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HolmesUI: ortholine control; fixed expanding of controls without maxsize
[d2df-sdl.git]
/
src
/
game
/
g_basic.pas
2017-09-22
Ketmar Dark
renamed `SArray` type to `SSArray`, and moved it to...
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2017-09-19
Ketmar Dark
moved some geometry functions to shared/geom.pas; TODO...
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2017-09-17
Ketmar Dark
turned on "SCOPEDENUMS" fpc option
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2017-09-03
Ketmar Dark
field namefix: `FLive` -> `FAlive`; `live` -> `alive`
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2017-09-01
Ketmar Dark
moving platforms experiment (DO NOT USE YET!)
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2017-08-23
Ketmar Dark
alot of debugging code
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2017-08-23
Ketmar Dark
more code for tracing and other shit; NOTHING IS WORKIN...
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2017-08-23
Ketmar Dark
more particle control options
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2017-08-21
Ketmar Dark
grid code uglification; particles are great again ...
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2017-08-21
Ketmar Dark
map ray tracer now using grid instead of tree
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2017-08-21
Ketmar Dark
better hitscan tracer; no more level trace bitmap ...
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2017-08-20
Ketmar Dark
uidmap for monsters, so we don't have to do linear...
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2017-08-20
Ketmar Dark
some tree code for monsters
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2017-08-20
Ketmar Dark
no more public `gMonsters`
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2017-08-19
Ketmar Dark
no more global `gItems[]` array; created DynTree for...
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2017-08-19
Ketmar Dark
`g_basic.g_CollideLevel()` now using accelerated coldet
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2017-08-17
Ketmar Dark
moved compiler options to shared/a_modes.inc; turned...
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2017-08-16
Ketmar Dark
added common file with compiler flags; cosmetic fix...
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2017-03-01
binarymaster
fix turret and projectiles
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2016-04-25
Ketmar Dark
added license info
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2016-04-18
Ketmar Dark
put "{$MODE ...}" directive in each source file; remove...
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2016-04-18
Ketmar Dark
sfs and wad code refactoring: part 1
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2016-04-06
Ketmar Dark
removed trailing spaces all over the source
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2016-04-05
Ketmar Dark
warnings for -O3
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2016-04-05
FGSFDSFGS
initial commit:
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