diff --git a/src/engine/e_sound.pas b/src/engine/e_sound.pas
index 05bcb10611fe9ac5977d030d894a4e83e96a62ac..ebec200a21330dcd488ad3c0e985274ae47af94f 100644 (file)
--- a/src/engine/e_sound.pas
+++ b/src/engine/e_sound.pas
+(* Copyright (C) Doom 2D: Forever Developers
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *)
+{$INCLUDE ../shared/a_modes.inc}
unit e_sound;
-interface
-
-uses
- fmod,
- fmodtypes,
- fmoderrors,
- e_log,
- SysUtils;
-
-type
- TSoundRec = record
- Data: Pointer;
- Sound: FMOD_SOUND;
- Loop: Boolean;
- nRefs: Integer;
- end;
-
- TBasicSound = class (TObject)
- private
- FChannel: FMOD_CHANNEL;
-
- protected
- FID: DWORD;
- FLoop: Boolean;
- FPosition: DWORD;
- FPriority: Integer;
-
- function RawPlay(Pan: Single; Volume: Single; aPos: DWORD): Boolean;
-
- public
- constructor Create();
- destructor Destroy(); override;
- procedure SetID(ID: DWORD);
- procedure FreeSound();
- function IsPlaying(): Boolean;
- procedure Stop();
- function IsPaused(): Boolean;
- procedure Pause(Enable: Boolean);
- function GetVolume(): Single;
- procedure SetVolume(Volume: Single);
- function GetPan(): Single;
- procedure SetPan(Pan: Single);
- function IsMuted(): Boolean;
- procedure Mute(Enable: Boolean);
- function GetPosition(): DWORD;
- procedure SetPosition(aPos: DWORD);
- procedure SetPriority(priority: Integer);
- end;
-
-const
- NO_SOUND_ID = DWORD(-1);
-
-function e_InitSoundSystem(Freq: Integer; forceNoSound: Boolean): Boolean;
-
-function e_LoadSound(FileName: string; var ID: DWORD; bLoop: Boolean): Boolean;
-function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; bLoop: Boolean): Boolean;
-
-function e_PlaySound(ID: DWORD): Boolean;
-function e_PlaySoundPan(ID: DWORD; Pan: Single): Boolean;
-function e_PlaySoundVolume(ID: DWORD; Volume: Single): Boolean;
-function e_PlaySoundPanVolume(ID: DWORD; Pan, Volume: Single): Boolean;
-
-procedure e_ModifyChannelsVolumes(SoundMod: Single; setMode: Boolean);
-procedure e_MuteChannels(Enable: Boolean);
-procedure e_StopChannels();
-
-procedure e_DeleteSound(ID: DWORD);
-procedure e_RemoveAllSounds();
-procedure e_ReleaseSoundSystem();
-procedure e_SoundUpdate();
-
-var
- e_SoundsArray: array of TSoundRec = nil;
-
-implementation
-
-uses
- g_window, g_options, BinEditor;
-
-const
- N_CHANNELS = 512;
-
-var
- F_System: FMOD_SYSTEM = nil;
- SoundMuted: Boolean = False;
-
-
-function Channel_Callback(channel: FMOD_CHANNEL; callbacktype: FMOD_CHANNEL_CALLBACKTYPE;
- commanddata1: Pointer; commanddata2: Pointer): FMOD_RESULT; {$IFDEF WIN32} stdcall; {$ELSE} cdecl; {$ENDIF}
-var
- res: FMOD_RESULT;
- sound: FMOD_SOUND;
- ud: Pointer;
- id: DWORD;
-
-begin
- res := FMOD_OK;
-
- if callbacktype = FMOD_CHANNEL_CALLBACKTYPE_END then
- begin
- res := FMOD_Channel_GetCurrentSound(channel, sound);
- if res = FMOD_OK then
- begin
- res := FMOD_Sound_GetUserData(sound, ud);
- if res = FMOD_OK then
- begin
- id := DWORD(ud^);
- if id < DWORD(Length(e_SoundsArray)) then
- if e_SoundsArray[id].nRefs > 0 then
- Dec(e_SoundsArray[id].nRefs);
- end;
- end;
- end;
-
- Result := res;
-end;
-
-function TryInitWithOutput(Output: FMOD_OUTPUTTYPE; OutputName: String): FMOD_RESULT;
-begin
- e_WriteLog('Trying with ' + OutputName + '...', MSG_WARNING);
- Result := FMOD_System_SetOutput(F_System, Output);
- if Result <> FMOD_OK then
- begin
- e_WriteLog('Error setting FMOD output to ' + OutputName + '!', MSG_WARNING);
- e_WriteLog(FMOD_ErrorString(Result), MSG_WARNING);
- Exit;
- end;
- Result := FMOD_System_Init(F_System, N_CHANNELS, FMOD_INIT_NORMAL, nil);
- if Result <> FMOD_OK then
- begin
- e_WriteLog('Error initializing FMOD system!', MSG_WARNING);
- e_WriteLog(FMOD_ErrorString(Result), MSG_WARNING);
- Exit;
- end;
-end;
-
-function e_InitSoundSystem(Freq: Integer; forceNoSound: Boolean): Boolean;
-var
- res: FMOD_RESULT;
- ver: Cardinal;
- output: FMOD_OUTPUTTYPE;
- drv: Integer;
-
-begin
- Result := False;
-
- res := FMOD_System_Create(F_System);
- if res <> FMOD_OK then
- begin
- e_WriteLog('Error creating FMOD system:', MSG_FATALERROR);
- e_WriteLog(FMOD_ErrorString(res), MSG_FATALERROR);
- Exit;
- end;
-
- res := FMOD_System_GetVersion(F_System, ver);
- if res <> FMOD_OK then
- begin
- e_WriteLog('Error getting FMOD version:', MSG_FATALERROR);
- e_WriteLog(FMOD_ErrorString(res), MSG_FATALERROR);
- Exit;
- end;
-
- if ver < FMOD_VERSION then
- begin
- e_WriteLog('FMOD library version is too old! Need '+IntToStr(FMOD_VERSION), MSG_FATALERROR);
- Exit;
- end;
-
- res := FMOD_System_SetSoftwareFormat(F_System, Freq,
- FMOD_SOUND_FORMAT_PCM16, 0, 0, FMOD_DSP_RESAMPLER_LINEAR);
- if res <> FMOD_OK then
- begin
- e_WriteLog('Error setting FMOD software format!', MSG_FATALERROR);
- e_WriteLog(FMOD_ErrorString(res), MSG_FATALERROR);
- Exit;
- end;
-
- res := FMOD_System_Init(F_System, N_CHANNELS, FMOD_INIT_NORMAL, nil);
- if res <> FMOD_OK then
- begin
- e_WriteLog('Error initializing FMOD system!', MSG_WARNING);
- e_WriteLog(FMOD_ErrorString(res), MSG_WARNING);
-
- {$IFDEF LINUX}
- res := TryInitWithOutput(FMOD_OUTPUTTYPE_ALSA, 'OUTPUTTYPE_ALSA');
- if res <> FMOD_OK then
- res := TryInitWithOutput(FMOD_OUTPUTTYPE_OSS, 'OUTPUTTYPE_OSS');
- {$ENDIF}
- if not forceNoSound then Exit;
- if res <> FMOD_OK then
- res := TryInitWithOutput(FMOD_OUTPUTTYPE_NOSOUND, 'OUTPUTTYPE_NOSOUND');
- if res <> FMOD_OK then
- begin
- e_WriteLog('FMOD: Giving up, can''t init any output.', MSG_FATALERROR);
- Exit;
- end;
- end;
-
- res := FMOD_System_GetOutput(F_System, output);
- if res <> FMOD_OK then
- e_WriteLog('Error getting FMOD output!', MSG_WARNING)
- else
- case output of
- FMOD_OUTPUTTYPE_NOSOUND: e_WriteLog('FMOD Output Method: NOSOUND', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_NOSOUND_NRT: e_WriteLog('FMOD Output Method: NOSOUND_NRT', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_DSOUND: e_WriteLog('FMOD Output Method: DSOUND', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_WINMM: e_WriteLog('FMOD Output Method: WINMM', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_OPENAL: e_WriteLog('FMOD Output Method: OPENAL', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_WASAPI: e_WriteLog('FMOD Output Method: WASAPI', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_ASIO: e_WriteLog('FMOD Output Method: ASIO', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_OSS: e_WriteLog('FMOD Output Method: OSS', MSG_NOTIFY);
- FMOD_OUTPUTTYPE_ALSA: e_Writelog('FMOD Output Method: ALSA', MSG_NOTIFY);
- else e_WriteLog('FMOD Output Method: Unknown', MSG_NOTIFY);
- end;
-
- res := FMOD_System_GetDriver(F_System, drv);
- if res <> FMOD_OK then
- e_WriteLog('Error getting FMOD driver!', MSG_WARNING)
- else
- e_WriteLog('FMOD driver id: '+IntToStr(drv), MSG_NOTIFY);
-
- Result := True;
-end;
-
-function FindESound(): DWORD;
-var
- i: Integer;
-
-begin
- if e_SoundsArray <> nil then
- for i := 0 to High(e_SoundsArray) do
- if e_SoundsArray[i].Sound = nil then
- begin
- Result := i;
- Exit;
- end;
-
- if e_SoundsArray = nil then
- begin
- SetLength(e_SoundsArray, 16);
- Result := 0;
- end
- else
- begin
- Result := High(e_SoundsArray) + 1;
- SetLength(e_SoundsArray, Length(e_SoundsArray) + 16);
- end;
-end;
-
-function e_LoadSound(FileName: String; var ID: DWORD; bLoop: Boolean): Boolean;
-var
- find_id: DWORD;
- res: FMOD_RESULT;
- bt: Cardinal;
- ud: Pointer;
-
-begin
- Result := False;
-
- e_WriteLog('Loading sound '+FileName+'...', MSG_NOTIFY);
-
- find_id := FindESound();
-
- if bLoop then
- bt := FMOD_LOOP_NORMAL
- else
- bt := FMOD_LOOP_OFF;
-
- if not bLoop then
- res := FMOD_System_CreateSound(F_System, PAnsiChar(FileName),
- bt + FMOD_2D + FMOD_HARDWARE,
- nil, e_SoundsArray[find_id].Sound)
- else
- res := FMOD_System_CreateStream(F_System, PAnsiChar(FileName),
- bt + FMOD_2D + FMOD_HARDWARE,
- nil, e_SoundsArray[find_id].Sound);
- if res <> FMOD_OK then
- begin
- e_SoundsArray[find_id].Sound := nil;
- Exit;
- end;
-
- GetMem(ud, SizeOf(DWORD));
- DWORD(ud^) := find_id;
- res := FMOD_Sound_SetUserData(e_SoundsArray[find_id].Sound, ud);
- if res <> FMOD_OK then
- begin
- e_SoundsArray[find_id].Sound := nil;
- Exit;
- end;
-
- e_SoundsArray[find_id].Data := nil;
- e_SoundsArray[find_id].Loop := bLoop;
- e_SoundsArray[find_id].nRefs := 0;
-
- ID := find_id;
-
- Result := True;
-end;
-
-function e_LoadSoundMem(pData: Pointer; Length: Integer; var ID: DWORD; bLoop: Boolean): Boolean;
-var
- find_id: DWORD;
- res: FMOD_RESULT;
- sz: Integer;
- bt: Cardinal;
- soundExInfo: FMOD_CREATESOUNDEXINFO;
- ud: Pointer;
-
-begin
- Result := False;
-
- find_id := FindESound();
-
- sz := SizeOf(FMOD_CREATESOUNDEXINFO);
- FillMemory(@soundExInfo, sz, 0);
- soundExInfo.cbsize := sz;
- soundExInfo.length := Length;
-
- if bLoop then
- bt := FMOD_LOOP_NORMAL
- else
- bt := FMOD_LOOP_OFF;
-
- if not bLoop then
- res := FMOD_System_CreateSound(F_System, pData,
- bt + FMOD_2D + FMOD_HARDWARE + FMOD_OPENMEMORY,
- @soundExInfo, e_SoundsArray[find_id].Sound)
- else
- res := FMOD_System_CreateStream(F_System, pData,
- bt + FMOD_2D + FMOD_HARDWARE + FMOD_OPENMEMORY,
- @soundExInfo, e_SoundsArray[find_id].Sound);
- if res <> FMOD_OK then
- begin
- e_SoundsArray[find_id].Sound := nil;
- Exit;
- end;
-
- GetMem(ud, SizeOf(DWORD));
- DWORD(ud^) := find_id;
- res := FMOD_Sound_SetUserData(e_SoundsArray[find_id].Sound, ud);
- if res <> FMOD_OK then
- begin
- e_SoundsArray[find_id].Sound := nil;
- Exit;
- end;
-
- e_SoundsArray[find_id].Data := pData;
- e_SoundsArray[find_id].Loop := bLoop;
- e_SoundsArray[find_id].nRefs := 0;
-
- ID := find_id;
-
- Result := True;
-end;
-
-function e_PlaySound(ID: DWORD): Boolean;
-var
- res: FMOD_RESULT;
- Chan: FMOD_CHANNEL;
-
-begin
- if e_SoundsArray[ID].nRefs >= gMaxSimSounds then
- begin
- Result := True;
- Exit;
- end;
-
- Result := False;
-
- res := FMOD_System_PlaySound(F_System, FMOD_CHANNEL_FREE,
- e_SoundsArray[ID].Sound, False, Chan);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- res := FMOD_Channel_SetCallback(Chan, Channel_Callback);
- if res <> FMOD_OK then
- begin
- end;
-
- if SoundMuted then
- begin
- res := FMOD_Channel_SetMute(Chan, True);
- if res <> FMOD_OK then
- begin
- end;
- end;
-
- Inc(e_SoundsArray[ID].nRefs);
- Result := True;
-end;
-
-function e_PlaySoundPan(ID: DWORD; Pan: Single): Boolean;
-var
- res: FMOD_RESULT;
- Chan: FMOD_CHANNEL;
-
-begin
- if e_SoundsArray[ID].nRefs >= gMaxSimSounds then
- begin
- Result := True;
- Exit;
- end;
-
- Result := False;
-
- res := FMOD_System_PlaySound(F_System, FMOD_CHANNEL_FREE,
- e_SoundsArray[ID].Sound, False, Chan);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- res := FMOD_Channel_SetPan(Chan, Pan);
- if res <> FMOD_OK then
- begin
- end;
-
- res := FMOD_Channel_SetCallback(Chan, Channel_Callback);
- if res <> FMOD_OK then
- begin
- end;
-
- if SoundMuted then
- begin
- res := FMOD_Channel_SetMute(Chan, True);
- if res <> FMOD_OK then
- begin
- end;
- end;
-
- Inc(e_SoundsArray[ID].nRefs);
- Result := True;
-end;
-
-function e_PlaySoundVolume(ID: DWORD; Volume: Single): Boolean;
-var
- res: FMOD_RESULT;
- Chan: FMOD_CHANNEL;
-
-begin
- if e_SoundsArray[ID].nRefs >= gMaxSimSounds then
- begin
- Result := True;
- Exit;
- end;
-
- Result := False;
-
- res := FMOD_System_PlaySound(F_System, FMOD_CHANNEL_FREE,
- e_SoundsArray[ID].Sound, False, Chan);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- res := FMOD_Channel_SetVolume(Chan, Volume);
- if res <> FMOD_OK then
- begin
- end;
-
- res := FMOD_Channel_SetCallback(Chan, Channel_Callback);
- if res <> FMOD_OK then
- begin
- end;
-
- if SoundMuted then
- begin
- res := FMOD_Channel_SetMute(Chan, True);
- if res <> FMOD_OK then
- begin
- end;
- end;
-
- Inc(e_SoundsArray[ID].nRefs);
- Result := True;
-end;
-
-function e_PlaySoundPanVolume(ID: DWORD; Pan, Volume: Single): Boolean;
-var
- res: FMOD_RESULT;
- Chan: FMOD_CHANNEL;
-
-begin
- if e_SoundsArray[ID].nRefs >= gMaxSimSounds then
- begin
- Result := True;
- Exit;
- end;
-
- Result := False;
-
- res := FMOD_System_PlaySound(F_System, FMOD_CHANNEL_FREE,
- e_SoundsArray[ID].Sound, False, Chan);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- res := FMOD_Channel_SetPan(Chan, Pan);
- if res <> FMOD_OK then
- begin
- end;
-
- res := FMOD_Channel_SetVolume(Chan, Volume);
- if res <> FMOD_OK then
- begin
- end;
-
- res := FMOD_Channel_SetCallback(Chan, Channel_Callback);
- if res <> FMOD_OK then
- begin
- end;
-
- if SoundMuted then
- begin
- res := FMOD_Channel_SetMute(Chan, True);
- if res <> FMOD_OK then
- begin
- end;
- end;
-
- Inc(e_SoundsArray[ID].nRefs);
- Result := True;
-end;
-
-procedure e_DeleteSound(ID: DWORD);
-var
- res: FMOD_RESULT;
- ud: Pointer;
-
-begin
- if e_SoundsArray[ID].Sound = nil then
- Exit;
-
- if e_SoundsArray[ID].Data <> nil then
- FreeMem(e_SoundsArray[ID].Data);
-
- res := FMOD_Sound_GetUserData(e_SoundsArray[ID].Sound, ud);
- if res = FMOD_OK then
- begin
- FreeMem(ud);
- end;
-
- res := FMOD_Sound_Release(e_SoundsArray[ID].Sound);
- if res <> FMOD_OK then
- begin
- e_WriteLog('Error releasing sound:', MSG_WARNING);
- e_WriteLog(FMOD_ErrorString(res), MSG_WARNING);
- end;
-
- e_SoundsArray[ID].Sound := nil;
- e_SoundsArray[ID].Data := nil;
-end;
-
-procedure e_ModifyChannelsVolumes(SoundMod: Single; setMode: Boolean);
-var
- res: FMOD_RESULT;
- i: Integer;
- Chan: FMOD_CHANNEL;
- vol: Single;
-
-begin
- for i := 0 to N_CHANNELS-1 do
- begin
- Chan := nil;
- res := FMOD_System_GetChannel(F_System, i, Chan);
-
- if (res = FMOD_OK) and (Chan <> nil) then
- begin
- res := FMOD_Channel_GetVolume(Chan, vol);
-
- if res = FMOD_OK then
- begin
- if setMode then
- vol := SoundMod
- else
- vol := vol * SoundMod;
-
- res := FMOD_Channel_SetVolume(Chan, vol);
-
- if res <> FMOD_OK then
- begin
- end;
- end;
- end;
- end;
-end;
-
-procedure e_MuteChannels(Enable: Boolean);
-var
- res: FMOD_RESULT;
- i: Integer;
- Chan: FMOD_CHANNEL;
-
-begin
- if Enable = SoundMuted then
- Exit;
-
- SoundMuted := Enable;
-
- for i := 0 to N_CHANNELS-1 do
- begin
- Chan := nil;
- res := FMOD_System_GetChannel(F_System, i, Chan);
-
- if (res = FMOD_OK) and (Chan <> nil) then
- begin
- res := FMOD_Channel_SetMute(Chan, Enable);
-
- if res <> FMOD_OK then
- begin
- end;
- end;
- end;
-end;
-
-procedure e_StopChannels();
-var
- res: FMOD_RESULT;
- i: Integer;
- Chan: FMOD_CHANNEL;
-
-begin
- for i := 0 to N_CHANNELS-1 do
- begin
- Chan := nil;
- res := FMOD_System_GetChannel(F_System, i, Chan);
-
- if (res = FMOD_OK) and (Chan <> nil) then
- begin
- res := FMOD_Channel_Stop(Chan);
-
- if res <> FMOD_OK then
- begin
- end;
- end;
- end;
-end;
-
-procedure e_RemoveAllSounds();
-var
- i: Integer;
-
-begin
- for i := 0 to High(e_SoundsArray) do
- if e_SoundsArray[i].Sound <> nil then
- e_DeleteSound(i);
-
- SetLength(e_SoundsArray, 0);
- e_SoundsArray := nil;
-end;
-
-procedure e_ReleaseSoundSystem();
-var
- res: FMOD_RESULT;
-
-begin
- e_RemoveAllSounds();
-
- res := FMOD_System_Close(F_System);
- if res <> FMOD_OK then
- begin
- e_WriteLog('Error closing FMOD system!', MSG_FATALERROR);
- e_WriteLog(FMOD_ErrorString(res), MSG_FATALERROR);
- Exit;
- end;
-
- res := FMOD_System_Release(F_System);
- if res <> FMOD_OK then
- begin
- e_WriteLog('Error releasing FMOD system!', MSG_FATALERROR);
- e_WriteLog(FMOD_ErrorString(res), MSG_FATALERROR);
- end;
-end;
-
-procedure e_SoundUpdate();
-begin
- FMOD_System_Update(F_System);
-end;
-
-{ TBasicSound: }
-
-constructor TBasicSound.Create();
-begin
- FID := NO_SOUND_ID;
- FLoop := False;
- FChannel := nil;
- FPosition := 0;
- FPriority := 128;
-end;
-
-destructor TBasicSound.Destroy();
-begin
- FreeSound();
- inherited;
-end;
-
-procedure TBasicSound.FreeSound();
-begin
- if FID = NO_SOUND_ID then
- Exit;
-
- Stop();
- FID := NO_SOUND_ID;
- FLoop := False;
- FPosition := 0;
-end;
-
-function TBasicSound.RawPlay(Pan: Single; Volume: Single; aPos: DWORD): Boolean;
-var
- res: FMOD_RESULT;
-
-begin
- if e_SoundsArray[FID].nRefs >= gMaxSimSounds then
- begin
- Result := True;
- Exit;
- end;
-
- Result := False;
-
- if FID = NO_SOUND_ID then
- Exit;
-
- res := FMOD_System_PlaySound(F_System, FMOD_CHANNEL_FREE,
- e_SoundsArray[FID].Sound, False, FChannel);
- if res <> FMOD_OK then
- begin
- FChannel := nil;
- Exit;
- end;
-
- res := FMOD_Channel_SetPosition(FChannel, aPos, FMOD_TIMEUNIT_MS);
- if res <> FMOD_OK then
- begin
- FPosition := 0;
- end
- else
- FPosition := aPos;
-
- res := FMOD_Channel_SetPan(FChannel, Pan);
- if res <> FMOD_OK then
- begin
- end;
-
- res := FMOD_Channel_SetVolume(FChannel, Volume);
- if res <> FMOD_OK then
- begin
- end;
-
- res := FMOD_Channel_SetCallback(FChannel, Channel_Callback);
- if res <> FMOD_OK then
- begin
- end;
-
- if SoundMuted then
- begin
- res := FMOD_Channel_SetMute(FChannel, True);
- if res <> FMOD_OK then
- begin
- end;
- end;
-
- Inc(e_SoundsArray[FID].nRefs);
- Result := True;
-end;
-
-procedure TBasicSound.SetID(ID: DWORD);
-begin
- FreeSound();
- FID := ID;
- FLoop := e_SoundsArray[ID].Loop;
-end;
-
-function TBasicSound.IsPlaying(): Boolean;
-var
- res: FMOD_RESULT;
- b: LongBool;
-
-begin
- Result := False;
-
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_IsPlaying(FChannel, b);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- Result := b;
-end;
-
-procedure TBasicSound.Stop();
-var
- res: FMOD_RESULT;
-
-begin
- if FChannel = nil then
- Exit;
-
- GetPosition();
-
- res := FMOD_Channel_Stop(FChannel);
- if res <> FMOD_OK then
- begin
- end;
-
- FChannel := nil;
-end;
-
-function TBasicSound.IsPaused(): Boolean;
-var
- res: FMOD_RESULT;
- b: LongBool;
-
-begin
- Result := False;
-
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_GetPaused(FChannel, b);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- Result := b;
-end;
-
-procedure TBasicSound.Pause(Enable: Boolean);
-var
- res: FMOD_RESULT;
-
-begin
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_SetPaused(FChannel, Enable);
- if res <> FMOD_OK then
- begin
- end;
-
- if Enable then
- begin
- res := FMOD_Channel_GetPosition(FChannel, FPosition, FMOD_TIMEUNIT_MS);
- if res <> FMOD_OK then
- begin
- end;
- end;
-end;
-
-function TBasicSound.GetVolume(): Single;
-var
- res: FMOD_RESULT;
- vol: Single;
-
-begin
- Result := 0.0;
-
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_GetVolume(FChannel, vol);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- Result := vol;
-end;
-
-procedure TBasicSound.SetVolume(Volume: Single);
-var
- res: FMOD_RESULT;
-
-begin
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_SetVolume(FChannel, Volume);
- if res <> FMOD_OK then
- begin
- end;
-end;
-
-function TBasicSound.GetPan(): Single;
-var
- res: FMOD_RESULT;
- pan: Single;
-
-begin
- Result := 0.0;
-
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_GetPan(FChannel, pan);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- Result := pan;
-end;
-
-procedure TBasicSound.SetPan(Pan: Single);
-var
- res: FMOD_RESULT;
-
-begin
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_SetPan(FChannel, Pan);
- if res <> FMOD_OK then
- begin
- end;
-end;
-
-function TBasicSound.IsMuted(): Boolean;
-var
- res: FMOD_RESULT;
- b: LongBool;
-
-begin
- Result := False;
-
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_GetMute(FChannel, b);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- Result := b;
-end;
-
-procedure TBasicSound.Mute(Enable: Boolean);
-var
- res: FMOD_RESULT;
-
-begin
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_SetMute(FChannel, Enable);
- if res <> FMOD_OK then
- begin
- end;
-end;
-
-function TBasicSound.GetPosition(): DWORD;
-var
- res: FMOD_RESULT;
-
-begin
- Result := 0;
-
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_GetPosition(FChannel, FPosition, FMOD_TIMEUNIT_MS);
- if res <> FMOD_OK then
- begin
- Exit;
- end;
-
- Result := FPosition;
-end;
-
-procedure TBasicSound.SetPosition(aPos: DWORD);
-var
- res: FMOD_RESULT;
-
-begin
- FPosition := aPos;
-
- if FChannel = nil then
- Exit;
-
- res := FMOD_Channel_SetPosition(FChannel, FPosition, FMOD_TIMEUNIT_MS);
- if res <> FMOD_OK then
- begin
- end;
-end;
-
-procedure TBasicSound.SetPriority(priority: Integer);
-var
- res: FMOD_RESULT;
-
-begin
- if (FChannel <> nil) and (FPriority <> priority) and
- (priority >= 0) and (priority <= 256) then
- begin
- FPriority := priority;
- res := FMOD_Channel_SetPriority(FChannel, priority);
- if res <> FMOD_OK then
- begin
- end;
- end;
-end;
-
-end.
+{$IFDEF USE_SDLMIXER}
+ {$I e_sound_sdl.inc}
+{$ELSE}
+ {$I e_sound_fmod.inc}
+{$ENDIF}