MsgArrayItemRocketLauncher = 'Rocket Launcher';
MsgArrayItemPlasmaRifle = 'Plasma Rifle';
MsgArrayItemBfg = 'BFG9000';
- MsgArrayItemSuperMinigun = 'Super Chaingun';
+ MsgArrayItemSuperChaingun = 'Super Chaingun';
MsgArrayItemFlamethrower = 'Flamethrower';
MsgArrayItemClip = 'Clip';
MsgArrayItemAmmoBox = 'Box of Bullets';
ItemNames[ITEM_WEAPON_ROCKETLAUNCHER] := MsgArrayItemRocketLauncher;
ItemNames[ITEM_WEAPON_PLASMA] := MsgArrayItemPlasmaRifle;
ItemNames[ITEM_WEAPON_BFG] := MsgArrayItemBfg;
- ItemNames[ITEM_WEAPON_SUPERPULEMET] := MsgArrayItemSuperMinigun;
+ ItemNames[ITEM_WEAPON_SUPERCHAINGUN] := MsgArrayItemSuperChaingun;
ItemNames[ITEM_WEAPON_FLAMETHROWER] := MsgArrayItemFlamethrower;
ItemNames[ITEM_AMMO_BULLETS] := MsgArrayItemClip;
ItemNames[ITEM_AMMO_BULLETS_BOX] := MsgArrayItemAmmoBox;
ItemNames[ITEM_KEY_RED] := MsgArrayItemKeyRed;
ItemNames[ITEM_KEY_GREEN] := MsgArrayItemKeyGreen;
ItemNames[ITEM_KEY_BLUE] := MsgArrayItemKeyBlue;
- ItemNames[ITEM_WEAPON_KASTET] := '?';
+ ItemNames[ITEM_WEAPON_IRONFIST] := '?';
ItemNames[ITEM_WEAPON_PISTOL] := '??';
ItemNames[ITEM_BOTTLE] := MsgArrayItemBottle;
ItemNames[ITEM_HELMET] := MsgArrayItemHelmet;
((62), (16)), // WEAPON_ROCKETLAUNCHER
((54), (16)), // WEAPON_PLASMA
((61), (36)), // WEAPON_BFG
- ((54), (16)), // WEAPON_SUPERPULEMET
+ ((54), (16)), // WEAPON_SUPERCHAINGUN
(( 9), (11)), // AMMO_BULLETS
((28), (16)), // AMMO_BULLETS_BOX
((15), ( 7)), // AMMO_SHELLS
((16), (16)), // KEY_RED
((16), (16)), // KEY_GREEN
((16), (16)), // KEY_BLUE
- (( 1), ( 1)), // WEAPON_KASTET
+ (( 1), ( 1)), // WEAPON_IRONFIST
((43), (16)), // WEAPON_PISTOL
((14), (18)), // BOTTLE
((16), (15)), // HELMET
OLD_ITEM_WEAPON_ROCKETLAUNCHER = 11;
OLD_ITEM_WEAPON_PLASMA = 12;
OLD_ITEM_WEAPON_BFG = 13;
- OLD_ITEM_WEAPON_SUPERPULEMET = 14;
+ OLD_ITEM_WEAPON_SUPERCHAINGUN = 14;
OLD_ITEM_AMMO_BULLETS = 15;
OLD_ITEM_AMMO_BULLETS_BOX = 16;
OLD_ITEM_AMMO_SHELLS = 17;
(ITEM_WEAPON_ROCKETLAUNCHER),
(ITEM_WEAPON_PLASMA),
(ITEM_WEAPON_BFG),
- (ITEM_WEAPON_SUPERPULEMET),
+ (ITEM_WEAPON_SUPERCHAINGUN),
(ITEM_AMMO_BULLETS),
(ITEM_AMMO_BULLETS_BOX),
(ITEM_AMMO_SHELLS),
((61), (15)), // WEAPON_ROCKETLAUNCHER
((53), (14)), // WEAPON_PLASMA
((61), (34)), // WEAPON_BFG
- ((53), (16)), // WEAPON_SUPERPULEMET
+ ((53), (16)), // WEAPON_SUPERCHAINGUN
(( 9), (10)), // AMMO_BULLETS
((28), (16)), // AMMO_BULLETS_BOX
((15), ( 7)), // AMMO_SHELLS
ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
- ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
+ ITEM_WEAPON_SUPERCHAINGUN: g_GetTexture('ITEM_WEAPON_SUPERCHAINGUN', ID);
ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
ITEM_WEAPON_ROCKETLAUNCHER: g_GetTexture('ITEM_WEAPON_ROCKETLAUNCHER', ID);
ITEM_WEAPON_PLASMA: g_GetTexture('ITEM_WEAPON_PLASMA', ID);
ITEM_WEAPON_BFG: g_GetTexture('ITEM_WEAPON_BFG', ID);
- ITEM_WEAPON_SUPERPULEMET: g_GetTexture('ITEM_WEAPON_SUPERPULEMET', ID);
+ ITEM_WEAPON_SUPERCHAINGUN: g_GetTexture('ITEM_WEAPON_SUPERCHAINGUN', ID);
ITEM_AMMO_BULLETS: g_GetTexture('ITEM_AMMO_BULLETS', ID);
ITEM_AMMO_BULLETS_BOX: g_GetTexture('ITEM_AMMO_BULLETS_BOX', ID);
ITEM_AMMO_SHELLS: g_GetTexture('ITEM_AMMO_SHELLS', ID);
g_CreateTextureWAD('ITEM_MEDKIT_LARGE', GameWad + ':TEXTURES\MED2');
g_CreateTextureWAD('ITEM_WEAPON_SAW', GameWad + ':TEXTURES\SAW');
g_CreateTextureWAD('ITEM_WEAPON_PISTOL', GameWad + ':TEXTURES\PISTOL');
- g_CreateTextureWAD('ITEM_WEAPON_KASTET', GameWad + ':TEXTURES\KASTET');
+ g_CreateTextureWAD('ITEM_WEAPON_IRONFIST', GameWad + ':TEXTURES\IRONFIST');
g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN1', GameWad + ':TEXTURES\SHOTGUN1');
g_CreateTextureWAD('ITEM_WEAPON_SHOTGUN2', GameWad + ':TEXTURES\SHOTGUN2');
g_CreateTextureWAD('ITEM_WEAPON_CHAINGUN', GameWad + ':TEXTURES\MGUN');
g_CreateTextureWAD('ITEM_WEAPON_ROCKETLAUNCHER', GameWad + ':TEXTURES\RLAUNCHER');
g_CreateTextureWAD('ITEM_WEAPON_PLASMA', GameWad + ':TEXTURES\PGUN');
g_CreateTextureWAD('ITEM_WEAPON_BFG', GameWad + ':TEXTURES\BFG');
- g_CreateTextureWAD('ITEM_WEAPON_SUPERPULEMET', GameWad + ':TEXTURES\SPULEMET');
+ g_CreateTextureWAD('ITEM_WEAPON_SUPERCHAINGUN', GameWad + ':TEXTURES\SCHAINGUN');
g_CreateTextureWAD('ITEM_AMMO_BULLETS', GameWad + ':TEXTURES\CLIP');
g_CreateTextureWAD('ITEM_AMMO_BULLETS_BOX', GameWad + ':TEXTURES\AMMO');
g_CreateTextureWAD('ITEM_AMMO_SHELLS', GameWad + ':TEXTURES\SHELL1');
g_DeleteTexture('ITEM_MEDKIT_LARGE');
g_DeleteTexture('ITEM_WEAPON_SAW');
g_DeleteTexture('ITEM_WEAPON_PISTOL');
- g_DeleteTexture('ITEM_WEAPON_KASTET');
+ g_DeleteTexture('ITEM_WEAPON_IRONFIST');
g_DeleteTexture('ITEM_WEAPON_SHOTGUN1');
g_DeleteTexture('ITEM_WEAPON_SHOTGUN2');
g_DeleteTexture('ITEM_WEAPON_CHAINGUN');
g_DeleteTexture('ITEM_WEAPON_ROCKETLAUNCHER');
g_DeleteTexture('ITEM_WEAPON_PLASMA');
g_DeleteTexture('ITEM_WEAPON_BFG');
- g_DeleteTexture('ITEM_WEAPON_SUPERPULEMET');
+ g_DeleteTexture('ITEM_WEAPON_SUPERCHAINGUN');
g_DeleteTexture('ITEM_AMMO_BULLETS');
g_DeleteTexture('ITEM_AMMO_BULLETS_BOX');
g_DeleteTexture('ITEM_AMMO_SHELLS');