2017-09-02 |
Ketmar Dark | particles: new blood seems to work (albeit small raycas... |
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2017-09-02 |
Ketmar Dark | new code for blood particles (other particles are turne... |
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2017-09-02 |
fgsfds | fix build on x86_64 (fuck you, FPC) |
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2017-09-02 |
Ketmar Dark | saving all panels to savegame, 'cause why not |
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2017-09-02 |
Ketmar Dark | loading game now properly fixes enabled/disabled state... |
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2017-09-02 |
Ketmar Dark | hacked in on/off triggers for lifts |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part two |
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2017-09-02 |
Ketmar Dark | migrating from PanelIDs to panel GUIDs; part one |
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2017-09-01 |
Ketmar Dark | "dbg_scale" debug variable |
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2017-09-01 |
Ketmar Dark | faster particles awakening |
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2017-09-01 |
Ketmar Dark | saving/loading moving panels |
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2017-09-01 |
Ketmar Dark | moving platforms experiment (DO NOT USE YET!) |
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2017-09-01 |
Ketmar Dark | slightly faster (i hope) particles |
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2017-09-01 |
Ketmar Dark | finally fixed (i hope) orthotrace bug; turned on orthot... |
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2017-09-01 |
Ketmar Dark | removed unused code from particle system |
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2017-09-01 |
Ketmar Dark | cosmetix |
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2017-09-01 |
Ketmar Dark | do not turn off mosters in DM games (Jah request) |
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2017-09-01 |
Ketmar Dark | made some class' properties published for Holmes |
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2017-09-01 |
Ketmar Dark | xdynrec: some hackcode cleanup |
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2017-09-01 |
Ketmar Dark | xdynrec: Variant API |
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2017-09-01 |
Ketmar Dark | added masterserver sources |
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2017-09-01 |
Ketmar Dark | removed src/sheditor (obsolete and unused code) |
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2017-09-01 |
Ketmar Dark | clearing input buffer after loading a map (fixes occasi... |
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2017-09-01 |
Ketmar Dark | restarting the same map will not reload textures (yay... |
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2017-09-01 |
Ketmar Dark | show map loading update once per 300 msec; it nearly... |
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2017-09-01 |
Ketmar Dark | removed some debug output |
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2017-09-01 |
Ketmar Dark | save/load seems to work now |
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2017-09-01 |
Ketmar Dark | trigger loading now works; map loading code cleanup |
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2017-09-01 |
Ketmar Dark | Holmes can draw triggers now |
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2017-09-01 |
Ketmar Dark | some triggers are working now |
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2017-09-01 |
Ketmar Dark | no more old-styled map structured; sadly, most triggers... |
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2017-08-31 |
fgsfds | slightly fixed README |
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2017-08-31 |
Ketmar Dark | cosmetix in textmaps: tried to make it even faster... |
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2017-08-31 |
Ketmar Dark | made textmap parsing three times faster |
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2017-08-31 |
Ketmar Dark | Holmes, please, there are no criminals in dedicated... |
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2017-08-31 |
Ketmar Dark | fixed wadcvt compiling |
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2017-08-31 |
Ketmar Dark | textmap: dramatically increased text map parsing speed... |
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2017-08-31 |
Ketmar Dark | added "dbg_scale_half" experimental deBUG mode |
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2017-08-31 |
Ketmar Dark | removed one debug message |
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2017-08-31 |
Ketmar Dark | added some alternative texture names ==> simple zipping... |
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2017-08-30 |
Ketmar Dark | textmap: mosnterid in triggers is fuckin' special ... |
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2017-08-30 |
Ketmar Dark | typo in mapcvt: microseconds -> milliseconds |
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2017-08-30 |
Ketmar Dark | relaxed map reader, so "bloodlust", for example, is... |
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2017-08-30 |
Ketmar Dark | moved tools to separate directory; moved "mapdef.txt... |
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2017-08-30 |
Ketmar Dark | smoother camera on stairs/slopes |
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2017-08-30 |
Ketmar Dark | more cosmetix |
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2017-08-30 |
Ketmar Dark | cosmetic fixes, optimization flag changes |
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2017-08-30 |
Ketmar Dark | renamed `grid.atPoint` to `grid.atCellInPoint` |
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2017-08-30 |
Ketmar Dark | `atPoint` grid enumerator (for .. in) |
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2017-08-30 |
Ketmar Dark | hashtable: StrInt hash |
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2017-08-30 |
Ketmar Dark | no more old mapreader: use textmap reader both for... |
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2017-08-29 |
Ketmar Dark | the game is able to read text maps now (WARNING! the... |
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2017-08-29 |
Ketmar Dark | textmap cosmetix |
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2017-08-29 |
Ketmar Dark | textmap: binary i/o seems to work! |
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2017-08-29 |
Ketmar Dark | some fixes for recursive grid queries (grid doesn't... |
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2017-08-29 |
Ketmar Dark | weapon hitscan should be a little faster now |
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2017-08-29 |
Ketmar Dark | grid: slightly faster cell skipping |
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2017-08-29 |
Ketmar Dark | grid: strict horizontal/vertical trace accelerator... |
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2017-08-29 |
Ketmar Dark | more enumerators in hashtable |
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2017-08-29 |
Ketmar Dark | less log spam in model loader (hack!) |
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2017-08-28 |
Ketmar Dark | completely rebindable keyboard and mouse in Holmes |
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2017-08-28 |
Ketmar Dark | Holmes UI window title fix |
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2017-08-28 |
Ketmar Dark | added lights for some items |
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2017-08-28 |
Ketmar Dark | cosmetix |
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2017-08-28 |
Ketmar Dark | Holmes cursor shadow cosmetix |
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2017-08-28 |
Ketmar Dark | Holmes UI: events now can be compared with strings |
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2017-08-28 |
Ketmar Dark | F1 in Holmes now shows simple help |
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2017-08-28 |
Ketmar Dark | some changes in internal logic of Holmes UI |
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2017-08-28 |
Ketmar Dark | more Holmes UI cosmetix |
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2017-08-28 |
Ketmar Dark | Holmes UI fixes |
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2017-08-28 |
Ketmar Dark | fixed bug with Holmes font rendering |
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2017-08-27 |
Ketmar Dark | slightly faster outline rendering (draw hline as GL_LIN... |
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2017-08-27 |
fgsfds | load extended model animations if present |
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2017-08-27 |
Ketmar Dark | cosmetix |
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2017-08-27 |
Ketmar Dark | Holmes' outline fixes; outlines are colored now |
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2017-08-27 |
Ketmar Dark | Holmes cosmetix |
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2017-08-27 |
Ketmar Dark | slightly better outlining in Holmes |
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2017-08-27 |
Ketmar Dark | panel outlines in Holmes |
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2017-08-27 |
Ketmar Dark | cosmetix in Holmes UI |
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2017-08-27 |
Ketmar Dark | Holmes should eat player keys now |
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2017-08-27 |
Ketmar Dark | Holmes UI is more important than console! ;-) |
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2017-08-27 |
Ketmar Dark | simple UI subsystem for Holmes (yay, now we have two!) |
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2017-08-27 |
Ketmar Dark | textmap code cleanup |
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2017-08-27 |
Ketmar Dark | darken title/game instead of lighten |
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2017-08-27 |
Ketmar Dark | moved some utility functions from xparser to utils |
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2017-08-26 |
Ketmar Dark | textmap writer fixes (and other fixes); binary writer... |
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2017-08-26 |
Ketmar Dark | more cosmetix |
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2017-08-26 |
Ketmar Dark | textmaps: some code cleanup |
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2017-08-26 |
fgsfds | don't do particles in headless; draw time in scoreboard |
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2017-08-26 |
Ketmar Dark | binary writer for textmaps (aboslutely not tested with... |
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2017-08-26 |
Ketmar Dark | xdyn cosmetix (File -> TStream) |
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2017-08-26 |
Ketmar Dark | renamed "mapdesc.txt" to "mapdef.txt" |
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2017-08-26 |
Ketmar Dark | added `binblock` to mapdef |
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2017-08-26 |
Ketmar Dark | more typos |
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2017-08-26 |
Ketmar Dark | typo |
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2017-08-26 |
Ketmar Dark | pushed "mapdesc.txt" for textual maps |
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2017-08-26 |
Ketmar Dark | preliminary textual map framework; DO NOT USE! |
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2017-08-25 |
Ketmar Dark | loadgame: set correct panel enabled state |
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2017-08-25 |
Ketmar Dark | use idpool to manage monster slots |
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2017-08-25 |
Ketmar Dark | use idpool to allocate new item object |
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next |