DEADSOFTWARE

d2df-sdl.git
2017-09-02 Ketmar Darkparticles: removed unused water code
2017-09-02 Ketmar Darkparticles: water and bubbles
2017-09-02 Ketmar Darkparticles: new blood seems to work (albeit small raycas...
2017-09-02 Ketmar Darknew code for blood particles (other particles are turne...
2017-09-02 fgsfdsfix build on x86_64 (fuck you, FPC)
2017-09-02 Ketmar Darksaving all panels to savegame, 'cause why not
2017-09-02 Ketmar Darkloading game now properly fixes enabled/disabled state...
2017-09-02 Ketmar Darkhacked in on/off triggers for lifts
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part two
2017-09-02 Ketmar Darkmigrating from PanelIDs to panel GUIDs; part one
2017-09-01 Ketmar Dark"dbg_scale" debug variable
2017-09-01 Ketmar Darkfaster particles awakening
2017-09-01 Ketmar Darksaving/loading moving panels
2017-09-01 Ketmar Darkmoving platforms experiment (DO NOT USE YET!)
2017-09-01 Ketmar Darkslightly faster (i hope) particles
2017-09-01 Ketmar Darkfinally fixed (i hope) orthotrace bug; turned on orthot...
2017-09-01 Ketmar Darkremoved unused code from particle system
2017-09-01 Ketmar Darkcosmetix
2017-09-01 Ketmar Darkdo not turn off mosters in DM games (Jah request)
2017-09-01 Ketmar Darkmade some class' properties published for Holmes
2017-09-01 Ketmar Darkxdynrec: some hackcode cleanup
2017-09-01 Ketmar Darkxdynrec: Variant API
2017-09-01 Ketmar Darkadded masterserver sources
2017-09-01 Ketmar Darkremoved src/sheditor (obsolete and unused code)
2017-09-01 Ketmar Darkclearing input buffer after loading a map (fixes occasi...
2017-09-01 Ketmar Darkrestarting the same map will not reload textures (yay...
2017-09-01 Ketmar Darkshow map loading update once per 300 msec; it nearly...
2017-09-01 Ketmar Darkremoved some debug output
2017-09-01 Ketmar Darksave/load seems to work now
2017-09-01 Ketmar Darktrigger loading now works; map loading code cleanup
2017-09-01 Ketmar DarkHolmes can draw triggers now
2017-09-01 Ketmar Darksome triggers are working now
2017-09-01 Ketmar Darkno more old-styled map structured; sadly, most triggers...
2017-08-31 fgsfdsslightly fixed README
2017-08-31 Ketmar Darkcosmetix in textmaps: tried to make it even faster...
2017-08-31 Ketmar Darkmade textmap parsing three times faster
2017-08-31 Ketmar DarkHolmes, please, there are no criminals in dedicated...
2017-08-31 Ketmar Darkfixed wadcvt compiling
2017-08-31 Ketmar Darktextmap: dramatically increased text map parsing speed...
2017-08-31 Ketmar Darkadded "dbg_scale_half" experimental deBUG mode
2017-08-31 Ketmar Darkremoved one debug message
2017-08-31 Ketmar Darkadded some alternative texture names ==> simple zipping...
2017-08-30 Ketmar Darktextmap: mosnterid in triggers is fuckin' special ...
2017-08-30 Ketmar Darktypo in mapcvt: microseconds -> milliseconds
2017-08-30 Ketmar Darkrelaxed map reader, so "bloodlust", for example, is...
2017-08-30 Ketmar Darkmoved tools to separate directory; moved "mapdef.txt...
2017-08-30 Ketmar Darksmoother camera on stairs/slopes
2017-08-30 Ketmar Darkmore cosmetix
2017-08-30 Ketmar Darkcosmetic fixes, optimization flag changes
2017-08-30 Ketmar Darkrenamed `grid.atPoint` to `grid.atCellInPoint`
2017-08-30 Ketmar Dark`atPoint` grid enumerator (for .. in)
2017-08-30 Ketmar Darkhashtable: StrInt hash
2017-08-30 Ketmar Darkno more old mapreader: use textmap reader both for...
2017-08-29 Ketmar Darkthe game is able to read text maps now (WARNING! the...
2017-08-29 Ketmar Darktextmap cosmetix
2017-08-29 Ketmar Darktextmap: binary i/o seems to work!
2017-08-29 Ketmar Darksome fixes for recursive grid queries (grid doesn't...
2017-08-29 Ketmar Darkweapon hitscan should be a little faster now
2017-08-29 Ketmar Darkgrid: slightly faster cell skipping
2017-08-29 Ketmar Darkgrid: strict horizontal/vertical trace accelerator...
2017-08-29 Ketmar Darkmore enumerators in hashtable
2017-08-29 Ketmar Darkless log spam in model loader (hack!)
2017-08-28 Ketmar Darkcompletely rebindable keyboard and mouse in Holmes
2017-08-28 Ketmar DarkHolmes UI window title fix
2017-08-28 Ketmar Darkadded lights for some items
2017-08-28 Ketmar Darkcosmetix
2017-08-28 Ketmar DarkHolmes cursor shadow cosmetix
2017-08-28 Ketmar DarkHolmes UI: events now can be compared with strings
2017-08-28 Ketmar DarkF1 in Holmes now shows simple help
2017-08-28 Ketmar Darksome changes in internal logic of Holmes UI
2017-08-28 Ketmar Darkmore Holmes UI cosmetix
2017-08-28 Ketmar DarkHolmes UI fixes
2017-08-28 Ketmar Darkfixed bug with Holmes font rendering
2017-08-27 Ketmar Darkslightly faster outline rendering (draw hline as GL_LIN...
2017-08-27 fgsfdsload extended model animations if present
2017-08-27 Ketmar Darkcosmetix
2017-08-27 Ketmar DarkHolmes' outline fixes; outlines are colored now
2017-08-27 Ketmar DarkHolmes cosmetix
2017-08-27 Ketmar Darkslightly better outlining in Holmes
2017-08-27 Ketmar Darkpanel outlines in Holmes
2017-08-27 Ketmar Darkcosmetix in Holmes UI
2017-08-27 Ketmar DarkHolmes should eat player keys now
2017-08-27 Ketmar DarkHolmes UI is more important than console! ;-)
2017-08-27 Ketmar Darksimple UI subsystem for Holmes (yay, now we have two!)
2017-08-27 Ketmar Darktextmap code cleanup
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-27 Ketmar Darkmoved some utility functions from xparser to utils
2017-08-26 Ketmar Darktextmap writer fixes (and other fixes); binary writer...
2017-08-26 Ketmar Darkmore cosmetix
2017-08-26 Ketmar Darktextmaps: some code cleanup
2017-08-26 fgsfdsdon't do particles in headless; draw time in scoreboard
2017-08-26 Ketmar Darkbinary writer for textmaps (aboslutely not tested with...
2017-08-26 Ketmar Darkxdyn cosmetix (File -> TStream)
2017-08-26 Ketmar Darkrenamed "mapdesc.txt" to "mapdef.txt"
2017-08-26 Ketmar Darkadded `binblock` to mapdef
2017-08-26 Ketmar Darkmore typos
2017-08-26 Ketmar Darktypo
2017-08-26 Ketmar Darkpushed "mapdesc.txt" for textual maps
2017-08-26 Ketmar Darkpreliminary textual map framework; DO NOT USE!
2017-08-25 Ketmar Darkloadgame: set correct panel enabled state
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