Game: Get rid of "rulez", "kastet" and "pulemet" in resource names
This commit complements 67d37ea13feeca0671d60d88b1963cf1e0e901c4 in d2df-sdl and a1e98e052e6d8dbf38d45d9ef7338bfd758b9f48 in d2df-editor.
This commit complements 67d37ea13feeca0671d60d88b1963cf1e0e901c4 in d2df-sdl and a1e98e052e6d8dbf38d45d9ef7338bfd758b9f48 in d2df-editor.
Standart: Make D2DTEXTURES more compatible with the original Doom2D
In Doom2D, if the texture of a tile is not the first frame of an animated sequence, then such a tile will not be animated.
This was seen as something that could be fixed, so in D2DTEXTURES all similar textures were made into animations.
However, several things were not taken into account:
- all these animations did not start from the frame that would correspond to the original texture, but always from the first;
- some of these textures were opaque and "seamless", which means they could be intentionally used as static ones.
This commit fixes these shortcomings. In addition, shifted animations now allow you to create a less discrete and repeating design (which is especially noticeable when such textures are located several next to each other).
In Doom2D, if the texture of a tile is not the first frame of an animated sequence, then such a tile will not be animated.
This was seen as something that could be fixed, so in D2DTEXTURES all similar textures were made into animations.
However, several things were not taken into account:
- all these animations did not start from the frame that would correspond to the original texture, but always from the first;
- some of these textures were opaque and "seamless", which means they could be intentionally used as static ones.
This commit fixes these shortcomings. In addition, shifted animations now allow you to create a less discrete and repeating design (which is especially noticeable when such textures are located several next to each other).
Standart: Fix D2DTEXTURES/GOR1*0 animated textures
Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set.
Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details):
1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse).
2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.
Now they start with proper GOR1A0 (instead of GOR1C0 as before) and have the correct 'framecount' parameter set.
Important notes (see https://doomwiki.org/wiki/Thing_types_by_number for details):
1. The current frame order is ABAC (was CABa; in Doom II it's ABCB, which is worse; in the original Doom2D it's ABC, which is even worse).
2. The 'backanimation' parameter can't be used here without changing the first frame to GOR1C0 (just how it was done wrong by the previous version) or GOR1B0.
Standart: Replace the original RSKY3 with the high-res version by Jabberwock
Game: Replace Prikolist's sounds with non-clipped originals
MAN_ALERT.wav: oldprog\watcom\PROG\STOP.SND
TRUP.wav: oldprog\watcom\PROG\TRUP.SND
Both files are RAW 8-bit unsigned PCM mono; recording sample rate is either 11025 or 11000 Hz.
I chose 11025 because that's what is specified in the resource headers in 1.40 (DSSTOP1 and DSUTRUP, respectively).
MAN_ALERT.wav: oldprog\watcom\PROG\STOP.SND
TRUP.wav: oldprog\watcom\PROG\TRUP.SND
Both files are RAW 8-bit unsigned PCM mono; recording sample rate is either 11025 or 11000 Hz.
I chose 11025 because that's what is specified in the resource headers in 1.40 (DSSTOP1 and DSUTRUP, respectively).
Game: Add HUDFONT
Standart: Add new switch and door textures
Game: Update main menu logo and oxygen sprite
Game: Add hit and noammo sounds
Sounds provided by @Jabberwock-RU
Sounds provided by @Jabberwock-RU
Game: Update PLRIND
Game: Replace ENDGAME resources with the high-res versions
Game: Add MAINLOGO, PLRIND mask, flame loop sound and update INTER
Standart: Add bunch of textures by Litchh and some sounds
Game: Add secret sound effect
Standart: Add standard sounds
Game: Fix chat sounds order
Game: Fix jetpack texture offset
Addendum to 53a5b92. http://doom2d.org/forum/viewtopic.php?f=36&t=2657
Addendum to 53a5b92. http://doom2d.org/forum/viewtopic.php?f=36&t=2657
Game: Update sounds for flamethrower
Game: Add sounds for CTF
Game: Add player indicator
Addendum to https://repo.or.cz/d2df-sdl.git/commitdiff/4fd8798646bcb768e925ba667b0c4790e99e1e71
Addendum to https://repo.or.cz/d2df-sdl.git/commitdiff/4fd8798646bcb768e925ba667b0c4790e99e1e71
Standart: Small fixes in some textures
LST: Rename lists to lowercase
Standart: Get rid of precompiled DFWADs
Standart: Rename files to avoid ANSI problem
DFWAD: Return correct error code
Game: Add some more chat sounds!
Game: Add more chat sound tags
AppVeyor: Update files on server
DFWAD: Update resource compiler
- Switch to english language
- Remove magic colors to make AppVeyor console happy
- Switch to english language
- Remove magic colors to make AppVeyor console happy
AppVeyor: Automatize DFWAD building
Game: Add corpse kill announcer effect
Game: Improve DSPAUK sound and add it to chat sounds
Game: Create additional punch animations
Game: Add some more chat sounds
Game: We need more chat sounds!
Game: Add more chat sounds
Game: Add chat sounds
Game: Make jetpack texture animated
Game: Fix brightness on right-viewed ATTACK for ZOMBY and SERG
Game: Add right-viewed ATTACK for ZOMBY and SERG
Standart: Fix incorrectly post-processed textures
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355
Standart: Add WALL128 and WALL129 to STDTEXTURES
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2355
Game: Add punch effect animation
Game: Add gibs for ZOMBY, SERG, IMP, CGUN, DEMON and MAN
Game: Add textures for loading bar
Game: Update SMIDDLE texture
Game: Redraw NOPIC using current MENUFONT
Game: Add sounds related to flamethrower
ShrShade: Add 1x3 and 3x1 shadows
Related discussion:
http://doom2d.org/forum/viewtopic.php?f=12&t=1672&p=39958#p39864
Related discussion:
http://doom2d.org/forum/viewtopic.php?f=12&t=1672&p=39958#p39864
Add ShrShade.wad resources (0.666)
Game: Fix names of the FLAGHUD_* resources
Set "executable" file mode on dfwad.exe and dfwadup.exe
Doomer: Add more sounds
DIE2: Doom 2D 1.40 (DSPLDTH1)
DIE3: Doom 2D 1.40 (DSPLDTH2)
DIE5: Doom 2D 1.40 (DSPLDTH3)
PAIN2: Doom 2D 1.40 (DSAI2)
PAIN4: Doom 2D 1.40 (DSAI1)
FALL2: FALL from Doom 2D: Forever 0.666 and earlier
DIE2: Doom 2D 1.40 (DSPLDTH1)
DIE3: Doom 2D 1.40 (DSPLDTH2)
DIE5: Doom 2D 1.40 (DSPLDTH3)
PAIN2: Doom 2D 1.40 (DSAI2)
PAIN4: Doom 2D 1.40 (DSAI1)
FALL2: FALL from Doom 2D: Forever 0.666 and earlier
Doomer: Put PAIN sounds in order
Game: Add burning fire sound
DSBURN from Doom 2D v1.40.
DSBURN from Doom 2D v1.40.
Game: Add graphics for flamethrower
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2021
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2021
Game: Add meelee for Cacodemon
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Game: Add meelee for Spider Mastermind
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Game: Add kicking cyberdaemon sprites
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1472
Editor: Add background texture for the preview area
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2409
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2409
Doomer: Separate sections in the MODEL script
Game: Add pentagram sprite
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2011
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=2011
Doomer: Add 'slop' parameter to the sound config
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=2227
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=2227
Game: Add frag combo sounds
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2259
Related request:
http://doom2d.org/forum/viewtopic.php?f=39&t=2259
Game: Fix menu font (dot & comma)
Game: Standardize font configs
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1715
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1715
Game: Add talk-bubble texture
Game: Update fonts
Game: Fix CGUN_MESS animation
Doomer/Game: Fix sound headers
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=1698
Related bugreport:
http://doom2d.org/forum/viewtopic.php?f=40&t=1698
Game: Update HUD flag images
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744
Game: New CTF flag icons for HUD
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=1744
Game: Classic weapon/item sounds
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=569
Related request:
http://doom2d.org/forum/viewtopic.php?f=12&t=569
Add make.cmd for quick build, improve pack_dnd.cmd
Initial commit (0.667b)