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render: hide gib textures within render
[d2df-sdl.git]
/
src
/
game
/
g_phys.pas
2021-06-29
DeaDDooMER
render: remove from render some common types
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2021-06-29
DeaDDooMER
render: e_graphics -> r_graphics
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2020-03-02
fgsfds
added actor rendering interpolation; fixed vsync on...
plavnota
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2019-09-17
Ketmar Dark
changed license to GPLv3 only; sorry, no trust to FSF...
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2018-12-21
Ketmar Dark
made projectiles slightly faster in liquids (it rougly...
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2018-12-21
Ketmar Dark
water should deccelerate projectiles according to their...
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2018-07-30
DeaDDooMER
Fixed palyer freezing and monster disappearing at y...
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2017-10-07
Ketmar Dark
Merge branch 'master' of ssh://repo.or.cz/d2df-sdl
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2017-10-05
Dmitry D. Chernov
Cosmetic: DooM 2D:Forever -> Doom 2D: Forever
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2017-09-23
binarymaster
Physics: Fix climb ladders on the fly
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2017-09-12
Ketmar Dark
bye-bye, bineditor, we won't miss you
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-01
Ketmar Dark
cosmetix
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2017-08-30
Ketmar Dark
smoother camera on stairs/slopes
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2017-08-30
Ketmar Dark
no more old mapreader: use textmap reader both for...
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2017-08-20
Ketmar Dark
removed unused function
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-05
FGSFDSFGS
initial commit:
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