author | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 29 Sep 2018 23:11:06 +0000 (02:11 +0300) | ||
committer | Ketmar Dark <ketmar@ketmar.no-ip.org> | |
Sat, 29 Sep 2018 23:13:12 +0000 (02:13 +0300) | ||
commit | 7c0186b3f1e66e80377d14364f0cec949e44e615 | |
tree | a8541b28547173f2206e1f1401f91961fca9b2d4 | tree | snapshot |
parent | fc965d7cd1a1889f7407070f2bc19bc4ac48fd01 | commit | diff |
fixed weapon switching over the network; bumped protocol version
WARNING! all weapon selection logic is done by The Server (including priorities), so
we cannot simply do it on a client and send a new weapon number (at least
not yet).
it means that client and server code should be in sync, and you have to
bump protocol version if weapon priorities changes.
WARNING! all weapon selection logic is done by The Server (including priorities), so
we cannot simply do it on a client and send a new weapon number (at least
not yet).
it means that client and server code should be in sync, and you have to
bump protocol version if weapon priorities changes.
src/game/g_net.pas | diff | blob | history | |
src/game/g_netmsg.pas | diff | blob | history | |
src/game/g_player.pas | diff | blob | history |