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gl: use TAnimInfo for animations calculated by render
[d2df-sdl.git]
/
src
/
game
/
renders
/
opengl
/
r_draw.pas
diff --git
a/src/game/renders/opengl/r_draw.pas
b/src/game/renders/opengl/r_draw.pas
index bdd60714db8713181a7d91a49bb096b56f687bcf..fbdae7e4ee8e09cdfd307dc29365d7b322f88149 100644
(file)
--- a/
src/game/renders/opengl/r_draw.pas
+++ b/
src/game/renders/opengl/r_draw.pas
@@
-18,7
+18,7
@@
unit r_draw;
interface
uses
- g_
texture
s,
+ g_
animation
s,
r_textures
;