DEADSOFTWARE

Refactor: High value const for ammo
[d2df-sdl.git] / src / game / g_textures.pas
2016-04-25 Ketmar Darkfixed npot textures rendering
2016-04-25 Ketmar Darkadded license info
2016-04-24 Ketmar Darkanimated images from gif/apng
2016-04-22 Ketmar Darkno more path splitting in wad reading, it's useless
2016-04-22 Ketmar Darkadded Vampyre Imaging Library; now textures can be...
2016-04-18 Ketmar Darkput "{$MODE ...}" directive in each source file; remove...
2016-04-18 Ketmar Darksfs and wad code refactoring: part 1
2016-04-07 Ketmar Darkno more d2d:f built-in dfwad reader, it now using sfs...
2016-04-06 Ketmar Darkremoved trailing spaces all over the source
2016-04-05 FGSFDSFGSinitial commit: