DEADSOFTWARE

Monsters: Check trigger on zomby shot
[d2df-sdl.git] / src / game / g_monsters.pas
index b7d217b159a306c27aadb399139786a38fead474..66ab556c29a82469bcce792ebbafa8d3b81b19bc 100644 (file)
@@ -3222,7 +3222,7 @@ _end:
                 MONSTER_ZOMBY:
                   begin
                     g_Sound_PlayExAt('SOUND_WEAPON_FIREPISTOL', wx, wy);
-                    g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, False);
+                    g_Weapon_gun(wx, wy, tx, ty, 1, 3, FUID, True);
                     g_Player_CreateShell(wx, wy, 0, -2, SHELL_BULLET);
                   end;
                 MONSTER_SERG: