index 467994f5fdd0869eb031d10b31afbb2efd8bda8e..99d63e3a3fa22c9dff4a07fe26bd0c4e6eaa6146 100644 (file)
-(* Copyright (C) DooM 2D:Forever Developers
+(* Copyright (C) Doom 2D: Forever Developers
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
interface
uses
- SysUtils, Classes, Math, e_log, e_texture, SDL2, GL, GLExt, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
+{$IFDEF USE_NANOGL}
+ nanoGL,
+{$ELSE}
+ GL, GLExt,
+{$ENDIF}
+ SysUtils, Classes, Math, e_log, e_texture, SDL2, MAPDEF, ImagingTypes, Imaging, ImagingUtility;
type
- TMirrorType=(M_NONE, M_HORIZONTAL, M_VERTICAL);
- TBlending=(B_NONE, B_BLEND, B_FILTER, B_INVERT);
+ TMirrorType=(None, Horizontal, Vertical);
+ TBlending=(None, Blend, Filter, Invert);
TPoint2i = record
X, Y: Integer;
procedure e_ResizeWindow(Width, Height: Integer);
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
procedure e_DrawFill(ID: DWORD; X, Y: Integer; XCount, YCount: Word; Alpha: Integer;
AlphaChannel: Boolean; Blending: Boolean; ambientBlendMode: Boolean=false);
procedure e_DrawLine(Width: Byte; X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue: Byte; Alpha: Byte = 0);
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
- Blending: TBlending = B_NONE);
+ Blending: TBlending = TBlending.None);
procedure e_DarkenQuad (x0, y0, x1, y1: Integer; a: Integer);
procedure e_DarkenQuadWH (x, y, w, h: Integer; a: Integer);
begin
Result := False;
- e_WriteLog('Loading texture from '+FileName, MSG_NOTIFY);
+ e_WriteLog('Loading texture from '+FileName, TMsgType.Notify);
find_id := FindTexture();
Result.Width := w;
Result.Height := h;
+{$IFNDEF USE_NANOGL}
if e_NoGraphics then Exit;
data := GetMemory(w*h*4);
end;
FreeMemory(data);
+{$ENDIF USE_NANOGL}
end;
procedure e_ResizeWindow(Width, Height: Integer);
if (w < 1) or (h < 1) then exit;
x1 := x0+w;
y1 := y0+h;
- if Mirror = M_HORIZONTAL then begin tmp := x1; x1 := x0; x0 := tmp; end
- else if Mirror = M_VERTICAL then begin tmp := y1; y1 := y0; y0 := tmp; end;
+ if Mirror = TMirrorType.Horizontal then begin tmp := x1; x1 := x0; x0 := tmp; end
+ else if Mirror = TMirrorType.Vertical then begin tmp := y1; y1 := y0; y0 := tmp; end;
//HACK: make texture one pixel shorter, so it won't wrap
if (g_dbg_scale <> 1.0) then
begin
end;
procedure e_Draw(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
end;
procedure e_DrawSize(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
var
u, v: Single;
begin
end;
procedure e_DrawSizeMirror(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Width, Height: Word; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
procedure e_DrawAdv(ID: DWORD; X, Y: Integer; Alpha: Byte; AlphaChannel: Boolean;
- Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = M_NONE);
+ Blending: Boolean; Angle: Single; RC: PDFPoint; Mirror: TMirrorType = TMirrorType.None);
begin
if e_NoGraphics then Exit;
end;
procedure e_DrawFillQuad(X1, Y1, X2, Y2: Integer; Red, Green, Blue, Alpha: Byte;
- Blending: TBlending = B_NONE);
+ Blending: TBlending = TBlending.None);
begin
if e_NoGraphics then Exit;
- if (Alpha > 0) or (Blending <> B_NONE) then
+ if (Alpha > 0) or (Blending <> TBlending.None) then
glEnable(GL_BLEND)
else
glDisable(GL_BLEND);
- if Blending = B_BLEND then
+ if Blending = TBlending.Blend then
glBlendFunc(GL_SRC_ALPHA, GL_ONE)
else
- if Blending = B_FILTER then
+ if Blending = TBlending.Filter then
glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR)
else
- if Blending = B_INVERT then
+ if Blending = TBlending.Invert then
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO)
else
if Alpha > 0 then
var
i, id: DWORD;
begin
- e_WriteLog('Creating CharFont...', MSG_NOTIFY);
+ e_WriteLog('Creating CharFont...', TMsgType.Notify);
id := DWORD(-1);
procedure e_CharFont_GetSizeFmt(FontID: DWORD; Text: string; var w, h: Word);
var
a, lines, len: Integer;
- h2, w2: Word;
+ h2, w2, tw, th: Word;
begin
w2 := 0;
- w := 0;
- h := 0;
+ h2 := 0;
+ tw := 0;
+ th := 0;
if Text = '' then Exit;
if e_CharFonts = nil then Exit;
if Text[a] = #10 then
begin
Inc(lines);
- if w2 > w then
- begin
- w := w2;
- w2 := 0;
- end;
- continue;
- end
- else if Text[a] in [#1, #2, #3, #4, #18, #19, #20, #21] then
+ if w2 > tw then tw := w2;
+ w2 := 0;
continue;
+ end;
with Chars[Ord(Text[a])] do
- if TextureID <> -1 then
- begin
- w2 := w2 + Width + IfThen(a = len, 0, Space);
- e_GetTextureSize(TextureID, nil, @h2);
- if h2 > h then h := h2;
- end;
+ if TextureID <> -1 then
+ begin
+ w2 := w2 + Width + IfThen(a = len, 0, Space);
+ e_GetTextureSize(TextureID, nil, @h2);
+ if h2 > th then th := h2;
+ end;
end;
end;
- if w2 > w then
- w := w2;
- h := h * lines;
+ if w2 > tw then
+ tw := w2;
+
+ w := tw;
+ h := th * lines;
end;
function e_CharFont_GetMaxWidth(FontID: DWORD): Word;
i, id: DWORD;
begin
if e_NoGraphics then Exit;
- e_WriteLog('Creating texture font...', MSG_NOTIFY);
+ e_WriteLog('Creating texture font...', TMsgType.Notify);
id := DWORD(-1);
id := High(e_TextureFonts);
end;
+{$IFNDEF USE_NANOGL}
with e_TextureFonts[id] do
begin
Base := glGenLists(XCount*YCount);
glTranslated((e_Textures[Tex].tx.Width div XCount)+Space, 0, 0);
glEndList();
end;
+{$ENDIF}
FontID := id;
end;
procedure e_TextureFontKill(FontID: DWORD);
begin
if e_NoGraphics then Exit;
+{$IFNDEF USE_NANOGL}
glDeleteLists(e_TextureFonts[FontID].Base, 256);
+{$ENDIF}
e_TextureFonts[FontID].Base := 0;
end;
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
+{$IFNDEF USE_NANOGL}
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
glCallLists(Length(Text), GL_UNSIGNED_BYTE, PChar(Text));
glDisable(GL_TEXTURE_2D);
glPopMatrix;
+{$ENDIF}
glDisable(GL_BLEND);
end;
if e_NoGraphics then Exit;
glPushMatrix;
+{$IFNDEF USE_NANOGL}
if Shadow then
begin
glColor4ub(0, 0, 0, 128);
glColor4ub(e_Colors.R, e_Colors.G, e_Colors.B, 255);
glTranslated(X, Y, 0);
glCallLists(1, GL_UNSIGNED_BYTE, @Ch);
+{$ENDIF}
glPopMatrix;
end;
result := e_TextureFonts[FontID].CharWidth;
end;
-procedure e_TextureFontPrintFmt(X, Y: Integer; Text: string; FontID: DWORD; Shadow: Boolean = False);
+procedure e_TextureFontPrintFmt(X, Y: GLint; Text: string; FontID: DWORD; Shadow: Boolean = False);
var
a, TX, TY, len: Integer;
tc, c: TRGB;
w := e_TextureFonts[FontID].CharWidth;
+{$IFNDEF USE_NANOGL}
with e_TextureFonts[FontID] do
begin
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
end;
+{$ENDIF}
end;
procedure e_TextureFontPrintEx(X, Y: GLint; Text: string; FontID: DWORD; Red, Green,
if e_NoGraphics then Exit;
if Text = '' then Exit;
+{$IFNDEF USE_NANOGL}
glPushMatrix;
glBindTexture(GL_TEXTURE_2D, e_TextureFonts[FontID].TextureID);
glEnable(GL_TEXTURE_2D);
glPopMatrix;
glColor3ub(e_Colors.R, e_Colors.G, e_Colors.B);
glDisable(GL_BLEND);
+{$ENDIF}
end;
procedure e_TextureFontGetSize(ID: DWORD; out CharWidth, CharHeight: Byte);
for i := 0 to High(e_TextureFonts) do
if e_TextureFonts[i].Base <> 0 then
begin
+{$IFNDEF USE_NANOGL}
glDeleteLists(e_TextureFonts[i].Base, 256);
+{$ENDIF}
e_TextureFonts[i].Base := 0;
end;