DEADSOFTWARE

e_input cleanup
[d2df-sdl.git] / src / engine / e_input.pas
1 (* Copyright (C) Doom 2D: Forever Developers
2 *
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
7 *
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 *)
16 {$INCLUDE ../shared/a_modes.inc}
17 unit e_input;
19 interface
21 uses SysUtils, SDL2;
23 const
24 e_MaxKbdKeys = SDL_NUM_SCANCODES;
25 e_MaxJoys = 4;
26 e_MaxJoyBtns = 32;
27 e_MaxJoyAxes = 8;
28 e_MaxJoyHats = 8;
29 e_MaxVirtKeys = 48;
31 e_MaxJoyKeys = e_MaxJoyBtns + e_MaxJoyAxes*2 + e_MaxJoyHats*4;
33 e_MaxInputKeys = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1;
34 // $$$..$$$ - 321 Keyboard buttons/keys
35 // $$$..$$$ - 4*32 Joystick buttons
36 // $$$..$$$ - 8*2 Joystick axes (- and +)
37 // $$$..$$$ - 4*4 Joystick hats (L U R D)
38 // $$$..$$$ - 48 Virtual buttons/keys
40 // these are apparently used in g_gui and g_game and elsewhere
41 IK_INVALID = 0;
42 IK_ESCAPE = SDL_SCANCODE_ESCAPE;
43 IK_RETURN = SDL_SCANCODE_RETURN;
44 IK_KPRETURN= SDL_SCANCODE_KP_ENTER;
45 IK_ENTER = SDL_SCANCODE_RETURN;
46 IK_KPINSERT = SDL_SCANCODE_KP_0;
47 IK_UP = SDL_SCANCODE_UP;
48 IK_KPUP = SDL_SCANCODE_KP_8;
49 IK_DOWN = SDL_SCANCODE_DOWN;
50 IK_KPDOWN = SDL_SCANCODE_KP_2;
51 IK_LEFT = SDL_SCANCODE_LEFT;
52 IK_KPLEFT = SDL_SCANCODE_KP_4;
53 IK_RIGHT = SDL_SCANCODE_RIGHT;
54 IK_KPRIGHT = SDL_SCANCODE_KP_6;
55 IK_DELETE = SDL_SCANCODE_DELETE;
56 IK_HOME = SDL_SCANCODE_HOME;
57 IK_KPHOME = SDL_SCANCODE_KP_7;
58 IK_INSERT = SDL_SCANCODE_INSERT;
59 IK_SPACE = SDL_SCANCODE_SPACE;
60 IK_CONTROL = SDL_SCANCODE_LCTRL;
61 IK_SHIFT = SDL_SCANCODE_LSHIFT;
62 IK_ALT = SDL_SCANCODE_LALT;
63 IK_TAB = SDL_SCANCODE_TAB;
64 IK_PAGEUP = SDL_SCANCODE_PAGEUP;
65 IK_KPPAGEUP= SDL_SCANCODE_KP_9;
66 IK_PAGEDN = SDL_SCANCODE_PAGEDOWN;
67 IK_KPPAGEDN= SDL_SCANCODE_KP_3;
68 IK_KP5 = SDL_SCANCODE_KP_5;
69 IK_NUMLOCK = SDL_SCANCODE_NUMLOCKCLEAR;
70 IK_KPDIVIDE= SDL_SCANCODE_KP_DIVIDE;
71 IK_KPMULTIPLE= SDL_SCANCODE_KP_MULTIPLY;
72 IK_KPMINUS = SDL_SCANCODE_KP_MINUS;
73 IK_KPPLUS = SDL_SCANCODE_KP_PLUS;
74 IK_KPENTER = SDL_SCANCODE_KP_ENTER;
75 IK_KPDOT = SDL_SCANCODE_KP_PERIOD;
76 IK_CAPSLOCK= SDL_SCANCODE_CAPSLOCK;
77 IK_RSHIFT = SDL_SCANCODE_RSHIFT;
78 IK_CTRL = SDL_SCANCODE_LCTRL;
79 IK_RCTRL = SDL_SCANCODE_RCTRL;
80 IK_RALT = SDL_SCANCODE_RALT;
81 IK_WIN = SDL_SCANCODE_LGUI;
82 IK_RWIN = SDL_SCANCODE_RGUI;
83 IK_MENU = SDL_SCANCODE_MENU;
84 IK_PRINTSCR= SDL_SCANCODE_PRINTSCREEN;
85 IK_SCROLLLOCK= SDL_SCANCODE_SCROLLLOCK;
86 IK_LBRACKET= SDL_SCANCODE_LEFTBRACKET;
87 IK_RBRACKET= SDL_SCANCODE_RIGHTBRACKET;
88 IK_SEMICOLON= SDL_SCANCODE_SEMICOLON;
89 IK_QUOTE = SDL_SCANCODE_APOSTROPHE;
90 IK_BACKSLASH= SDL_SCANCODE_BACKSLASH;
91 IK_SLASH = SDL_SCANCODE_SLASH;
92 IK_COMMA = SDL_SCANCODE_COMMA;
93 IK_DOT = SDL_SCANCODE_PERIOD;
94 IK_EQUALS = SDL_SCANCODE_EQUALS;
95 IK_0 = SDL_SCANCODE_0;
96 IK_1 = SDL_SCANCODE_1;
97 IK_2 = SDL_SCANCODE_2;
98 IK_3 = SDL_SCANCODE_3;
99 IK_4 = SDL_SCANCODE_4;
100 IK_5 = SDL_SCANCODE_5;
101 IK_6 = SDL_SCANCODE_6;
102 IK_7 = SDL_SCANCODE_7;
103 IK_8 = SDL_SCANCODE_8;
104 IK_9 = SDL_SCANCODE_9;
105 IK_F1 = SDL_SCANCODE_F1;
106 IK_F2 = SDL_SCANCODE_F2;
107 IK_F3 = SDL_SCANCODE_F3;
108 IK_F4 = SDL_SCANCODE_F4;
109 IK_F5 = SDL_SCANCODE_F5;
110 IK_F6 = SDL_SCANCODE_F6;
111 IK_F7 = SDL_SCANCODE_F7;
112 IK_F8 = SDL_SCANCODE_F8;
113 IK_F9 = SDL_SCANCODE_F9;
114 IK_F10 = SDL_SCANCODE_F10;
115 IK_F11 = SDL_SCANCODE_F11;
116 IK_F12 = SDL_SCANCODE_F12;
117 IK_END = SDL_SCANCODE_END;
118 IK_KPEND = SDL_SCANCODE_KP_1;
119 IK_BACKSPACE = SDL_SCANCODE_BACKSPACE;
120 IK_BACKQUOTE = SDL_SCANCODE_GRAVE;
121 IK_GRAVE = SDL_SCANCODE_GRAVE;
122 IK_PAUSE = SDL_SCANCODE_PAUSE;
123 IK_Y = SDL_SCANCODE_Y;
124 IK_N = SDL_SCANCODE_N;
125 IK_W = SDL_SCANCODE_W;
126 IK_A = SDL_SCANCODE_A;
127 IK_S = SDL_SCANCODE_S;
128 IK_D = SDL_SCANCODE_D;
129 IK_Q = SDL_SCANCODE_Q;
130 IK_E = SDL_SCANCODE_E;
131 IK_H = SDL_SCANCODE_H;
132 IK_J = SDL_SCANCODE_J;
133 IK_T = SDL_SCANCODE_T;
134 IK_Z = SDL_SCANCODE_Z;
135 IK_MINUS = SDL_SCANCODE_MINUS;
136 // TODO: think of something better than this shit
137 IK_LASTKEY = SDL_NUM_SCANCODES-1;
139 VK_FIRSTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys;
140 VK_LEFT = VK_FIRSTKEY + 0;
141 VK_RIGHT = VK_FIRSTKEY + 1;
142 VK_UP = VK_FIRSTKEY + 2;
143 VK_DOWN = VK_FIRSTKEY + 3;
144 VK_FIRE = VK_FIRSTKEY + 4;
145 VK_OPEN = VK_FIRSTKEY + 5;
146 VK_JUMP = VK_FIRSTKEY + 6;
147 VK_CHAT = VK_FIRSTKEY + 7;
148 VK_ESCAPE = VK_FIRSTKEY + 8;
149 VK_0 = VK_FIRSTKEY + 9;
150 VK_1 = VK_FIRSTKEY + 10;
151 VK_2 = VK_FIRSTKEY + 11;
152 VK_3 = VK_FIRSTKEY + 12;
153 VK_4 = VK_FIRSTKEY + 13;
154 VK_5 = VK_FIRSTKEY + 14;
155 VK_6 = VK_FIRSTKEY + 15;
156 VK_7 = VK_FIRSTKEY + 16;
157 VK_8 = VK_FIRSTKEY + 17;
158 VK_9 = VK_FIRSTKEY + 18;
159 VK_A = VK_FIRSTKEY + 19;
160 VK_B = VK_FIRSTKEY + 20;
161 VK_C = VK_FIRSTKEY + 21;
162 VK_D = VK_FIRSTKEY + 22;
163 VK_E = VK_FIRSTKEY + 23;
164 VK_F = VK_FIRSTKEY + 24;
165 VK_CONSOLE = VK_FIRSTKEY + 25;
166 VK_STATUS = VK_FIRSTKEY + 26;
167 VK_TEAM = VK_FIRSTKEY + 27;
168 VK_PREV = VK_FIRSTKEY + 28;
169 VK_NEXT = VK_FIRSTKEY + 29;
170 VK_STRAFE = VK_FIRSTKEY + 30;
171 VK_LSTRAFE = VK_FIRSTKEY + 31;
172 VK_RSTRAFE = VK_FIRSTKEY + 32;
173 VK_PRINTSCR = VK_FIRSTKEY + 33;
174 VK_SHOWKBD = VK_FIRSTKEY + 34;
175 VK_HIDEKBD = VK_FIRSTKEY + 35;
176 VK_LASTKEY = e_MaxKbdKeys + e_MaxJoys*e_MaxJoyKeys + e_MaxVirtKeys - 1;
178 AX_MINUS = 0;
179 AX_PLUS = 1;
180 HAT_LEFT = 0;
181 HAT_UP = 1;
182 HAT_RIGHT = 2;
183 HAT_DOWN = 3;
185 function e_InitInput: Boolean;
186 procedure e_ReleaseInput;
187 procedure e_UnpressAllKeys;
188 procedure e_KeyUpDown (key: Integer; down: Boolean);
190 function e_KeyPressed (key: Integer): Boolean;
191 function e_AnyKeyPressed: Boolean;
192 function e_GetFirstKeyPressed: Integer;
193 function e_HasJoysticks: Boolean;
195 function e_JoyButtonToKey (id, btn: Integer): Integer;
196 function e_JoyAxisToKey (id, ax, dir: Integer): Integer;
197 function e_JoyHatToKey (id, hat, dir: Integer): Integer;
199 var
200 e_JoystickAvailable: array [0..e_MaxJoys - 1] of Boolean;
201 e_JoystickDeadzones: array [0..e_MaxJoys - 1] of Integer = (8192, 8192, 8192, 8192);
202 e_KeyNames: array [0..e_MaxInputKeys] of String;
204 implementation
206 const
207 KBRD_END = e_MaxKbdKeys;
208 JOYK_BEG = KBRD_END;
209 JOYK_END = JOYK_BEG + e_MaxJoyBtns*e_MaxJoys;
210 JOYA_BEG = JOYK_END;
211 JOYA_END = JOYA_BEG + e_MaxJoyAxes*2*e_MaxJoys;
212 JOYH_BEG = JOYA_END;
213 JOYH_END = JOYH_BEG + e_MaxJoyHats*4*e_MaxJoys;
214 VIRT_BEG = JOYH_END;
215 VIRT_END = VIRT_BEG + e_MaxVirtKeys;
217 var
218 InputBuffer: array [0..e_MaxInputKeys - 1] of Boolean;
220 procedure e_UnpressAllKeys;
221 var i: Integer;
222 begin
223 for i := 0 to High(InputBuffer) do
224 InputBuffer[i] := False
225 end;
227 procedure e_KeyUpDown (key: Integer; down: Boolean);
228 begin
229 ASSERT(key >= 0);
230 ASSERT(key < e_MaxInputKeys);
231 if key > 0 then
232 InputBuffer[key] := down
233 end;
235 procedure GenerateKeyNames;
236 var i, j, k: Integer;
237 begin
238 // keyboard key names
239 e_KeyNames[IK_0] := '0';
240 e_KeyNames[IK_1] := '1';
241 e_KeyNames[IK_2] := '2';
242 e_KeyNames[IK_3] := '3';
243 e_KeyNames[IK_4] := '4';
244 e_KeyNames[IK_5] := '5';
245 e_KeyNames[IK_6] := '6';
246 e_KeyNames[IK_7] := '7';
247 e_KeyNames[IK_8] := '8';
248 e_KeyNames[IK_9] := '9';
250 for i := IK_A to IK_Z do
251 e_KeyNames[i] := '' + chr(ord('a') + (i - IK_a));
253 e_KeyNames[IK_ESCAPE] := 'ESCAPE';
254 e_KeyNames[IK_ENTER] := 'ENTER';
255 e_KeyNames[IK_TAB] := 'TAB';
256 e_KeyNames[IK_BACKSPACE] := 'BACKSPACE';
257 e_KeyNames[IK_SPACE] := 'SPACE';
258 e_KeyNames[IK_UP] := 'UP';
259 e_KeyNames[IK_LEFT] := 'LEFT';
260 e_KeyNames[IK_RIGHT] := 'RIGHT';
261 e_KeyNames[IK_DOWN] := 'DOWN';
262 e_KeyNames[IK_INSERT] := 'INSERT';
263 e_KeyNames[IK_DELETE] := 'DELETE';
264 e_KeyNames[IK_HOME] := 'HOME';
265 e_KeyNames[IK_END] := 'END';
266 e_KeyNames[IK_PAGEUP] := 'PGUP';
267 e_KeyNames[IK_PAGEDN] := 'PGDOWN';
268 e_KeyNames[IK_KPINSERT] := 'PAD0';
269 e_KeyNames[IK_KPEND] := 'PAD1';
270 e_KeyNames[IK_KPDOWN] := 'PAD2';
271 e_KeyNames[IK_KPPAGEDN] := 'PAD3';
272 e_KeyNames[IK_KPLEFT] := 'PAD4';
273 e_KeyNames[IK_KP5] := 'PAD5';
274 e_KeyNames[IK_KPRIGHT] := 'PAD6';
275 e_KeyNames[IK_KPHOME] := 'PAD7';
276 e_KeyNames[IK_KPUP] := 'PAD8';
277 e_KeyNames[IK_KPPAGEUP] := 'PAD9';
278 e_KeyNames[IK_NUMLOCK] := 'NUM';
279 e_KeyNames[IK_KPDIVIDE] := 'PAD/';
280 e_KeyNames[IK_KPMULTIPLE] := 'PAD*';
281 e_KeyNames[IK_KPMINUS] := 'PAD-';
282 e_KeyNames[IK_KPPLUS] := 'PAD+';
283 e_KeyNames[IK_KPENTER] := 'PADENTER';
284 e_KeyNames[IK_KPDOT] := 'PAD.';
285 e_KeyNames[IK_CAPSLOCK] := 'CAPS';
286 e_KeyNames[IK_BACKQUOTE] := 'BACKQUOTE';
287 e_KeyNames[IK_F1] := 'F1';
288 e_KeyNames[IK_F2] := 'F2';
289 e_KeyNames[IK_F3] := 'F3';
290 e_KeyNames[IK_F4] := 'F4';
291 e_KeyNames[IK_F5] := 'F5';
292 e_KeyNames[IK_F6] := 'F6';
293 e_KeyNames[IK_F7] := 'F7';
294 e_KeyNames[IK_F8] := 'F8';
295 e_KeyNames[IK_F9] := 'F9';
296 e_KeyNames[IK_F10] := 'F10';
297 e_KeyNames[IK_F11] := 'F11';
298 e_KeyNames[IK_F12] := 'F12';
299 e_KeyNames[IK_SHIFT] := 'LSHIFT';
300 e_KeyNames[IK_RSHIFT] := 'RSHIFT';
301 e_KeyNames[IK_CTRL] := 'LCTRL';
302 e_KeyNames[IK_RCTRL] := 'RCTRL';
303 e_KeyNames[IK_ALT] := 'LALT';
304 e_KeyNames[IK_RALT] := 'RALT';
305 e_KeyNames[IK_WIN] := 'LWIN';
306 e_KeyNames[IK_RWIN] := 'RWIN';
307 e_KeyNames[IK_MENU] := 'MENU';
308 e_KeyNames[IK_PRINTSCR] := 'PSCRN';
309 e_KeyNames[IK_SCROLLLOCK] := 'SCROLL';
310 e_KeyNames[IK_PAUSE] := 'PAUSE';
311 e_KeyNames[IK_LBRACKET] := '[';
312 e_KeyNames[IK_RBRACKET] := ']';
313 e_KeyNames[IK_SEMICOLON] := ';';
314 e_KeyNames[IK_QUOTE] := '''';
315 e_KeyNames[IK_BACKSLASH] := '\';
316 e_KeyNames[IK_SLASH] := '/';
317 e_KeyNames[IK_COMMA] := ',';
318 e_KeyNames[IK_DOT] := '.';
319 e_KeyNames[IK_MINUS] := '-';
320 e_KeyNames[IK_EQUALS] := '=';
322 // joysticks
323 for j := 0 to e_MaxJoys-1 do
324 begin
325 k := JOYK_BEG + j * e_MaxJoyBtns;
326 // buttons
327 for i := 0 to e_MaxJoyBtns-1 do
328 e_KeyNames[k + i] := Format('JOY%dB%d', [j, i]);
329 k := JOYA_BEG + j * e_MaxJoyAxes * 2;
330 // axes
331 for i := 0 to e_MaxJoyAxes-1 do
332 begin
333 e_KeyNames[k + i*2 ] := Format('JOY%dA%d+', [j, i]);
334 e_KeyNames[k + i*2 + 1] := Format('JOY%dA%d-', [j, i]);
335 end;
336 k := JOYH_BEG + j * e_MaxJoyHats * 4;
337 // hats
338 for i := 0 to e_MaxJoyHats-1 do
339 begin
340 e_KeyNames[k + i*4 ] := Format('JOY%dD%dL', [j, i]);
341 e_KeyNames[k + i*4 + 1] := Format('JOY%dD%dU', [j, i]);
342 e_KeyNames[k + i*4 + 2] := Format('JOY%dD%dR', [j, i]);
343 e_KeyNames[k + i*4 + 3] := Format('JOY%dD%dD', [j, i]);
344 end;
345 end;
347 // vitrual keys
348 for i := 0 to e_MaxVirtKeys-1 do
349 e_KeyNames[VIRT_BEG + i] := 'VIRTUAL' + IntToStr(i);
350 end;
352 function e_HasJoysticks: Boolean;
353 var i: Integer;
354 begin
355 i := 0;
356 while (i < e_MaxJoys) and (e_JoystickAvailable[i] = False) do inc(i);
357 result := i < e_MaxJoys
358 end;
360 function e_InitInput: Boolean;
361 var i: Integer;
362 begin
363 for i := 0 to e_MaxJoys - 1 do
364 e_JoystickAvailable[i] := False;
365 GenerateKeyNames;
366 result := True
367 end;
369 procedure e_ReleaseInput;
370 var i: Integer;
371 begin
372 for i := 0 to e_MaxJoys - 1 do
373 e_JoystickAvailable[i] := False
374 end;
376 function e_KeyPressed (key: Integer): Boolean;
377 begin
378 ASSERT(key >= 0);
379 ASSERT(key < e_MaxInputKeys);
380 result := InputBuffer[key]
381 end;
383 function e_AnyKeyPressed: Boolean;
384 begin
385 result := e_GetFirstKeyPressed <> IK_INVALID;
386 end;
388 function e_GetFirstKeyPressed: Integer;
389 var i: Integer;
390 begin
391 i := 1;
392 while (i < e_MaxInputKeys) and (InputBuffer[i] = False) do inc(i);
393 if i < e_MaxInputKeys then
394 result := i
395 else
396 result := IK_INVALID
397 end;
399 function e_JoyButtonToKey (id, btn: Integer): Integer;
400 begin
401 ASSERT(id >= 0);
402 ASSERT(id < e_MaxJoys);
403 ASSERT(btn >= 0);
404 ASSERT(btn < e_MaxJoyBtns);
405 result := JOYK_BEG + id*e_MaxJoyBtns + btn
406 end;
408 function e_JoyAxisToKey (id, ax, dir: Integer): Integer;
409 begin
410 ASSERT(id >= 0);
411 ASSERT(id < e_MaxJoys);
412 ASSERT(ax >= 0);
413 ASSERT(ax < e_MaxJoyAxes);
414 ASSERT(dir in [AX_MINUS, AX_PLUS]);
415 result := JOYA_BEG + id*e_MaxJoyAxes*2 + ax*2 + dir
416 end;
418 function e_JoyHatToKey (id, hat, dir: Integer): Integer;
419 begin
420 ASSERT(id >= 0);
421 ASSERT(id < e_MaxJoys);
422 ASSERT(hat >= 0);
423 ASSERT(hat < e_MaxJoyHats);
424 ASSERT(dir in [HAT_LEFT, HAT_UP, HAT_RIGHT, HAT_DOWN]);
425 result := JOYH_BEG + id*e_MaxJoyHats*4 + hat*4 + dir
426 end;
428 end.