DEADSOFTWARE

Added support OpenGL ES 1.1 through nanoGL (have some bugs) and fix build for ARM
[d2df-sdl.git] / src / game / Doom2DF.lpr
index 5f707e0d06c7d6a5bd47dd79721715d629367ab4..62154079cdcc0bbac8c409da55df19d2d31193d8 100644 (file)
@@ -32,12 +32,19 @@ program Doom2DF;
 {$ENDIF}
 
 uses
+{$IFDEF UNIX}
+  cthreads,
+{$ENDIF}
   mempool in '../shared/mempool.pas',
   conbuf in '../shared/conbuf.pas',
   geom in '../shared/geom.pas',
   math,
+{$IFDEF USE_NANOGL}
+  nanoGL in '../lib/nanogl/nanoGL.pas',
+{$ELSE}
   GL,
   GLExt,
+{$ENDIF}
 {$IFDEF USE_MINIUPNPC}
   miniupnpc in '../lib/miniupnpc/miniupnpc.pas',
 {$ENDIF}