 1;
173 frac: Single = 1;
174 slen: Integer;
175 begin
176 result := false;
177 res := 0;
178 slen := Length(s);
179 while (slen > 0) and (s[slen] <= ' ') do Dec(slen);
180 while (pos <= slen) and (s[pos] <= ' ') do Inc(pos);
181 if (pos > slen) then exit;
182 if (slen-pos = 1) and (s[pos] = '.') then exit; // single dot
183 // integral part
184 while (pos <= slen) do
185 begin
186 if (s[pos] < '0') or (s[pos] > '9') then break;
187 res := res*10+Byte(s[pos])-48;
188 Inc(pos);
189 end;
190 if (pos <= slen) then
191 begin
192 // must be a dot
193 if (s[pos] <> '.') then exit;
194 Inc(pos);
195 while (pos <= slen) do
196 begin
197 if (s[pos] < '0') or (s[pos] > '9') then break;
198 frac := frac/10;
199 res += frac*(Byte(s[pos])-48);
200 Inc(pos);
201 end;
202 end;
203 if (pos <= slen) then exit; // oops
204 result := true;
205 end;
208 // ////////////////////////////////////////////////////////////////////////// //
209 // <0: no arg; 0/1: true/false; 666: toggle
210 function conGetBoolArg (p: SSArray; idx: Integer): Integer;
211 begin
212 if (idx < 0) or (idx > High(p)) then begin result := -1; exit; end;
213 result := 0;
214 if (p[idx] = '1') or (CompareText(p[idx], 'on') = 0) or (CompareText(p[idx], 'true') = 0) or
215 (CompareText(p[idx], 'tan') = 0) or (CompareText(p[idx], 'yes') = 0) then result := 1
216 else if (CompareText(p[idx], 'toggle') = 0) or (CompareText(p[idx], 'switch') = 0) or
217 (CompareText(p[idx], 't') = 0) then result := 666;
218 end;
221 procedure boolVarHandler (me: PCommand; p: SSArray);
222 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
223 begin
224 if (Length(p) > 2) then
225 begin
226 conwritefln('too many arguments to ''%s''', [p[0]]);
227 end
228 else
229 begin
230 case conGetBoolArg(p, 1) of
231 -1: begin end;
232 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
233 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
234 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
235 end;
236 if (Length(msg) = 0) then msg := p[0] else msg += ':';
237 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
238 end;
239 end;
240 begin
241 binaryFlag(PBoolean(me.ptr)^, me.msg);
242 end;
245 procedure intVarHandler (me: PCommand; p: SSArray);
246 procedure binaryFlag (var flag: Boolean; msg: AnsiString);
247 begin
248 if (Length(p) > 2) then
249 begin
250 conwritefln('too many arguments to ''%s''', [p[0]]);
251 end
252 else
253 begin
254 case conGetBoolArg(p, 1) of
255 -1: begin end;
256 0: if not me.cheat or conIsCheatsEnabled then flag := false else begin conwriteln('not available'); exit; end;
257 1: if not me.cheat or conIsCheatsEnabled then flag := true else begin conwriteln('not available'); exit; end;
258 666: if not me.cheat or conIsCheatsEnabled then flag := not flag else begin conwriteln('not available'); exit; end;
259 end;
260 if (Length(msg) = 0) then msg := p[0] else msg += ':';
261 if flag then conwritefln('%s tan', [msg]) else conwritefln('%s ona', [msg]);
262 end;
263 end;
264 begin
265 if (Length(p) <> 2) then
266 begin
267 conwritefln('%s %d', [me.cmd, PInteger(me.ptr)^]);
268 end
269 else
270 begin
271 try
272 PInteger(me.ptr)^ := StrToInt(p[1]);
273 except
274 conwritefln('invalid integer value: "%s"', [p[1]]);
275 end;
276 end;
277 end;
280 procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
281 var
282 f: Integer;
283 cp: PCommand;
284 begin
285 f := Length(commands);
286 SetLength(commands, f+1);
287 cp := @commands[f];
288 cp.cmd := LowerCase(conname);
289 cp.proc := nil;
290 cp.procEx := boolVarHandler;
291 cp.help := ahelp;
292 cp.hidden := ahidden;
293 cp.ptr := pvar;
294 cp.msg := amsg;
295 cp.cheat := acheat;
296 cp.action := -1;
297 cp.player := -1;
298 end;
301 procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
302 var
303 f: Integer;
304 cp: PCommand;
305 begin
306 f := Length(commands);
307 SetLength(commands, f+1);
308 cp := @commands[f];
309 cp.cmd := LowerCase(conname);
310 cp.proc := nil;
311 cp.procEx := intVarHandler;
312 cp.help := ahelp;
313 cp.hidden := ahidden;
314 cp.ptr := pvar;
315 cp.msg := amsg;
316 cp.cheat := acheat;
317 cp.action := -1;
318 cp.player := -1;
319 end;
322 // ////////////////////////////////////////////////////////////////////////// //
323 type
324 PVarSingle = ^TVarSingle;
325 TVarSingle = record
326 val: PSingle;
327 min, max, def: Single; // default will be starting value
328 end;
331 procedure singleVarHandler (me: PCommand; p: SSArray);
332 var
333 pv: PVarSingle;
334 nv: Single;
335 msg: AnsiString;
336 begin
337 if (Length(p) > 2) then
338 begin
339 conwritefln('too many arguments to ''%s''', [me.cmd]);
340 exit;
341 end;
342 pv := PVarSingle(me.ptr);
343 if (Length(p) = 2) then
344 begin
345 if me.cheat and (not conIsCheatsEnabled) then begin conwriteln('not available'); exit; end;
346 if (CompareText(p[1], 'default') = 0) or (CompareText(p[1], 'def') = 0) or
347 (CompareText(p[1], 'd') = 0) or (CompareText(p[1], 'off') = 0) or
348 (CompareText(p[1], 'ona') = 0) then
349 begin
350 pv.val^ := pv.def;
351 end
352 else
353 begin
354 if not conParseFloat(nv, p[1]) then
355 begin
356 conwritefln('%s: ''%s'' doesn''t look like a floating number', [me.cmd, p[1]]);
357 exit;
358 end;
359 if (nv < pv.min) then nv := pv.min;
360 if (nv > pv.max) then nv := pv.max;
361 pv.val^ := nv;
362 end;
363 end;
364 msg := me.msg;
365 if (Length(msg) = 0) then msg := me.cmd else msg += ':';
366 conwritefln('%s %s', [msg, pv.val^]);
367 end;
370 procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
371 var
372 f: Integer;
373 cp: PCommand;
374 pv: PVarSingle;
375 begin
376 GetMem(pv, sizeof(TVarSingle));
377 pv.val := pvar;
378 pv.min := amin;
379 pv.max := amax;
380 pv.def := pvar^;
381 f := Length(commands);
382 SetLength(commands, f+1);
383 cp := @commands[f];
384 cp.cmd := LowerCase(conname);
385 cp.proc := nil;
386 cp.procEx := singleVarHandler;
387 cp.help := ahelp;
388 cp.hidden := ahidden;
389 cp.ptr := pv;
390 cp.msg := amsg;
391 cp.cheat := acheat;
392 cp.action := -1;
393 cp.player := -1;
394 end;
397 // ////////////////////////////////////////////////////////////////////////// //
398 function GetStrACmd(var Str: AnsiString): AnsiString;
399 var
400 a: Integer;
401 begin
402 Result := '';
403 for a := 1 to Length(Str) do
404 if (a = Length(Str)) or (Str[a+1] = ';') then
405 begin
406 Result := Copy(Str, 1, a);
407 Delete(Str, 1, a+1);
408 Str := Trim(Str);
409 Exit;
410 end;
411 end;
413 function ParseAlias(Str: AnsiString): SSArray;
414 begin
415 Result := nil;
417 Str := Trim(Str);
419 if Str = '' then
420 Exit;
422 while Str <> '' do
423 begin
424 SetLength(Result, Length(Result)+1);
425 Result[High(Result)] := GetStrACmd(Str);
426 end;
427 end;
429 procedure ConsoleCommands(p: SSArray);
430 var
431 cmd, s: AnsiString;
432 a, b: Integer;
433 (* F: TextFile; *)
434 begin
435 cmd := LowerCase(p[0]);
436 s := '';
438 if cmd = 'clear' then
439 begin
440 //ConsoleHistory := nil;
441 cbufClear();
442 conSkipLines := 0;
444 for a := 0 to High(MsgArray) do
445 with MsgArray[a] do
446 begin
447 Msg := '';
448 Time := 0;
449 end;
450 end;
452 if cmd = 'clearhistory' then
453 CommandHistory := nil;
455 if cmd = 'showhistory' then
456 if CommandHistory <> nil then
457 begin
458 g_Console_Add('');
459 for a := 0 to High(CommandHistory) do
460 g_Console_Add(' '+CommandHistory[a]);
461 end;
463 if cmd = 'commands' then
464 begin
465 g_Console_Add('');
466 g_Console_Add('commands list:');
467 for a := High(commands) downto 0 do
468 begin
469 if (Length(commands[a].help) > 0) then
470 begin
471 g_Console_Add(' '+commands[a].cmd+' -- '+commands[a].help);
472 end
473 else
474 begin
475 g_Console_Add(' '+commands[a].cmd);
476 end;
477 end;
478 end;
480 if cmd = 'time' then
481 g_Console_Add(TimeToStr(Now), True);
483 if cmd = 'date' then
484 g_Console_Add(DateToStr(Now), True);
486 if cmd = 'echo' then
487 if Length(p) > 1 then
488 begin
489 if p[1] = 'ololo' then
490 gCheats := True
491 else
492 begin
493 s := '';
494 for a := 1 to High(p) do
495 s := s + p[a] + ' ';
496 g_Console_Add(b_Text_Format(s), True);
497 end;
498 end
499 else
500 g_Console_Add('');
502 if cmd = 'dump' then
503 begin
504 (*
505 if ConsoleHistory <> nil then
506 begin
507 if Length(P) > 1 then
508 s := P[1]
509 else
510 s := GameDir+'/console.txt';
512 {$I-}
513 AssignFile(F, s);
514 Rewrite(F);
515 if IOResult <> 0 then
516 begin
517 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_WRITE], [s]));
518 CloseFile(F);
519 Exit;
520 end;
522 for a := 0 to High(ConsoleHistory) do
523 WriteLn(F, ConsoleHistory[a]);
525 CloseFile(F);
526 g_Console_Add(Format(_lc[I_CONSOLE_DUMPED], [s]));
527 {$I+}
528 end;
529 *)
530 end;
532 if cmd = 'exec' then
533 begin
534 // exec <filename>
535 if Length(p) = 2 then
536 g_Console_ReadConfig(GameDir + '/' + p[1])
537 else
538 g_Console_Add('exec <script file>');
539 end;
541 if cmd = 'writeconfig' then
542 begin
543 // writeconfig <filename>
544 if Length(p) = 2 then
545 g_Console_WriteConfig(GameDir + '/' + p[1])
546 else
547 g_Console_Add('writeconfig <file>');
548 end;
550 if (cmd = 'ver') or (cmd = 'version') then
551 begin
552 conwriteln('Doom 2D: Forever v. ' + GAME_VERSION);
553 conwritefln('Net protocol v. %d', [NET_PROTOCOL_VER]);
554 conwritefln('Build date: %s at %s', [GAME_BUILDDATE, GAME_BUILDTIME]);
555 end;
557 if cmd = 'alias' then
558 begin
559 // alias [alias_name] [commands]
560 if Length(p) > 1 then
561 begin
562 for a := 0 to High(Aliases) do
563 if Aliases[a].name = p[1] then
564 begin
565 if Length(p) > 2 then
566 Aliases[a].commands := ParseAlias(p[2])
567 else
568 for b := 0 to High(Aliases[a].commands) do
569 g_Console_Add(Aliases[a].commands[b]);
570 Exit;
571 end;
572 SetLength(Aliases, Length(Aliases)+1);
573 a := High(Aliases);
574 Aliases[a].name := p[1];
575 if Length(p) > 2 then
576 Aliases[a].commands := ParseAlias(p[2])
577 else
578 for b := 0 to High(Aliases[a].commands) do
579 g_Console_Add(Aliases[a].commands[b]);
580 end else
581 for a := 0 to High(Aliases) do
582 if Aliases[a].commands <> nil then
583 g_Console_Add(Aliases[a].name);
584 end;
586 if cmd = 'call' then
587 begin
588 // call <alias_name>
589 if Length(p) > 1 then
590 begin
591 if Aliases = nil then
592 Exit;
593 for a := 0 to High(Aliases) do
594 if Aliases[a].name = p[1] then
595 begin
596 if Aliases[a].commands <> nil then
597 begin
598 // with this system proper endless loop detection seems either impossible
599 // or very dirty to implement, so let's have this instead
600 // prevents endless loops
601 for b := 0 to High(Aliases[a].commands) do
602 begin
603 Inc(RecursionDepth);
604 RecursionLimitHit := (RecursionDepth > MaxScriptRecursion) or RecursionLimitHit;
605 if not RecursionLimitHit then
606 g_Console_Process(Aliases[a].commands[b], True);
607 Dec(RecursionDepth);
608 end;
609 if (RecursionDepth = 0) and RecursionLimitHit then
610 begin
611 g_Console_Add(Format(_lc[I_CONSOLE_ERROR_CALL], [s]));
612 RecursionLimitHit := False;
613 end;
614 end;
615 Exit;
616 end;
617 end
618 else
619 g_Console_Add('call <alias name>');
620 end;
621 end;
623 procedure WhitelistCommand(cmd: AnsiString);
624 var
625 a: Integer;
626 begin
627 SetLength(Whitelist, Length(Whitelist)+1);
628 a := High(Whitelist);
629 Whitelist[a] := LowerCase(cmd);
630 end;
632 procedure segfault (p: SSArray);
633 var
634 pp: PByte = nil;
635 begin
636 pp^ := 0;
637 end;
639 function GetCommandString (p: SSArray): AnsiString;
640 var i: Integer;
641 begin
642 result := '';
643 if Length(p) >= 1 then
644 begin
645 result := p[0];
646 for i := 1 to High(p) do
647 result := result + '; ' + p[i]
648 end
649 end;
651 procedure BindCommands (p: SSArray);
652 var cmd, key: AnsiString; i: Integer;
653 begin
654 cmd := LowerCase(p[0]);
655 case cmd of
656 'bind':
657 // bind <key> [down [up]]
658 if (Length(p) >= 2) and (Length(p) <= 4) then
659 begin
660 i := 0;
661 key := LowerCase(p[1]);
662 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
663 if i < e_MaxInputKeys then
664 begin
665 if Length(p) = 2 then
666 g_Console_Add('"' + e_KeyNames[i] + '" = "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"')
667 else if Length(p) = 3 then
668 g_Console_BindKey(i, p[2], '')
669 else (* len = 4 *)
670 g_Console_BindKey(i, p[2], p[3])
671 end
672 else
673 g_Console_Add('bind: "' + p[1] + '" is not a key')
674 end
675 else
676 begin
677 g_Console_Add('bind <key> <down action> [up action]')
678 end;
679 'bindlist':
680 for i := 0 to e_MaxInputKeys - 1 do
681 if (gInputBinds[i].down <> nil) or (gInputBinds[i].up <> nil) then
682 g_Console_Add(e_KeyNames[i] + ' "' + GetCommandString(gInputBinds[i].down) + '" "' + GetCommandString(gInputBinds[i].up) + '"');
683 'unbind':
684 // unbind <key>
685 if Length(p) = 2 then
686 begin
687 key := LowerCase(p[1]);
688 i := 0;
689 while (i < e_MaxInputKeys) and (key <> LowerCase(e_KeyNames[i])) do inc(i);
690 if i < e_MaxInputKeys then
691 g_Console_BindKey(i, '')
692 else
693 g_Console_Add('unbind: "' + p[1] + '" is not a key')
694 end
695 else
696 g_Console_Add('unbind <key>');
697 'unbindall':
698 for i := 0 to e_MaxInputKeys - 1 do
699 g_Console_BindKey(i, '');
700 'showkeyboard':
701 g_Touch_ShowKeyboard(True);
702 'hidekeyboard':
703 g_Touch_ShowKeyboard(False);
704 'togglemenu':
705 if gConsoleShow then
706 begin
707 g_Console_Switch;
708 menu_toggled := True
709 end
710 else
711 begin
712 KeyPress(VK_ESCAPE);
713 menu_toggled := True
714 end;
715 'toggleconsole':
716 begin
717 g_Console_Switch;
718 gSkipFirstChar := g_Console_Interactive();
719 end;
720 'togglechat':
721 begin
722 g_Console_Chat_Switch;
723 gSkipFirstChar := not g_Console_Interactive()
724 end;
725 'toggleteamchat':
726 if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
727 begin
728 g_Console_Chat_Switch(True);
729 gSkipFirstChar := not g_Console_Interactive()
730 end;
731 end
732 end;
734 procedure AddCommand(cmd: AnsiString; proc: TCmdProc; ahelp: AnsiString=''; ahidden: Boolean=false; acheat: Boolean=false);
735 var
736 a: Integer;
737 cp: PCommand;
738 begin
739 SetLength(commands, Length(commands)+1);
740 a := High(commands);
741 cp := @commands[a];
742 cp.cmd := LowerCase(cmd);
743 cp.proc := proc;
744 cp.procEx := nil;
745 cp.help := ahelp;
746 cp.hidden := ahidden;
747 cp.ptr := nil;
748 cp.msg := '';
749 cp.cheat := acheat;
750 cp.action := -1;
751 cp.player := -1;
752 end;
754 procedure AddAction (cmd: AnsiString; action: Integer; help: AnsiString = ''; hidden: Boolean = False; cheat: Boolean = False);
755 const
756 PrefixList: array [0..1] of AnsiString = ('+', '-');
757 PlayerList: array [0..1] of Integer = (1, 2);
758 var
759 s: AnsiString;
760 i: Integer;
762 procedure NewAction (cmd: AnsiString; player: Integer);
763 var cp: PCommand;
764 begin
765 SetLength(commands, Length(commands) + 1);
766 cp := @commands[High(commands)];
767 cp.cmd := LowerCase(cmd);
768 cp.proc := nil;
769 cp.procEx := nil;
770 cp.help := help;
771 cp.hidden := hidden;
772 cp.ptr := nil;
773 cp.msg := '';
774 cp.cheat := cheat;
775 cp.action := action;
776 cp.player := player;
777 end;
779 begin
780 ASSERT(action >= FIRST_ACTION);
781 ASSERT(action <= LAST_ACTION);
782 for s in PrefixList do
783 begin
784 NewAction(s + cmd, 0);
785 for i in PlayerList do
786 NewAction(s + 'p' + IntToStr(i) + '_' + cmd, i - 1)
787 end
788 end;
790 procedure g_Console_Init();
791 var
792 a: Integer;
793 begin
794 g_Texture_CreateWAD(ID, GameWAD+':TEXTURES\CONSOLE');
795 Cons_Y := -(gScreenHeight div 2);
796 gConsoleShow := False;
797 gChatShow := False;
798 Cons_Shown := False;
799 CPos := 1;
801 for a := 0 to High(MsgArray) do
802 with MsgArray[a] do
803 begin
804 Msg := '';
805 Time := 0;
806 end;
808 AddCommand('segfault', segfault, 'make segfault');
810 AddCommand('bind', BindCommands);
811 AddCommand('bindlist', BindCommands);
812 AddCommand('unbind', BindCommands);
813 AddCommand('unbindall', BindCommands);
814 AddCommand('showkeyboard', BindCommands);
815 AddCommand('hidekeyboard', BindCommands);
816 AddCommand('togglemenu', BindCommands);
817 AddCommand('toggleconsole', BindCommands);
818 AddCommand('togglechat', BindCommands);
819 AddCommand('toggleteamchat', BindCommands);
821 AddCommand('clear', ConsoleCommands, 'clear console');
822 AddCommand('clearhistory', ConsoleCommands);
823 AddCommand('showhistory', ConsoleCommands);
824 AddCommand('commands', ConsoleCommands);
825 AddCommand('time', ConsoleCommands);
826 AddCommand('date', ConsoleCommands);
827 AddCommand('echo', ConsoleCommands);
828 AddCommand('dump', ConsoleCommands);
829 AddCommand('exec', ConsoleCommands);
830 AddCommand('writeconfig', ConsoleCommands);
831 AddCommand('alias', ConsoleCommands);
832 AddCommand('call', ConsoleCommands);
833 AddCommand('ver', ConsoleCommands);
834 AddCommand('version', ConsoleCommands);
836 AddCommand('d_window', DebugCommands);
837 AddCommand('d_sounds', DebugCommands);
838 AddCommand('d_frames', DebugCommands);
839 AddCommand('d_winmsg', DebugCommands);
840 AddCommand('d_monoff', DebugCommands);
841 AddCommand('d_botoff', DebugCommands);
842 AddCommand('d_monster', DebugCommands);
843 AddCommand('d_health', DebugCommands);
844 AddCommand('d_player', DebugCommands);
845 AddCommand('d_joy', DebugCommands);
846 AddCommand('d_mem', DebugCommands);
848 AddCommand('p1_name', GameCVars);
849 AddCommand('p2_name', GameCVars);
850 AddCommand('p1_color', GameCVars);
851 AddCommand('p2_color', GameCVars);
852 AddCommand('r_showtime', GameCVars);
853 AddCommand('r_showscore', GameCVars);
854 AddCommand('r_showlives', GameCVars);
855 AddCommand('r_showstat', GameCVars);
856 AddCommand('r_showkillmsg', GameCVars);
857 AddCommand('r_showspect', GameCVars);
858 AddCommand('r_showping', GameCVars);
859 AddCommand('g_gamemode', GameCVars);
860 AddCommand('g_friendlyfire', GameCVars);
861 AddCommand('g_weaponstay', GameCVars);
862 AddCommand('g_allow_exit', GameCVars);
863 AddCommand('g_allow_monsters', GameCVars);
864 AddCommand('g_bot_vsmonsters', GameCVars);
865 AddCommand('g_bot_vsplayers', GameCVars);
866 AddCommand('g_scorelimit', GameCVars);
867 AddCommand('g_timelimit', GameCVars);
868 AddCommand('g_maxlives', GameCVars);
869 AddCommand('g_warmuptime', GameCVars);
870 AddCommand('net_interp', GameCVars);
871 AddCommand('net_forceplayerupdate', GameCVars);
872 AddCommand('net_predictself', GameCVars);
873 AddCommand('sv_name', GameCVars);
874 AddCommand('sv_passwd', GameCVars);
875 AddCommand('sv_maxplrs', GameCVars);
876 AddCommand('sv_public', GameCVars);
877 AddCommand('sv_intertime', GameCVars);
879 AddCommand('quit', GameCommands);
880 AddCommand('exit', GameCommands);
881 AddCommand('pause', GameCommands);
882 AddCommand('endgame', GameCommands);
883 AddCommand('restart', GameCommands);
884 AddCommand('addbot', GameCommands);
885 AddCommand('bot_add', GameCommands);
886 AddCommand('bot_addlist', GameCommands);
887 AddCommand('bot_addred', GameCommands);
888 AddCommand('bot_addblue', GameCommands);
889 AddCommand('bot_removeall', GameCommands);
890 AddCommand('chat', GameCommands);
891 AddCommand('teamchat', GameCommands);
892 AddCommand('game', GameCommands);
893 AddCommand('host', GameCommands);
894 AddCommand('map', GameCommands);
895 AddCommand('nextmap', GameCommands);
896 AddCommand('endmap', GameCommands);
897 AddCommand('goodbye', GameCommands);
898 AddCommand('suicide', GameCommands);
899 AddCommand('spectate', GameCommands);
900 AddCommand('ready', GameCommands);
901 AddCommand('kick', GameCommands);
902 AddCommand('kick_id', GameCommands);
903 AddCommand('ban', GameCommands);
904 AddCommand('permban', GameCommands);
905 AddCommand('ban_id', GameCommands);
906 AddCommand('permban_id', GameCommands);
907 AddCommand('unban', GameCommands);
908 AddCommand('connect', GameCommands);
909 AddCommand('disconnect', GameCommands);
910 AddCommand('reconnect', GameCommands);
911 AddCommand('say', GameCommands);
912 AddCommand('tell', GameCommands);
913 AddCommand('overtime', GameCommands);
914 AddCommand('rcon_password', GameCommands);
915 AddCommand('rcon', GameCommands);
916 AddCommand('callvote', GameCommands);
917 AddCommand('vote', GameCommands);
918 AddCommand('clientlist', GameCommands);
919 AddCommand('event', GameCommands);
920 AddCommand('screenshot', GameCommands);
921 AddCommand('weapon', GameCommands);
922 AddCommand('p1_weapon', GameCommands);
923 AddCommand('p2_weapon', GameCommands);
925 AddCommand('god', GameCheats);
926 AddCommand('notarget', GameCheats);
927 AddCommand('give', GameCheats); // "exit" too ;-)
928 AddCommand('open', GameCheats);
929 AddCommand('fly', GameCheats);
930 AddCommand('noclip', GameCheats);
931 AddCommand('speedy', GameCheats);
932 AddCommand('jumpy', GameCheats);
933 AddCommand('noreload', GameCheats);
934 AddCommand('aimline', GameCheats);
935 AddCommand('automap', GameCheats);
937 AddAction('jump', ACTION_JUMP);
938 AddAction('moveleft', ACTION_MOVELEFT);
939 AddAction('moveright', ACTION_MOVERIGHT);
940 AddAction('lookup', ACTION_LOOKUP);
941 AddAction('lookdown', ACTION_LOOKDOWN);
942 AddAction('attack', ACTION_ATTACK);
943 AddAction('scores', ACTION_SCORES);
944 AddAction('activate', ACTION_ACTIVATE);
945 AddAction('strafe', ACTION_STRAFE);
946 AddAction('weapnext', ACTION_WEAPNEXT);
947 AddAction('weapprev', ACTION_WEAPPREV);
949 WhitelistCommand('say');
950 WhitelistCommand('tell');
951 WhitelistCommand('overtime');
952 WhitelistCommand('ready');
953 WhitelistCommand('map');
954 WhitelistCommand('nextmap');
955 WhitelistCommand('endmap');
956 WhitelistCommand('restart');
957 WhitelistCommand('kick');
958 WhitelistCommand('ban');
960 WhitelistCommand('addbot');
961 WhitelistCommand('bot_add');
962 WhitelistCommand('bot_addred');
963 WhitelistCommand('bot_addblue');
964 WhitelistCommand('bot_removeall');
966 WhitelistCommand('g_gamemode');
967 WhitelistCommand('g_friendlyfire');
968 WhitelistCommand('g_weaponstay');
969 WhitelistCommand('g_allow_exit');
970 WhitelistCommand('g_allow_monsters');
971 WhitelistCommand('g_scorelimit');
972 WhitelistCommand('g_timelimit');
974 g_Console_ResetBinds;
975 g_Console_ReadConfig(GameDir + '/dfconfig.cfg');
976 g_Console_ReadConfig(GameDir + '/autoexec.cfg');
978 g_Console_Add(Format(_lc[I_CONSOLE_WELCOME], [GAME_VERSION]));
979 g_Console_Add('');
980 end;
982 procedure g_Console_Update();
983 var
984 a, b: Integer;
985 begin
986 if Cons_Shown then
987 begin
988 // Â ïðîöåññå îòêðûòèÿ:
989 if gConsoleShow and (Cons_Y < 0) then
990 begin
991 Cons_Y := Cons_Y+Step;
992 end;
994 // Â ïðîöåññå çàêðûòèÿ:
995 if (not gConsoleShow) and
996 (Cons_Y > -(gScreenHeight div 2)) then
997 Cons_Y := Cons_Y-Step;
999 // Îêîí÷àòåëüíî îòêðûëàñü:
1000 if Cons_Y > 0 then
1001 Cons_Y := 0;
1003 // Îêîí÷àòåëüíî çàêðûëàñü:
1004 if Cons_Y <= (-(gScreenHeight div 2)) then
1005 begin
1006 Cons_Y := -(gScreenHeight div 2);
1007 Cons_Shown := False;
1008 end;
1009 end;
1011 a := 0;
1012 while a <= High(MsgArray) do
1013 begin
1014 if MsgArray[a].Time > 0 then
1015 begin
1016 if MsgArray[a].Time = 1 then
1017 begin
1018 if a < High(MsgArray) then
1019 begin
1020 for b := a to High(MsgArray)-1 do
1021 MsgArray[b] := MsgArray[b+1];
1023 MsgArray[High(MsgArray)].Time := 0;
1025 a := a - 1;
1026 end;
1027 end
1028 else
1029 Dec(MsgArray[a].Time);
1030 end;
1032 a := a + 1;
1033 end;
1034 end;
1037 procedure drawConsoleText ();
1038 var
1039 CWidth, CHeight: Byte;
1040 ty: Integer;
1041 sp, ep: LongWord;
1042 skip: Integer;
1044 procedure putLine (sp, ep: LongWord);
1045 var
1046 p: LongWord;
1047 wdt, cw: Integer;
1048 begin
1049 p := sp;
1050 wdt := 0;
1051 while p <> ep do
1052 begin
1053 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1054 if wdt+cw > gScreenWidth-8 then break;
1055 //e_TextureFontPrintChar(X, Y: Integer; Ch: Char; FontID: DWORD; Shadow: Boolean = False);
1056 Inc(wdt, cw);
1057 cbufNext(p);
1058 end;
1059 if p <> ep then putLine(p, ep); // do rest of the line first
1060 // now print our part
1061 if skip = 0 then
1062 begin
1063 ep := p;
1064 p := sp;
1065 wdt := 2;
1066 while p <> ep do
1067 begin
1068 cw := e_TextureFontCharWidth(cbufAt(p), gStdFont);
1069 e_TextureFontPrintCharEx(wdt, ty, cbufAt(p), gStdFont);
1070 Inc(wdt, cw);
1071 cbufNext(p);
1072 end;
1073 Dec(ty, CHeight);
1074 end
1075 else
1076 begin
1077 Dec(skip);
1078 end;
1079 end;
1081 begin
1082 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1083 ty := (gScreenHeight div 2)-4-2*CHeight-Abs(Cons_Y);
1084 skip := conSkipLines;
1085 cbufLastLine(sp, ep);
1086 repeat
1087 putLine(sp, ep);
1088 if ty+CHeight <= 0 then break;
1089 until not cbufLineUp(sp, ep);
1090 end;
1092 procedure g_Console_Draw();
1093 var
1094 CWidth, CHeight: Byte;
1095 mfW, mfH: Word;
1096 a, b: Integer;
1097 begin
1098 e_TextureFontGetSize(gStdFont, CWidth, CHeight);
1100 for a := 0 to High(MsgArray) do
1101 if MsgArray[a].Time > 0 then
1102 e_TextureFontPrintFmt(0, CHeight*a, MsgArray[a].Msg,
1103 gStdFont, True);
1105 if not Cons_Shown then
1106 begin
1107 if gChatShow then
1108 begin
1109 if gChatTeam then
1110 begin
1111 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say team> ' + Line,
1112 gStdFont, 255, 255, 255, 1, True);
1113 e_TextureFontPrintEx((CPos + 9)*CWidth, gScreenHeight - CHeight - 1, '_',
1114 gStdFont, 255, 255, 255, 1, True);
1115 end
1116 else
1117 begin
1118 e_TextureFontPrintEx(0, gScreenHeight - CHeight - 1, 'say> ' + Line,
1119 gStdFont, 255, 255, 255, 1, True);
1120 e_TextureFontPrintEx((CPos + 4)*CWidth, gScreenHeight - CHeight - 1, '_',
1121 gStdFont, 255, 255, 255, 1, True);
1122 end;
1123 end;
1124 Exit;
1125 end;
1127 if gDebugMode then
1128 begin
1129 e_CharFont_GetSize(gMenuFont, DEBUG_STRING, mfW, mfH);
1130 a := (gScreenWidth - 2*mfW) div 2;
1131 b := Cons_Y + ((gScreenHeight div 2) - 2*mfH) div 2;
1132 e_CharFont_PrintEx(gMenuFont, a div 2, b div 2, DEBUG_STRING,
1133 _RGB(128, 0, 0), 2.0);
1134 end;
1136 e_DrawSize(ID, 0, Cons_Y, Alpha, False, False, gScreenWidth, gScreenHeight div 2);
1137 e_TextureFontPrint(0, Cons_Y+(gScreenHeight div 2)-CHeight-4, '> '+Line, gStdFont);
1139 drawConsoleText();
1140 (*
1141 if ConsoleHistory <> nil then
1142 begin
1143 b := 0;
1144 if CHeight > 0 then
1145 if Length(ConsoleHistory) > ((gScreenHeight div 2) div CHeight)-1 then
1146 b := Length(ConsoleHistory)-((gScreenHeight div 2) div CHeight)+1;
1148 b := Max(b-Offset, 0);
1149 d := Max(High(ConsoleHistory)-Offset, 0);
1151 c := 2;
1152 for a := d downto b do
1153 begin
1154 e_TextureFontPrintFmt(0, (gScreenHeight div 2)-4-c*CHeight-Abs(Cons_Y), ConsoleHistory[a],
1155 gStdFont, True);
1156 c := c + 1;
1157 end;
1158 end;
1159 *)
1161 e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
1162 end;
1164 procedure g_Console_Char(C: AnsiChar);
1165 begin
1166 if not gSkipFirstChar then
1167 begin
1168 Insert(C, Line, CPos);
1169 CPos := CPos + 1;
1170 end;
1171 gSkipFirstChar := False
1172 end;
1175 var
1176 tcomplist: array of AnsiString = nil;
1177 tcompidx: array of Integer = nil;
1179 procedure Complete ();
1180 var
1181 i, c: Integer;
1182 tused: Integer;
1183 ll, lpfx, cmd: AnsiString;
1184 begin
1185 if (Length(Line) = 0) then
1186 begin
1187 g_Console_Add('');
1188 for i := 0 to High(commands) do
1189 begin
1190 // hidden commands are hidden when cheats aren't enabled
1191 if commands[i].hidden and not conIsCheatsEnabled then continue;
1192 if (Length(commands[i].help) > 0) then
1193 begin
1194 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1195 end
1196 else
1197 begin
1198 g_Console_Add(' '+commands[i].cmd);
1199 end;
1200 end;
1201 exit;
1202 end;
1204 ll := LowerCase(Line);
1205 lpfx := '';
1207 if (Length(ll) > 1) and (ll[Length(ll)] = ' ') then
1208 begin
1209 ll := Copy(ll, 0, Length(ll)-1);
1210 for i := 0 to High(commands) do
1211 begin
1212 // hidden commands are hidden when cheats aren't enabled
1213 if commands[i].hidden and not conIsCheatsEnabled then continue;
1214 if (commands[i].cmd = ll) then
1215 begin
1216 if (Length(commands[i].help) > 0) then
1217 begin
1218 g_Console_Add(' '+commands[i].cmd+' -- '+commands[i].help);
1219 end;
1220 end;
1221 end;
1222 exit;
1223 end;
1225 // build completion list
1226 tused := 0;
1227 for i := 0 to High(commands) do
1228 begin
1229 // hidden commands are hidden when cheats aren't enabled
1230 if commands[i].hidden and not conIsCheatsEnabled then continue;
1231 cmd := commands[i].cmd;
1232 if (Length(cmd) >= Length(ll)) and (ll = Copy(cmd, 0, Length(ll))) then
1233 begin
1234 if (tused = Length(tcomplist)) then
1235 begin
1236 SetLength(tcomplist, Length(tcomplist)+128);
1237 SetLength(tcompidx, Length(tcompidx)+128);
1238 end;
1239 tcomplist[tused] := cmd;
1240 tcompidx[tused] := i;
1241 Inc(tused);
1242 if (Length(cmd) > Length(lpfx)) then lpfx := cmd;
1243 end;
1244 end;
1246 // get longest prefix
1247 for i := 0 to tused-1 do
1248 begin
1249 cmd := tcomplist[i];
1250 for c := 1 to Length(lpfx) do
1251 begin
1252 if (c > Length(cmd)) then break;
1253 if (cmd[c] <> lpfx[c]) then begin lpfx := Copy(lpfx, 0, c-1); break; end;
1254 end;
1255 end;
1257 if (tused = 0) then exit;
1259 if (tused = 1) then
1260 begin
1261 Line := tcomplist[0]+' ';
1262 CPos := Length(Line)+1;
1263 end
1264 else
1265 begin
1266 // has longest prefix?
1267 if (Length(lpfx) > Length(ll)) then
1268 begin
1269 Line := lpfx;
1270 CPos:= Length(Line)+1;
1271 end
1272 else
1273 begin
1274 g_Console_Add('');
1275 for i := 0 to tused-1 do
1276 begin
1277 if (Length(commands[tcompidx[i]].help) > 0) then
1278 begin
1279 g_Console_Add(' '+tcomplist[i]+' -- '+commands[tcompidx[i]].help);
1280 end
1281 else
1282 begin
1283 g_Console_Add(' '+tcomplist[i]);
1284 end;
1285 end;
1286 end;
1287 end;
1288 end;
1291 procedure g_Console_Control(K: Word);
1292 begin
1293 case K of
1294 IK_BACKSPACE:
1295 if (Length(Line) > 0) and (CPos > 1) then
1296 begin
1297 Delete(Line, CPos-1, 1);
1298 CPos := CPos-1;
1299 end;
1300 IK_DELETE:
1301 if (Length(Line) > 0) and (CPos <= Length(Line)) then
1302 Delete(Line, CPos, 1);
1303 IK_LEFT, IK_KPLEFT, VK_LEFT, JOY0_LEFT, JOY1_LEFT, JOY2_LEFT, JOY3_LEFT:
1304 if CPos > 1 then
1305 CPos := CPos - 1;
1306 IK_RIGHT, IK_KPRIGHT, VK_RIGHT, JOY0_RIGHT, JOY1_RIGHT, JOY2_RIGHT, JOY3_RIGHT:
1307 if CPos <= Length(Line) then
1308 CPos := CPos + 1;
1309 IK_RETURN, IK_KPRETURN, VK_OPEN, VK_FIRE, JOY0_ATTACK, JOY1_ATTACK, JOY2_ATTACK, JOY3_ATTACK:
1310 begin
1311 if Cons_Shown then
1312 g_Console_Process(Line)
1313 else
1314 if gChatShow then
1315 begin
1316 if (Length(Line) > 0) and g_Game_IsNet then
1317 begin
1318 if gChatTeam then
1319 begin
1320 if g_Game_IsClient then
1321 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_TEAM)
1322 else
1323 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1324 NET_CHAT_TEAM, gPlayer1Settings.Team);
1325 end
1326 else
1327 begin
1328 if g_Game_IsClient then
1329 MC_SEND_Chat(b_Text_Format(Line), NET_CHAT_PLAYER)
1330 else
1331 MH_SEND_Chat('[' + gPlayer1Settings.name + ']: ' + b_Text_Format(Line),
1332 NET_CHAT_PLAYER);
1333 end;
1334 end;
1336 Line := '';
1337 CPos := 1;
1338 gChatShow := False;
1339 gJustChatted := True;
1340 g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
1341 end;
1342 end;
1343 IK_TAB:
1344 if not gChatShow then
1345 Complete();
1346 IK_DOWN, IK_KPDOWN, VK_DOWN, JOY0_DOWN, JOY1_DOWN, JOY2_DOWN, JOY3_DOWN:
1347 if not gChatShow then
1348 if (CommandHistory <> nil) and
1349 (CmdIndex < Length(CommandHistory)) then
1350 begin
1351 if CmdIndex < Length(CommandHistory)-1 then
1352 CmdIndex := CmdIndex + 1;
1353 Line := CommandHistory[CmdIndex];
1354 CPos := Length(Line) + 1;
1355 end;
1356 IK_UP, IK_KPUP, VK_UP, JOY0_UP, JOY1_UP, JOY2_UP, JOY3_UP:
1357 if not gChatShow then
1358 if (CommandHistory <> nil) and
1359 (CmdIndex <= Length(CommandHistory)) then
1360 begin
1361 if CmdIndex > 0 then
1362 CmdIndex := CmdIndex - 1;
1363 Line := CommandHistory[CmdIndex];
1364 Cpos := Length(Line) + 1;
1365 end;
1366 IK_PAGEUP, IK_KPPAGEUP, VK_PREV, JOY0_PREV, JOY1_PREV, JOY2_PREV, JOY3_PREV: // PgUp
1367 if not gChatShow then Inc(conSkipLines);
1368 IK_PAGEDN, IK_KPPAGEDN, VK_NEXT, JOY0_NEXT, JOY1_NEXT, JOY2_NEXT, JOY3_NEXT: // PgDown
1369 if not gChatShow and (conSkipLines > 0) then Dec(conSkipLines);
1370 IK_HOME, IK_KPHOME:
1371 CPos := 1;
1372 IK_END, IK_KPEND:
1373 CPos := Length(Line) + 1;
1374 IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
1375 IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS,
1376 IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
1377 (* see TEXTINPUT event *)
1378 else
1379 if not gSkipFirstChar then
1380 begin
1381 if gConsoleShow and g_Console_MatchBind(K, 'toggleconsole') then
1382 g_Console_Switch;
1384 if g_Console_MatchBind(K, 'togglemenu') then
1385 begin
1386 menu_toggled := True;
1387 if gChatShow then
1388 g_Console_Chat_Switch
1389 else if gConsoleShow then
1390 g_Console_Switch
1391 end
1392 end
1393 end
1394 end;
1396 function GetStr(var Str: AnsiString): AnsiString;
1397 var
1398 a, b: Integer;
1399 begin
1400 Result := '';
1401 if Str[1] = '"' then
1402 begin
1403 for b := 1 to Length(Str) do
1404 if (b = Length(Str)) or (Str[b+1] = '"') then
1405 begin
1406 Result := Copy(Str, 2, b-1);
1407 Delete(Str, 1, b+1);
1408 Str := Trim(Str);
1409 Exit;
1410 end;
1411 end;
1413 for a := 1 to Length(Str) do
1414 if (a = Length(Str)) or (Str[a+1] = ' ') then
1415 begin
1416 Result := Copy(Str, 1, a);
1417 Delete(Str, 1, a+1);
1418 Str := Trim(Str);
1419 Exit;
1420 end;
1421 end;
1423 function ParseString(Str: AnsiString): SSArray;
1424 begin
1425 Result := nil;
1427 Str := Trim(Str);
1429 if Str = '' then
1430 Exit;
1432 while Str <> '' do
1433 begin
1434 SetLength(Result, Length(Result)+1);
1435 Result[High(Result)] := GetStr(Str);
1436 end;
1437 end;
1439 procedure g_Console_Add (L: AnsiString; show: Boolean=false);
1441 procedure conmsg (s: AnsiString);
1442 var
1443 a: Integer;
1444 begin
1445 if length(s) = 0 then exit;
1446 for a := 0 to High(MsgArray) do
1447 begin
1448 with MsgArray[a] do
1449 begin
1450 if Time = 0 then
1451 begin
1452 Msg := s;
1453 Time := MsgTime;
1454 exit;
1455 end;
1456 end;
1457 end;
1458 for a := 0 to High(MsgArray)-1 do MsgArray[a] := MsgArray[a+1];
1459 with MsgArray[High(MsgArray)] do
1460 begin
1461 Msg := L;
1462 Time := MsgTime;
1463 end;
1464 end;
1466 var
1467 f: Integer;
1468 begin
1469 // put it to console
1470 cbufPut(L);
1471 if (length(L) = 0) or ((L[length(L)] <> #10) and (L[length(L)] <> #13)) then cbufPut(#10);
1473 // now show 'em out of console too
1474 show := show and gAllowConsoleMessages;
1475 if show and gShowMessages then
1476 begin
1477 // Âûâîä ñòðîê ñ ïåðåíîñàìè ïî î÷åðåäè
1478 while length(L) > 0 do
1479 begin
1480 f := Pos(#10, L);
1481 if f <= 0 then f := length(L)+1;
1482 conmsg(Copy(L, 1, f-1));
1483 Delete(L, 1, f);
1484 end;
1485 end;
1487 //SetLength(ConsoleHistory, Length(ConsoleHistory)+1);
1488 //ConsoleHistory[High(ConsoleHistory)] := L;
1490 (*
1491 {$IFDEF HEADLESS}
1492 e_WriteLog('CON: ' + L, MSG_NOTIFY);
1493 {$ENDIF}
1494 *)
1495 end;
1498 var
1499 consolewriterLastWasEOL: Boolean = false;
1501 procedure consolewriter (constref buf; len: SizeUInt);
1502 var
1503 b: PByte;
1504 begin
1505 if (len < 1) then exit;
1506 b := PByte(@buf);
1507 consolewriterLastWasEOL := (b[len-1] = 13) or (b[len-1] = 10);
1508 while (len > 0) do
1509 begin
1510 if (b[0] <> 13) and (b[0] <> 10) then
1511 begin
1512 cbufPut(AnsiChar(b[0]));
1513 end
1514 else
1515 begin
1516 if (len > 1) and (b[0] = 13) then begin len -= 1; b += 1; end;
1517 cbufPut(#10);
1518 end;
1519 len -= 1;
1520 b += 1;
1521 end;
1522 end;
1525 // returns formatted string if `writerCB` is `nil`, empty string otherwise
1526 //function formatstrf (const fmt: AnsiString; args: array of const; writerCB: TFormatStrFCallback=nil): AnsiString;
1527 //TFormatStrFCallback = procedure (constref buf; len: SizeUInt);
1528 procedure conwriteln (const s: AnsiString; show: Boolean=false);
1529 begin
1530 g_Console_Add(s, show);
1531 end;
1534 procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
1535 begin
1536 if show then
1537 begin
1538 g_Console_Add(formatstrf(s, args), true);
1539 end
1540 else
1541 begin
1542 consolewriterLastWasEOL := false;
1543 formatstrf(s, args, consolewriter);
1544 if not consolewriterLastWasEOL then cbufPut(#10);
1545 end;
1546 end;
1549 procedure g_Console_Clear();
1550 begin
1551 //ConsoleHistory := nil;
1552 cbufClear();
1553 conSkipLines := 0;
1554 end;
1556 procedure AddToHistory(L: AnsiString);
1557 var
1558 len: Integer;
1559 begin
1560 len := Length(CommandHistory);
1562 if (len = 0) or
1563 (LowerCase(CommandHistory[len-1]) <> LowerCase(L)) then
1564 begin
1565 SetLength(CommandHistory, len+1);
1566 CommandHistory[len] := L;
1567 end;
1569 CmdIndex := Length(CommandHistory);
1570 end;
1572 function g_Console_CommandBlacklisted(C: AnsiString): Boolean;
1573 var
1574 Arr: SSArray;
1575 i: Integer;
1576 begin
1577 Result := True;
1579 Arr := nil;
1581 if Trim(C) = '' then
1582 Exit;
1584 Arr := ParseString(C);
1585 if Arr = nil then
1586 Exit;
1588 for i := 0 to High(Whitelist) do
1589 if Whitelist[i] = LowerCase(Arr[0]) then
1590 Result := False;
1591 end;
1593 procedure g_Console_Process(L: AnsiString; quiet: Boolean = False);
1594 var
1595 Arr: SSArray;
1596 i: Integer;
1597 begin
1598 Arr := nil;
1600 if Trim(L) = '' then
1601 Exit;
1603 conSkipLines := 0; // "unscroll"
1605 if L = 'goobers' then
1606 begin
1607 Line := '';
1608 CPos := 1;
1609 gCheats := true;
1610 g_Console_Add('Your memory serves you well.');
1611 exit;
1612 end;
1614 if not quiet then
1615 begin
1616 g_Console_Add('> '+L);
1617 Line := '';
1618 CPos := 1;
1619 end;
1621 Arr := ParseString(L);
1622 if Arr = nil then
1623 Exit;
1625 if commands = nil then
1626 Exit;
1628 if not quiet then
1629 AddToHistory(L);
1631 for i := 0 to High(commands) do
1632 begin
1633 if commands[i].cmd = LowerCase(Arr[0]) then
1634 begin
1635 if commands[i].action >= 0 then
1636 begin
1637 gPlayerAction[commands[i].player, commands[i].action] := commands[i].cmd[1] = '+';
1638 exit
1639 end;
1640 if assigned(commands[i].procEx) then
1641 begin
1642 commands[i].procEx(@commands[i], Arr);
1643 exit
1644 end;
1645 if assigned(commands[i].proc) then
1646 begin
1647 commands[i].proc(Arr);
1648 exit
1649 end
1650 end
1651 end;
1653 g_Console_Add(Format(_lc[I_CONSOLE_UNKNOWN], [Arr[0]]));
1654 end;
1657 function g_Console_Interactive: Boolean;
1658 begin
1659 Result := gConsoleShow
1660 end;
1662 procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
1663 begin
1664 //e_LogWritefln('bind "%s" "%s" <%s>', [LowerCase(e_KeyNames[key]), cmd, key]);
1665 ASSERT(key >= 0);
1666 ASSERT(key < e_MaxInputKeys);
1667 if key > 0 then
1668 begin
1669 gInputBinds[key].down := ParseAlias(down);
1670 gInputBinds[key].up := ParseAlias(up)
1671 end
1672 end;
1674 function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
1676 function EqualsCommandLists (a, b: SSArray): Boolean;
1677 var i, len: Integer;
1678 begin
1679 result := False;
1680 len := Length(a);
1681 if len = Length(b) then
1682 begin
1683 i := 0;
1684 while (i < len) and (a[i] = b[i]) do inc(i);
1685 if i >= len then
1686 result := True
1687 end
1688 end;
1690 begin
1691 ASSERT(key >= 0);
1692 ASSERT(key < e_MaxInputKeys);
1693 result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
1694 end;
1696 function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
1697 var i: Integer;
1698 begin
1699 ASSERT(n >= 1);
1700 result := 0;
1701 if commands = nil then Exit;
1702 i := 0;
1703 while (n >= 1) and (i < e_MaxInputKeys) do
1704 begin
1705 if g_Console_MatchBind(i, down, up) then
1706 begin
1707 result := i;
1708 dec(n)
1709 end;
1710 inc(i)
1711 end;
1712 if n >= 1 then
1713 result := 0
1714 end;
1716 function g_Console_Action (action: Integer): Boolean;
1717 var i, len: Integer;
1718 begin
1719 ASSERT(action >= FIRST_ACTION);
1720 ASSERT(action <= LAST_ACTION);
1721 i := 0;
1722 len := Length(gPlayerAction);
1723 while (i < len) and (not gPlayerAction[i, action]) do inc(i);
1724 Result := i < len
1725 end;
1727 procedure g_Console_ProcessBind (key: Integer; down: Boolean);
1728 var i: Integer;
1729 begin
1730 if (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
1731 begin
1732 // down binds shouldn't be processed when there's no input focus
1733 // however when the user releases a button the bind should still be processed
1734 // to avoid "sticky" buttons
1735 if down then
1736 begin
1737 if (not g_GUIGrabInput) and (not gChatShow) and (not gConsoleShow) then
1738 for i := 0 to High(gInputBinds[key].down) do
1739 g_Console_Process(gInputBinds[key].down[i], True);
1740 end
1741 else
1742 for i := 0 to High(gInputBinds[key].up) do
1743 g_Console_Process(gInputBinds[key].up[i], True)
1744 end;
1745 if down and not menu_toggled then
1746 KeyPress(key);
1747 menu_toggled := False
1748 end;
1750 procedure g_Console_ResetBinds;
1751 var i: Integer;
1752 begin
1753 for i := 0 to e_MaxInputKeys - 1 do
1754 g_Console_BindKey(i, '', '');
1756 g_Console_BindKey(IK_GRAVE, 'toggleconsole');
1757 g_Console_BindKey(IK_ESCAPE, 'togglemenu');
1758 g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
1759 g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
1760 g_Console_BindKey(IK_W, '+p1_lookup', '-p1_lookup');
1761 g_Console_BindKey(IK_S, '+p1_lookdown', '-p1_lookdown');
1762 g_Console_BindKey(IK_SPACE, '+p1_jump', '-p1_jump');
1763 g_Console_BindKey(IK_H, '+p1_attack', '-p1_attack');
1764 g_Console_BindKey(IK_J, '+p1_activate', '-p1_activate');
1765 g_Console_BindKey(IK_E, '+p1_weapnext', '-p1_weapnext');
1766 g_Console_BindKey(IK_Q, '+p1_weapprev', '-p1_weapprev');
1767 g_Console_BindKey(IK_ALT, '+p1_strafe', '-p1_strafe');
1768 g_Console_BindKey(IK_1, 'p1_weapon 1');
1769 g_Console_BindKey(IK_2, 'p1_weapon 2');
1770 g_Console_BindKey(IK_3, 'p1_weapon 3');
1771 g_Console_BindKey(IK_4, 'p1_weapon 4');
1772 g_Console_BindKey(IK_5, 'p1_weapon 5');
1773 g_Console_BindKey(IK_6, 'p1_weapon 6');
1774 g_Console_BindKey(IK_7, 'p1_weapon 7');
1775 g_Console_BindKey(IK_8, 'p1_weapon 8');
1776 g_Console_BindKey(IK_9, 'p1_weapon 9');
1777 g_Console_BindKey(IK_0, 'p1_weapon 10');
1778 g_Console_BindKey(IK_MINUS, 'p1_weapon 11');
1779 g_Console_BindKey(IK_T, 'togglechat');
1780 g_Console_BindKey(IK_Y, 'toggleteamchat');
1781 g_Console_BindKey(IK_F11, 'screenshot');
1782 g_Console_BindKey(IK_TAB, '+p1_scores', '-p1_scores');
1783 g_Console_BindKey(IK_PAUSE, 'pause');
1784 g_Console_BindKey(IK_F1, 'vote');
1786 (* for i := 0 to e_MaxJoys - 1 do *)
1787 for i := 0 to 1 do
1788 begin
1789 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_LEFT), '+p' + IntToStr(i mod 2 + 1) + '_moveleft', '-p' + IntToStr(i mod 2 + 1) + '_moveleft');
1790 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_RIGHT), '+p' + IntToStr(i mod 2 + 1) + '_moveright', '-p' + IntToStr(i mod 2 + 1) + '_moveright');
1791 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_UP), '+p' + IntToStr(i mod 2 + 1) + '_lookup', '-p' + IntToStr(i mod 2 + 1) + '_lookup');
1792 g_Console_BindKey(e_JoyHatToKey(i, 0, HAT_DOWN), '+p' + IntToStr(i mod 2 + 1) + '_lookdown', '-p' + IntToStr(i mod 2 + 1) + '_lookdown');
1793 g_Console_BindKey(e_JoyButtonToKey(i, 2), '+p' + IntToStr(i mod 2 + 1) + '_jump', '-p' + IntToStr(i mod 2 + 1) + '_jump');
1794 g_Console_BindKey(e_JoyButtonToKey(i, 0), '+p' + IntToStr(i mod 2 + 1) + '_attack', '-p' + IntToStr(i mod 2 + 1) + '_attack');
1795 g_Console_BindKey(e_JoyButtonToKey(i, 3), '+p' + IntToStr(i mod 2 + 1) + '_activate', '-p' + IntToStr(i mod 2 + 1) + '_activate');
1796 g_Console_BindKey(e_JoyButtonToKey(i, 1), '+p' + IntToStr(i mod 2 + 1) + '_weapnext', '-p' + IntToStr(i mod 2 + 1) + '_weapnext');
1797 g_Console_BindKey(e_JoyButtonToKey(i, 4), '+p' + IntToStr(i mod 2 + 1) + '_weapprev', '-p' + IntToStr(i mod 2 + 1) + '_weapprev');
1798 g_Console_BindKey(e_JoyButtonToKey(i, 7), '+p' + IntToStr(i mod 2 + 1) + '_strafe', '-p' + IntToStr(i mod 2 + 1) + '_strafe');
1799 g_Console_BindKey(e_JoyButtonToKey(i, 10), 'togglemenu');
1800 end;
1802 g_Console_BindKey(VK_ESCAPE, 'togglemenu');
1803 g_Console_BindKey(VK_LSTRAFE, '+moveleft; +strafe', '-moveleft; -strafe');
1804 g_Console_BindKey(VK_RSTRAFE, '+moveright; +strafe', '-moveright; -strafe');
1805 g_Console_BindKey(VK_LEFT, '+moveleft', '-moveleft');
1806 g_Console_BindKey(VK_RIGHT, '+moveright', '-moveright');
1807 g_Console_BindKey(VK_UP, '+lookup', '-lookup');
1808 g_Console_BindKey(VK_DOWN, '+lookdown', '-lookdown');
1809 g_Console_BindKey(VK_JUMP, '+jump', '-jump');
1810 g_Console_BindKey(VK_FIRE, '+attack', '-attack');
1811 g_Console_BindKey(VK_OPEN, '+activate', '-activate');
1812 g_Console_BindKey(VK_NEXT, '+weapnext', '-weapnext');
1813 g_Console_BindKey(VK_PREV, '+weapprev', '-weapprev');
1814 g_Console_BindKey(VK_STRAFE, '+strafe', '-strafe');
1815 g_Console_BindKey(VK_0, 'weapon 1');
1816 g_Console_BindKey(VK_1, 'weapon 2');
1817 g_Console_BindKey(VK_2, 'weapon 3');
1818 g_Console_BindKey(VK_3, 'weapon 4');
1819 g_Console_BindKey(VK_4, 'weapon 5');
1820 g_Console_BindKey(VK_5, 'weapon 6');
1821 g_Console_BindKey(VK_6, 'weapon 7');
1822 g_Console_BindKey(VK_7, 'weapon 8');
1823 g_Console_BindKey(VK_8, 'weapon 9');
1824 g_Console_BindKey(VK_9, 'weapon 10');
1825 g_Console_BindKey(VK_A, 'weapon 11');
1826 g_Console_BindKey(VK_CHAT, 'togglechat');
1827 g_Console_BindKey(VK_TEAM, 'toggleteamchat');
1828 g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
1829 g_Console_BindKey(VK_PRINTSCR, 'screenshot');
1830 g_Console_BindKey(VK_STATUS, '+scores', '-scores');
1831 g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
1832 g_Console_BindKey(VK_HIDEKBD, 'hidekeyboard');
1833 end;
1835 procedure g_Console_ReadConfig (filename: String);
1836 var f: TextFile; s: AnsiString; i, len: Integer;
1837 begin
1838 if FileExists(filename) then
1839 begin
1840 AssignFile(f, filename);
1841 Reset(f);
1842 while not EOF(f) do
1843 begin
1844 ReadLn(f, s);
1845 len := Length(s);
1846 if len > 0 then
1847 begin
1848 i := 1;
1849 (* skip spaces *)
1850 while (i <= len) and (s[i] <= ' ') do inc(i);
1851 (* skip comments *)
1852 if (i <= len) and ((s[i] <> '#') and ((i + 1 > len) or (s[i] <> '/') or (s[i + 1] <> '/'))) then
1853 g_Console_Process(s, True)
1854 end
1855 end;
1856 CloseFile(f)
1857 end
1858 end;
1860 procedure g_Console_WriteConfig (filename: String);
1861 var f: TextFile; i, j: Integer;
1862 begin
1863 AssignFile(f, filename);
1864 Rewrite(f);
1865 WriteLn(f, '// generated by doom2d, do not modify');
1866 WriteLn(f, 'unbindall');
1867 for i := 0 to e_MaxInputKeys - 1 do
1868 if (Length(gInputBinds[i].down) > 0) or (Length(gInputBinds[i].up) > 0) then
1869 WriteLn(f, 'bind ', e_KeyNames[i], ' "', GetCommandString(gInputBinds[i].down), '" "', GetCommandString(gInputBinds[i].up), '"');
1870 for i := 0 to High(commands) do
1871 begin
1872 if not commands[i].cheat then
1873 begin
1874 if @commands[i].procEx = @boolVarHandler then
1875 begin
1876 if PBoolean(commands[i].ptr)^ then j := 1 else j := 0;
1877 WriteLn(f, commands[i].cmd, ' "', j, '"')
1878 end
1879 else if @commands[i].procEx = @intVarHandler then
1880 begin
1881 WriteLn(f, commands[i].cmd, ' "', PInteger(commands[i].ptr)^, '"')
1882 end
1883 else if @commands[i].procEx = @singleVarHandler then
1884 begin
1885 WriteLn(f, commands[i].cmd, ' "', PVarSingle(commands[i].ptr).val^:0:6, '"')
1886 end
1887 end
1888 end;
1889 CloseFile(f)
1890 end;
1893 end.