DEADSOFTWARE

gl: use TAnimInfo for animations calculated by render
[d2df-sdl.git] / src / game / g_saveload.pas
index 6c101a66d0fc65c148d18e7289dbd956a3718b46..f513f3af436b32fa27482cd5ab9eb6d00e783c36 100644 (file)
@@ -18,7 +18,7 @@ unit g_saveload;
 interface
 
 uses
-  SysUtils, Classes, g_phys, g_textures;
+  SysUtils, Classes, g_phys;
 
 
 function g_GetSaveName (n: Integer; out valid: Boolean): AnsiString;