DEADSOFTWARE

d2df-sdl.git
2017-10-02 Ketmar DarkHolmes is using new FlexUI renderer now
2017-10-02 Ketmar DarkFlexUI: completely reworked graphics layer -- it is...
2017-10-02 Ketmar DarkFlexUI: "padding" property for boxes, so i don't have...
2017-10-02 Ketmar Darkgame/FlexUI: textinput events
2017-10-02 Ketmar DarkFlexUI: sdlstandalone fix
2017-10-02 Ketmar DarkFlexUI: module renamings; moved standalone sdl carcass...
2017-10-02 Ketmar DarkFlexUI: don't change window size in "fit to screen...
2017-10-02 Ketmar DarkHolmes/UI: compilation fixes
2017-10-02 Ketmar DarkHolmes: better UI hotkeys; fitting windows to screen
2017-10-02 Ketmar DarkHolmes: UI cosmetix
2017-10-02 Ketmar DarkFlexUI: checkbox, radiobox; removed old-style controls...
2017-10-02 Ketmar DarkFlexUI: alot of fixes; Holmes help window now using...
2017-10-02 Dmitry D. ChernovAdd Debug/Release build modes in Lazarus project
2017-10-02 Dmitry D. ChernovConfigure Lazarus project to build game on Windows...
2017-10-02 Dmitry D. ChernovChange extension of the main project file from Delphi...
2017-09-28 Ketmar DarkFlexUI: button control; slightly changed event consumin...
2017-09-28 Ketmar Darkglgfx: cosmetix
2017-09-28 Ketmar DarkFlexUI: simple styling system (yay, no more hardcoded...
2017-09-28 Ketmar Darkfixed keyboard polling (no more); ESC should work in...
2017-09-28 Ketmar Darkadded PE export dumper ('cause why, Wyoming?)
2017-09-27 binarymasterMap: Add test map override feature
2017-09-26 fgsfdsfix libjit_types on shitdows (?)
2017-09-26 Ketmar Darksome fixes to LibJIT bindings
2017-09-26 Ketmar DarkHolmesUI renamed to FlexUI (or simply UI); small fixes...
2017-09-26 Ketmar DarkHolmesUI: "position" property for windows
2017-09-26 Ketmar DarkHolmesUI: focus fixes
2017-09-26 Ketmar Darkcosmetix
2017-09-26 Ketmar Darklibjit bindings typo
2017-09-26 Ketmar DarkHolmes: gxlib API change
2017-09-25 Ketmar DarkHolmesUI: ortholine control; fixed expanding of control...
2017-09-25 Ketmar DarkHolmesUI: rendering cosmetix
2017-09-25 Ketmar DarkHolmesUI: width/height wgt properties
2017-09-25 Ketmar DarkHolmesUI: span control
2017-09-25 Ketmar DarkHolmesUI: more bugfixes in FlexBox
2017-09-25 Ketmar DarkHolmesUI: scissoring fixes
2017-09-25 Ketmar Darkadded LibJIT bindings (need help in building working...
2017-09-25 Ketmar DarkNPOT message typo
2017-09-24 Ketmar DarkHolmesUI: ui parser fixes; vbox layouter fixes (centeri...
2017-09-24 Ketmar DarkHolmes UI: more FlexBox fixes
2017-09-24 binarymasterGame: Improve map switch message
2017-09-24 Ketmar DarkHolmes UI: lot of flexbox layouting code fixes
2017-09-24 Ketmar Darkmempool is optional now
2017-09-24 Ketmar DarkHolmes UI: non-working draft of FlexBox layouter
2017-09-23 binarymasterMonsters: Check trigger on zomby shot
2017-09-23 binarymasterPhysics: Fix climb ladders on the fly
2017-09-22 Ketmar Darkadded "common" module for Holmes UI (preparation for...
2017-09-22 Ketmar Darkmoved Holmes UI and most of it's low-level gfx subsyste...
2017-09-22 Ketmar Darkholmes: better scaled UI rendering
2017-09-22 Ketmar Darkfixed tests and tools (new hashtable API)
2017-09-22 Ketmar Darkdid the same thing for binary heap
2017-09-22 Ketmar Darkslightly faster hashtable, and slightly nicer hashtable...
2017-09-22 Ketmar Darkremoved "unused vars" hints in headless mode
2017-09-22 Ketmar Darkexperimental (and ugly) loading progress bar
2017-09-22 Ketmar Darkrenamed `SArray` type to `SSArray`, and moved it to...
2017-09-21 Ketmar Darkadjust particle size according to current scale
2017-09-21 Ketmar Darkhashtable cosmetix; holmes scissoring fixes
2017-09-21 Ketmar Darkholmes: moved non-ui renderer to a better place in...
2017-09-21 Ketmar Darkdon't load unused textures
2017-09-21 Ketmar Darktexture switching on "effect" trigger should work now
2017-09-21 Ketmar Darkfixed map loading bug: panel texture internal id was...
2017-09-21 Ketmar Darkholmes: new outliner; it should work in all scales now
2017-09-21 Ketmar Darkfixed bug 26 (broken sound triggers); actually, not...
2017-09-21 Ketmar Darktools fixes
2017-09-19 Ketmar Darkcode cleanup for headless mode (nothing interesting...
2017-09-19 Ketmar Darkpascal `{}` comment support in parser
2017-09-19 Ketmar Darkmoved some geometry functions to shared/geom.pas; TODO...
2017-09-17 Dmitry D. ChernovRevert previous commit (yes, I'm dumb)
2017-09-17 Dmitry D. ChernovGame: Fix tiny typo
2017-09-17 Ketmar Darktypos
2017-09-17 Ketmar Darkdo not forbid selecting invalid saves; report "you...
2017-09-17 Ketmar Darkhashtable cosmetic updates
2017-09-17 Ketmar Darkparser and parser-dependent modules cosmetix
2017-09-17 Ketmar Darkturned on "SCOPEDENUMS" fpc option
2017-09-14 Ketmar Darkfixed build bug in headless server (lol, i am dumb)
2017-09-13 Ketmar Darkless OpenGL calls for headless server
2017-09-13 Ketmar Darkcheats are active in single/coop now ('cause Wyoming...
2017-09-13 Ketmar Darkdynamic light convars
2017-09-13 Ketmar Dark"holmes pause" mode
2017-09-12 Ketmar Darksave/load UI cosmetix
2017-09-12 Ketmar Darkcompiler hint fix
2017-09-12 Ketmar Darkbye-bye, bineditor, we won't miss you
2017-09-12 Ketmar Darkmore help for "d_monster"
2017-09-12 Ketmar Darkbineditor: switched from old-style `File` i/o to new...
2017-09-11 Ketmar Darkslightly faster map reloading on restart; enabled ...
2017-09-11 Ketmar Darkhashtable changes (preparation to exoma scripting)
2017-09-11 Ketmar Darkrender monster drop after monsters, so monster corpses...
2017-09-11 Ketmar Darktools can be compiled again
2017-09-11 Ketmar Darkxdynrec: some code cleanup
2017-09-11 Ketmar Darksimple allocation counter for classes
2017-09-11 fgsfdsadded d_mem command
2017-09-11 Ketmar Darkadded `glFlush()` and `glFinish()` to texture uploader...
2017-09-11 Ketmar Darkmade "dbg_scale" non-restricted
2017-09-11 Ketmar Darkdo not bilinear anything except sky
2017-09-11 Ketmar Darkdbg_scale fixes; made non-sky textures always NEAREST
2017-09-10 Ketmar Darkcosmetix: `curTime*` -> `getTime*`
2017-09-09 Ketmar Darksome more exoma code
2017-09-09 Ketmar Darkexoma fixes
2017-09-08 Ketmar Darksave/load fixes
2017-09-08 Ketmar Darkhacked new ray tracer: it is complete shit, but at...
2017-09-08 Ketmar Darkreplaced line-vs-aabb test with floating point one...
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