DEADSOFTWARE

render: separate gfx logic and drawing
[d2df-sdl.git] / src / game / Doom2DF.lpr
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
6 *
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
14 *)
15 {$INCLUDE ../shared/a_modes.inc}
16 {$IFDEF ANDROID}library{$ELSE}program{$ENDIF} Doom2DF;
18 {$IFNDEF HEADLESS}
19 {$IFDEF WINDOWS}
20 {$APPTYPE GUI}
21 {$ENDIF}
22 {$ENDIF}
23 {$HINTS OFF}
25 uses
26 {$IFDEF ANDROID}
27 ctypes,
28 {$ENDIF}
29 {$IFDEF UNIX}
30 cthreads,
31 {$ENDIF}
32 mempool in '../shared/mempool.pas',
33 conbuf in '../shared/conbuf.pas',
34 geom in '../shared/geom.pas',
35 math,
37 {$INCLUDE ../nogl/noGLuses.inc}
39 {$IFDEF USE_MINIUPNPC}
40 miniupnpc in '../lib/miniupnpc/miniupnpc.pas',
41 {$ENDIF}
43 {$IFDEF USE_SDL}
44 SDL,
45 {$IFDEF USE_SDLMIXER}
46 SDL_mixer,
47 {$ENDIF}
48 {$ENDIF}
49 {$IFDEF USE_SDL2}
50 SDL2 in '../lib/sdl2/sdl2.pas',
51 {$IFDEF USE_SDLMIXER}
52 SDL2_mixer in '../lib/sdl2/SDL2_mixer.pas',
53 {$ENDIF}
54 {$ENDIF}
55 {$IFDEF USE_SYSSTUB}
56 {$IFDEF USE_SDLMIXER}
57 SDL2 in '../lib/sdl2/sdl2.pas',
58 SDL2_mixer in '../lib/sdl2/SDL2_mixer.pas',
59 {$ENDIF}
60 {$ENDIF}
62 {$IFDEF USE_OPENAL}
63 AL in '../lib/openal/al.pas',
64 e_soundfile in '../engine/e_soundfile.pas',
65 {$IF DEFINED(USE_SDL) OR DEFINED(USE_SDL2)}
66 e_soundfile_wav in '../engine/e_soundfile_wav.pas',
67 {$ENDIF}
68 {$IFDEF USE_VORBIS}
69 vorbis in '../lib/vorbis/vorbis.pas',
70 e_soundfile_vorbis in '../engine/e_soundfile_vorbis.pas',
71 {$ENDIF}
72 {$IFDEF USE_FLUIDSYNTH}
73 fluidsynth in '../lib/fluidsynth/fluidsynth.pas',
74 e_soundfile_fluid in '../engine/e_soundfile_fluid.pas',
75 {$ENDIF}
76 {$IFDEF USE_MODPLUG}
77 modplug in '../lib/modplug/modplug.pas',
78 e_soundfile_modplug in '../engine/e_soundfile_modplug.pas',
79 {$ENDIF}
80 {$IFDEF USE_XMP}
81 xmp in '../lib/xmp/xmp.pas',
82 e_soundfile_xmp in '../engine/e_soundfile_xmp.pas',
83 {$ENDIF}
84 {$IFDEF USE_GME}
85 gme in '../lib/gme/gme.pas',
86 e_soundfile_gme in '../engine/e_soundfile_gme.pas',
87 {$ENDIF}
88 {$IFDEF USE_MPG123}
89 mpg123 in '../lib/mpg123/mpg123.pas',
90 e_soundfile_mp3 in '../engine/e_soundfile_mp3.pas',
91 {$ENDIF}
92 {$IFDEF USE_OPUS}
93 opus in '../lib/opus/opus.pas',
94 e_soundfile_opus in '../engine/e_soundfile_opus.pas',
95 {$ENDIF}
96 {$IF DEFINED(USE_VORBIS) OR DEFINED(USE_OPUS)}
97 ogg in '../lib/vorbis/ogg.pas', // this has to come last because link order
98 {$ENDIF}
99 {$ENDIF}
101 ENet in '../lib/enet/enet.pp',
102 e_graphics in '../engine/e_graphics.pas',
103 e_input in '../engine/e_input.pas',
104 e_log in '../engine/e_log.pas',
105 e_sound in '../engine/e_sound.pas',
106 e_texture in '../engine/e_texture.pas',
107 e_msg in '../engine/e_msg.pas',
108 e_res in '../engine/e_res.pas',
109 utils in '../shared/utils.pas',
110 xstreams in '../shared/xstreams.pas',
111 sfs in '../sfs/sfs.pas',
112 sfsPlainFS in '../sfs/sfsPlainFS.pas',
113 sfsZipFS in '../sfs/sfsZipFS.pas',
114 wadreader in '../shared/wadreader.pas',
115 MAPDEF in '../shared/MAPDEF.pas',
116 CONFIG in '../shared/CONFIG.pas',
117 g_basic in 'g_basic.pas',
118 g_console in 'g_console.pas',
119 g_net in 'g_net.pas',
120 g_netmsg in 'g_netmsg.pas',
121 g_nethandler in 'g_nethandler.pas',
122 g_netmaster in 'g_netmaster.pas',
123 g_res_downloader in 'g_res_downloader.pas',
124 g_grid in 'g_grid.pas',
125 g_game in 'g_game.pas',
126 g_gfx in 'g_gfx.pas',
127 g_gui in 'g_gui.pas',
128 g_items in 'g_items.pas',
129 g_main in 'g_main.pas',
130 g_map in 'g_map.pas',
131 g_menu in 'g_menu.pas',
132 g_monsters in 'g_monsters.pas',
133 g_options in 'g_options.pas',
134 g_phys in 'g_phys.pas',
135 g_player in 'g_player.pas',
136 g_playermodel in 'g_playermodel.pas',
137 g_saveload in 'g_saveload.pas',
138 g_sound in 'g_sound.pas',
139 g_textures in 'g_textures.pas',
140 g_triggers in 'g_triggers.pas',
141 g_weapons in 'g_weapons.pas',
142 g_window in 'g_window.pas',
143 {$IFDEF USE_SYSSTUB}
144 g_system in 'stub/g_system.pas',
145 g_touch in 'stub/g_touch.pas',
146 {$ENDIF}
147 {$IFDEF USE_SDL}
148 g_system in 'sdl/g_system.pas',
149 g_touch in 'sdl/g_touch.pas',
150 {$ENDIF}
151 {$IFDEF USE_SDL2}
152 g_system in 'sdl2/g_system.pas',
153 g_touch in 'sdl2/g_touch.pas',
154 {$ENDIF}
156 r_console in 'opengl/r_console.pas',
157 r_game in 'opengl/r_game.pas',
158 r_gfx in 'opengl/r_gfx.pas',
160 {$IFDEF USE_FMOD}
161 fmod in '../lib/FMOD/fmod.pas',
162 fmoderrors in '../lib/FMOD/fmoderrors.pas',
163 fmodpresets in '../lib/FMOD/fmodpresets.pas',
164 fmodtypes in '../lib/FMOD/fmodtypes.pas',
165 {$ENDIF}
166 xprofiler in '../shared/xprofiler.pas',
167 binheap in '../shared/binheap.pas',
168 hashtable in '../shared/hashtable.pas',
169 fhashdb in '../shared/fhashdb.pas',
170 idpool in '../shared/idpool.pas',
171 xparser in '../shared/xparser.pas',
172 xdynrec in '../shared/xdynrec.pas',
173 exoma in '../shared/exoma.pas',
174 envvars in '../shared/envvars.pas',
175 g_panel in 'g_panel.pas',
176 g_language in 'g_language.pas',
178 {$IFDEF ENABLE_HOLMES}
179 g_holmes in 'g_holmes.pas',
181 sdlcarcass in '../flexui/sdlcarcass.pas',
182 //sdlstandalone in '../flexui/sdlstandalone.pas',
184 fui_wadread in '../flexui/fui_wadread.pas',
185 fui_common in '../flexui/fui_common.pas',
186 fui_gfx_gl in '../flexui/fui_gfx_gl.pas',
187 fui_events in '../flexui/fui_events.pas',
188 fui_style in '../flexui/fui_style.pas',
189 fui_flexlay in '../flexui/fui_flexlay.pas',
190 fui_ctls in '../flexui/fui_ctls.pas',
191 {$ENDIF}
192 {$I ../shared/vampimg.inc}
193 SysUtils;
195 {$IFDEF WINDOWS}
196 {$R *.res}
197 {$ENDIF}
199 {$IFDEF ANDROID}
200 function SDL_main(argc: CInt; argv: PPChar): CInt; cdecl;
201 {$ENDIF ANDROID}
203 var
204 f: Integer;
205 noct: Boolean = false;
206 {$IFDEF ANDROID}
207 storage: String;
208 {$ENDIF}
209 //tfo: Text;
210 begin
211 SetExceptionMask([exInvalidOp, exDenormalized, exZeroDivide, exOverflow, exUnderflow, exPrecision]); //k8: fuck off, that's why
213 f := 1;
214 while f <= ParamCount do
215 begin
216 case ParamStr(f) of
217 '--gdb': noct := true;
218 '--log': conbufDumpToStdOut := true;
219 '--safe-log': e_SetSafeSlowLog(true);
220 '--log-file':
221 if f + 1 <= ParamCount then
222 begin
223 Inc(f);
224 LogFileName := ParamStr(f)
225 end;
226 end;
227 Inc(f)
228 end;
230 if noct then
231 begin
232 Main()
233 end
234 else
235 begin
236 try
237 Main();
238 e_WriteLog('Shutdown with no errors.', TMsgType.Notify);
239 except
240 on e: Exception do
241 begin
242 e_WriteStackTrace(e.message);
243 //e_WriteLog(Format(_lc[I_SYSTEM_ERROR_MSG], [E.Message]), MSG_FATALERROR);
244 (*
245 AssignFile(tfo, GameDir+'/trace.log');
246 {$I-}
247 Append(tfo);
248 if (IOResult <> 0) then Rewrite(tfo);
249 if (IOResult = 0) then begin writeln(tfo, '====================='); DumpExceptionBackTrace(tfo); CloseFile(tfo); end;
250 *)
251 end
252 else
253 begin
254 //e_WriteLog(Format(_lc[I_SYSTEM_ERROR_UNKNOWN], [NativeUInt(ExceptAddr())]), MSG_FATALERROR);
255 e_WriteStackTrace('FATAL ERROR');
256 end;
257 end;
258 end;
259 e_DeinitLog();
261 {$IFDEF ANDROID}
262 result := 0;
263 end; // SDL_main
264 exports SDL_main;
265 {$ENDIF ANDROID}
266 end.