DEADSOFTWARE
GIT
/
REPO
/
FRED-BOY
Projects
/
d2df-sdl.git
/ history
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
dyntree cosmetix
[d2df-sdl.git]
/
src
/
game
/
g_grid.pas
2017-08-20
Ketmar Dark
some tree code for monsters
blob
|
commitdiff
|
raw
2017-08-19
Ketmar Dark
converted grid and tree to generics (fuck you, FPC...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-19
Ketmar Dark
render code cleanup; collision code cleanup; reverted...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-19
Ketmar Dark
slightly better memory locality
blob
|
commitdiff
|
raw
|
diff to current
2017-08-19
Ketmar Dark
intermediate commit (faster render and coldet; this...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-18
Ketmar Dark
experimental grid with buckets
blob
|
commitdiff
|
raw
|
diff to current
2017-08-18
Ketmar Dark
added small speedup trick to gird (tree already has it)
blob
|
commitdiff
|
raw
|
diff to current
2017-08-18
Ketmar Dark
Sweep-And-Prune broad phase implementation; not working yet
blob
|
commitdiff
|
raw
|
diff to current
2017-08-17
Ketmar Dark
better memory locality and access patterns for grid...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
Ketmar Dark
grid now works for any map bounding box; collisions...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
Ketmar Dark
simplified grid code (removed alot of pasta); rendering...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
Ketmar Dark
grid: proxy pool (no more segfaults on reloading map...
blob
|
commitdiff
|
raw
|
diff to current
2017-08-16
Ketmar Dark
grid
blob
|
commitdiff
|
raw
|
diff to current