DEADSOFTWARE

net: some more code for master-comm; init/deinit enet on engine startup/shutdown
[d2df-sdl.git] / src / game / g_holmes.inc
2019-09-17 Ketmar Darkchanged license to GPLv3 only; sorry, no trust to FSF...
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-05 Dmitry D. ChernovCosmetic: DooM 2D:Forever -> Doom 2D: Forever
2017-09-22 Ketmar Darkmoved Holmes UI and most of it's low-level gfx subsyste...
2017-09-22 Ketmar Darkholmes: better scaled UI rendering
2017-09-21 Ketmar Darkhashtable cosmetix; holmes scissoring fixes
2017-09-03 Ketmar Darkholmes cosmetix
2017-08-28 Ketmar DarkHolmes cursor shadow cosmetix
2017-08-28 Ketmar DarkHolmes UI fixes
2017-08-28 Ketmar Darkfixed bug with Holmes font rendering
2017-08-27 Ketmar DarkHolmes' outline fixes; outlines are colored now
2017-08-27 Ketmar Darksimple UI subsystem for Holmes (yay, now we have two!)
2017-08-27 Ketmar Darkdarken title/game instead of lighten
2017-08-23 Ketmar Darkmore debug code in grid and holmes
2017-08-23 Ketmar Dark"dbg_holmes" console command; draw line to monster...
2017-08-23 Ketmar Darkmore holmes code