DEADSOFTWARE

get rid of "kastet" and "pulemet" in symbols
[d2df-editor.git] / src / editor / g_map.pas
2023-11-10 Dmitry D. Chernovget rid of "kastet" and "pulemet" in symbols master
2023-11-08 Dmitry D. ChernovMap: Use the animation flags in the map texture list...
2023-09-07 Dmitry D. Chernovsome proofreading
2023-09-07 DeaDDooMERsystem: implement zip support again
2023-09-07 DeaDDooMERRevert to old wad read/write method
2023-05-26 DeaDDooMERi10n: use resourcestring and gettext for localization
2023-05-22 DeaDDooMERopts: add option --wads-dir
2023-05-22 DeaDDooMERmap: prevent random values while loading ini maps
2023-05-22 DeaDDooMERmap: fix sky loading while import ini map
2023-05-22 DeaDDooMERmap: fix encoding while import ini maps
2023-03-29 DeaDDooMERsystem: add option --game-wad and --edtor-wad
2019-11-30 Joseph StalinDarken everything beyond map borders
2019-07-07 DeaDDooMERfix contour size and color
2019-07-07 DeaDDooMERAdd contours
2019-01-04 DeaDDooMERPackmap works with zip files
2019-01-03 DeaDDooMERMaps can be saved to zip
2018-12-17 DeaDDooMEREditor still case-sensitive, so file names changed...
2018-10-06 Stas'MMovement: Improve and simplify WASD control
2018-05-23 Stas'MMap: Jetpack have animated texture now
2018-05-20 Stas'MMap: Add rect alpha settings for monsters and areas
2017-09-29 binarymasterMap: Add fast preview feature
2017-09-29 binarymasterMain: Epic encoding and other bugs megafix!
2017-09-26 binarymasterCleanup: Eliminate warnings and hints
2017-08-30 fgsfdsfixed wadeditor; added nosound mode; fixed codepage...
2017-08-25 Ketmar Darkchanged some backslashes to forward slashes
2017-08-12 binarymasterItems: Add flamethrower and fuel canister
2016-12-21 FGSFDSFGSadded preview background
2016-12-21 FGSFDSFGShopefully no more windows
2016-04-10 FGSFDSFGSinitial commit