diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas
index 23e9629666c3a91727a73c2829b8ce74dd283072..678c0a00dc05bbb094fbb02b01c04ca6bd8cb1f6 100644 (file)
--- a/src/game/g_menu.pas
+++ b/src/game/g_menu.pas
+(* Copyright (C) DooM 2D:Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$MODE DELPHI}
unit g_menu;
interface
g_gui, g_textures, e_graphics, g_main, g_window, g_game, g_map,
g_basic, g_console, g_sound, g_gfx, g_player, g_options,
e_log, SysUtils, CONFIG, g_playermodel, DateUtils,
- MAPSTRUCT, WADEDITOR, Math, WADSTRUCT, g_saveload,
+ MAPSTRUCT, wadreader, Math, g_saveload,
e_textures, GL, GLExt, g_language,
g_net, g_netmsg, g_netmaster, g_items, e_input;
Name := '__temp_yes_no_menu:'+WinName;
YesNo := true;
AddText(Text, MaxLen);
- with AddButton(nil, 'Yes') do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end;
- with AddButton(nil, 'No') do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end;
+ with AddButton(nil, _lc[I_MENU_YES]) do begin ProcEx := @YesButtonCB; UserData := @ActionProc; end;
+ with AddButton(nil, _lc[I_MENU_NO]) do begin ProcEx := @NoButtonCB; UserData := @ActionProc; end;
end;
DefControl := '__temp_yes_no_menu:'+WinName;
SetActive(nil);
end;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
with menu, gGameControls.P1Control do
begin
KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
end;
- menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuAlt').GetControl('mOptionsControlsP1MenuAlt'));
+ with menu, gGameControls.P1Control do
+ begin
+ KeyRight2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
+ KeyLeft2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
+ KeyUp2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
+ KeyDown2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
+ KeyFire2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
+ KeyJump2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
+ KeyNextWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
+ KeyPrevWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
+ KeyOpen2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+ KeyStrafe2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key;
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuWeapons').GetControl('mOptionsControlsP1MenuWeapons'));
+ with menu, gGameControls.P1Control do
+ begin
+ for i := 0 to 9 do
+ KeyWeapon[i] := TGUIKeyRead(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key;
+ end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
with menu, gGameControls.P2Control do
begin
KeyRight := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
KeyOpen := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuAlt').GetControl('mOptionsControlsP2MenuAlt'));
+ with menu, gGameControls.P2Control do
+ begin
+ KeyRight2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key;
+ KeyLeft2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key;
+ KeyUp2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key;
+ KeyDown2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key;
+ KeyFire2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key;
+ KeyJump2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key;
+ KeyNextWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key;
+ KeyPrevWeapon2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key;
+ KeyOpen2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key;
+ KeyStrafe2 := TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key;
+ end;
+
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuWeapons').GetControl('mOptionsControlsP2MenuWeapons'));
+ with menu, gGameControls.P2Control do
+ begin
+ for i := 0 to 9 do
+ KeyWeapon[i] := TGUIKeyRead(GetControl(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)])).Key;
+ end;
+
if e_JoysticksAvailable > 0 then
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
ItemIndex := 0;
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1Menu').GetControl('mOptionsControlsP1Menu'));
-
with menu, gGameControls.P1Control do
begin
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
end;
- menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP1MenuAlt').GetControl('mOptionsControlsP1MenuAlt'));
+ with menu, gGameControls.P1Control do
+ begin
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key := KeyStrafe2;
+ end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2Menu').GetControl('mOptionsControlsP2Menu'));
with menu, gGameControls.P2Control do
begin
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight;
TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen;
end;
+ menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsP2MenuAlt').GetControl('mOptionsControlsP2MenuAlt'));
+ with menu, gGameControls.P2Control do
+ begin
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_RIGHT])).Key := KeyRight2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_LEFT])).Key := KeyLeft2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_UP])).Key := KeyUp2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_DOWN])).Key := KeyDown2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_FIRE])).Key := KeyFire2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_JUMP])).Key := KeyJump2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_NEXT_WEAPON])).Key := KeyNextWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_PREV_WEAPON])).Key := KeyPrevWeapon2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_USE])).Key := KeyOpen2;
+ TGUIKeyRead(GetControl(_lc[I_MENU_CONTROL_STRAFE])).Key := KeyStrafe2;
+ end;
+
if e_JoysticksAvailable > 0 then
begin
menu := TGUIMenu(g_GUI_GetWindow('OptionsControlsJoystickMenu').GetControl('mOptionsControlsJoystickMenu'));
if a.pic <> '' then
begin
- g_ProcessResourceStr(a.pic, @fn, nil, nil);
+ fn := g_ExtractWadName(a.pic);
if fn = '' then
TGUIImage(win.GetControl('mpWADImage')).SetImage(wad+a.pic)
else
cwdt, chgt: Byte;
spc: ShortInt;
ID: DWORD;
- wad: TWADEditor_1;
+ wad: TWADFile;
cfgdata: Pointer;
cfglen: Integer;
config: TConfig;
begin
cfglen := 0;
- wad := TWADEditor_1.Create;
+ wad := TWADFile.Create;
if wad.ReadFile(GameWAD) then
- wad.GetResource('FONTS', cfgres, cfgdata, cfglen);
+ wad.GetResource('FONTS/'+cfgres, cfgdata, cfglen);
wad.Free();
if cfglen <> 0 then
cwdt, chgt: Byte;
spc: ShortInt;
CharID: DWORD;
- wad: TWADEditor_1;
+ wad: TWADFile;
cfgdata, fntdata: Pointer;
cfglen, fntlen: Integer;
config: TConfig;
cfglen := 0;
fntlen := 0;
- wad := TWADEditor_1.Create;
+ wad := TWADFile.Create;
if wad.ReadFile(GameWAD) then
begin
- wad.GetResource('FONTS', txtres, cfgdata, cfglen);
- wad.GetResource('FONTS', fntres, fntdata, fntlen);
+ wad.GetResource('FONTS/'+txtres, cfgdata, cfglen);
+ wad.GetResource('FONTS/'+fntres, fntdata, fntlen);
end;
wad.Free();
chrwidth := config.ReadInt(IntToStr(a), 'Width', 0);
if chrwidth = 0 then Continue;
- if e_CreateTextureMemEx(fntdata, CharID, cwdt*(a mod 16), chgt*(a div 16),
+ if e_CreateTextureMemEx(fntdata, fntlen, CharID, cwdt*(a mod 16), chgt*(a div 16),
cwdt, chgt) then
e_CharFont_AddChar(FontID, CharID, Chr(a), chrwidth);
end;
AddKeyRead(_lc[I_MENU_CONTROL_CHAT]).Name := _lc[I_MENU_CONTROL_CHAT];
AddKeyRead(_lc[I_MENU_CONTROL_TEAMCHAT]).Name := _lc[I_MENU_CONTROL_TEAMCHAT];
AddSpace();
- AddButton(nil, _lc[I_MENU_PLAYER_1], 'OptionsControlsP1Menu');
- AddButton(nil, _lc[I_MENU_PLAYER_2], 'OptionsControlsP2Menu');
+ AddButton(nil, _lc[I_MENU_PLAYER_1_KBD], 'OptionsControlsP1Menu');
+ AddButton(nil, _lc[I_MENU_PLAYER_1_ALT], 'OptionsControlsP1MenuAlt');
+ AddButton(nil, _lc[I_MENU_PLAYER_1_WEAPONS], 'OptionsControlsP1MenuWeapons');
+ AddButton(nil, _lc[I_MENU_PLAYER_2_KBD], 'OptionsControlsP2Menu');
+ AddButton(nil, _lc[I_MENU_PLAYER_2_ALT], 'OptionsControlsP2MenuAlt');
+ AddButton(nil, _lc[I_MENU_PLAYER_2_WEAPONS], 'OptionsControlsP2MenuWeapons');
AddSpace();
if e_JoysticksAvailable <> 0 then
AddButton(nil, _lc[I_MENU_CONTROL_JOYSTICKS], 'OptionsControlsJoystickMenu');
g_GUI_AddWindow(Menu);
Menu := TGUIWindow.Create('OptionsControlsP1Menu');
- with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1]))) do
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_KBD]))) do
begin
Name := 'mOptionsControlsP1Menu';
AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
Menu.DefControl := 'mOptionsControlsP1Menu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsP1MenuAlt');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_ALT]))) do
+ begin
+ Name := 'mOptionsControlsP1MenuAlt';
+ AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+ AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+ AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+ AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+ AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+ AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+ AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+ AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+ AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ AddKeyRead(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
+ end;
+ Menu.DefControl := 'mOptionsControlsP1MenuAlt';
+ g_GUI_AddWindow(Menu);
+
+ Menu := TGUIWindow.Create('OptionsControlsP1MenuWeapons');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_1_WEAPONS]))) do
+ begin
+ Name := 'mOptionsControlsP1MenuWeapons';
+ for i := 0 to 9 do
+ AddKeyRead(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
+ _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
+ end;
+ Menu.DefControl := 'mOptionsControlsP1MenuWeapons';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsControlsP2Menu');
- with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2]))) do
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_KBD]))) do
begin
Name := 'mOptionsControlsP2Menu';
AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
Menu.DefControl := 'mOptionsControlsP2Menu';
g_GUI_AddWindow(Menu);
+ Menu := TGUIWindow.Create('OptionsControlsP2MenuAlt');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_ALT]))) do
+ begin
+ Name := 'mOptionsControlsP2MenuAlt';
+ AddKeyRead(_lc[I_MENU_CONTROL_LEFT]).Name := _lc[I_MENU_CONTROL_LEFT];
+ AddKeyRead(_lc[I_MENU_CONTROL_RIGHT]).Name := _lc[I_MENU_CONTROL_RIGHT];
+ AddKeyRead(_lc[I_MENU_CONTROL_UP]).Name := _lc[I_MENU_CONTROL_UP];
+ AddKeyRead(_lc[I_MENU_CONTROL_DOWN]).Name := _lc[I_MENU_CONTROL_DOWN];
+ AddKeyRead(_lc[I_MENU_CONTROL_JUMP]).Name := _lc[I_MENU_CONTROL_JUMP];
+ AddKeyRead(_lc[I_MENU_CONTROL_FIRE]).Name := _lc[I_MENU_CONTROL_FIRE];
+ AddKeyRead(_lc[I_MENU_CONTROL_USE]).Name := _lc[I_MENU_CONTROL_USE];
+ AddKeyRead(_lc[I_MENU_CONTROL_NEXT_WEAPON]).Name := _lc[I_MENU_CONTROL_NEXT_WEAPON];
+ AddKeyRead(_lc[I_MENU_CONTROL_PREV_WEAPON]).Name := _lc[I_MENU_CONTROL_PREV_WEAPON];
+ AddKeyRead(_lc[I_MENU_CONTROL_STRAFE]).Name := _lc[I_MENU_CONTROL_STRAFE];
+ end;
+ Menu.DefControl := 'mOptionsControlsP2MenuAlt';
+ g_GUI_AddWindow(Menu);
+
+
+ Menu := TGUIWindow.Create('OptionsControlsP2MenuWeapons');
+ with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_PLAYER_2_WEAPONS]))) do
+ begin
+ Name := 'mOptionsControlsP2MenuWeapons';
+ for i := 0 to 9 do
+ AddKeyRead(_lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)]).Name :=
+ _lc[TStrings_Locale(Cardinal(I_GAME_WEAPON0) + i)];
+ end;
+ Menu.DefControl := 'mOptionsControlsP2MenuWeapons';
+ g_GUI_AddWindow(Menu);
+
Menu := TGUIWindow.Create('OptionsControlsJoystickMenu');
with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_CONTROL_JOYSTICKS]))) do
begin