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d2df-sdl.git
2023-06-09
DeaDDooMER
gl: draw punch
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2023-06-09
DeaDDooMER
gl: fix player model unload
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2023-06-09
DeaDDooMER
gl: load item animations from table
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2023-06-09
DeaDDooMER
gl: draw shells
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2023-06-09
DeaDDooMER
gl: draw gibs
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2023-06-09
DeaDDooMER
gl: draw flags
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2023-06-09
DeaDDooMER
gl: colorize and blend textures
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2023-06-09
DeaDDooMER
gl: rotate shots
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2023-06-09
DeaDDooMER
gl: disable flamethrower shots
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2023-06-09
DeaDDooMER
gl: draw shots
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2023-06-09
DeaDDooMER
gl: draw gfx and particles
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2023-06-09
DeaDDooMER
gl: free player model textures
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2023-06-09
DeaDDooMER
gl: free weapon textures
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2023-06-09
DeaDDooMER
gl: draw weapon with player model
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2023-06-09
DeaDDooMER
gl: add new opengl render (initial implementation)
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2023-06-09
DeaDDooMER
renders: add stub render
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2023-06-09
DeaDDooMER
panels: remove flag Anim from ATextureID
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2023-06-09
DeaDDooMER
render: remove TAnimationState
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2023-06-09
DeaDDooMER
panels: use TAnimState
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2023-06-09
DeaDDooMER
monsters: use TAnimState for monsters
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2023-06-09
DeaDDooMER
corpses: use TAnimState for player corpses
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2023-06-09
DeaDDooMER
model: use TAnimState for player models
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2023-06-09
DeaDDooMER
player: use TAnimState for punch
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2023-06-09
DeaDDooMER
weapons: use TAnimState
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2023-06-09
DeaDDooMER
render: draw flag anims using TAnimState
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2023-06-09
DeaDDooMER
render: r_gfx uses TAnimState
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2023-06-09
DeaDDooMER
render: move item animations into render
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2023-06-09
DeaDDooMER
anim: add static variant of TAnimationState
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2023-06-09
DeaDDooMER
render: use only r_render to access render-specific...
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2023-06-09
DeaDDooMER
menu: allow to build menu without render
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2023-06-09
DeaDDooMER
render: load image for TGUIImage within render
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2023-06-09
DeaDDooMER
render: move TFont into render
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2023-06-09
DeaDDooMER
render: draw menu via render
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2023-06-09
DeaDDooMER
game: less references to HEADLESS
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2023-06-09
DeaDDooMER
system: add option -dDISABLE_SYSTEM
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2023-06-09
DeaDDooMER
render: add option -dDISABLE_RENDER
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2023-06-09
DeaDDooMER
holmes: fix build with -dDISABLE_GFX
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2023-06-09
DeaDDooMER
game: disable corpses for server
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2023-06-09
DeaDDooMER
game: disable shells for server
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2023-06-09
DeaDDooMER
game: disable gibs for server
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2023-06-09
DeaDDooMER
game: disable gfx for server
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2023-06-09
DeaDDooMER
render: disable FBO on devices which not support NPOT...
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2023-06-09
DeaDDooMER
sdl2: do not declare touch state variables when disable...
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2023-06-09
DeaDDooMER
render: draw touch controls via render
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2023-06-09
DeaDDooMER
menu: optionally disable menu in client
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2023-06-09
DeaDDooMER
render: fix monster animations
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2023-06-09
DeaDDooMER
render: fix archvile fire animation
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2023-06-09
DeaDDooMER
render: remove graphics data from TAnimationState
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2023-06-09
DeaDDooMER
models: fix player walk + fire
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2023-06-09
DeaDDooMER
render: remove references to r_playermodel/r_game from...
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2023-06-09
DeaDDooMER
server: build headless with completely disabled render...
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2023-06-09
DeaDDooMER
render: use only r_render to access render
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2023-06-09
DeaDDooMER
render: calculate message size in render
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2023-06-09
DeaDDooMER
render: move screenshorts into render
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2023-06-09
DeaDDooMER
game: remove unneded render imports
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2023-06-09
DeaDDooMER
render: load shell textures in render
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2023-06-09
DeaDDooMER
render: load sky in render
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2023-06-09
DeaDDooMER
render: move more texture load code into render
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2023-06-09
DeaDDooMER
panels: fix water/acid splashes
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2023-06-09
DeaDDooMER
render: remove TAnimation
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2023-06-09
DeaDDooMER
render: use TPlayerModel for corpse drawing
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2023-06-09
DeaDDooMER
render: player punch TAnimation -> TAnimationState
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2023-06-09
DeaDDooMER
render: draw flag animation using TAnimationState
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2023-06-09
DeaDDooMER
render: fix animated textures
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2023-06-09
DeaDDooMER
render: hide panel textures into render
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2023-06-09
DeaDDooMER
render: use TAnimationState instead of TAnimation
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2023-06-09
DeaDDooMER
render: hide gib textures within render
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2023-06-09
DeaDDooMER
models: remove TModelInfo
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2023-06-09
DeaDDooMER
models: remove superfluous fire state
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2023-06-09
DeaDDooMER
models: remove sounds from player model state
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2023-06-09
DeaDDooMER
render: remove flag animation from player model state
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2023-06-09
DeaDDooMER
render: move player model texture loading into render
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2023-06-09
DeaDDooMER
render: use TAnimationState for monsters
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2023-06-09
DeaDDooMER
render: move gfx-once objects into render code
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2023-06-09
DeaDDooMER
render: use TAnimationState for items
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2023-06-09
DeaDDooMER
render: use TAnimationState for projectiles
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2023-06-09
DeaDDooMER
render: move textures loaders to render
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2023-06-09
DeaDDooMER
render: separate animation drawing from game code
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2023-06-09
DeaDDooMER
system: remove direct videomode change
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2023-06-09
DeaDDooMER
system: remove sys_Delay
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2023-06-09
DeaDDooMER
system: remove sys_GetTicks
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2023-06-09
DeaDDooMER
system: remove unused imports
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2023-06-09
DeaDDooMER
render: system: move gl related code from system driver
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2023-06-09
DeaDDooMER
render: move screen resize handler from io-driver
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2023-06-09
DeaDDooMER
cleanup: clean boot sequence
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2023-06-09
DeaDDooMER
android: export jni functions
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2023-06-09
DeaDDooMER
cleanup: move init and main loop code from g_window
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2023-06-09
DeaDDooMER
cleanup: remove g_main.pas
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2023-06-09
DeaDDooMER
render: fix unused variable warnings
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2023-06-09
DeaDDooMER
render: move e_texture -> r_texture
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2023-06-09
DeaDDooMER
render: completely remove opengl calls form game code
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2023-06-09
DeaDDooMER
render: remove g_window dependency on r_graphics and GL
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2023-06-09
DeaDDooMER
cleanup: remove g_options dependency on r_graphics
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2023-06-09
DeaDDooMER
cleanup: move monster-specific code from g_basic
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2023-06-09
DeaDDooMER
render: remove from render some common types
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2023-06-09
DeaDDooMER
render: e_graphics -> r_graphics
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2023-06-09
DeaDDooMER
render: fix holmes
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2023-06-09
DeaDDooMER
cleanup: remove unneeded graphics dependencies
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2023-06-09
DeaDDooMER
render: separate player model logic and drawing
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2023-06-09
DeaDDooMER
render: separate player logic and drawing
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