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raw | patch | inline | side by side (parent: 78dc388)
author | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sat, 20 Apr 2019 10:40:58 +0000 (13:40 +0300) | ||
committer | DeaDDooMER <deaddoomer@deadsoftware.ru> | |
Sat, 20 Apr 2019 10:40:58 +0000 (13:40 +0300) |
src/game/g_console.pas | patch | blob | history | |
src/game/g_game.pas | patch | blob | history | |
src/game/g_gui.pas | patch | blob | history | |
src/game/g_main.pas | patch | blob | history |
diff --git a/src/game/g_console.pas b/src/game/g_console.pas
index a0839f3d3d0a2dba96e743b4f0b33cc8f6bc4521..21616113c92c9571a8a44e6e088c6203c81552c9 100644 (file)
--- a/src/game/g_console.pas
+++ b/src/game/g_console.pas
FIRST_ACTION = ACTION_JUMP;
LAST_ACTION = ACTION_WEAPPREV;
-procedure g_Console_Init ();
-procedure g_Console_Update ();
-procedure g_Console_Draw ();
-procedure g_Console_Switch ();
+procedure g_Console_Init;
+procedure g_Console_Update;
+procedure g_Console_Draw;
procedure g_Console_Char (C: AnsiChar);
procedure g_Console_Control (K: Word);
procedure g_Console_Process (L: AnsiString; quiet: Boolean=false);
procedure g_Console_Add (L: AnsiString; show: Boolean=false);
-procedure g_Console_Clear ();
+procedure g_Console_Clear;
function g_Console_CommandBlacklisted (C: AnsiString): Boolean;
procedure g_Console_ReadConfig (filename: String);
procedure g_Console_WriteConfig (filename: String);
function g_Console_Interactive: Boolean;
function g_Console_Action (action: Integer): Boolean;
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = '');
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
procedure conwriteln (const s: AnsiString; show: Boolean=false);
procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false);
-// <0: no arg; 0/1: true/false
-function conGetBoolArg (p: SSArray; idx: Integer): Integer;
-
-procedure g_Console_Chat_Switch (team: Boolean=false);
-
procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload;
+// <0: no arg; 0/1: true/false
+function conGetBoolArg (p: SSArray; idx: Integer): Integer;
+
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
uses
g_textures, g_main, e_graphics, e_input, g_game,
SysUtils, g_basic, g_options, Math, g_touch,
- g_menu, g_language, g_net, g_netmsg, e_log, conbuf;
+ g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf;
type
gInputBinds: Array [0..e_MaxInputKeys - 1] of record
down, up: SSArray;
end;
- menu_toggled: BOOLEAN;
+ menu_toggled: BOOLEAN; (* hack for menu controls *)
+ gSkipFirstChar: Boolean; (* hack for console/chat input *)
+procedure g_Console_Switch;
+begin
+ gChatShow := False;
+ gConsoleShow := not gConsoleShow;
+ Cons_Shown := True;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+end;
+
+procedure g_Console_Chat_Switch (Team: Boolean = False);
+begin
+ if not g_Game_IsNet then Exit;
+ gConsoleShow := False;
+ gChatShow := not gChatShow;
+ gChatTeam := Team;
+ Line := '';
+ CPos := 1;
+ g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
+end;
+
// poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks
function conParseFloat (var res: Single; const s: AnsiString): Boolean;
var
KeyPress(VK_ESCAPE);
menu_toggled := True
end;
+ 'toggleconsole':
+ begin
+ g_Console_Switch;
+ gSkipFirstChar := g_Console_Interactive();
+ end;
+ 'togglechat':
+ begin
+ g_Console_Chat_Switch;
+ gSkipFirstChar := not g_Console_Interactive()
+ end;
+ 'toggleteamchat':
+ if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
+ begin
+ g_Console_Chat_Switch(True);
+ gSkipFirstChar := not g_Console_Interactive()
+ end;
end
end;
AddCommand('showkeyboard', BindCommands);
AddCommand('hidekeyboard', BindCommands);
AddCommand('togglemenu', BindCommands);
+ AddCommand('toggleconsole', BindCommands);
+ AddCommand('togglechat', BindCommands);
+ AddCommand('toggleteamchat', BindCommands);
AddCommand('clear', ConsoleCommands, 'clear console');
AddCommand('clearhistory', ConsoleCommands);
AddCommand('clientlist', GameCommands);
AddCommand('event', GameCommands);
AddCommand('screenshot', GameCommands);
- AddCommand('togglechat', GameCommands);
- AddCommand('toggleteamchat', GameCommands);
AddCommand('weapon', GameCommands);
AddCommand('p1_weapon', GameCommands);
AddCommand('p2_weapon', GameCommands);
e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont);
end;
-procedure g_Console_Switch();
-begin
- gChatShow := False;
- gConsoleShow := not gConsoleShow;
- Cons_Shown := True;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
-end;
-
-procedure g_Console_Chat_Switch(Team: Boolean = False);
-begin
- if not g_Game_IsNet then Exit;
- gConsoleShow := False;
- gChatShow := not gChatShow;
- gChatTeam := Team;
- Line := '';
- CPos := 1;
- g_Touch_ShowKeyboard(gConsoleShow or gChatShow);
-end;
-
procedure g_Console_Char(C: AnsiChar);
begin
-// if gChatShow then
-// Exit;
- Insert(C, Line, CPos);
- CPos := CPos + 1;
+ if not gSkipFirstChar then
+ begin
+ Insert(C, Line, CPos);
+ CPos := CPos + 1;
+ end;
+ gSkipFirstChar := False
end;
CPos := 1;
IK_END, IK_KPEND:
CPos := Length(Line) + 1;
- end;
+ IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET,
+ IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS,
+ IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS:
+ (* see TEXTINPUT event *)
+ else
+ if not gSkipFirstChar then
+ begin
+ if gConsoleShow and g_Console_MatchBind(K, 'toggleconsole') then
+ g_Console_Switch;
+
+ if g_Console_MatchBind(K, 'togglemenu') then
+ begin
+ if gChatShow then
+ g_Console_Chat_Switch
+ else if gConsoleShow then
+ g_Console_Switch
+ end
+ end
+ end
end;
function GetStr(var Str: AnsiString): AnsiString;
end
end;
-function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
- var i: Integer;
+function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean;
function EqualsCommandLists (a, b: SSArray): Boolean;
var i, len: Integer;
@@ -1646,6 +1681,14 @@ function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''):
end
end;
+begin
+ ASSERT(key >= 0);
+ ASSERT(key < e_MaxInputKeys);
+ result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up)
+end;
+
+function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer;
+ var i: Integer;
begin
ASSERT(n >= 1);
result := 0;
i := 0;
while (n >= 1) and (i < e_MaxInputKeys) do
begin
- if EqualsCommandLists(ParseAlias(down), gInputBinds[i].down) then
+ if g_Console_MatchBind(i, down, up) then
begin
- if EqualsCommandLists(ParseAlias(up), gInputBinds[i].up) then
- begin
- result := i;
- dec(n)
- end
+ result := i;
+ dec(n)
end;
inc(i)
end;
procedure g_Console_ProcessBind (key: Integer; down: Boolean);
var i: Integer;
begin
- if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
+ if (not g_GUIGrabInput) and (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then
begin
if down then
for i := 0 to High(gInputBinds[key].down) do
for i := 0 to e_MaxInputKeys - 1 do
g_Console_BindKey(i, '', '');
+ g_Console_BindKey(IK_GRAVE, 'toggleconsole');
g_Console_BindKey(IK_ESCAPE, 'togglemenu');
g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft');
g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright');
g_Console_BindKey(VK_A, 'weapon 11');
g_Console_BindKey(VK_CHAT, 'togglechat');
g_Console_BindKey(VK_TEAM, 'toggleteamchat');
+ g_Console_BindKey(VK_CONSOLE, 'toggleconsole');
g_Console_BindKey(VK_PRINTSCR, 'screenshot');
g_Console_BindKey(VK_STATUS, '+scores', '-scores');
g_Console_BindKey(VK_SHOWKBD, 'showkeyboard');
diff --git a/src/game/g_game.pas b/src/game/g_game.pas
index 7c413aabd2ed8166a05bdaeba151d8aa78d8af3d..d8aab5c9eb7b30a89f8152d38561c733f9d54b8b 100644 (file)
--- a/src/game/g_game.pas
+++ b/src/game/g_game.pas
begin
g_TakeScreenShot()
end
- else if cmd = 'togglechat' then
- begin
- g_Console_Chat_Switch(False);
- gSkipFirstChar := not g_Console_Interactive()
- end
- else if cmd = 'toggleteamchat' then
- begin
- if gGameSettings.GameMode in [GM_TDM, GM_CTF] then
- begin
- g_Console_Chat_Switch(True);
- gSkipFirstChar := not g_Console_Interactive()
- end
- end
else if cmd = 'weapon' then
begin
if Length(p) = 2 then
diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas
index 42c2c6b66a08ab53ccfe6ac9a8187763004f78a7..494839e01324c73d6281594ff0db2a9c60d54d49 100644 (file)
--- a/src/game/g_gui.pas
+++ b/src/game/g_gui.pas
var
g_GUIWindows: array of TGUIWindow;
g_ActiveWindow: TGUIWindow = nil;
+ g_GUIGrabInput: Boolean = False;
procedure g_GUI_Init();
function g_GUI_AddWindow(Window: TGUIWindow): TGUIWindow;
end;
end;
- g_Touch_ShowKeyboard(FWindow.FActiveControl = Self);
+ g_GUIGrabInput := FWindow.FActiveControl = Self;
+ g_Touch_ShowKeyboard(g_GUIGrabInput)
end;
procedure TGUIEdit.SetText(Text: string);
end;
end;
end;
+
+ g_GUIGrabInput := FIsQuery
end;
{ TGUIKeyRead2 }
end;
end;
end;
+
+ g_GUIGrabInput := FIsQuery
end;
diff --git a/src/game/g_main.pas b/src/game/g_main.pas
index df6bba16a9b77160b30f6af2a3be2c61e0f8eae7..86c5f843a0cdc5c7db7aeb8e79573d6e3a48496d 100644 (file)
--- a/src/game/g_main.pas
+++ b/src/game/g_main.pas
MapsDir: string;
ModelsDir: string;
GameWAD: string;
- gSkipFirstChar: Boolean; (* hack for console/chat input *)
implementation
Msg: g_gui.TMessage;
begin
case K of
- IK_PAUSE: // <Pause/Break>:
- begin
- if (g_ActiveWindow = nil) then g_Game_Pause(not gPause);
- end;
-
- IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>:
- begin
- if not gChatShow then
- g_Console_Switch()
- end;
-
- IK_ESCAPE: // <Esc>:
- begin
- if gChatShow then
- g_Console_Chat_Switch
- else if gConsoleShow then
- g_Console_Switch
- end;
-
VK_ESCAPE: // <Esc>:
begin
- if gChatShow then
- begin
- g_Console_Chat_Switch();
- Exit;
- end;
-
- if gConsoleShow then
- begin
- g_Console_Switch();
- end
- else if (g_ActiveWindow <> nil) then
+ if (g_ActiveWindow <> nil) then
begin
Msg.Msg := WM_KEYDOWN;
Msg.WParam := VK_ESCAPE;
begin
if gConsoleShow or gChatShow then
begin
- if gSkipFirstChar then
- gSkipFirstChar := False
- else
- g_Console_Char(C)
+ g_Console_Char(C)
end
else if (g_ActiveWindow <> nil) then
begin