index 07ef3be06bfddebd2f592181cef2132b1352cd50..6f239e4df78266d2ca749f9588727224a1004b7f 100644 (file)
--- a/src/game/g_textures.pas
+++ b/src/game/g_textures.pas
end
else
begin
end
else
begin
- e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
+ e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning);
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
end;
WAD.Free();
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
end;
WAD.Free();
Result := True;
if not e_CreateTexture(FileName, ID) then
begin
Result := True;
if not e_CreateTexture(FileName, ID) then
begin
- e_WriteLog(Format('Error loading texture %s', [FileName]), MSG_WARNING);
+ e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning);
Result := False;
end;
end;
Result := False;
end;
end;
begin
if showmsg then
begin
begin
if showmsg then
begin
- e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
+ e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning);
end;
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
result := false;
end;
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
result := false;
e_GetTextureSize(TexturesArray[find_id].ID, @TexturesArray[find_id].Width,
@TexturesArray[find_id].Height);
end
e_GetTextureSize(TexturesArray[find_id].ID, @TexturesArray[find_id].Width,
@TexturesArray[find_id].Height);
end
- else e_WriteLog(Format('Error loading texture %s', [FileName]), MSG_WARNING);
+ else e_WriteLog(Format('Error loading texture %s', [FileName]), TMsgType.Warning);
end;
function g_Texture_Get(TextureName: ShortString; var ID: DWORD): Boolean;
end;
function g_Texture_Get(TextureName: ShortString; var ID: DWORD): Boolean;
if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
WAD.Free();
if not WAD.GetResource(g_ExtractFilePathName(Resource), TextureData, ResourceLength) then
begin
WAD.Free();
- e_WriteLog(Format('Error loading texture %s', [Resource]), MSG_WARNING);
+ e_WriteLog(Format('Error loading texture %s', [Resource]), TMsgType.Warning);
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
Exit;
end;
//e_WriteLog(Format('WAD Reader error: %s', [WAD.GetLastErrorStr]), MSG_WARNING);
Exit;
end;
var
i: Integer;
begin
var
i: Integer;
begin
- e_WriteLog('BEGIN Textures:', MSG_NOTIFY);
+ e_WriteLog('BEGIN Textures:', TMsgType.Notify);
for i := 0 to High(TexturesArray) do
for i := 0 to High(TexturesArray) do
- e_WriteLog(' '+IntToStr(i)+'. '+TexturesArray[i].Name, MSG_NOTIFY);
- e_WriteLog('END Textures.', MSG_NOTIFY);
+ e_WriteLog(' '+IntToStr(i)+'. '+TexturesArray[i].Name, TMsgType.Notify);
+ e_WriteLog('END Textures.', TMsgType.Notify);
- e_WriteLog('BEGIN Frames:', MSG_NOTIFY);
+ e_WriteLog('BEGIN Frames:', TMsgType.Notify);
for i := 0 to High(FramesArray) do
for i := 0 to High(FramesArray) do
- e_WriteLog(' '+IntToStr(i)+'. '+FramesArray[i].Name, MSG_NOTIFY);
- e_WriteLog('END Frames.', MSG_NOTIFY);
+ e_WriteLog(' '+IntToStr(i)+'. '+FramesArray[i].Name, TMsgType.Notify);
+ e_WriteLog('END Frames.', TMsgType.Notify);
end;
{ TAnimation }
end;
{ TAnimation }