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Game: Fix magic value check of gSpectMode
[d2df-sdl.git]
/
src
/
game
/
g_saveload.pas
2019-11-07
DeaDDooMER
do not save/receive absolute paths in saves/network
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2019-10-20
Ketmar Dark
game: do not use absolute path in wad selection widgets...
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2019-10-20
DeaDDooMER
allow resources in non current directory (warning:...
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2019-08-07
fgsfds
Game: Handle load errors correctly
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-17
Ketmar Dark
do not forbid selecting invalid saves; report "you...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-12
Ketmar Dark
save/load UI cosmetix
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2017-09-12
Ketmar Dark
compiler hint fix
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-06
Ketmar Dark
network code for mplats: looks like it works; see commi...
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-09-01
Ketmar Dark
restarting the same map will not reload textures (yay...
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-25
Ketmar Dark
fixed(?) loading saved games
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2016-06-29
FGSFDSFGS
added some more script functions
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2016-04-25
Ketmar Dark
added license info
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2016-04-22
Ketmar Dark
no more path splitting in wad reading, it's useless
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-05
FGSFDSFGS
initial commit:
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