1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
26 procedure KeyPress (K
: Word);
27 procedure CharPress (C
: AnsiChar);
40 {$INCLUDE ../nogl/noGLuses.inc}
41 {$IF DEFINED(GO32V2) AND NOT DEFINED(USE_ENETWRAP)}
44 {$IFDEF ENABLE_HOLMES}
45 g_holmes
, fui_wadread
, fui_style
, fui_gfx_gl
,
47 SDL2
, wadreader
, e_log
, g_window
,
48 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
49 e_sound
, g_options
, g_sound
, g_player
, g_basic
,
50 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
,
51 g_menu
, g_language
, g_net
, g_touch
,
52 utils
, conbuf
, envvars
,
57 charbuff
: packed array [0..15] of AnsiChar;
62 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
66 e_InitWritelnDriver();
69 MapsDir
:= GameDir
+ '/maps/';
70 DataDir
:= GameDir
+ '/data/';
71 ModelsDir
:= DataDir
+ 'models/';
72 GameWAD
:= DataDir
+ 'Game.wad';
74 e_InitLog(GameDir
+ '/' + LOG_FILENAME
, TWriteMode
.WM_NEWFILE
);
77 'Doom 2D: Forever version ' + GAME_VERSION
+
78 ' proto ' + IntToStr(NET_PROTOCOL_VER
),
82 'Build date: ' + GAME_BUILDDATE
+ ' ' + GAME_BUILDTIME
,
86 {$IF DEFINED(GO32V2) AND NOT DEFINED(USE_ENETWRAP)}
87 sdlflags
:= sock_init
;
88 {$IFDEF USE_SDL2ALLEGRO}
90 init_userSuppliedTimerTick
;
92 e_WriteLog('Wattcp Init: (' + IntToStr(sdlflags
) + ') ' + sock_init_err
, TMsgType
.Notify
);
93 e_WriteLog('Wattcp Version: ' + wattcpVersion
, TMsgType
.Notify
);
94 e_WriteLog('Wattcp Capabilities: ' + wattcpCapabilities
, TMsgType
.Notify
);
95 e_WriteLog('Wattcp IP: ' +
96 IntToStr(my_ip_addr
div 16777216 mod 256) + '.' +
97 IntToStr(my_ip_addr
div 65536 mod 256) + '.' +
98 IntToStr(my_ip_addr
div 256 mod 256) + '.' +
99 IntToStr(my_ip_addr
mod 256),
105 conbufDumpToStdOut
:= true;
107 e_WriteToStdOut
:= False; //{$IFDEF HEADLESS}True;{$ELSE}False;{$ENDIF}
110 {$IFDEF USE_SDLMIXER}
111 sdlflags
:= SDL_INIT_TIMER
or SDL_INIT_AUDIO
or $00004000;
112 // HACK: shit this into env and hope for the best
113 SetEnvVar('SDL_AUDIODRIVER', 'dummy');
115 sdlflags
:= SDL_INIT_TIMER
or $00004000;
118 {$IFDEF USE_SDLMIXER}
119 {*sdlflags := SDL_INIT_EVERYTHING;*}
120 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
122 sdlflags
:= SDL_INIT_JOYSTICK
or SDL_INIT_TIMER
or SDL_INIT_VIDEO
;
126 SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK
, '0');
128 if SDL_Init(sdlflags
) < 0 then
129 raise Exception
.Create('SDL: Init failed: ' + SDL_GetError());
131 e_WriteLog('Read config file', TMsgType
.Notify
);
132 g_Options_Read(GameDir
+ '/' + CONFIG_FILENAME
);
134 //GetSystemDefaultLCID()
136 //e_WriteLog('Read language file', MSG_NOTIFY);
137 //g_Language_Load(DataDir + gLanguage + '.txt');
138 e_WriteLog(gLanguage
, TMsgType
.Notify
);
139 g_Language_Set(gLanguage
);
143 SDL_StartTextInput();
147 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
149 if not fuiAddWad('flexui.wad') then
151 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
154 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
155 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
156 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
157 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
158 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
159 except on e
: Exception
do
161 writeln('ERROR loading FlexUI fonts');
174 e_LogWriteln('FlexUI: loading stylesheet...');
175 uiLoadStyles('flexui/widgets.wgs');
176 except on e
: TParserException
do
178 writeln('ERROR at (', e
.tokLine
, ',', e
.tokCol
, '): ', e
.message);
189 g_holmes_imfunctional
:= not flexloaded
;
192 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
202 e_WriteLog('Releasing SDL', TMsgType
.Notify
);
213 {$IFDEF USE_SDLMIXER}
214 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
216 NoSound
:= True; // FMOD backend will sort it out
222 e_WriteLog('Init Input', TMsgType
.Notify
);
226 if (e_JoysticksAvailable
> 0) then
227 e_WriteLog('Input: Joysticks available.', TMsgType
.Notify
)
229 e_WriteLog('Input: No Joysticks.', TMsgType
.Notify
);
231 if (not gNoSound
) then
233 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
234 e_InitSoundSystem(NoSound
);
237 e_WriteLog('Init game', TMsgType
.Notify
);
240 FillChar(charbuff
, sizeof(charbuff
), ' ');
246 e_WriteLog('Releasing engine', TMsgType
.Notify
);
249 e_WriteLog('Releasing Input', TMsgType
.Notify
);
254 e_WriteLog('Releasing FMOD', TMsgType
.Notify
);
255 e_ReleaseSoundSystem();
272 function Translit (const S
: AnsiString): AnsiString;
277 for i
:= 1 to Length(Result
) do
280 'É': Result
[i
] := 'Q';
281 'Ö': Result
[i
] := 'W';
282 'Ó': Result
[i
] := 'E';
283 'Ê': Result
[i
] := 'R';
284 'Å': Result
[i
] := 'T';
285 'Í': Result
[i
] := 'Y';
286 'Ã': Result
[i
] := 'U';
287 'Ø': Result
[i
] := 'I';
288 'Ù': Result
[i
] := 'O';
289 'Ç': Result
[i
] := 'P';
290 'Õ': Result
[i
] := '['; //Chr(219);
291 'Ú': Result
[i
] := ']'; //Chr(221);
292 'Ô': Result
[i
] := 'A';
293 'Û': Result
[i
] := 'S';
294 'Â': Result
[i
] := 'D';
295 'À': Result
[i
] := 'F';
296 'Ï': Result
[i
] := 'G';
297 'Ð': Result
[i
] := 'H';
298 'Î': Result
[i
] := 'J';
299 'Ë': Result
[i
] := 'K';
300 'Ä': Result
[i
] := 'L';
301 'Æ': Result
[i
] := ';'; //Chr(186);
302 'Ý': Result
[i
] := #39; //Chr(222);
303 'ß': Result
[i
] := 'Z';
304 '×': Result
[i
] := 'X';
305 'Ñ': Result
[i
] := 'C';
306 'Ì': Result
[i
] := 'V';
307 'È': Result
[i
] := 'B';
308 'Ò': Result
[i
] := 'N';
309 'Ü': Result
[i
] := 'M';
310 'Á': Result
[i
] := ','; //Chr(188);
311 'Þ': Result
[i
] := '.'; //Chr(190);
317 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
322 ls2
:= Translit(CheatRus
[ct
]);
323 if length(ls1
) = 0 then ls1
:= '~';
324 if length(ls2
) = 0 then ls2
:= '~';
326 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
327 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
328 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
329 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
331 if ct = I_GAME_CHEAT_JETPACK then
333 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
334 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
335 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
336 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
337 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
338 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
355 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
356 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
357 or g_Game_IsNet then Exit;
359 if not gGameOn
then exit
;
360 if not conIsCheatsEnabled
then exit
;
362 s
:= 'SOUND_GAME_RADIO';
365 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
367 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
368 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
372 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
374 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
375 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
379 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
381 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
382 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
386 if CheckCheat(I_GAME_CHEAT_DEATH
) then
388 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
389 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
390 s
:= 'SOUND_MONSTER_HAHA';
394 if CheckCheat(I_GAME_CHEAT_DOORS
) then
396 g_Triggers_OpenAll();
400 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
402 if gTriggers
<> nil then
403 for a
:= 0 to High(gTriggers
) do
404 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
406 gExitByTrigger
:= True;
407 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
408 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
414 s2
:= Copy(charbuff
, 15, 2);
415 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
417 if g_Map_Exist(MapsDir
+gGameSettings
.WAD
+':\MAP'+s2
) then
425 if CheckCheat(I_GAME_CHEAT_FLY
) then
431 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
433 VEL_JUMP
:= 30-VEL_JUMP
;
437 if CheckCheat(I_GAME_CHEAT_SPEED
) then
439 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
443 if CheckCheat(I_GAME_CHEAT_SUIT
) then
445 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
446 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
450 if CheckCheat(I_GAME_CHEAT_AIR
) then
452 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
453 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
457 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
459 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
460 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
464 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
466 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
467 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
471 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
473 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
474 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
478 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
480 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
481 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
485 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
487 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
488 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
491 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
493 gAimLine
:= not gAimLine
;
496 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
498 gShowMap
:= not gShowMap
;
508 procedure KeyPress (K
: Word);
513 IK_PAUSE
: // <Pause/Break>:
515 if (g_ActiveWindow
= nil) then g_Game_Pause(not gPause
);
518 IK_BACKQUOTE
, VK_CONSOLE
: // <`/~/¨/¸>:
523 IK_ESCAPE
, VK_ESCAPE
: // <Esc>:
527 g_Console_Chat_Switch();
535 else if (g_ActiveWindow
<> nil) then
537 Msg
.Msg
:= WM_KEYDOWN
;
538 Msg
.WParam
:= IK_ESCAPE
;
539 g_ActiveWindow
.OnMessage(Msg
);
540 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
542 else if (gState
<> STATE_FOLD
) then
544 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
546 g_Game_InGameMenu(True);
548 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
550 if (gState
<> STATE_MENU
) then
552 if (NetMode
<> NET_NONE
) then
554 g_Game_StopAllSounds(True);
556 gState
:= STATE_MENU
;
560 g_GUI_ShowWindow('MainMenu');
561 g_Sound_PlayEx('MENU_OPEN');
566 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
567 begin // <F2> .. <F6> � <F12>
568 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
570 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
571 if (not g_Game_IsNet
) then g_Game_Pause(True);
573 IK_F2
: g_Menu_Show_SaveMenu();
574 IK_F3
: g_Menu_Show_LoadMenu();
575 IK_F4
: g_Menu_Show_GameSetGame();
576 IK_F5
: g_Menu_Show_OptionsVideo();
577 IK_F6
: g_Menu_Show_OptionsSound();
578 IK_F7
: g_Menu_Show_EndGameMenu();
579 IK_F10
: g_Menu_Show_QuitGameMenu();
586 gJustChatted
:= False;
587 if gConsoleShow
or gChatShow
then
589 g_Console_Control(K
);
591 else if (g_ActiveWindow
<> nil) then
593 Msg
.Msg
:= WM_KEYDOWN
;
595 g_ActiveWindow
.OnMessage(Msg
);
597 else if (gState
= STATE_MENU
) then
599 g_GUI_ShowWindow('MainMenu');
600 g_Sound_PlayEx('MENU_OPEN');
607 procedure CharPress (C
: AnsiChar);
612 if (not gChatShow
) and ((C
= '`') or (C
= '~') or (C
= '¸') or (C
= '¨')) then Exit
;
614 if gConsoleShow
or gChatShow
then
618 else if (g_ActiveWindow
<> nil) then
621 Msg
.WParam
:= Ord(C
);
622 g_ActiveWindow
.OnMessage(Msg
);
626 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
627 charbuff
[15] := upcase1251(C
);