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tree: desperate attempts to win several microseconds...
[d2df-sdl.git]
/
src
/
game
/
g_grid.pas
2017-08-18
Ketmar Dark
added small speedup trick to gird (tree already has it)
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2017-08-18
Ketmar Dark
Sweep-And-Prune broad phase implementation; not working yet
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2017-08-17
Ketmar Dark
better memory locality and access patterns for grid...
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-08-16
Ketmar Dark
grid now works for any map bounding box; collisions...
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2017-08-16
Ketmar Dark
simplified grid code (removed alot of pasta); rendering...
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2017-08-16
Ketmar Dark
grid: proxy pool (no more segfaults on reloading map...
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2017-08-16
Ketmar Dark
grid
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