DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 7cbb675bd6f16d96f2506d1223b31fd31cddf9e2..62154079cdcc0bbac8c409da55df19d2d31193d8 100644 (file)
@@ -32,12 +32,22 @@ program Doom2DF;
 {$ENDIF}
 
 uses
+{$IFDEF UNIX}
+  cthreads,
+{$ENDIF}
   mempool in '../shared/mempool.pas',
   conbuf in '../shared/conbuf.pas',
   geom in '../shared/geom.pas',
   math,
+{$IFDEF USE_NANOGL}
+  nanoGL in '../lib/nanogl/nanoGL.pas',
+{$ELSE}
   GL,
   GLExt,
+{$ENDIF}
+{$IFDEF USE_MINIUPNPC}
+  miniupnpc in '../lib/miniupnpc/miniupnpc.pas',
+{$ENDIF}
   SDL2 in '../lib/sdl2/sdl2.pas',
 {$IFDEF USE_SDLMIXER}
   SDL2_mixer in '../lib/sdl2/SDL2_mixer.pas',