1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, version 3 of the License ONLY.
7 * This program is distributed in the hope that it will be useful,
8 * but WITHOUT ANY WARRANTY; without even the implied warranty of
9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10 * GNU General Public License for more details.
12 * You should have received a copy of the GNU General Public License
13 * along with this program. If not, see <http://www.gnu.org/licenses/>.
15 {$INCLUDE ../shared/a_modes.inc}
27 procedure KeyPress (K
: Word);
28 procedure CharPress (C
: AnsiChar);
31 {--- Read-only dirs ---}
38 AllMapDirs
: SSArray
; // Maps + Megawads
40 {--- Read-Write dirs ---}
46 ScreenshotDirs
: SSArray
;
48 MapDownloadDirs
: SSArray
;
49 WadDownloadDirs
: SSArray
;
51 GameWADName
: string = 'GAME';
56 {$INCLUDE ../nogl/noGLuses.inc}
57 {$IFDEF ENABLE_HOLMES}
58 g_holmes
, sdlcarcass
, fui_ctls
, fui_wadread
, fui_style
, fui_gfx_gl
,
69 wadreader
, e_log
, g_window
,
70 e_graphics
, e_input
, g_game
, g_console
, g_gui
,
71 e_sound
, g_options
, g_sound
, g_player
, g_basic
,
72 g_weapons
, SysUtils
, g_triggers
, MAPDEF
, g_map
, e_res
,
73 g_menu
, g_language
, g_net
, g_touch
, g_system
, g_res_downloader
,
79 charbuff
: packed array [0..15] of AnsiChar;
80 binPath
: AnsiString = '';
83 function GetBinaryPath (): AnsiString;
90 result
:= ExtractFilePath(ParamStr(0));
92 // it may be a symlink; do some guesswork here
93 sl
:= fpReadLink(ExtractFileName(ParamStr(0)));
94 if (sl
= ParamStr(0)) then
96 // use current directory, as we don't have anything better
101 result
:= fixSlashes(result
);
102 if (length(result
) > 0) and (result
[length(result
)] <> '/') then result
:= result
+'/';
105 procedure PrintDirs (msg
: AnsiString; dirs
: SSArray
);
108 e_LogWriteln(msg
+ ':');
110 e_LogWriteln(' ' + dir
);
114 function NSStringToAnsiString (s
: NSString
): AnsiString;
118 for i
:= 0 to s
.length
- 1 do
119 result
:= result
+ AnsiChar(s
.characterAtIndex(i
));
122 function GetBundlePath (): AnsiString;
123 var pathRef
: CFURLRef
; pathCFStr
: CFStringRef
; pathStr
: ShortString;
125 pathRef
:= CFBundleCopyBundleURL(CFBundleGetMainBundle());
126 pathCFStr
:= CFURLCopyFileSystemPath(pathRef
, kCFURLPOSIXPathStyle
);
127 CFStringGetPascalString(pathCFStr
, @pathStr
, 255, CFStringGetSystemEncoding());
129 CFRelease(pathCFStr
);
135 var i
: Integer; rwdir
, rodir
: AnsiString; rwdirs
, rodirs
: SSArray
;
137 procedure AddDir (var dirs
: SSArray
; append
: AnsiString);
139 SetLength(dirs
, Length(dirs
) + 1);
140 dirs
[High(dirs
)] := ExpandFileName(append
)
143 function IsSep (ch
: Char): Boolean;
146 result
:= (ch
= '/') or (ch
= '\');
148 result
:= (ch
= '/');
152 function OptimizePath (dir
: AnsiString): AnsiString;
153 var i
, len
: Integer; s
: AnsiString;
155 i
:= 1; len
:= Length(dir
); s
:= '';
158 if IsSep(dir
[i
]) then
160 s
:= s
+ DirectorySeparator
;
162 while (i
<= len
) and IsSep(dir
[i
]) do Inc(i
);
163 if (i
<= len
) and (dir
[i
] = '.') then
165 if (i
= len
) or IsSep(dir
[i
+ 1]) then
169 else if (i
+ 1 <= len
) and (dir
[i
+ 1] = '.') then
171 if (i
+ 1 = len
) or IsSep(dir
[i
+ 2]) then
188 procedure OptimizeDirs (var dirs
: SSArray
);
189 var i
, j
, k
: Integer;
191 for i
:= 0 to High(dirs
) do
192 dirs
[i
] := OptimizePath(dirs
[i
]);
200 if dirs
[j
] = dirs
[i
] then
202 for k
:= j
+ 1 to High(dirs
) do
203 dirs
[k
- 1] := dirs
[k
];
205 SetLength(dirs
, High(dirs
))
216 procedure AddDef (var dirs
: SSArray
; base
: SSArray
; append
: AnsiString);
219 if Length(dirs
) = 0 then
221 AddDir(dirs
, e_CatPath(s
, append
));
225 function GetDefaultRODirs (): SSArray
;
226 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
227 var home
: AnsiString;
230 var appdata
: AnsiString;
233 var bundle
, s
: AnsiString; dirArr
: NSArray
; i
: Integer;
238 bundle
:= GetBundlePath();
239 if ExtractFileExt(bundle
) <> '.app' then
240 AddDir(result
, binpath
);
242 AddDir(result
, binPath
);
244 if forceBinDir
= false then
247 AddDir(result
, SDL_GetBasePath());
248 AddDir(result
, SDL_GetPrefPath('', 'doom2df'));
251 appdata
:= GetEnvironmentVariable('APPDATA') + '\doom2df';
252 if appdata
<> '' then
253 AddDir(result
, appdata
);
255 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
256 AddDir(result
, '/usr/share/doom2df');
257 AddDir(result
, '/usr/local/share/doom2df');
258 home
:= GetEnvironmentVariable('HOME');
260 AddDir(result
, e_CatPath(home
, '.doom2df'));
263 bundle
:= GetBundlePath();
265 AddDir(result
, e_CatPath(bundle
, 'Contents/Resources'));
266 dirArr
:= NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory
, NSUserDomainMask
, true);
267 for i
:= 0 to dirArr
.count
- 1 do
269 s
:= NSStringToAnsiString(dirArr
.objectAtIndex(i
));
270 AddDir(result
, e_CatPath(s
, 'Doom 2D Forever'))
273 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
274 AddDir(result
, SDL_AndroidGetInternalStoragePath());
275 if SDL_AndroidGetExternalStorageState() <> 0 then
276 AddDir(result
, SDL_AndroidGetExternalStoragePath());
281 function GetDefaultRWDirs (): SSArray
;
282 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
283 var home
: AnsiString;
286 var appdata
: AnsiString;
289 var bundle
, s
: AnsiString; dirArr
: NSArray
; i
: Integer;
294 bundle
:= GetBundlePath();
295 if ExtractFileExt(bundle
) <> '.app' then
296 AddDir(result
, binPath
);
298 AddDir(result
, binPath
);
300 if forceBinDir
= false then
303 AddDir(result
, SDL_GetPrefPath('', 'doom2df'));
306 appdata
:= GetEnvironmentVariable('APPDATA') + '\doom2df';
307 if appdata
<> '' then
308 AddDir(result
, appdata
);
310 {$IF DEFINED(UNIX) AND NOT DEFINED(DARWIN) AND NOT DEFINED(ANDROID)}
311 home
:= GetEnvironmentVariable('HOME');
313 AddDir(result
, e_CatPath(home
, '.doom2df'));
316 dirArr
:= NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory
, NSUserDomainMask
, true);
317 for i
:= 0 to dirArr
.count
- 1 do
319 s
:= NSStringToAnsiString(dirArr
.objectAtIndex(i
));
320 AddDir(result
, e_CatPath(s
, 'Doom 2D Forever'))
323 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDL2)}
324 if SDL_AndroidGetExternalStorageState() <> 0 then
325 AddDir(result
, SDL_AndroidGetExternalStoragePath());
331 forceBinDir
:= false;
332 binPath
:= GetBinaryPath();
335 while i
< ParamCount
do
338 '--like-windoze': forceBinDir
:= true;
342 rwdir
:= ParamStr(i
);
344 AddDir(LogDirs
, e_CatPath(rwdir
, ''));
345 AddDir(SaveDirs
, e_CatPath(rwdir
, 'data'));
346 AddDir(CacheDirs
, e_CatPath(rwdir
, 'data/cache'));
347 AddDir(ConfigDirs
, e_CatPath(rwdir
, ''));
348 AddDir(MapDownloadDirs
, e_CatPath(rwdir
, 'maps/downloads'));
349 AddDir(WadDownloadDirs
, e_CatPath(rwdir
, 'wads/downloads'));
350 AddDir(ScreenshotDirs
, e_CatPath(rwdir
, 'screenshots'));
351 AddDir(StatsDirs
, e_CatPath(rwdir
, 'stats'));
353 AddDir(DataDirs
, e_CatPath(rwdir
, 'data'));
354 AddDir(ModelDirs
, e_CatPath(rwdir
, 'data/models'));
355 AddDir(MegawadDirs
, e_CatPath(rwdir
, 'maps/megawads'));
356 AddDir(MapDirs
, e_CatPath(rwdir
, 'maps'));
357 AddDir(WadDirs
, e_CatPath(rwdir
, 'wads'));
362 rodir
:= ParamStr(i
);
364 AddDir(DataDirs
, e_CatPath(rodir
, 'data'));
365 AddDir(ModelDirs
, e_CatPath(rodir
, 'data/models'));
366 AddDir(MegawadDirs
, e_CatPath(rodir
, 'maps/megawads'));
367 AddDir(MapDirs
, e_CatPath(rodir
, 'maps'));
368 AddDir(WadDirs
, e_CatPath(rodir
, 'wads'));
373 GameWADName
:= ParamStr(i
);
378 gConfigScript
:= ParamStr(i
);
384 // prefer bin dir if it writable and contains game.wad
385 if forceBinDir
= false then
387 if findDiskWad(binPath
+ 'data' + '/' + GameWADName
) <> '' then
388 if e_CanCreateFilesAt(binPath
) then
393 rodirs
:= GetDefaultRODirs();
394 AddDef(DataDirs
, rodirs
, 'data');
395 AddDef(ModelDirs
, rodirs
, 'data/models');
396 AddDef(MegawadDirs
, rodirs
, 'maps/megawads');
397 AddDef(MapDirs
, rodirs
, 'maps');
398 AddDef(WadDirs
, rodirs
, 'wads');
401 rwdirs
:= GetDefaultRWDirs();
402 AddDef(LogDirs
, rwdirs
, '');
403 AddDef(SaveDirs
, rwdirs
, 'data');
404 AddDef(CacheDirs
, rwdirs
, 'data/cache');
405 AddDef(ConfigDirs
, rwdirs
, '');
406 AddDef(MapDownloadDirs
, rwdirs
, 'maps/downloads');
407 AddDef(WadDownloadDirs
, rwdirs
, 'wads/downloads');
408 AddDef(ScreenshotDirs
, rwdirs
, 'screenshots');
409 AddDef(StatsDirs
, rwdirs
, 'stats');
411 for i
:= 0 to High(MapDirs
) do
412 AddDir(AllMapDirs
, MapDirs
[i
]);
413 for i
:= 0 to High(MegawadDirs
) do
414 AddDir(AllMapDirs
, MegawadDirs
[i
]);
415 OptimizeDirs(AllMapDirs
);
417 if LogFileName
= '' then
419 rwdir
:= e_GetWriteableDir(LogDirs
, false);
423 LogFileName
:= e_CatPath(rwdir
, 'Doom2DF_H.log');
425 LogFileName
:= e_CatPath(rwdir
, 'Doom2DF.log');
430 // HACK: ensure the screenshots folder also has a stats subfolder in it
431 rwdir
:= e_GetWriteableDir(ScreenshotDirs
, false);
432 if rwdir
<> '' then CreateDir(rwdir
+ '/stats');
436 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
437 var timiditycfg
: AnsiString;
442 conbufDumpToStdOut
:= true;
444 for i
:= 1 to ParamCount
do
447 '--con-stdout': conbufDumpToStdOut
:= true;
448 '--no-fbo': glRenderToFBO
:= false;
452 if LogFileName
<> '' then
453 e_InitLog(LogFileName
, TWriteMode
.WM_NEWFILE
);
454 e_InitWritelnDriver();
455 e_WriteLog('Doom 2D: Forever version ' + GAME_VERSION
+ ' proto ' + IntToStr(NET_PROTOCOL_VER
), TMsgType
.Notify
);
456 e_WriteLog('Build date: ' + GAME_BUILDDATE
+ ' ' + GAME_BUILDTIME
, TMsgType
.Notify
);
457 e_WriteLog('Build hash: ' + g_GetBuildHash(), TMsgType
.Notify
);
458 e_WriteLog('Build by: ' + g_GetBuilderName(), TMsgType
.Notify
);
460 e_LogWritefln('Force bin dir: %s', [forceBinDir
], TMsgType
.Notify
);
461 e_LogWritefln('BINARY PATH: [%s]', [binPath
], TMsgType
.Notify
);
463 PrintDirs('DataDirs', DataDirs
);
464 PrintDirs('ModelDirs', ModelDirs
);
465 PrintDirs('MegawadDirs', MegawadDirs
);
466 PrintDirs('MapDirs', MapDirs
);
467 PrintDirs('WadDirs', WadDirs
);
469 PrintDirs('LogDirs', LogDirs
);
470 PrintDirs('SaveDirs', SaveDirs
);
471 PrintDirs('CacheDirs', CacheDirs
);
472 PrintDirs('ConfigDirs', ConfigDirs
);
473 PrintDirs('ScreenshotDirs', ScreenshotDirs
);
474 PrintDirs('StatsDirs', StatsDirs
);
475 PrintDirs('MapDownloadDirs', MapDownloadDirs
);
476 PrintDirs('WadDownloadDirs', WadDownloadDirs
);
478 GameWAD
:= e_FindWad(DataDirs
, GameWADName
);
481 e_WriteLog('WAD ' + GameWADName
+ ' not found in data directories.', TMsgType
.Fatal
);
482 {$IF DEFINED(USE_SDL2) AND NOT DEFINED(HEADLESS)}
483 if forceBinDir
= false then
484 SDL_ShowSimpleMessageBox(
485 SDL_MESSAGEBOX_ERROR
,
487 PChar('WAD ' + GameWADName
+ ' not found in data directories.'),
495 {$IF DEFINED(ANDROID) AND DEFINED(USE_SDLMIXER)}
496 timiditycfg
:= 'timidity.cfg';
497 if e_FindResource(ConfigDirs
, timiditycfg
) = true then
499 timiditycfg
:= ExpandFileName(timiditycfg
);
500 SetEnvVar('TIMIDITY_CFG', timiditycfg
);
501 e_LogWritefln('Set TIMIDITY_CFG = "%s"', [timiditycfg
]);
507 {$IFDEF ENABLE_HOLMES}
508 var flexloaded
: Boolean;
516 g_Options_SetDefault
;
517 g_Options_SetDefaultVideo
;
519 if sys_SetDisplayMode(gRC_Width
, gRC_Height
, gBPP
, gRC_FullScreen
, gRC_Maximized
) = False then
520 raise Exception
.Create('Failed to set videomode on startup.');
522 e_WriteLog(gLanguage
, TMsgType
.Notify
);
523 g_Language_Set(gLanguage
);
525 {$IF not DEFINED(HEADLESS) and DEFINED(ENABLE_HOLMES)}
527 if not fuiAddWad('flexui.wad') then
529 if not fuiAddWad('./data/flexui.wad') then fuiAddWad('./flexui.wad');
532 fuiGfxLoadFont('win8', 'flexui/fonts/win8.fuifont');
533 fuiGfxLoadFont('win14', 'flexui/fonts/win14.fuifont');
534 fuiGfxLoadFont('win16', 'flexui/fonts/win16.fuifont');
535 fuiGfxLoadFont('dos8', 'flexui/fonts/dos8.fuifont');
536 fuiGfxLoadFont('msx6', 'flexui/fonts/msx6.fuifont');
537 except on e
: Exception
do
539 writeln('ERROR loading FlexUI fonts');
552 e_LogWriteln('FlexUI: loading stylesheet...');
553 uiLoadStyles('flexui/widgets.wgs');
554 except on e
: TParserException
do
556 writeln('ERROR at (', e
.tokLine
, ',', e
.tokCol
, '): ', e
.message);
567 g_holmes_imfunctional
:= not flexloaded
;
569 if (not g_holmes_imfunctional
) then
572 uiContext
.font
:= 'win14';
575 if assigned(oglInitCB
) then oglInitCB
;
578 //g_Res_CreateDatabases(true); // it will be done before connecting to the server for the first time
580 e_WriteLog('Entering SDLMain', TMsgType
.Notify
);
586 {$IFDEF ENABLE_HOLMES}
587 if assigned(oglDeinitCB
) then oglDeinitCB
;
590 g_Console_WriteGameConfig
;
601 {$IFDEF USE_SDLMIXER}
602 NoSound
:= False; // hope env has set SDL_AUDIODRIVER to dummy
604 NoSound
:= True; // FMOD backend will sort it out
613 if (e_JoysticksAvailable > 0) then
614 e_WriteLog('Input: Joysticks available.', TMsgType.Notify)
616 e_WriteLog('Input: No Joysticks.', TMsgType.Notify);
619 if (not gNoSound
) then
621 e_WriteLog('Initializing sound system', TMsgType
.Notify
);
622 e_InitSoundSystem(NoSound
);
625 e_WriteLog('Init game', TMsgType
.Notify
);
628 FillChar(charbuff
, sizeof(charbuff
), ' ');
634 e_WriteLog('Releasing engine', TMsgType
.Notify
);
637 e_WriteLog('Releasing input', TMsgType
.Notify
);
642 e_WriteLog('Releasing sound', TMsgType
.Notify
);
643 e_ReleaseSoundSystem();
650 // remember old mobj positions, prepare for update
652 // server: receive client commands for new frame
653 // client: receive game state changes from server
654 if (NetMode
= NET_SERVER
) then g_Net_Host_Update()
655 else if (NetMode
= NET_CLIENT
) then g_Net_Client_Update();
658 // server: send any accumulated outgoing data to clients
659 if NetMode
= NET_SERVER
then g_Net_Flush();
669 function Translit (const S
: AnsiString): AnsiString;
674 for i
:= 1 to Length(Result
) do
677 'É': Result
[i
] := 'Q';
678 'Ö': Result
[i
] := 'W';
679 'Ó': Result
[i
] := 'E';
680 'Ê': Result
[i
] := 'R';
681 'Å': Result
[i
] := 'T';
682 'Í': Result
[i
] := 'Y';
683 'Ã': Result
[i
] := 'U';
684 'Ø': Result
[i
] := 'I';
685 'Ù': Result
[i
] := 'O';
686 'Ç': Result
[i
] := 'P';
687 'Õ': Result
[i
] := '['; //Chr(219);
688 'Ú': Result
[i
] := ']'; //Chr(221);
689 'Ô': Result
[i
] := 'A';
690 'Û': Result
[i
] := 'S';
691 'Â': Result
[i
] := 'D';
692 'À': Result
[i
] := 'F';
693 'Ï': Result
[i
] := 'G';
694 'Ð': Result
[i
] := 'H';
695 'Î': Result
[i
] := 'J';
696 'Ë': Result
[i
] := 'K';
697 'Ä': Result
[i
] := 'L';
698 'Æ': Result
[i
] := ';'; //Chr(186);
699 'Ý': Result
[i
] := #39; //Chr(222);
700 'ß': Result
[i
] := 'Z';
701 '×': Result
[i
] := 'X';
702 'Ñ': Result
[i
] := 'C';
703 'Ì': Result
[i
] := 'V';
704 'È': Result
[i
] := 'B';
705 'Ò': Result
[i
] := 'N';
706 'Ü': Result
[i
] := 'M';
707 'Á': Result
[i
] := ','; //Chr(188);
708 'Þ': Result
[i
] := '.'; //Chr(190);
714 function CheckCheat (ct
: TStrings_Locale
; eofs
: Integer=0): Boolean;
719 ls2
:= Translit(CheatRus
[ct
]);
720 if length(ls1
) = 0 then ls1
:= '~';
721 if length(ls2
) = 0 then ls2
:= '~';
723 (Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
)) = ls1
) or
724 (Translit(Copy(charbuff
, 17-Length(ls1
)-eofs
, Length(ls1
))) = ls1
) or
725 (Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
)) = ls2
) or
726 (Translit(Copy(charbuff
, 17-Length(ls2
)-eofs
, Length(ls2
))) = ls2
);
728 if ct = I_GAME_CHEAT_JETPACK then
730 e_WriteLog('ls1: ['+ls1+']', MSG_NOTIFY);
731 e_WriteLog('ls2: ['+ls2+']', MSG_NOTIFY);
732 e_WriteLog('bf0: ['+Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1))+']', MSG_NOTIFY);
733 e_WriteLog('bf1: ['+Translit(Copy(charbuff, 17-Length(ls1)-eofs, Length(ls1)))+']', MSG_NOTIFY);
734 e_WriteLog('bf2: ['+Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2))+']', MSG_NOTIFY);
735 e_WriteLog('bf3: ['+Translit(Copy(charbuff, 17-Length(ls2)-eofs, Length(ls2)))+']', MSG_NOTIFY);
752 if (not gGameOn) or (not gCheats) or ((gGameSettings.GameType <> GT_SINGLE) and
753 (gGameSettings.GameMode <> GM_COOP) and (not gDebugMode))
754 or g_Game_IsNet then Exit;
756 if not gGameOn
then exit
;
757 if not conIsCheatsEnabled
then exit
;
759 s
:= 'SOUND_GAME_RADIO';
762 if CheckCheat(I_GAME_CHEAT_GODMODE
) then
764 if gPlayer1
<> nil then gPlayer1
.GodMode
:= not gPlayer1
.GodMode
;
765 if gPlayer2
<> nil then gPlayer2
.GodMode
:= not gPlayer2
.GodMode
;
769 if CheckCheat(I_GAME_CHEAT_WEAPONS
) then
771 if gPlayer1
<> nil then gPlayer1
.AllRulez(False);
772 if gPlayer2
<> nil then gPlayer2
.AllRulez(False);
776 if CheckCheat(I_GAME_CHEAT_HEALTH
) then
778 if gPlayer1
<> nil then gPlayer1
.AllRulez(True);
779 if gPlayer2
<> nil then gPlayer2
.AllRulez(True);
783 if CheckCheat(I_GAME_CHEAT_DEATH
) then
785 if gPlayer1
<> nil then gPlayer1
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
786 if gPlayer2
<> nil then gPlayer2
.Damage(CHEAT_DAMAGE
, 0, 0, 0, HIT_TRAP
);
787 s
:= 'SOUND_MONSTER_HAHA';
791 if CheckCheat(I_GAME_CHEAT_DOORS
) then
793 g_Triggers_OpenAll();
797 if CheckCheat(I_GAME_CHEAT_NEXTMAP
) then
799 if gTriggers
<> nil then
800 for a
:= 0 to High(gTriggers
) do
801 if gTriggers
[a
].TriggerType
= TRIGGER_EXIT
then
803 gExitByTrigger
:= True;
804 //g_Game_ExitLevel(gTriggers[a].Data.MapName);
805 g_Game_ExitLevel(gTriggers
[a
].tgcMap
);
811 s2
:= Copy(charbuff
, 15, 2);
812 if CheckCheat(I_GAME_CHEAT_CHANGEMAP
, 2) and (s2
[1] >= '0') and (s2
[1] <= '9') and (s2
[2] >= '0') and (s2
[2] <= '9') then
814 if g_Map_Exist(gGameSettings
.WAD
+ ':\MAP' + s2
) then
822 if CheckCheat(I_GAME_CHEAT_FLY
) then
828 if CheckCheat(I_GAME_CHEAT_JUMPS
) then
830 VEL_JUMP
:= 30-VEL_JUMP
;
834 if CheckCheat(I_GAME_CHEAT_SPEED
) then
836 MAX_RUNVEL
:= 32-MAX_RUNVEL
;
840 if CheckCheat(I_GAME_CHEAT_SUIT
) then
842 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_SUIT
);
843 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_SUIT
);
847 if CheckCheat(I_GAME_CHEAT_AIR
) then
849 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_OXYGEN
);
850 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_OXYGEN
);
854 if CheckCheat(I_GAME_CHEAT_BERSERK
) then
856 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_MEDKIT_BLACK
);
857 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_MEDKIT_BLACK
);
861 if CheckCheat(I_GAME_CHEAT_JETPACK
) then
863 if gPlayer1
<> nil then gPlayer1
.GiveItem(ITEM_JETPACK
);
864 if gPlayer2
<> nil then gPlayer2
.GiveItem(ITEM_JETPACK
);
868 if CheckCheat(I_GAME_CHEAT_NOCLIP
) then
870 if gPlayer1
<> nil then gPlayer1
.SwitchNoClip
;
871 if gPlayer2
<> nil then gPlayer2
.SwitchNoClip
;
875 if CheckCheat(I_GAME_CHEAT_NOTARGET
) then
877 if gPlayer1
<> nil then gPlayer1
.NoTarget
:= not gPlayer1
.NoTarget
;
878 if gPlayer2
<> nil then gPlayer2
.NoTarget
:= not gPlayer2
.NoTarget
;
882 if CheckCheat(I_GAME_CHEAT_NORELOAD
) then
884 if gPlayer1
<> nil then gPlayer1
.NoReload
:= not gPlayer1
.NoReload
;
885 if gPlayer2
<> nil then gPlayer2
.NoReload
:= not gPlayer2
.NoReload
;
888 if CheckCheat(I_GAME_CHEAT_AIMLINE
) then
890 gAimLine
:= not gAimLine
;
893 if CheckCheat(I_GAME_CHEAT_AUTOMAP
) then
895 gShowMap
:= not gShowMap
;
905 procedure KeyPress (K
: Word);
915 if (g_ActiveWindow
<> nil) then
917 Msg
.Msg
:= WM_KEYDOWN
;
918 Msg
.WParam
:= VK_ESCAPE
;
919 g_ActiveWindow
.OnMessage(Msg
);
920 if (not g_Game_IsNet
) and (g_ActiveWindow
= nil) then g_Game_Pause(false); //Fn loves to do this
922 else if (gState
<> STATE_FOLD
) then
924 if gGameOn
or (gState
= STATE_INTERSINGLE
) or (gState
= STATE_INTERCUSTOM
) then
926 g_Game_InGameMenu(True);
928 else if (gExit
= 0) and (gState
<> STATE_SLIST
) then
930 if (gState
<> STATE_MENU
) then
932 if (NetMode
<> NET_NONE
) then
934 g_Game_StopAllSounds(True);
936 gState
:= STATE_MENU
;
940 g_GUI_ShowWindow('MainMenu');
941 g_Sound_PlayEx('MENU_OPEN');
946 IK_F2
, IK_F3
, IK_F4
, IK_F5
, IK_F6
, IK_F7
, IK_F10
:
947 begin // <F2> .. <F6> � <F12>
948 if gGameOn
and (not gConsoleShow
) and (not gChatShow
) then
950 while (g_ActiveWindow
<> nil) do g_GUI_HideWindow(False);
951 if (not g_Game_IsNet
) then g_Game_Pause(True);
953 IK_F2
: g_Menu_Show_SaveMenu();
954 IK_F3
: g_Menu_Show_LoadMenu();
955 IK_F4
: g_Menu_Show_GameSetGame();
956 IK_F5
: g_Menu_Show_OptionsVideo();
957 IK_F6
: g_Menu_Show_OptionsSound();
958 IK_F7
: g_Menu_Show_EndGameMenu();
959 IK_F10
: g_Menu_Show_QuitGameMenu();
966 gJustChatted
:= False;
967 if gConsoleShow
or gChatShow
then
969 g_Console_Control(K
);
971 else if (g_ActiveWindow
<> nil) then
973 Msg
.Msg
:= WM_KEYDOWN
;
975 g_ActiveWindow
.OnMessage(Msg
);
977 else if (gState
= STATE_MENU
) then
979 g_GUI_ShowWindow('MainMenu');
980 g_Sound_PlayEx('MENU_OPEN');
988 procedure CharPress (C
: AnsiChar);
993 if gConsoleShow
or gChatShow
then
997 else if (g_ActiveWindow
<> nil) then
1000 Msg
.WParam
:= Ord(C
);
1001 g_ActiveWindow
.OnMessage(Msg
);
1005 for a
:= 0 to 14 do charbuff
[a
] := charbuff
[a
+1];
1006 charbuff
[15] := upcase1251(C
);