DEADSOFTWARE

changed license to GPLv3 only; sorry, no trust to FSF anymore
[d2df-sdl.git] / src / flexui / fui_gfx_gl_cursor.inc
1 (* coded by Ketmar // Invisible Vector <ketmar@ketmar.no-ip.org>
2 * Understanding is not required. Only obedience.
3 *
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, version 3 of the License ONLY.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 // ////////////////////////////////////////////////////////////////////////// //
17 // cursor (hi, Death Track!)
18 const curTexWidth = 32;
19 const curTexHeight = 32;
20 const curWidth = 17;
21 const curHeight = 23;
23 const cursorImg: array[0..curWidth*curHeight-1] of Byte = (
24 2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
25 3,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
26 3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
27 3,3,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,
28 3,3,4,2,2,0,0,0,0,0,0,0,0,0,0,0,0,
29 3,3,4,4,2,2,0,0,0,0,0,0,0,0,0,0,0,
30 3,3,4,4,4,2,2,0,0,0,0,0,0,0,0,0,0,
31 3,3,4,4,4,4,2,2,0,0,0,0,0,0,0,0,0,
32 3,3,4,4,4,5,6,2,2,0,0,0,0,0,0,0,0,
33 3,3,4,4,5,6,7,5,2,2,0,0,0,0,0,0,0,
34 3,3,4,5,6,7,5,4,5,2,2,0,0,0,0,0,0,
35 3,3,5,6,7,5,4,5,6,7,2,2,0,0,0,0,0,
36 3,3,6,7,5,4,5,6,7,7,7,2,2,0,0,0,0,
37 3,3,7,5,4,5,6,7,7,7,7,7,2,2,0,0,0,
38 3,3,5,4,5,6,8,8,8,8,8,8,8,8,2,0,0,
39 3,3,4,5,6,3,8,8,8,8,8,8,8,8,8,0,0,
40 3,3,5,6,3,3,0,0,0,0,0,0,0,0,0,0,0,
41 3,3,6,3,3,0,0,0,0,0,0,0,0,0,0,0,0,
42 3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
43 3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
44 3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
45 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
46 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
47 );
48 const cursorPal: array[0..9*4-1] of Byte = (
49 0, 0, 0, 0,
50 0, 0, 0, 92, // shadow
51 85,255,255,255,
52 85, 85,255,255,
53 255, 85, 85,255,
54 170, 0,170,255,
55 85, 85, 85,255,
56 0, 0, 0,255,
57 0, 0,170,255
58 );
61 var
62 curtexid: GLuint = 0;
65 procedure createCursorTexture ();
66 var
67 tex, tpp: PByte;
68 c: Integer;
69 x, y: Integer;
70 begin
71 if (curtexid <> 0) then exit; //begin glDeleteTextures(1, @curtexid); curtexid := 0; end;
73 GetMem(tex, curTexWidth*curTexHeight*4);
74 try
75 FillChar(tex^, curTexWidth*curTexHeight*4, 0);
77 // draw shadow
78 for y := 0 to curHeight-1 do
79 begin
80 for x := 0 to curWidth-1 do
81 begin
82 if (cursorImg[y*curWidth+x] <> 0) then
83 begin
84 c := 1*4;
85 tpp := tex+((y+1)*(curTexWidth*4)+(x+3)*4);
86 tpp^ := cursorPal[c+0]; Inc(tpp);
87 tpp^ := cursorPal[c+1]; Inc(tpp);
88 tpp^ := cursorPal[c+2]; Inc(tpp);
89 tpp^ := cursorPal[c+3]; Inc(tpp);
90 tpp^ := cursorPal[c+0]; Inc(tpp);
91 tpp^ := cursorPal[c+1]; Inc(tpp);
92 tpp^ := cursorPal[c+2]; Inc(tpp);
93 tpp^ := cursorPal[c+3]; Inc(tpp);
94 end;
95 end;
96 end;
98 // draw cursor
99 for y := 0 to curHeight-1 do
100 begin
101 for x := 0 to curWidth-1 do
102 begin
103 c := cursorImg[y*curWidth+x]*4;
104 if (c <> 0) then
105 begin
106 tpp := tex+(y*(curTexWidth*4)+x*4);
107 tpp^ := cursorPal[c+0]; Inc(tpp);
108 tpp^ := cursorPal[c+1]; Inc(tpp);
109 tpp^ := cursorPal[c+2]; Inc(tpp);
110 tpp^ := cursorPal[c+3]; Inc(tpp);
111 end;
112 end;
113 end;
115 glGenTextures(1, @curtexid);
116 if (curtexid = 0) then raise Exception.Create('can''t create cursor texture');
118 glBindTexture(GL_TEXTURE_2D, curtexid);
119 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
120 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
124 //GLfloat[4] bclr = 0.0;
125 //glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, bclr.ptr);
127 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, curTexWidth, curTexHeight, 0, GL_RGBA{gltt}, GL_UNSIGNED_BYTE, tex);
128 glFinish();
129 finally
130 FreeMem(tex);
131 end;
132 end;
135 procedure oglDrawCursorAt (msX, msY: Integer);
136 var
137 sst: TSavedGLState;
138 begin
139 //if (curtexid = 0) then createCursorTexture() else glBindTexture(GL_TEXTURE_2D, curtexid);
140 sst := TSavedGLState.Create(true);
141 try
142 oglSetup2D(fuiScrWdt, fuiScrHgt);
143 glBindTexture(GL_TEXTURE_2D, curtexid);
144 // blend it
145 glEnable(GL_BLEND);
146 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
147 glEnable(GL_TEXTURE_2D);
148 glDisable(GL_STENCIL_TEST);
149 glDisable(GL_SCISSOR_TEST);
150 glDisable(GL_LIGHTING);
151 glDisable(GL_DEPTH_TEST);
152 glDisable(GL_CULL_FACE);
153 // color and opacity
154 glColor4f(1, 1, 1, 1.0);
155 //Dec(msX, 2);
156 glBegin(GL_QUADS);
157 glTexCoord2f(0.0, 0.0); glVertex2i(msX, msY); // top-left
158 glTexCoord2f(1.0, 0.0); glVertex2i(msX+curTexWidth, msY); // top-right
159 glTexCoord2f(1.0, 1.0); glVertex2i(msX+curTexWidth, msY+curTexHeight); // bottom-right
160 glTexCoord2f(0.0, 1.0); glVertex2i(msX, msY+curTexHeight); // bottom-left
161 glEnd();
162 //Inc(msX, 2);
163 //glDisable(GL_BLEND);
164 //glDisable(GL_TEXTURE_2D);
165 //glColor4f(1, 1, 1, 1);
166 //glBindTexture(GL_TEXTURE_2D, 0);
167 finally
168 sst.restore();
169 end;
170 end;