DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / lib / sdl2 / sdlsyswm.inc
index 13280f7725c32f76dec878910dcd91c8b9aad5fd..e3ac0a8f6bbb0851634830b385e942c4714a4d0a 100644 (file)
@@ -5,7 +5,9 @@
 {$ENDIF}
 
 {$IF DEFINED (LINUX) OR DEFINED(UNIX)}
-   {$DEFINE SDL_VIDEO_DRIVER_X11}
+   {$IF NOT DEFINED(HAIKU) AND NOT DEFINED(ANDROID)}
+       {$DEFINE SDL_VIDEO_DRIVER_X11}
+   {$ENDIF}
 {$IFEND}
 
 {$IFDEF DARWIN}
@@ -76,10 +78,10 @@ Type
          {$IFDEF SDL_VIDEO_DRIVER_X11}
             SDL_SYSWM_X11: (x11: __SYSWM_X11);
          {$ENDIF}
-         {$IFDEF SDL_VIDEO_DRIVER_DIRECTFB}  
-            SDL_SYSWM_DIRECTFB: (dfb: __SYSWM_DIRECTFB); 
+         {$IFDEF SDL_VIDEO_DRIVER_DIRECTFB}
+            SDL_SYSWM_DIRECTFB: (dfb: __SYSWM_DIRECTFB);
          {$ENDIF}
-         {$IFDEF SDL_VIDEO_DRIVER_COCOA}  
+         {$IFDEF SDL_VIDEO_DRIVER_COCOA}
             SDL_SYSWM_COCOA: (cocoa: __SYSWM_COCOA);
          {$ENDIF}
          {$IFDEF SDL_VIDEO_DRIVER_UIKIT}