2017-10-02 |
Ketmar Dark | Holmes is using new FlexUI renderer now |
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2017-10-02 |
Ketmar Dark | FlexUI: completely reworked graphics layer -- it is... |
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2017-10-02 |
Ketmar Dark | FlexUI: "padding" property for boxes, so i don't have... |
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2017-10-02 |
Ketmar Dark | game/FlexUI: textinput events |
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2017-10-02 |
Ketmar Dark | FlexUI: sdlstandalone fix |
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2017-10-02 |
Ketmar Dark | FlexUI: module renamings; moved standalone sdl carcass... |
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2017-10-02 |
Ketmar Dark | FlexUI: don't change window size in "fit to screen... |
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2017-10-02 |
Ketmar Dark | Holmes/UI: compilation fixes |
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2017-10-02 |
Ketmar Dark | Holmes: better UI hotkeys; fitting windows to screen |
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2017-10-02 |
Ketmar Dark | Holmes: UI cosmetix |
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2017-10-02 |
Ketmar Dark | FlexUI: checkbox, radiobox; removed old-style controls... |
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2017-10-02 |
Ketmar Dark | FlexUI: alot of fixes; Holmes help window now using... |
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2017-10-02 |
Dmitry D. Chernov | Add Debug/Release build modes in Lazarus project |
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2017-10-02 |
Dmitry D. Chernov | Configure Lazarus project to build game on Windows... |
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2017-10-02 |
Dmitry D. Chernov | Change extension of the main project file from Delphi... |
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2017-09-28 |
Ketmar Dark | FlexUI: button control; slightly changed event consumin... |
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2017-09-28 |
Ketmar Dark | glgfx: cosmetix |
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2017-09-28 |
Ketmar Dark | FlexUI: simple styling system (yay, no more hardcoded... |
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2017-09-28 |
Ketmar Dark | fixed keyboard polling (no more); ESC should work in... |
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2017-09-28 |
Ketmar Dark | added PE export dumper ('cause why, Wyoming?) |
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2017-09-27 |
binarymaster | Map: Add test map override feature |
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2017-09-26 |
fgsfds | fix libjit_types on shitdows (?) |
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2017-09-26 |
Ketmar Dark | some fixes to LibJIT bindings |
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2017-09-26 |
Ketmar Dark | HolmesUI renamed to FlexUI (or simply UI); small fixes... |
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2017-09-26 |
Ketmar Dark | HolmesUI: "position" property for windows |
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2017-09-26 |
Ketmar Dark | HolmesUI: focus fixes |
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2017-09-26 |
Ketmar Dark | cosmetix |
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2017-09-26 |
Ketmar Dark | libjit bindings typo |
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2017-09-26 |
Ketmar Dark | Holmes: gxlib API change |
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2017-09-25 |
Ketmar Dark | HolmesUI: ortholine control; fixed expanding of control... |
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2017-09-25 |
Ketmar Dark | HolmesUI: rendering cosmetix |
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2017-09-25 |
Ketmar Dark | HolmesUI: width/height wgt properties |
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2017-09-25 |
Ketmar Dark | HolmesUI: span control |
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2017-09-25 |
Ketmar Dark | HolmesUI: more bugfixes in FlexBox |
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2017-09-25 |
Ketmar Dark | HolmesUI: scissoring fixes |
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2017-09-25 |
Ketmar Dark | added LibJIT bindings (need help in building working... |
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2017-09-25 |
Ketmar Dark | NPOT message typo |
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2017-09-24 |
Ketmar Dark | HolmesUI: ui parser fixes; vbox layouter fixes (centeri... |
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2017-09-24 |
Ketmar Dark | Holmes UI: more FlexBox fixes |
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2017-09-24 |
binarymaster | Game: Improve map switch message |
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2017-09-24 |
Ketmar Dark | Holmes UI: lot of flexbox layouting code fixes |
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2017-09-24 |
Ketmar Dark | mempool is optional now |
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2017-09-24 |
Ketmar Dark | Holmes UI: non-working draft of FlexBox layouter |
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2017-09-23 |
binarymaster | Monsters: Check trigger on zomby shot |
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2017-09-23 |
binarymaster | Physics: Fix climb ladders on the fly |
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2017-09-22 |
Ketmar Dark | added "common" module for Holmes UI (preparation for... |
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2017-09-22 |
Ketmar Dark | moved Holmes UI and most of it's low-level gfx subsyste... |
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2017-09-22 |
Ketmar Dark | holmes: better scaled UI rendering |
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2017-09-22 |
Ketmar Dark | fixed tests and tools (new hashtable API) |
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2017-09-22 |
Ketmar Dark | did the same thing for binary heap |
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2017-09-22 |
Ketmar Dark | slightly faster hashtable, and slightly nicer hashtable... |
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2017-09-22 |
Ketmar Dark | removed "unused vars" hints in headless mode |
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2017-09-22 |
Ketmar Dark | experimental (and ugly) loading progress bar |
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2017-09-22 |
Ketmar Dark | renamed `SArray` type to `SSArray`, and moved it to... |
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2017-09-21 |
Ketmar Dark | adjust particle size according to current scale |
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2017-09-21 |
Ketmar Dark | hashtable cosmetix; holmes scissoring fixes |
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2017-09-21 |
Ketmar Dark | holmes: moved non-ui renderer to a better place in... |
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2017-09-21 |
Ketmar Dark | don't load unused textures |
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2017-09-21 |
Ketmar Dark | texture switching on "effect" trigger should work now |
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2017-09-21 |
Ketmar Dark | fixed map loading bug: panel texture internal id was... |
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2017-09-21 |
Ketmar Dark | holmes: new outliner; it should work in all scales now |
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2017-09-21 |
Ketmar Dark | fixed bug 26 (broken sound triggers); actually, not... |
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2017-09-21 |
Ketmar Dark | tools fixes |
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2017-09-19 |
Ketmar Dark | code cleanup for headless mode (nothing interesting... |
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2017-09-19 |
Ketmar Dark | pascal `{}` comment support in parser |
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2017-09-19 |
Ketmar Dark | moved some geometry functions to shared/geom.pas; TODO... |
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2017-09-17 |
Dmitry D. Chernov | Revert previous commit (yes, I'm dumb) |
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2017-09-17 |
Dmitry D. Chernov | Game: Fix tiny typo |
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2017-09-17 |
Ketmar Dark | typos |
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2017-09-17 |
Ketmar Dark | do not forbid selecting invalid saves; report "you... |
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2017-09-17 |
Ketmar Dark | hashtable cosmetic updates |
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2017-09-17 |
Ketmar Dark | parser and parser-dependent modules cosmetix |
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2017-09-17 |
Ketmar Dark | turned on "SCOPEDENUMS" fpc option |
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2017-09-14 |
Ketmar Dark | fixed build bug in headless server (lol, i am dumb) |
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2017-09-13 |
Ketmar Dark | less OpenGL calls for headless server |
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2017-09-13 |
Ketmar Dark | cheats are active in single/coop now ('cause Wyoming... |
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2017-09-13 |
Ketmar Dark | dynamic light convars |
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2017-09-13 |
Ketmar Dark | "holmes pause" mode |
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2017-09-12 |
Ketmar Dark | save/load UI cosmetix |
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2017-09-12 |
Ketmar Dark | compiler hint fix |
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2017-09-12 |
Ketmar Dark | bye-bye, bineditor, we won't miss you |
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2017-09-12 |
Ketmar Dark | more help for "d_monster" |
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2017-09-12 |
Ketmar Dark | bineditor: switched from old-style `File` i/o to new... |
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2017-09-11 |
Ketmar Dark | slightly faster map reloading on restart; enabled ... |
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2017-09-11 |
Ketmar Dark | hashtable changes (preparation to exoma scripting) |
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2017-09-11 |
Ketmar Dark | render monster drop after monsters, so monster corpses... |
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2017-09-11 |
Ketmar Dark | tools can be compiled again |
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2017-09-11 |
Ketmar Dark | xdynrec: some code cleanup |
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2017-09-11 |
Ketmar Dark | simple allocation counter for classes |
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2017-09-11 |
fgsfds | added d_mem command |
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2017-09-11 |
Ketmar Dark | added `glFlush()` and `glFinish()` to texture uploader... |
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2017-09-11 |
Ketmar Dark | made "dbg_scale" non-restricted |
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2017-09-11 |
Ketmar Dark | do not bilinear anything except sky |
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2017-09-11 |
Ketmar Dark | dbg_scale fixes; made non-sky textures always NEAREST |
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2017-09-10 |
Ketmar Dark | cosmetix: `curTime*` -> `getTime*` |
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2017-09-09 |
Ketmar Dark | some more exoma code |
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2017-09-09 |
Ketmar Dark | exoma fixes |
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2017-09-08 |
Ketmar Dark | save/load fixes |
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2017-09-08 |
Ketmar Dark | hacked new ray tracer: it is complete shit, but at... |
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2017-09-08 |
Ketmar Dark | replaced line-vs-aabb test with floating point one... |
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next |