11 e_MaxKbdKeys
= SDL_NUM_SCANCODES
;
17 e_MaxJoyKeys
= e_MaxJoyBtns
+ e_MaxJoyAxes
*2 + e_MaxJoyHats
*4;
19 e_MaxInputKeys
= e_MaxKbdKeys
+ e_MaxJoys
*e_MaxJoyKeys
- 1;
20 // $$$..$$$ - 321 Keyboard buttons/keys
21 // $$$..$$$ - 4*32 Joystick buttons
22 // $$$..$$$ - 4*4 Joystick axes (- and +)
23 // $$$..$$$ - 4*4 Joystick hats (L U R D)
25 // these are apparently used in g_gui and g_game and elsewhere
27 IK_ESCAPE
= SDL_SCANCODE_ESCAPE
;
28 IK_RETURN
= SDL_SCANCODE_RETURN
;
29 IK_ENTER
= SDL_SCANCODE_RETURN
;
30 IK_UP
= SDL_SCANCODE_UP
;
31 IK_DOWN
= SDL_SCANCODE_DOWN
;
32 IK_LEFT
= SDL_SCANCODE_LEFT
;
33 IK_RIGHT
= SDL_SCANCODE_RIGHT
;
34 IK_DELETE
= SDL_SCANCODE_DELETE
;
35 IK_HOME
= SDL_SCANCODE_HOME
;
36 IK_INSERT
= SDL_SCANCODE_INSERT
;
37 IK_SPACE
= SDL_SCANCODE_SPACE
;
38 IK_CONTROL
= SDL_SCANCODE_LCTRL
;
39 IK_SHIFT
= SDL_SCANCODE_LSHIFT
;
40 IK_TAB
= SDL_SCANCODE_TAB
;
41 IK_PAGEUP
= SDL_SCANCODE_PAGEUP
;
42 IK_PAGEDN
= SDL_SCANCODE_PAGEDOWN
;
43 IK_F2
= SDL_SCANCODE_F2
;
44 IK_F3
= SDL_SCANCODE_F3
;
45 IK_F4
= SDL_SCANCODE_F4
;
46 IK_F5
= SDL_SCANCODE_F5
;
47 IK_F6
= SDL_SCANCODE_F6
;
48 IK_F7
= SDL_SCANCODE_F7
;
49 IK_F8
= SDL_SCANCODE_F8
;
50 IK_F9
= SDL_SCANCODE_F9
;
51 IK_F10
= SDL_SCANCODE_F10
;
52 IK_END
= SDL_SCANCODE_END
;
53 IK_BACKSPACE
= SDL_SCANCODE_BACKSPACE
;
54 IK_BACKQUOTE
= SDL_SCANCODE_GRAVE
;
55 IK_GRAVE
= SDL_SCANCODE_GRAVE
;
56 IK_PAUSE
= SDL_SCANCODE_PAUSE
;
57 IK_Y
= SDL_SCANCODE_Y
;
58 IK_N
= SDL_SCANCODE_N
;
59 // TODO: think of something better than this shit
60 IK_LASTKEY
= SDL_NUM_SCANCODES
-1;
69 function e_InitInput(): Boolean;
70 procedure e_ReleaseInput();
71 procedure e_ClearInputBuffer();
72 function e_PollInput(): Boolean;
73 function e_KeyPressed(Key
: Word): Boolean;
74 function e_AnyKeyPressed(): Boolean;
75 function e_GetFirstKeyPressed(): Word;
76 function e_JoystickStateToString(mode
: Integer): String;
77 function e_JoyByHandle(handle
: Word): Integer;
78 function e_JoyButtonToKey(id
: Word; btn
: Byte): Word;
79 function e_JoyAxisToKey(id
: Word; ax
: Byte; dir
: Byte): Word;
80 function e_JoyHatToKey(id
: Word; hat
: Byte; dir
: Byte): Word;
81 procedure e_SetKeyState(key
: Word; state
: Integer);
84 {e_MouseInfo: TMouseInfo;}
85 e_EnableInput
: Boolean = False;
86 e_JoysticksAvailable
: Byte = 0;
87 e_JoystickDeadzones
: array [0..e_MaxJoys
-1] of Integer = (8192, 8192, 8192, 8192);
88 e_KeyNames
: array [0..e_MaxInputKeys
] of String;
95 KBRD_END
= e_MaxKbdKeys
;
97 JOYK_END
= JOYK_BEG
+ e_MaxJoyBtns
*e_MaxJoys
;
99 JOYA_END
= JOYA_BEG
+ e_MaxJoyAxes
*2*e_MaxJoys
;
101 JOYH_END
= JOYH_BEG
+ e_MaxJoyHats
*4*e_MaxJoys
;
106 Handle
: PSDL_Joystick
;
110 ButtBuf
: array [0..e_MaxJoyBtns
] of Boolean;
111 AxisBuf
: array [0..e_MaxJoyAxes
] of Integer;
112 HatBuf
: array [0..e_MaxJoyHats
] of array [HAT_LEFT
..HAT_DOWN
] of Boolean;
116 KeyBuffer
: array [0..e_MaxKbdKeys
] of Boolean;
117 Joysticks
: array of TJoystick
= nil;
119 function OpenJoysticks(): Byte;
125 k
:= Min(e_MaxJoys
, SDL_NumJoysticks());
130 joy
:= SDL_JoystickOpen(i
);
134 e_WriteLog('Input: Opened SDL joystick ' + IntToStr(i
) + ' as joystick ' + IntToStr(c
) + ':', MSG_NOTIFY
);
135 SetLength(Joysticks
, c
);
136 with Joysticks
[c
-1] do
140 Axes
:= Min(e_MaxJoyAxes
, SDL_JoystickNumAxes(joy
));
141 Buttons
:= Min(e_MaxJoyBtns
, SDL_JoystickNumButtons(joy
));
142 Hats
:= Min(e_MaxJoyHats
, SDL_JoystickNumHats(joy
));
143 e_WriteLog(' ' + IntToStr(Axes
) + ' axes, ' + IntToStr(Buttons
) + ' buttons, ' +
144 IntToStr(Hats
) + ' hats.', MSG_NOTIFY
);
151 procedure ReleaseJoysticks();
155 if (Joysticks
= nil) or (e_JoysticksAvailable
= 0) then Exit
;
156 for i
:= Low(Joysticks
) to High(Joysticks
) do
158 SDL_JoystickClose(Handle
);
159 SetLength(Joysticks
, 0);
162 function PollKeyboard(): Boolean;
169 Keys
:= SDL_GetKeyboardState(@NKeys
);
170 if (Keys
= nil) or (NKeys
< 1) then
172 for i
:= 0 to NKeys
do
173 KeyBuffer
[i
] := ((PByte(Cardinal(Keys
) + i
)^) <> 0);
174 for i
:= NKeys
to High(KeyBuffer
) do
175 KeyBuffer
[i
] := False;
178 function PollJoysticks(): Boolean;
184 if (Joysticks
= nil) or (e_JoysticksAvailable
= 0) then Exit
;
185 SDL_JoystickUpdate();
186 for j
:= Low(Joysticks
) to High(Joysticks
) do
189 for i
:= 0 to Buttons
do
190 ButtBuf
[i
] := SDL_JoystickGetButton(Handle
, i
) <> 0;
191 for i
:= 0 to Axes
do
192 AxisBuf
[i
] := SDL_JoystickGetAxis(Handle
, i
);
193 for i
:= 0 to Hats
do
195 hat
:= SDL_JoystickGetHat(Handle
, i
);
196 HatBuf
[i
, HAT_UP
] := LongBool(hat
and SDL_HAT_UP
);
197 HatBuf
[i
, HAT_DOWN
] := LongBool(hat
and SDL_HAT_DOWN
);
198 HatBuf
[i
, HAT_LEFT
] := LongBool(hat
and SDL_HAT_LEFT
);
199 HatBuf
[i
, HAT_RIGHT
] := LongBool(hat
and SDL_HAT_RIGHT
);
204 procedure GenerateKeyNames();
208 // keyboard key names
209 for i
:= 0 to IK_LASTKEY
do
210 e_KeyNames
[i
] := SDL_GetScancodeName(i
);
213 for j
:= 0 to e_MaxJoys
-1 do
215 k
:= JOYK_BEG
+ j
* e_MaxJoyBtns
;
217 for i
:= 0 to e_MaxJoyBtns
-1 do
218 e_KeyNames
[k
+ i
] := Format('JOY%d B%d', [j
, i
]);
219 k
:= JOYA_BEG
+ j
* e_MaxJoyAxes
* 2;
221 for i
:= 0 to e_MaxJoyAxes
-1 do
223 e_KeyNames
[k
+ i
*2 ] := Format('JOY%d A%d+', [j
, i
]);
224 e_KeyNames
[k
+ i
*2 + 1] := Format('JOY%d A%d-', [j
, i
]);
226 k
:= JOYH_BEG
+ j
* e_MaxJoyHats
* 4;
228 for i
:= 0 to e_MaxJoyHats
-1 do
230 e_KeyNames
[k
+ i
*4 ] := Format('JOY%d D%dL', [j
, i
]);
231 e_KeyNames
[k
+ i
*4 + 1] := Format('JOY%d D%dU', [j
, i
]);
232 e_KeyNames
[k
+ i
*4 + 2] := Format('JOY%d D%dR', [j
, i
]);
233 e_KeyNames
[k
+ i
*4 + 3] := Format('JOY%d D%dD', [j
, i
]);
238 function e_InitInput(): Boolean;
242 e_JoysticksAvailable
:= OpenJoysticks();
243 e_EnableInput
:= True;
249 procedure e_ReleaseInput();
252 e_JoysticksAvailable
:= 0;
255 procedure e_ClearInputBuffer();
259 for i
:= Low(KeyBuffer
) to High(KeyBuffer
) do
260 KeyBuffer
[i
] := False;
261 if (Joysticks
= nil) or (e_JoysticksAvailable
= 0) then
262 for i
:= Low(Joysticks
) to High(Joysticks
) do
264 for j
:= Low(Joysticks
[i
].ButtBuf
) to High(Joysticks
[i
].ButtBuf
) do
265 Joysticks
[i
].ButtBuf
[j
] := False;
266 for j
:= Low(Joysticks
[i
].AxisBuf
) to High(Joysticks
[i
].AxisBuf
) do
267 Joysticks
[i
].AxisBuf
[j
] := 0;
268 for j
:= Low(Joysticks
[i
].HatBuf
) to High(Joysticks
[i
].HatBuf
) do
269 for d
:= Low(Joysticks
[i
].HatBuf
[j
]) to High(Joysticks
[i
].HatBuf
[j
]) do
270 Joysticks
[i
].HatBuf
[j
, d
] := False;
274 function e_PollInput(): Boolean;
278 kb
:= PollKeyboard();
279 js
:= PollJoysticks();
284 function e_KeyPressed(Key
: Word): Boolean;
289 if (Key
= IK_INVALID
) or (Key
= 0) then Exit
;
291 if (Key
< KBRD_END
) then
292 begin // Keyboard buttons/keys
293 Result
:= KeyBuffer
[Key
];
296 else if (Key
>= JOYK_BEG
) and (Key
< JOYK_END
) then
297 begin // Joystick buttons
298 JoyI
:= (Key
- JOYK_BEG
) div e_MaxJoyBtns
;
299 if JoyI
>= e_JoysticksAvailable
then
303 Key
:= (Key
- JOYK_BEG
) mod e_MaxJoyBtns
;
304 Result
:= Joysticks
[JoyI
].ButtBuf
[Key
];
308 else if (Key
>= JOYA_BEG
) and (Key
< JOYA_END
) then
309 begin // Joystick axes
310 JoyI
:= (Key
- JOYA_BEG
) div (e_MaxJoyAxes
*2);
311 if JoyI
>= e_JoysticksAvailable
then
315 Key
:= (Key
- JOYA_BEG
) mod (e_MaxJoyAxes
*2);
317 if dir
= AX_MINUS
then
318 Result
:= Joysticks
[JoyI
].AxisBuf
[Key
div 2] < -e_JoystickDeadzones
[JoyI
]
320 Result
:= Joysticks
[JoyI
].AxisBuf
[Key
div 2] > e_JoystickDeadzones
[JoyI
]
324 else if (Key
>= JOYH_BEG
) and (Key
< JOYH_END
) then
325 begin // Joystick hats
326 JoyI
:= (Key
- JOYH_BEG
) div (e_MaxJoyHats
*4);
327 if JoyI
>= e_JoysticksAvailable
then
331 Key
:= (Key
- JOYH_BEG
) mod (e_MaxJoyHats
*4);
333 Result
:= Joysticks
[JoyI
].HatBuf
[Key
div 4, dir
];
338 procedure e_SetKeyState(key
: Word; state
: Integer);
342 if (Key
= IK_INVALID
) or (Key
= 0) then Exit
;
344 if (Key
< KBRD_END
) then
345 begin // Keyboard buttons/keys
346 keyBuffer
[key
] := (state
<> 0);
349 else if (Key
>= JOYK_BEG
) and (Key
< JOYK_END
) then
350 begin // Joystick buttons
351 JoyI
:= (Key
- JOYK_BEG
) div e_MaxJoyBtns
;
352 if JoyI
>= e_JoysticksAvailable
then
356 Key
:= (Key
- JOYK_BEG
) mod e_MaxJoyBtns
;
357 Joysticks
[JoyI
].ButtBuf
[Key
] := (state
<> 0);
361 else if (Key
>= JOYA_BEG
) and (Key
< JOYA_END
) then
362 begin // Joystick axes
363 JoyI
:= (Key
- JOYA_BEG
) div (e_MaxJoyAxes
*2);
364 if JoyI
>= e_JoysticksAvailable
then
368 Key
:= (Key
- JOYA_BEG
) mod (e_MaxJoyAxes
*2);
369 Joysticks
[JoyI
].AxisBuf
[Key
div 2] := state
;
373 else if (Key
>= JOYH_BEG
) and (Key
< JOYH_END
) then
374 begin // Joystick hats
375 JoyI
:= (Key
- JOYH_BEG
) div (e_MaxJoyHats
*4);
376 if JoyI
>= e_JoysticksAvailable
then
380 Key
:= (Key
- JOYH_BEG
) mod (e_MaxJoyHats
*4);
382 Joysticks
[JoyI
].HatBuf
[Key
div 4, dir
] := (state
<> 0);
387 function e_AnyKeyPressed(): Boolean;
393 for k
:= 1 to e_MaxInputKeys
do
394 if e_KeyPressed(k
) then
401 function e_GetFirstKeyPressed(): Word;
405 Result
:= IK_INVALID
;
407 for k
:= 1 to e_MaxInputKeys
do
408 if e_KeyPressed(k
) then
415 ////////////////////////////////////////////////////////////////////////////////
417 function e_JoystickStateToString(mode
: Integer): String;
422 function e_JoyByHandle(handle
: Word): Integer;
427 if Joysticks
= nil then Exit
;
428 for i
:= Low(Joysticks
) to High(Joysticks
) do
429 if Joysticks
[i
].ID
= handle
then
436 function e_JoyButtonToKey(id
: Word; btn
: Byte): Word;
439 if id
>= Length(Joysticks
) then Exit
;
440 Result
:= JOYK_BEG
+ id
*e_MaxJoyBtns
+ btn
;
443 function e_JoyAxisToKey(id
: Word; ax
: Byte; dir
: Byte): Word;
446 if id
>= Length(Joysticks
) then Exit
;
447 Result
:= JOYA_BEG
+ id
*e_MaxJoyAxes
*2 + ax
*2 + dir
;
450 function e_JoyHatToKey(id
: Word; hat
: Byte; dir
: Byte): Word;
453 if id
>= Length(Joysticks
) then Exit
;
454 Result
:= JOYH_BEG
+ id
*e_MaxJoyHats
*4 + hat
*4 + dir
;