DEADSOFTWARE

render: use TAnimationState for monsters
[d2df-sdl.git] / README
2022-07-13 DeaDDooMERmixer: allow to use sdl 1.2 + sdl_mixer
2020-03-15 fgsfdsupdate README
2019-12-01 DeaDDooMERfix SDL2 for osx-ppc
2019-11-07 Ketmar Darkreadme typo
2019-10-13 DeaDDooMERupdate README. vampimg paths now are specified in Doom2...
2018-06-23 DeaDDooMERAdded new OpenGL ES wrapper
2018-06-23 DeaDDooMERHolmes now optional at compile-time
2018-02-10 Ketmar Darkfixed README (SDL_mixer build option)
2018-02-05 fgsfdsport forwarding and miniupnpc are now completely optional
2017-10-07 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-07 Ketmar Darkit is now possible to link windoze LibJIT and ENet...
2017-10-02 Ketmar DarkMerge branch 'master' of ssh://repo.or.cz/d2df-sdl
2017-10-02 Dmitry D. ChernovChange extension of the main project file from Delphi...
2017-08-31 fgsfdsslightly fixed README
2017-08-18 Ketmar DarkREADME update
2017-08-18 Ketmar DarkREADME repo URL fix
2017-08-18 fgsfdsadded README