diff --git a/src/game/g_netmsg.pas b/src/game/g_netmsg.pas
index 84dbeaa360d7b89dcf8babfa9fb8bdeba02131d2..01708c297bf82b1d108efa9c427d892e90a29c08 100644 (file)
--- a/src/game/g_netmsg.pas
+++ b/src/game/g_netmsg.pas
var
Ver, PName, Model, Pw: string;
R, G, B, T: Byte;
+ WeapSwitch: Byte;
+ TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte;
+ SwitchEmpty: Byte;
+ SkipF: Byte;
PID: Word;
Color: TRGB;
I: Integer;
G := M.ReadByte();
B := M.ReadByte();
T := M.ReadByte();
+ WeapSwitch := M.ReadByte();
+ for I := WP_FIRST to WP_LAST + 1 do
+ TmpPrefArray[I] := M.ReadByte();
+ SwitchEmpty := M.ReadByte();
+ SkipF := M.ReadByte();
except
Err := True;
end;
Exit;
end;
+ if (C^.Player <> 0) then
+ begin
+ // already received info
+ g_Net_Penalize(C, 'client info spam');
+ Exit;
+ end;
+
Color.R := R;
Color.B := B;
Color.G := G;
with g_Player_Get(PID) do
begin
Name := PName;
+ WeapSwitchMode := WeapSwitch;
+ SetWeaponPrefs(TmpPrefArray);
+ SwitchToEmpty := SwitchEmpty;
+ SkipFist := SkipF;
Reset(True);
end;
C^.Player := PID;
C^.WaitForFirstSpawn := false;
+ C^.AuthTime := 0;
g_Console_Add(Format(_lc[I_PLAYER_JOIN], [PName]), True);
e_WriteLog('NET: Client ' + PName + ' [' + IntToStr(C^.ID) +
TmpModel: string;
TmpColor: TRGB;
TmpTeam: Byte;
+ TmpWeapSwitch: Byte;
+ TmpPrefArray: Array [WP_FIRST .. WP_LAST + 1] of Byte;
+ TmpSwEmpty: Byte;
+ TmpSkipF: Byte;
+ I: Integer;
Pl: TPlayer;
Err: Boolean;
begin
TmpColor.G := M.ReadByte();
TmpColor.B := M.ReadByte();
TmpTeam := M.ReadByte();
+ TmpWeapSwitch := M.ReadByte();
+ for I := WP_FIRST to WP_LAST + 1 do
+ TmpPrefArray[I] := M.ReadByte();
+ TmpSwEmpty := M.ReadByte();
+ TmpSkipF := M.ReadByte();
except
Err := True;
end;
if TmpModel <> Pl.Model.Name then
Pl.SetModel(TmpModel);
+ if (TmpWeapSwitch <> Pl.WeapSwitchMode) then
+ Pl.WeapSwitchMode := TmpWeapSwitch;
+
+ Pl.SetWeaponPrefs(TmpPrefArray);
+ if (TmpSwEmpty <> Pl.SwitchToEmpty) then
+ Pl.SwitchToEmpty := TmpSwEmpty;
+
+ if (TmpSkipF <> Pl.SkipFist) then
+ Pl.SkipFist := TmpSkipF;
+
MH_SEND_PlayerSettings(Pl.UID, TmpModel);
end;
// CLIENT SEND
procedure MC_SEND_Info(Password: string);
+var i: Integer;
begin
NetOut.Clear();
NetOut.Write(gPlayer1Settings.Color.G);
NetOut.Write(gPlayer1Settings.Color.B);
NetOut.Write(gPlayer1Settings.Team);
+ NetOut.Write(gPlayer1Settings.WeaponSwitch);
+ for i := WP_FIRST to WP_LAST + 1 do
+ NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
+ NetOut.Write(gPlayer1Settings.SwitchToEmpty);
+ NetOut.Write(gPlayer1Settings.SkipFist);
g_Net_Client_Send(True, NET_CHAN_SERVICE);
end;
end;
procedure MC_SEND_PlayerSettings();
+var i: Integer;
begin
NetOut.Write(Byte(NET_MSG_PLRSET));
NetOut.Write(gPlayer1Settings.Name);
NetOut.Write(gPlayer1Settings.Color.G);
NetOut.Write(gPlayer1Settings.Color.B);
NetOut.Write(gPlayer1Settings.Team);
+ NetOut.Write(gPlayer1Settings.WeaponSwitch);
+ for i := WP_FIRST to WP_LAST + 1 do
+ NetOut.Write(gPlayer1Settings.WeaponPreferences[i]);
+ NetOut.Write(gPlayer1Settings.SwitchToEmpty);
+ NetOut.Write(gPlayer1Settings.SkipFist);
g_Net_Client_Send(True, NET_CHAN_IMPORTANT);
end;