From: DeaDDooMER Date: Sat, 20 Apr 2019 10:40:58 +0000 (+0300) Subject: fixed input when open console X-Git-Url: http://deadsoftware.ru/gitweb?p=d2df-sdl.git;a=commitdiff_plain;h=d92a9e2807dda8a533def35afa801ed975920885 fixed input when open console --- diff --git a/src/game/g_console.pas b/src/game/g_console.pas index a0839f3..2161611 100644 --- a/src/game/g_console.pas +++ b/src/game/g_console.pas @@ -37,21 +37,21 @@ uses FIRST_ACTION = ACTION_JUMP; LAST_ACTION = ACTION_WEAPPREV; -procedure g_Console_Init (); -procedure g_Console_Update (); -procedure g_Console_Draw (); -procedure g_Console_Switch (); +procedure g_Console_Init; +procedure g_Console_Update; +procedure g_Console_Draw; procedure g_Console_Char (C: AnsiChar); procedure g_Console_Control (K: Word); procedure g_Console_Process (L: AnsiString; quiet: Boolean=false); procedure g_Console_Add (L: AnsiString; show: Boolean=false); -procedure g_Console_Clear (); +procedure g_Console_Clear; function g_Console_CommandBlacklisted (C: AnsiString): Boolean; procedure g_Console_ReadConfig (filename: String); procedure g_Console_WriteConfig (filename: String); function g_Console_Interactive: Boolean; function g_Console_Action (action: Integer): Boolean; +function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean; function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; procedure g_Console_BindKey (key: Integer; down: AnsiString; up: AnsiString = ''); procedure g_Console_ProcessBind (key: Integer; down: Boolean); @@ -60,15 +60,13 @@ procedure g_Console_ResetBinds; procedure conwriteln (const s: AnsiString; show: Boolean=false); procedure conwritefln (const s: AnsiString; args: array of const; show: Boolean=false); -// <0: no arg; 0/1: true/false -function conGetBoolArg (p: SSArray; idx: Integer): Integer; - -procedure g_Console_Chat_Switch (team: Boolean=false); - procedure conRegVar (const conname: AnsiString; pvar: PBoolean; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PSingle; amin, amax: Single; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; procedure conRegVar (const conname: AnsiString; pvar: PInteger; const ahelp: AnsiString; const amsg: AnsiString; acheat: Boolean=false; ahidden: Boolean=false); overload; +// <0: no arg; 0/1: true/false +function conGetBoolArg (p: SSArray; idx: Integer): Integer; + // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; @@ -86,7 +84,7 @@ implementation uses g_textures, g_main, e_graphics, e_input, g_game, SysUtils, g_basic, g_options, Math, g_touch, - g_menu, g_language, g_net, g_netmsg, e_log, conbuf; + g_menu, g_gui, g_language, g_net, g_netmsg, e_log, conbuf; type @@ -145,9 +143,29 @@ var gInputBinds: Array [0..e_MaxInputKeys - 1] of record down, up: SSArray; end; - menu_toggled: BOOLEAN; + menu_toggled: BOOLEAN; (* hack for menu controls *) + gSkipFirstChar: Boolean; (* hack for console/chat input *) +procedure g_Console_Switch; +begin + gChatShow := False; + gConsoleShow := not gConsoleShow; + Cons_Shown := True; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; + +procedure g_Console_Chat_Switch (Team: Boolean = False); +begin + if not g_Game_IsNet then Exit; + gConsoleShow := False; + gChatShow := not gChatShow; + gChatTeam := Team; + Line := ''; + CPos := 1; + g_Touch_ShowKeyboard(gConsoleShow or gChatShow); +end; + // poor man's floating literal parser; i'm sorry, but `StrToFloat()` sux cocks function conParseFloat (var res: Single; const s: AnsiString): Boolean; var @@ -689,6 +707,22 @@ begin KeyPress(VK_ESCAPE); menu_toggled := True end; + 'toggleconsole': + begin + g_Console_Switch; + gSkipFirstChar := g_Console_Interactive(); + end; + 'togglechat': + begin + g_Console_Chat_Switch; + gSkipFirstChar := not g_Console_Interactive() + end; + 'toggleteamchat': + if gGameSettings.GameMode in [GM_TDM, GM_CTF] then + begin + g_Console_Chat_Switch(True); + gSkipFirstChar := not g_Console_Interactive() + end; end end; @@ -775,6 +809,9 @@ begin AddCommand('showkeyboard', BindCommands); AddCommand('hidekeyboard', BindCommands); AddCommand('togglemenu', BindCommands); + AddCommand('toggleconsole', BindCommands); + AddCommand('togglechat', BindCommands); + AddCommand('toggleteamchat', BindCommands); AddCommand('clear', ConsoleCommands, 'clear console'); AddCommand('clearhistory', ConsoleCommands); @@ -876,8 +913,6 @@ begin AddCommand('clientlist', GameCommands); AddCommand('event', GameCommands); AddCommand('screenshot', GameCommands); - AddCommand('togglechat', GameCommands); - AddCommand('toggleteamchat', GameCommands); AddCommand('weapon', GameCommands); AddCommand('p1_weapon', GameCommands); AddCommand('p2_weapon', GameCommands); @@ -1121,31 +1156,14 @@ begin e_TextureFontPrint((CPos+1)*CWidth, Cons_Y+(gScreenHeight div 2)-21, '_', gStdFont); end; -procedure g_Console_Switch(); -begin - gChatShow := False; - gConsoleShow := not gConsoleShow; - Cons_Shown := True; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); -end; - -procedure g_Console_Chat_Switch(Team: Boolean = False); -begin - if not g_Game_IsNet then Exit; - gConsoleShow := False; - gChatShow := not gChatShow; - gChatTeam := Team; - Line := ''; - CPos := 1; - g_Touch_ShowKeyboard(gConsoleShow or gChatShow); -end; - procedure g_Console_Char(C: AnsiChar); begin -// if gChatShow then -// Exit; - Insert(C, Line, CPos); - CPos := CPos + 1; + if not gSkipFirstChar then + begin + Insert(C, Line, CPos); + CPos := CPos + 1; + end; + gSkipFirstChar := False end; @@ -1348,7 +1366,25 @@ begin CPos := 1; IK_END, IK_KPEND: CPos := Length(Line) + 1; - end; + IK_A..IK_Z, IK_SPACE, IK_SHIFT, IK_RSHIFT, IK_CAPSLOCK, IK_LBRACKET, IK_RBRACKET, + IK_SEMICOLON, IK_QUOTE, IK_BACKSLASH, IK_SLASH, IK_COMMA, IK_DOT, IK_EQUALS, + IK_0, IK_1, IK_2, IK_3, IK_4, IK_5, IK_6, IK_7, IK_8, IK_9, IK_MINUS, IK_EQUALS: + (* see TEXTINPUT event *) + else + if not gSkipFirstChar then + begin + if gConsoleShow and g_Console_MatchBind(K, 'toggleconsole') then + g_Console_Switch; + + if g_Console_MatchBind(K, 'togglemenu') then + begin + if gChatShow then + g_Console_Chat_Switch + else if gConsoleShow then + g_Console_Switch + end + end + end end; function GetStr(var Str: AnsiString): AnsiString; @@ -1629,8 +1665,7 @@ begin end end; -function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; - var i: Integer; +function g_Console_MatchBind (key: Integer; down: AnsiString; up: AnsiString = ''): Boolean; function EqualsCommandLists (a, b: SSArray): Boolean; var i, len: Integer; @@ -1646,6 +1681,14 @@ function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): end end; +begin + ASSERT(key >= 0); + ASSERT(key < e_MaxInputKeys); + result := EqualsCommandLists(ParseAlias(down), gInputBinds[key].down) and EqualsCommandLists(ParseAlias(up), gInputBinds[key].up) +end; + +function g_Console_FindBind (n: Integer; down: AnsiString; up: AnsiString = ''): Integer; + var i: Integer; begin ASSERT(n >= 1); result := 0; @@ -1653,13 +1696,10 @@ begin i := 0; while (n >= 1) and (i < e_MaxInputKeys) do begin - if EqualsCommandLists(ParseAlias(down), gInputBinds[i].down) then + if g_Console_MatchBind(i, down, up) then begin - if EqualsCommandLists(ParseAlias(up), gInputBinds[i].up) then - begin - result := i; - dec(n) - end + result := i; + dec(n) end; inc(i) end; @@ -1681,7 +1721,7 @@ end; procedure g_Console_ProcessBind (key: Integer; down: Boolean); var i: Integer; begin - if (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then + if (not g_GUIGrabInput) and (not gChatShow) and (not gConsoleShow) and (key >= 0) and (key < e_MaxInputKeys) and ((gInputBinds[key].down <> nil) or (gInputBinds[key].up <> nil)) then begin if down then for i := 0 to High(gInputBinds[key].down) do @@ -1701,6 +1741,7 @@ begin for i := 0 to e_MaxInputKeys - 1 do g_Console_BindKey(i, '', ''); + g_Console_BindKey(IK_GRAVE, 'toggleconsole'); g_Console_BindKey(IK_ESCAPE, 'togglemenu'); g_Console_BindKey(IK_A, '+p1_moveleft', '-p1_moveleft'); g_Console_BindKey(IK_D, '+p1_moveright', '-p1_moveright'); @@ -1773,6 +1814,7 @@ begin g_Console_BindKey(VK_A, 'weapon 11'); g_Console_BindKey(VK_CHAT, 'togglechat'); g_Console_BindKey(VK_TEAM, 'toggleteamchat'); + g_Console_BindKey(VK_CONSOLE, 'toggleconsole'); g_Console_BindKey(VK_PRINTSCR, 'screenshot'); g_Console_BindKey(VK_STATUS, '+scores', '-scores'); g_Console_BindKey(VK_SHOWKBD, 'showkeyboard'); diff --git a/src/game/g_game.pas b/src/game/g_game.pas index 7c413aa..d8aab5c 100644 --- a/src/game/g_game.pas +++ b/src/game/g_game.pas @@ -6810,19 +6810,6 @@ begin begin g_TakeScreenShot() end - else if cmd = 'togglechat' then - begin - g_Console_Chat_Switch(False); - gSkipFirstChar := not g_Console_Interactive() - end - else if cmd = 'toggleteamchat' then - begin - if gGameSettings.GameMode in [GM_TDM, GM_CTF] then - begin - g_Console_Chat_Switch(True); - gSkipFirstChar := not g_Console_Interactive() - end - end else if cmd = 'weapon' then begin if Length(p) = 2 then diff --git a/src/game/g_gui.pas b/src/game/g_gui.pas index 42c2c6b..494839e 100644 --- a/src/game/g_gui.pas +++ b/src/game/g_gui.pas @@ -535,6 +535,7 @@ type var g_GUIWindows: array of TGUIWindow; g_ActiveWindow: TGUIWindow = nil; + g_GUIGrabInput: Boolean = False; procedure g_GUI_Init(); function g_GUI_AddWindow(Window: TGUIWindow): TGUIWindow; @@ -2335,7 +2336,8 @@ begin end; end; - g_Touch_ShowKeyboard(FWindow.FActiveControl = Self); + g_GUIGrabInput := FWindow.FActiveControl = Self; + g_Touch_ShowKeyboard(g_GUIGrabInput) end; procedure TGUIEdit.SetText(Text: string); @@ -2469,6 +2471,8 @@ begin end; end; end; + + g_GUIGrabInput := FIsQuery end; { TGUIKeyRead2 } @@ -2637,6 +2641,8 @@ begin end; end; end; + + g_GUIGrabInput := FIsQuery end; diff --git a/src/game/g_main.pas b/src/game/g_main.pas index df6bba1..86c5f84 100644 --- a/src/game/g_main.pas +++ b/src/game/g_main.pas @@ -32,7 +32,6 @@ var MapsDir: string; ModelsDir: string; GameWAD: string; - gSkipFirstChar: Boolean; (* hack for console/chat input *) implementation @@ -491,38 +490,9 @@ var Msg: g_gui.TMessage; begin case K of - IK_PAUSE: // : - begin - if (g_ActiveWindow = nil) then g_Game_Pause(not gPause); - end; - - IK_BACKQUOTE, VK_CONSOLE: // <`/~/¨/¸>: - begin - if not gChatShow then - g_Console_Switch() - end; - - IK_ESCAPE: // : - begin - if gChatShow then - g_Console_Chat_Switch - else if gConsoleShow then - g_Console_Switch - end; - VK_ESCAPE: // : begin - if gChatShow then - begin - g_Console_Chat_Switch(); - Exit; - end; - - if gConsoleShow then - begin - g_Console_Switch(); - end - else if (g_ActiveWindow <> nil) then + if (g_ActiveWindow <> nil) then begin Msg.Msg := WM_KEYDOWN; Msg.WParam := VK_ESCAPE; @@ -601,10 +571,7 @@ var begin if gConsoleShow or gChatShow then begin - if gSkipFirstChar then - gSkipFirstChar := False - else - g_Console_Char(C) + g_Console_Char(C) end else if (g_ActiveWindow <> nil) then begin