diff --git a/src/game/g_window.pas b/src/game/g_window.pas
index 40f74029241e05bdffc5aee7fc686c0d009fd98f..0ac570dad8b00a296278d4e0163f19ee28785b72 100644 (file)
--- a/src/game/g_window.pas
+++ b/src/game/g_window.pas
begin
curMsButState := 0;
curKbState := 0;
+ e_UnpressAllKeys();
if not wMinimized then
begin
e_ResizeWindow(0, 0);
curMsButState := 0;
curKbState := 0;
wDeactivate := True;
+ e_UnpressAllKeys();
//e_WriteLog('window lost focus!', MSG_NOTIFY);
g_Holmes_WindowBlured();
end;
kbev.sym := ev.key.keysym.sym;
kbev.bstate := curMsButState;
kbev.kstate := curKbState;
- if g_Holmes_keyEvent(kbev) then exit;
+ {$IF not DEFINED(HEADLESS)}
+ if g_Holmes_keyEvent(kbev) then
+ begin
+ if (ev.type_ <> SDL_KEYDOWN) then e_KeyUpDown(ev.key.keysym.scancode, false);
+ exit;
+ end;
+ {$ENDIF}
end;
if (ev.type_ = SDL_KEYDOWN) then KeyPress(key);
+ e_KeyUpDown(ev.key.keysym.scancode, (ev.type_ = SDL_KEYDOWN));
end;
+ {$IF not DEFINED(HEADLESS)}
SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP:
begin
msev.dx := ev.button.x-curMsX;
if (msev.but <> 0) then
begin
// ev.button.clicks: Byte
- curMsButState := curMsButState or msev.but;
+ if (ev.type_ = SDL_MOUSEBUTTONDOWN) then curMsButState := curMsButState or msev.but else curMsButState := curMsButState and (not msev.but);
msev.bstate := curMsButState;
msev.kstate := curKbState;
if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
msev.kstate := curKbState;
if (g_holmes_enabled) then g_Holmes_mouseEvent(msev);
end;
+ {$ENDIF}
SDL_TEXTINPUT:
begin