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raw | patch | inline | side by side (parent: e0fc0ed)
raw | patch | inline | side by side (parent: e0fc0ed)
author | Dmitry D. Chernov <blackdoomer@yandex.ru> | |
Fri, 10 Nov 2023 15:26:06 +0000 (01:26 +1000) | ||
committer | Dmitry D. Chernov <blackdoomer@yandex.ru> | |
Fri, 10 Nov 2023 15:26:06 +0000 (01:26 +1000) |
diff --git a/lang/editor.ru_RU.lng b/lang/editor.ru_RU.lng
index 7d34049c2b9be111d18d14602e81005416b59c60..233cf74a2fedd343109a3d47fd0a833863253ece 100644 (file)
--- a/lang/editor.ru_RU.lng
+++ b/lang/editor.ru_RU.lng
g_language.MsgArrayItemPlasmaRifle = "Плазмопушка"
g_language.MsgArrayItemBfg$ = "BFG9000"
g_language.MsgArrayItemBfg = "BFG9000"
g_language.MsgArrayItemPlasmaRifle = "Плазмопушка"
g_language.MsgArrayItemBfg$ = "BFG9000"
g_language.MsgArrayItemBfg = "BFG9000"
-g_language.MsgArrayItemSuperMinigun$ = "Super Chaingun"
-g_language.MsgArrayItemSuperMinigun = "Суперпулемёт"
+g_language.MsgArrayItemSuperChaingun$ = "Super Chaingun"
+g_language.MsgArrayItemSuperChaingun = "Суперпулемёт"
g_language.MsgArrayItemFlamethrower$ = "Flamethrower"
g_language.MsgArrayItemFlamethrower = "Огнемёт"
g_language.MsgArrayItemClip$ = "Clip"
g_language.MsgArrayItemFlamethrower$ = "Flamethrower"
g_language.MsgArrayItemFlamethrower = "Огнемёт"
g_language.MsgArrayItemClip$ = "Clip"
diff --git a/src/editor/f_main.pas b/src/editor/f_main.pas
index e2fdc20540eb336e1dd0f611588044788c4149bf..d40610abd027e358c38bd3916a6ba3f53c979e57 100644 (file)
--- a/src/editor/f_main.pas
+++ b/src/editor/f_main.pas
else
begin
item.ItemType := lbItemList.ItemIndex + ITEM_MEDKIT_SMALL;
else
begin
item.ItemType := lbItemList.ItemIndex + ITEM_MEDKIT_SMALL;
- if item.ItemType >= ITEM_WEAPON_KASTET then
+ if item.ItemType >= ITEM_WEAPON_IRONFIST then
item.ItemType := item.ItemType + 2;
item.X := MousePos.X-MapOffset.X;
item.Y := MousePos.Y-MapOffset.Y;
item.ItemType := item.ItemType + 2;
item.X := MousePos.X-MapOffset.X;
item.Y := MousePos.Y-MapOffset.Y;
if ShowModal() = mrOK then
begin
b := lbTypeSelect.ItemIndex + ITEM_MEDKIT_SMALL;
if ShowModal() = mrOK then
begin
b := lbTypeSelect.ItemIndex + ITEM_MEDKIT_SMALL;
- if b >= ITEM_WEAPON_KASTET then
+ if b >= ITEM_WEAPON_IRONFIST then
b := b + 2;
Values[Key] := ItemToStr(b);
vleObjectPropertyApply(Sender);
b := b + 2;
Values[Key] := ItemToStr(b);
vleObjectPropertyApply(Sender);
index f30ffea457fffb28d9a186efe2b3deb5030e0f67..7d4f2d83c869aca819ce76a250843520163f549d 100644 (file)
MsgArrayItemRocketLauncher = 'Rocket Launcher';
MsgArrayItemPlasmaRifle = 'Plasma Rifle';
MsgArrayItemBfg = 'BFG9000';
MsgArrayItemRocketLauncher = 'Rocket Launcher';
MsgArrayItemPlasmaRifle = 'Plasma Rifle';
MsgArrayItemBfg = 'BFG9000';
- MsgArrayItemSuperMinigun = 'Super Chaingun';
+ MsgArrayItemSuperChaingun = 'Super Chaingun';
MsgArrayItemFlamethrower = 'Flamethrower';
MsgArrayItemClip = 'Clip';
MsgArrayItemAmmoBox = 'Box of Bullets';
MsgArrayItemFlamethrower = 'Flamethrower';
MsgArrayItemClip = 'Clip';
MsgArrayItemAmmoBox = 'Box of Bullets';
ItemNames[ITEM_WEAPON_ROCKETLAUNCHER] := MsgArrayItemRocketLauncher;
ItemNames[ITEM_WEAPON_PLASMA] := MsgArrayItemPlasmaRifle;
ItemNames[ITEM_WEAPON_BFG] := MsgArrayItemBfg;
ItemNames[ITEM_WEAPON_ROCKETLAUNCHER] := MsgArrayItemRocketLauncher;
ItemNames[ITEM_WEAPON_PLASMA] := MsgArrayItemPlasmaRifle;
ItemNames[ITEM_WEAPON_BFG] := MsgArrayItemBfg;
- ItemNames[ITEM_WEAPON_SUPERPULEMET] := MsgArrayItemSuperMinigun;
+ ItemNames[ITEM_WEAPON_SUPERCHAINGUN] := MsgArrayItemSuperChaingun;
ItemNames[ITEM_WEAPON_FLAMETHROWER] := MsgArrayItemFlamethrower;
ItemNames[ITEM_AMMO_BULLETS] := MsgArrayItemClip;
ItemNames[ITEM_AMMO_BULLETS_BOX] := MsgArrayItemAmmoBox;
ItemNames[ITEM_WEAPON_FLAMETHROWER] := MsgArrayItemFlamethrower;
ItemNames[ITEM_AMMO_BULLETS] := MsgArrayItemClip;
ItemNames[ITEM_AMMO_BULLETS_BOX] := MsgArrayItemAmmoBox;
ItemNames[ITEM_KEY_RED] := MsgArrayItemKeyRed;
ItemNames[ITEM_KEY_GREEN] := MsgArrayItemKeyGreen;
ItemNames[ITEM_KEY_BLUE] := MsgArrayItemKeyBlue;
ItemNames[ITEM_KEY_RED] := MsgArrayItemKeyRed;
ItemNames[ITEM_KEY_GREEN] := MsgArrayItemKeyGreen;
ItemNames[ITEM_KEY_BLUE] := MsgArrayItemKeyBlue;
- ItemNames[ITEM_WEAPON_KASTET] := '?';
+ ItemNames[ITEM_WEAPON_IRONFIST] := '?';
ItemNames[ITEM_WEAPON_PISTOL] := '??';
ItemNames[ITEM_BOTTLE] := MsgArrayItemBottle;
ItemNames[ITEM_HELMET] := MsgArrayItemHelmet;
ItemNames[ITEM_WEAPON_PISTOL] := '??';
ItemNames[ITEM_BOTTLE] := MsgArrayItemBottle;
ItemNames[ITEM_HELMET] := MsgArrayItemHelmet;
diff --git a/src/editor/g_map.pas b/src/editor/g_map.pas
index 5b2cc5f54ce11899881a12d1d89592b90b20adfc..9901af6e635ad3e3419f2ba6fe3009ae6ee0cd02 100644 (file)
--- a/src/editor/g_map.pas
+++ b/src/editor/g_map.pas
((62), (16)), // WEAPON_ROCKETLAUNCHER
((54), (16)), // WEAPON_PLASMA
((61), (36)), // WEAPON_BFG
((62), (16)), // WEAPON_ROCKETLAUNCHER
((54), (16)), // WEAPON_PLASMA
((61), (36)), // WEAPON_BFG
- ((54), (16)), // WEAPON_SUPERPULEMET
+ ((54), (16)), // WEAPON_SUPERCHAINGUN
(( 9), (11)), // AMMO_BULLETS
((28), (16)), // AMMO_BULLETS_BOX
((15), ( 7)), // AMMO_SHELLS
(( 9), (11)), // AMMO_BULLETS
((28), (16)), // AMMO_BULLETS_BOX
((15), ( 7)), // AMMO_SHELLS
((16), (16)), // KEY_RED
((16), (16)), // KEY_GREEN
((16), (16)), // KEY_BLUE
((16), (16)), // KEY_RED
((16), (16)), // KEY_GREEN
((16), (16)), // KEY_BLUE
- (( 1), ( 1)), // WEAPON_KASTET
+ (( 1), ( 1)), // WEAPON_IRONFIST
((43), (16)), // WEAPON_PISTOL
((14), (18)), // BOTTLE
((16), (15)), // HELMET
((43), (16)), // WEAPON_PISTOL
((14), (18)), // BOTTLE
((16), (15)), // HELMET
OLD_ITEM_WEAPON_ROCKETLAUNCHER = 11;
OLD_ITEM_WEAPON_PLASMA = 12;
OLD_ITEM_WEAPON_BFG = 13;
OLD_ITEM_WEAPON_ROCKETLAUNCHER = 11;
OLD_ITEM_WEAPON_PLASMA = 12;
OLD_ITEM_WEAPON_BFG = 13;
- OLD_ITEM_WEAPON_SUPERPULEMET = 14;
+ OLD_ITEM_WEAPON_SUPERCHAINGUN = 14;
OLD_ITEM_AMMO_BULLETS = 15;
OLD_ITEM_AMMO_BULLETS_BOX = 16;
OLD_ITEM_AMMO_SHELLS = 17;
OLD_ITEM_AMMO_BULLETS = 15;
OLD_ITEM_AMMO_BULLETS_BOX = 16;
OLD_ITEM_AMMO_SHELLS = 17;
(ITEM_WEAPON_ROCKETLAUNCHER),
(ITEM_WEAPON_PLASMA),
(ITEM_WEAPON_BFG),
(ITEM_WEAPON_ROCKETLAUNCHER),
(ITEM_WEAPON_PLASMA),
(ITEM_WEAPON_BFG),
- (ITEM_WEAPON_SUPERPULEMET),
+ (ITEM_WEAPON_SUPERCHAINGUN),
(ITEM_AMMO_BULLETS),
(ITEM_AMMO_BULLETS_BOX),
(ITEM_AMMO_SHELLS),
(ITEM_AMMO_BULLETS),
(ITEM_AMMO_BULLETS_BOX),
(ITEM_AMMO_SHELLS),
((61), (15)), // WEAPON_ROCKETLAUNCHER
((53), (14)), // WEAPON_PLASMA
((61), (34)), // WEAPON_BFG
((61), (15)), // WEAPON_ROCKETLAUNCHER
((53), (14)), // WEAPON_PLASMA
((61), (34)), // WEAPON_BFG
- ((53), (16)), // WEAPON_SUPERPULEMET
+ ((53), (16)), // WEAPON_SUPERCHAINGUN
(( 9), (10)), // AMMO_BULLETS
((28), (16)), // AMMO_BULLETS_BOX
((15), ( 7)), // AMMO_SHELLS
(( 9), (10)), // AMMO_BULLETS
((28), (16)), // AMMO_BULLETS_BOX
((15), ( 7)), // AMMO_SHELLS
ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
- ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
+ ITEM_WEAPON_SUPERCHAINGUN: g_GetTexture('ITEM_WEAPON_SUPERCHAINGUN', ID);
ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
- ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
+ ITEM_WEAPON_SUPERCHAINGUN: g_GetTexture('ITEM_WEAPON_SUPERCHAINGUN', ID);
ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
g_CreateTextureWAD('ITEM_MEDKIT_LARGE', GameWad + ':TEXTURES\MED2');
g_CreateTextureWAD('ITEM_WEAPON_SAW', GameWad + ':TEXTURES\SAW');
g_CreateTextureWAD('ITEM_WEAPON_PISTOL', GameWad + ':TEXTURES\PISTOL');
g_CreateTextureWAD('ITEM_MEDKIT_LARGE', GameWad + ':TEXTURES\MED2');
g_CreateTextureWAD('ITEM_WEAPON_SAW', GameWad + ':TEXTURES\SAW');
g_CreateTextureWAD('ITEM_WEAPON_PISTOL', GameWad + ':TEXTURES\PISTOL');
- g_CreateTextureWAD('ITEM_WEAPON_KASTET', GameWad + ':TEXTURES\KASTET');
+ g_CreateTextureWAD('ITEM_WEAPON_IRONFIST', GameWad + ':TEXTURES\IRONFIST');
g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', GameWad + ':TEXTURES\SHOTGUN1');
g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', GameWad + ':TEXTURES\SHOTGUN2');
g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', GameWad + ':TEXTURES\MGUN');
g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', GameWad + ':TEXTURES\RLAUNCHER');
g_CreateTextureWAD('ITEM_WEAPON_PLASMA', GameWad + ':TEXTURES\PGUN');
g_CreateTextureWAD('ITEM_WEAPON_BFG', GameWad + ':TEXTURES\BFG');
g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', GameWad + ':TEXTURES\SHOTGUN1');
g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', GameWad + ':TEXTURES\SHOTGUN2');
g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', GameWad + ':TEXTURES\MGUN');
g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', GameWad + ':TEXTURES\RLAUNCHER');
g_CreateTextureWAD('ITEM_WEAPON_PLASMA', GameWad + ':TEXTURES\PGUN');
g_CreateTextureWAD('ITEM_WEAPON_BFG', GameWad + ':TEXTURES\BFG');
- g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', GameWad + ':TEXTURES\SPULEMET');
+ g_CreateTextureWAD('ITEM_WEAPON_SUPERCHAINGUN', GameWad + ':TEXTURES\SCHAINGUN');
g_CreateTextureWAD('ITEM_AMMO_BULLETS', GameWad + ':TEXTURES\CLIP');
g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', GameWad + ':TEXTURES\AMMO');
g_CreateTextureWAD('ITEM_AMMO_SHELLS', GameWad + ':TEXTURES\SHELL1');
g_CreateTextureWAD('ITEM_AMMO_BULLETS', GameWad + ':TEXTURES\CLIP');
g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', GameWad + ':TEXTURES\AMMO');
g_CreateTextureWAD('ITEM_AMMO_SHELLS', GameWad + ':TEXTURES\SHELL1');
g_DeleteTexture('ITEM_MEDKIT_LARGE');
g_DeleteTexture('ITEM_WEAPON_SAW');
g_DeleteTexture('ITEM_WEAPON_PISTOL');
g_DeleteTexture('ITEM_MEDKIT_LARGE');
g_DeleteTexture('ITEM_WEAPON_SAW');
g_DeleteTexture('ITEM_WEAPON_PISTOL');
- g_DeleteTexture('ITEM_WEAPON_KASTET');
+ g_DeleteTexture('ITEM_WEAPON_IRONFIST');
g_DeleteTexture('ITEM_WEAPON_SHOTGUN1');
g_DeleteTexture('ITEM_WEAPON_SHOTGUN2');
g_DeleteTexture('ITEM_WEAPON_CHAINGUN');
g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER');
g_DeleteTexture('ITEM_WEAPON_PLASMA');
g_DeleteTexture('ITEM_WEAPON_BFG');
g_DeleteTexture('ITEM_WEAPON_SHOTGUN1');
g_DeleteTexture('ITEM_WEAPON_SHOTGUN2');
g_DeleteTexture('ITEM_WEAPON_CHAINGUN');
g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER');
g_DeleteTexture('ITEM_WEAPON_PLASMA');
g_DeleteTexture('ITEM_WEAPON_BFG');
- g_DeleteTexture('ITEM_WEAPON_SUPERPULEMET');
+ g_DeleteTexture('ITEM_WEAPON_SUPERCHAINGUN');
g_DeleteTexture('ITEM_AMMO_BULLETS');
g_DeleteTexture('ITEM_AMMO_BULLETS_BOX');
g_DeleteTexture('ITEM_AMMO_SHELLS');
g_DeleteTexture('ITEM_AMMO_BULLETS');
g_DeleteTexture('ITEM_AMMO_BULLETS_BOX');
g_DeleteTexture('ITEM_AMMO_SHELLS');
diff --git a/src/shared/MAPDEF.pas b/src/shared/MAPDEF.pas
index b39b5fabb3ba64de636e9564036d96d1dc8c5736..232578b48683a9428a4044e24d7959f376e12c57 100644 (file)
--- a/src/shared/MAPDEF.pas
+++ b/src/shared/MAPDEF.pas
ITEM_WEAPON_ROCKETLAUNCHER = 15;
ITEM_WEAPON_PLASMA = 16;
ITEM_WEAPON_BFG = 17;
ITEM_WEAPON_ROCKETLAUNCHER = 15;
ITEM_WEAPON_PLASMA = 16;
ITEM_WEAPON_BFG = 17;
- ITEM_WEAPON_SUPERPULEMET = 18;
+ ITEM_WEAPON_SUPERCHAINGUN = 18;
ITEM_AMMO_BULLETS = 19;
ITEM_AMMO_BULLETS_BOX = 20;
ITEM_AMMO_SHELLS = 21;
ITEM_AMMO_BULLETS = 19;
ITEM_AMMO_BULLETS_BOX = 20;
ITEM_AMMO_SHELLS = 21;
ITEM_KEY_RED = 28;
ITEM_KEY_GREEN = 29;
ITEM_KEY_BLUE = 30;
ITEM_KEY_RED = 28;
ITEM_KEY_GREEN = 29;
ITEM_KEY_BLUE = 30;
- ITEM_WEAPON_KASTET = 31;
+ ITEM_WEAPON_IRONFIST = 31;
ITEM_WEAPON_PISTOL = 32;
ITEM_BOTTLE = 33;
ITEM_HELMET = 34;
ITEM_WEAPON_PISTOL = 32;
ITEM_BOTTLE = 33;
ITEM_HELMET = 34;