DEADSOFTWARE

Revert "network: changed weapon forcing logic; should be more reliable (i hope)"
[d2df-sdl.git] / src / mapdef / mapdef.txt
index afa87222a21dd5c5312a1f45f26f2be0cc0c435b..df3298a5ae34967472c81aea9aebf6c4790f5547 100644 (file)
@@ -175,6 +175,7 @@ enum EffectAction {
   EFFECT_FIRE, // 3
 }
 
+//WARNING! max allowed items types is 127
 enum Item {
   ITEM_NONE, // 0
   ITEM_MEDKIT_SMALL, // 1
@@ -375,6 +376,20 @@ bitset Key {
   KEY_BLUETEAM, // 16
 }
 
+enum HitType {
+  HIT_SOME, // 0
+  HIT_ROCKET, // 1
+  HIT_BFG, // 2
+  HIT_TRAP, // 3
+  HIT_FALL, // 4
+  HIT_WATER, // 5
+  HIT_ACID, // 6
+  HIT_ELECTRO, // 7
+  HIT_FLAME, // 8
+  HIT_SELF, // 9
+  HIT_DISCON, // 10
+}
+
 
 ////////////////////////////////////////////////////////////////////////////////
 // various triggers