index 3cfca16904004997968584ee954eefc307e92c79..779a9a151238f73afceb3c1d8e91df2cb3494ed2 100644 (file)
--- a/src/game/g_triggers.pas
+++ b/src/game/g_triggers.pas
if not Trigger.Enabled then exit;
if (Trigger.TimeOut <> 0) and (actType <> ACTIVATE_CUSTOM) then exit;
- if (gLMSRespawn = LMS_RESPAWN_WARMUP) then exit;
+ if (gLMSRespawn > LMS_RESPAWN_NONE) then exit;
if (Trigger.exoCheck <> nil) then
begin
begin
Enabled := False;
Result := True;
- if gLMSRespawn = LMS_RESPAWN_NONE then
+ p := g_Player_Get(ActivateUID);
+ p.GetSecret();
+ Inc(gCoopSecretsFound);
+ if g_Game_IsNet then
begin
- p := g_Player_Get(ActivateUID);
- p.GetSecret();
- Inc(gCoopSecretsFound);
- if g_Game_IsNet then
- begin
- MH_SEND_GameStats();
- if p.FClientID >= 0 then
- MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
- end;
+ MH_SEND_GameStats();
+ MH_SEND_GameEvent(NET_EV_SECRET, p.UID, '');
end;
end;
begin
if (tgMonsList = nil) then tgMonsList := TSimpleMonsterList.Create();
- if gTriggers = nil then
- Exit;
+ if gTriggers = nil then Exit;
+ if gLMSRespawn > LMS_RESPAWN_NONE then Exit; // don't update triggers at all
+
SetLength(Affected, 0);
for a := 0 to High(gTriggers) do