DEADSOFTWARE

gl: use TAnimInfo for animations calculated by render
[d2df-sdl.git] / src / game / g_monsters.pas
index a5c543f78fae840456155cfacf80d7ddc3a14ab9..718921baf0934e810cc9db38725f7c7396b52692 100644 (file)
@@ -23,7 +23,7 @@ uses
   SysUtils, Classes,
   mempool,
   MAPDEF,
-  g_base, g_basic, g_phys, g_textures, g_grid,
+  g_base, g_basic, g_phys, g_animations, g_grid,
   g_saveload, g_panel, xprofiler;
 
 const
@@ -328,6 +328,7 @@ var
     ANIM_ATTACK  = 4;
     ANIM_ATTACK2 = 5;
     ANIM_PAIN    = 6;
+    ANIM_LAST    = ANIM_PAIN;
 
 // Таблица характеристик монстров:
   MONSTERTABLE: Array [MONSTER_DEMON..MONSTER_MAN] of