DEADSOFTWARE

gl: use TAnimInfo for animations calculated by render
[d2df-sdl.git] / src / game / opengl / r_animations.pas
index 26d15c7a087cd1d259e439e237ae4af28ed6f27d..76426d548f06a107cb6eb139ac19ccb91efd7334 100644 (file)
@@ -17,7 +17,7 @@ unit r_animations;
 
 interface
 
-  uses g_base, g_textures, MAPDEF, Imaging; // TMirrorType, TAnimationState, TDFPoint, TDynImageDataArray
+  uses g_base, g_animations, MAPDEF, Imaging; // TMirrorType, TAnimationState, TDFPoint, TDynImageDataArray
 
   procedure r_AnimState_Draw (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean);
   procedure r_AnimState_DrawEx (FID: DWORD; const t: TAnimState; x, y: Integer; alpha: Byte; mirror: TMirrorType; blending: Boolean; rpoint: TDFPoint; angle: SmallInt);