1 (* Copyright (C) Doom 2D: Forever Developers
3 * This program is free software: you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation, either version 3 of the License, or
6 * (at your option) any later version.
8 * This program is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
13 * You should have received a copy of the GNU General Public License
14 * along with this program. If not, see <http://www.gnu.org/licenses/>.
16 {$INCLUDE ../shared/a_modes.inc}
24 e_MaxKbdKeys
= SDL_NUM_SCANCODES
;
31 e_MaxJoyKeys
= e_MaxJoyBtns
+ e_MaxJoyAxes
*2 + e_MaxJoyHats
*4;
33 e_MaxInputKeys
= e_MaxKbdKeys
+ e_MaxJoys
*e_MaxJoyKeys
+ e_MaxVirtKeys
- 1;
34 // $$$..$$$ - 321 Keyboard buttons/keys
35 // $$$..$$$ - 4*32 Joystick buttons
36 // $$$..$$$ - 8*2 Joystick axes (- and +)
37 // $$$..$$$ - 4*4 Joystick hats (L U R D)
38 // $$$..$$$ - 48 Virtual buttons/keys
40 KBRD_END
= e_MaxKbdKeys
;
42 JOYK_END
= JOYK_BEG
+ e_MaxJoyBtns
*e_MaxJoys
;
44 JOYA_END
= JOYA_BEG
+ e_MaxJoyAxes
*2*e_MaxJoys
;
46 JOYH_END
= JOYH_BEG
+ e_MaxJoyHats
*4*e_MaxJoys
;
48 VIRT_END
= VIRT_BEG
+ e_MaxVirtKeys
;
50 // these are apparently used in g_gui and g_game and elsewhere
52 IK_ESCAPE
= SDL_SCANCODE_ESCAPE
;
53 IK_RETURN
= SDL_SCANCODE_RETURN
;
54 IK_KPRETURN
= SDL_SCANCODE_KP_ENTER
;
55 IK_ENTER
= SDL_SCANCODE_RETURN
;
56 IK_KPINSERT
= SDL_SCANCODE_KP_0
;
57 IK_UP
= SDL_SCANCODE_UP
;
58 IK_KPUP
= SDL_SCANCODE_KP_8
;
59 IK_DOWN
= SDL_SCANCODE_DOWN
;
60 IK_KPDOWN
= SDL_SCANCODE_KP_2
;
61 IK_LEFT
= SDL_SCANCODE_LEFT
;
62 IK_KPLEFT
= SDL_SCANCODE_KP_4
;
63 IK_RIGHT
= SDL_SCANCODE_RIGHT
;
64 IK_KPRIGHT
= SDL_SCANCODE_KP_6
;
65 IK_DELETE
= SDL_SCANCODE_DELETE
;
66 IK_HOME
= SDL_SCANCODE_HOME
;
67 IK_KPHOME
= SDL_SCANCODE_KP_7
;
68 IK_INSERT
= SDL_SCANCODE_INSERT
;
69 IK_SPACE
= SDL_SCANCODE_SPACE
;
70 IK_CONTROL
= SDL_SCANCODE_LCTRL
;
71 IK_SHIFT
= SDL_SCANCODE_LSHIFT
;
72 IK_ALT
= SDL_SCANCODE_LALT
;
73 IK_TAB
= SDL_SCANCODE_TAB
;
74 IK_PAGEUP
= SDL_SCANCODE_PAGEUP
;
75 IK_KPPAGEUP
= SDL_SCANCODE_KP_9
;
76 IK_PAGEDN
= SDL_SCANCODE_PAGEDOWN
;
77 IK_KPPAGEDN
= SDL_SCANCODE_KP_3
;
78 IK_KP5
= SDL_SCANCODE_KP_5
;
79 IK_NUMLOCK
= SDL_SCANCODE_NUMLOCKCLEAR
;
80 IK_KPDIVIDE
= SDL_SCANCODE_KP_DIVIDE
;
81 IK_KPMULTIPLE
= SDL_SCANCODE_KP_MULTIPLY
;
82 IK_KPMINUS
= SDL_SCANCODE_KP_MINUS
;
83 IK_KPPLUS
= SDL_SCANCODE_KP_PLUS
;
84 IK_KPENTER
= SDL_SCANCODE_KP_ENTER
;
85 IK_KPDOT
= SDL_SCANCODE_KP_PERIOD
;
86 IK_CAPSLOCK
= SDL_SCANCODE_CAPSLOCK
;
87 IK_RSHIFT
= SDL_SCANCODE_RSHIFT
;
88 IK_CTRL
= SDL_SCANCODE_LCTRL
;
89 IK_RCTRL
= SDL_SCANCODE_RCTRL
;
90 IK_RALT
= SDL_SCANCODE_RALT
;
91 IK_WIN
= SDL_SCANCODE_LGUI
;
92 IK_RWIN
= SDL_SCANCODE_RGUI
;
93 IK_MENU
= SDL_SCANCODE_MENU
;
94 IK_PRINTSCR
= SDL_SCANCODE_PRINTSCREEN
;
95 IK_SCROLLLOCK
= SDL_SCANCODE_SCROLLLOCK
;
96 IK_LBRACKET
= SDL_SCANCODE_LEFTBRACKET
;
97 IK_RBRACKET
= SDL_SCANCODE_RIGHTBRACKET
;
98 IK_SEMICOLON
= SDL_SCANCODE_SEMICOLON
;
99 IK_QUOTE
= SDL_SCANCODE_APOSTROPHE
;
100 IK_BACKSLASH
= SDL_SCANCODE_BACKSLASH
;
101 IK_SLASH
= SDL_SCANCODE_SLASH
;
102 IK_COMMA
= SDL_SCANCODE_COMMA
;
103 IK_DOT
= SDL_SCANCODE_PERIOD
;
104 IK_EQUALS
= SDL_SCANCODE_EQUALS
;
105 IK_0
= SDL_SCANCODE_0
;
106 IK_1
= SDL_SCANCODE_1
;
107 IK_2
= SDL_SCANCODE_2
;
108 IK_3
= SDL_SCANCODE_3
;
109 IK_4
= SDL_SCANCODE_4
;
110 IK_5
= SDL_SCANCODE_5
;
111 IK_6
= SDL_SCANCODE_6
;
112 IK_7
= SDL_SCANCODE_7
;
113 IK_8
= SDL_SCANCODE_8
;
114 IK_9
= SDL_SCANCODE_9
;
115 IK_F1
= SDL_SCANCODE_F1
;
116 IK_F2
= SDL_SCANCODE_F2
;
117 IK_F3
= SDL_SCANCODE_F3
;
118 IK_F4
= SDL_SCANCODE_F4
;
119 IK_F5
= SDL_SCANCODE_F5
;
120 IK_F6
= SDL_SCANCODE_F6
;
121 IK_F7
= SDL_SCANCODE_F7
;
122 IK_F8
= SDL_SCANCODE_F8
;
123 IK_F9
= SDL_SCANCODE_F9
;
124 IK_F10
= SDL_SCANCODE_F10
;
125 IK_F11
= SDL_SCANCODE_F11
;
126 IK_F12
= SDL_SCANCODE_F12
;
127 IK_END
= SDL_SCANCODE_END
;
128 IK_KPEND
= SDL_SCANCODE_KP_1
;
129 IK_BACKSPACE
= SDL_SCANCODE_BACKSPACE
;
130 IK_BACKQUOTE
= SDL_SCANCODE_GRAVE
;
131 IK_GRAVE
= SDL_SCANCODE_GRAVE
;
132 IK_PAUSE
= SDL_SCANCODE_PAUSE
;
133 IK_Y
= SDL_SCANCODE_Y
;
134 IK_N
= SDL_SCANCODE_N
;
135 IK_W
= SDL_SCANCODE_W
;
136 IK_A
= SDL_SCANCODE_A
;
137 IK_S
= SDL_SCANCODE_S
;
138 IK_D
= SDL_SCANCODE_D
;
139 IK_Q
= SDL_SCANCODE_Q
;
140 IK_E
= SDL_SCANCODE_E
;
141 IK_H
= SDL_SCANCODE_H
;
142 IK_J
= SDL_SCANCODE_J
;
143 IK_T
= SDL_SCANCODE_T
;
144 IK_Z
= SDL_SCANCODE_Z
;
145 IK_MINUS
= SDL_SCANCODE_MINUS
;
146 // TODO: think of something better than this shit
147 IK_LASTKEY
= SDL_NUM_SCANCODES
-1;
149 VK_FIRSTKEY
= e_MaxKbdKeys
+ e_MaxJoys
*e_MaxJoyKeys
;
150 VK_LEFT
= VK_FIRSTKEY
+ 0;
151 VK_RIGHT
= VK_FIRSTKEY
+ 1;
152 VK_UP
= VK_FIRSTKEY
+ 2;
153 VK_DOWN
= VK_FIRSTKEY
+ 3;
154 VK_FIRE
= VK_FIRSTKEY
+ 4;
155 VK_OPEN
= VK_FIRSTKEY
+ 5;
156 VK_JUMP
= VK_FIRSTKEY
+ 6;
157 VK_CHAT
= VK_FIRSTKEY
+ 7;
158 VK_ESCAPE
= VK_FIRSTKEY
+ 8;
159 VK_0
= VK_FIRSTKEY
+ 9;
160 VK_1
= VK_FIRSTKEY
+ 10;
161 VK_2
= VK_FIRSTKEY
+ 11;
162 VK_3
= VK_FIRSTKEY
+ 12;
163 VK_4
= VK_FIRSTKEY
+ 13;
164 VK_5
= VK_FIRSTKEY
+ 14;
165 VK_6
= VK_FIRSTKEY
+ 15;
166 VK_7
= VK_FIRSTKEY
+ 16;
167 VK_8
= VK_FIRSTKEY
+ 17;
168 VK_9
= VK_FIRSTKEY
+ 18;
169 VK_A
= VK_FIRSTKEY
+ 19;
170 VK_B
= VK_FIRSTKEY
+ 20;
171 VK_C
= VK_FIRSTKEY
+ 21;
172 VK_D
= VK_FIRSTKEY
+ 22;
173 VK_E
= VK_FIRSTKEY
+ 23;
174 VK_F
= VK_FIRSTKEY
+ 24;
175 VK_CONSOLE
= VK_FIRSTKEY
+ 25;
176 VK_STATUS
= VK_FIRSTKEY
+ 26;
177 VK_TEAM
= VK_FIRSTKEY
+ 27;
178 VK_PREV
= VK_FIRSTKEY
+ 28;
179 VK_NEXT
= VK_FIRSTKEY
+ 29;
180 VK_STRAFE
= VK_FIRSTKEY
+ 30;
181 VK_LSTRAFE
= VK_FIRSTKEY
+ 31;
182 VK_RSTRAFE
= VK_FIRSTKEY
+ 32;
183 VK_PRINTSCR
= VK_FIRSTKEY
+ 33;
184 VK_SHOWKBD
= VK_FIRSTKEY
+ 34;
185 VK_HIDEKBD
= VK_FIRSTKEY
+ 35;
186 VK_LASTKEY
= e_MaxKbdKeys
+ e_MaxJoys
*e_MaxJoyKeys
+ e_MaxVirtKeys
- 1;
195 JOY0_ATTACK
= JOYK_BEG
+ 0*e_MaxJoyBtns
+ 0;
196 JOY1_ATTACK
= JOYK_BEG
+ 1*e_MaxJoyBtns
+ 0;
197 JOY2_ATTACK
= JOYK_BEG
+ 2*e_MaxJoyBtns
+ 0;
198 JOY3_ATTACK
= JOYK_BEG
+ 3*e_MaxJoyBtns
+ 0;
199 JOY0_NEXT
= JOYK_BEG
+ 0*e_MaxJoyBtns
+ 1;
200 JOY1_NEXT
= JOYK_BEG
+ 1*e_MaxJoyBtns
+ 1;
201 JOY2_NEXT
= JOYK_BEG
+ 2*e_MaxJoyBtns
+ 1;
202 JOY3_NEXT
= JOYK_BEG
+ 3*e_MaxJoyBtns
+ 1;
203 JOY0_JUMP
= JOYK_BEG
+ 0*e_MaxJoyBtns
+ 2;
204 JOY1_JUMP
= JOYK_BEG
+ 1*e_MaxJoyBtns
+ 2;
205 JOY2_JUMP
= JOYK_BEG
+ 2*e_MaxJoyBtns
+ 2;
206 JOY3_JUMP
= JOYK_BEG
+ 3*e_MaxJoyBtns
+ 2;
207 JOY0_ACTIVATE
= JOYK_BEG
+ 0*e_MaxJoyBtns
+ 3;
208 JOY1_ACTIVATE
= JOYK_BEG
+ 1*e_MaxJoyBtns
+ 3;
209 JOY2_ACTIVATE
= JOYK_BEG
+ 2*e_MaxJoyBtns
+ 3;
210 JOY3_ACTIVATE
= JOYK_BEG
+ 3*e_MaxJoyBtns
+ 3;
211 JOY0_PREV
= JOYK_BEG
+ 0*e_MaxJoyBtns
+ 4;
212 JOY1_PREV
= JOYK_BEG
+ 1*e_MaxJoyBtns
+ 4;
213 JOY2_PREV
= JOYK_BEG
+ 2*e_MaxJoyBtns
+ 4;
214 JOY3_PREV
= JOYK_BEG
+ 3*e_MaxJoyBtns
+ 4;
216 JOY0_LEFT
= JOYA_BEG
+ 0*e_MaxJoyAxes
*2 + 0*2 + AX_MINUS
;
217 JOY1_LEFT
= JOYA_BEG
+ 1*e_MaxJoyAxes
*2 + 0*2 + AX_MINUS
;
218 JOY2_LEFT
= JOYA_BEG
+ 2*e_MaxJoyAxes
*2 + 0*2 + AX_MINUS
;
219 JOY3_LEFT
= JOYA_BEG
+ 3*e_MaxJoyAxes
*2 + 0*2 + AX_MINUS
;
220 JOY0_RIGHT
= JOYA_BEG
+ 0*e_MaxJoyAxes
*2 + 0*2 + AX_PLUS
;
221 JOY1_RIGHT
= JOYA_BEG
+ 1*e_MaxJoyAxes
*2 + 0*2 + AX_PLUS
;
222 JOY2_RIGHT
= JOYA_BEG
+ 2*e_MaxJoyAxes
*2 + 0*2 + AX_PLUS
;
223 JOY3_RIGHT
= JOYA_BEG
+ 3*e_MaxJoyAxes
*2 + 0*2 + AX_PLUS
;
224 JOY0_UP
= JOYA_BEG
+ 0*e_MaxJoyAxes
*2 + 1*2 + AX_MINUS
;
225 JOY1_UP
= JOYA_BEG
+ 1*e_MaxJoyAxes
*2 + 1*2 + AX_MINUS
;
226 JOY2_UP
= JOYA_BEG
+ 2*e_MaxJoyAxes
*2 + 1*2 + AX_MINUS
;
227 JOY3_UP
= JOYA_BEG
+ 3*e_MaxJoyAxes
*2 + 1*2 + AX_MINUS
;
228 JOY0_DOWN
= JOYA_BEG
+ 0*e_MaxJoyAxes
*2 + 1*2 + AX_PLUS
;
229 JOY1_DOWN
= JOYA_BEG
+ 1*e_MaxJoyAxes
*2 + 1*2 + AX_PLUS
;
230 JOY2_DOWN
= JOYA_BEG
+ 2*e_MaxJoyAxes
*2 + 1*2 + AX_PLUS
;
231 JOY3_DOWN
= JOYA_BEG
+ 3*e_MaxJoyAxes
*2 + 1*2 + AX_PLUS
;
233 function e_InitInput
: Boolean;
234 procedure e_ReleaseInput
;
235 procedure e_UnpressAllKeys
;
236 procedure e_KeyUpDown (key
: Integer; down
: Boolean);
238 function e_KeyPressed (key
: Integer): Boolean;
239 function e_AnyKeyPressed
: Boolean;
240 function e_GetFirstKeyPressed
: Integer;
241 function e_HasJoysticks
: Boolean;
243 function e_JoyButtonToKey (id
, btn
: Integer): Integer;
244 function e_JoyAxisToKey (id
, ax
, dir
: Integer): Integer;
245 function e_JoyHatToKey (id
, hat
, dir
: Integer): Integer;
248 e_JoystickAvailable
: array [0..e_MaxJoys
- 1] of Boolean;
249 e_JoystickDeadzones
: array [0..e_MaxJoys
- 1] of Integer = (8192, 8192, 8192, 8192);
250 e_KeyNames
: array [0..e_MaxInputKeys
] of String;
255 InputBuffer
: array [0..e_MaxInputKeys
- 1] of Boolean;
257 procedure e_UnpressAllKeys
;
260 for i
:= 0 to High(InputBuffer
) do
261 InputBuffer
[i
] := False
264 procedure e_KeyUpDown (key
: Integer; down
: Boolean);
267 ASSERT(key
< e_MaxInputKeys
);
269 InputBuffer
[key
] := down
272 procedure GenerateKeyNames
;
273 var i
, j
, k
: Integer;
275 // keyboard key names
276 e_KeyNames
[IK_0
] := '0';
277 e_KeyNames
[IK_1
] := '1';
278 e_KeyNames
[IK_2
] := '2';
279 e_KeyNames
[IK_3
] := '3';
280 e_KeyNames
[IK_4
] := '4';
281 e_KeyNames
[IK_5
] := '5';
282 e_KeyNames
[IK_6
] := '6';
283 e_KeyNames
[IK_7
] := '7';
284 e_KeyNames
[IK_8
] := '8';
285 e_KeyNames
[IK_9
] := '9';
287 for i
:= IK_A
to IK_Z
do
288 e_KeyNames
[i
] := '' + chr(ord('a') + (i
- IK_a
));
290 e_KeyNames
[IK_ESCAPE
] := 'ESCAPE';
291 e_KeyNames
[IK_ENTER
] := 'ENTER';
292 e_KeyNames
[IK_TAB
] := 'TAB';
293 e_KeyNames
[IK_BACKSPACE
] := 'BACKSPACE';
294 e_KeyNames
[IK_SPACE
] := 'SPACE';
295 e_KeyNames
[IK_UP
] := 'UP';
296 e_KeyNames
[IK_LEFT
] := 'LEFT';
297 e_KeyNames
[IK_RIGHT
] := 'RIGHT';
298 e_KeyNames
[IK_DOWN
] := 'DOWN';
299 e_KeyNames
[IK_INSERT
] := 'INSERT';
300 e_KeyNames
[IK_DELETE
] := 'DELETE';
301 e_KeyNames
[IK_HOME
] := 'HOME';
302 e_KeyNames
[IK_END
] := 'END';
303 e_KeyNames
[IK_PAGEUP
] := 'PGUP';
304 e_KeyNames
[IK_PAGEDN
] := 'PGDOWN';
305 e_KeyNames
[IK_KPINSERT
] := 'PAD0';
306 e_KeyNames
[IK_KPEND
] := 'PAD1';
307 e_KeyNames
[IK_KPDOWN
] := 'PAD2';
308 e_KeyNames
[IK_KPPAGEDN
] := 'PAD3';
309 e_KeyNames
[IK_KPLEFT
] := 'PAD4';
310 e_KeyNames
[IK_KP5
] := 'PAD5';
311 e_KeyNames
[IK_KPRIGHT
] := 'PAD6';
312 e_KeyNames
[IK_KPHOME
] := 'PAD7';
313 e_KeyNames
[IK_KPUP
] := 'PAD8';
314 e_KeyNames
[IK_KPPAGEUP
] := 'PAD9';
315 e_KeyNames
[IK_NUMLOCK
] := 'NUM';
316 e_KeyNames
[IK_KPDIVIDE
] := 'PAD/';
317 e_KeyNames
[IK_KPMULTIPLE
] := 'PAD*';
318 e_KeyNames
[IK_KPMINUS
] := 'PAD-';
319 e_KeyNames
[IK_KPPLUS
] := 'PAD+';
320 e_KeyNames
[IK_KPENTER
] := 'PADENTER';
321 e_KeyNames
[IK_KPDOT
] := 'PAD.';
322 e_KeyNames
[IK_CAPSLOCK
] := 'CAPS';
323 e_KeyNames
[IK_BACKQUOTE
] := 'BACKQUOTE';
324 e_KeyNames
[IK_F1
] := 'F1';
325 e_KeyNames
[IK_F2
] := 'F2';
326 e_KeyNames
[IK_F3
] := 'F3';
327 e_KeyNames
[IK_F4
] := 'F4';
328 e_KeyNames
[IK_F5
] := 'F5';
329 e_KeyNames
[IK_F6
] := 'F6';
330 e_KeyNames
[IK_F7
] := 'F7';
331 e_KeyNames
[IK_F8
] := 'F8';
332 e_KeyNames
[IK_F9
] := 'F9';
333 e_KeyNames
[IK_F10
] := 'F10';
334 e_KeyNames
[IK_F11
] := 'F11';
335 e_KeyNames
[IK_F12
] := 'F12';
336 e_KeyNames
[IK_SHIFT
] := 'LSHIFT';
337 e_KeyNames
[IK_RSHIFT
] := 'RSHIFT';
338 e_KeyNames
[IK_CTRL
] := 'LCTRL';
339 e_KeyNames
[IK_RCTRL
] := 'RCTRL';
340 e_KeyNames
[IK_ALT
] := 'LALT';
341 e_KeyNames
[IK_RALT
] := 'RALT';
342 e_KeyNames
[IK_WIN
] := 'LWIN';
343 e_KeyNames
[IK_RWIN
] := 'RWIN';
344 e_KeyNames
[IK_MENU
] := 'MENU';
345 e_KeyNames
[IK_PRINTSCR
] := 'PSCRN';
346 e_KeyNames
[IK_SCROLLLOCK
] := 'SCROLL';
347 e_KeyNames
[IK_PAUSE
] := 'PAUSE';
348 e_KeyNames
[IK_LBRACKET
] := '[';
349 e_KeyNames
[IK_RBRACKET
] := ']';
350 e_KeyNames
[IK_SEMICOLON
] := ';';
351 e_KeyNames
[IK_QUOTE
] := '''';
352 e_KeyNames
[IK_BACKSLASH
] := '\';
353 e_KeyNames
[IK_SLASH
] := '/';
354 e_KeyNames
[IK_COMMA
] := ',';
355 e_KeyNames
[IK_DOT
] := '.';
356 e_KeyNames
[IK_MINUS
] := '-';
357 e_KeyNames
[IK_EQUALS
] := '=';
360 for j
:= 0 to e_MaxJoys
-1 do
362 k
:= JOYK_BEG
+ j
* e_MaxJoyBtns
;
364 for i
:= 0 to e_MaxJoyBtns
-1 do
365 e_KeyNames
[k
+ i
] := Format('JOY%dB%d', [j
, i
]);
366 k
:= JOYA_BEG
+ j
* e_MaxJoyAxes
* 2;
368 for i
:= 0 to e_MaxJoyAxes
-1 do
370 e_KeyNames
[k
+ i
*2 ] := Format('JOY%dA%d+', [j
, i
]);
371 e_KeyNames
[k
+ i
*2 + 1] := Format('JOY%dA%d-', [j
, i
]);
373 k
:= JOYH_BEG
+ j
* e_MaxJoyHats
* 4;
375 for i
:= 0 to e_MaxJoyHats
-1 do
377 e_KeyNames
[k
+ i
*4 ] := Format('JOY%dD%dL', [j
, i
]);
378 e_KeyNames
[k
+ i
*4 + 1] := Format('JOY%dD%dU', [j
, i
]);
379 e_KeyNames
[k
+ i
*4 + 2] := Format('JOY%dD%dR', [j
, i
]);
380 e_KeyNames
[k
+ i
*4 + 3] := Format('JOY%dD%dD', [j
, i
]);
385 for i
:= 0 to e_MaxVirtKeys
-1 do
386 e_KeyNames
[VIRT_BEG
+ i
] := 'VIRTUAL' + IntToStr(i
);
389 function e_HasJoysticks
: Boolean;
393 while (i
< e_MaxJoys
) and (e_JoystickAvailable
[i
] = False) do inc(i
);
394 result
:= i
< e_MaxJoys
397 function e_InitInput
: Boolean;
400 for i
:= 0 to e_MaxJoys
- 1 do
401 e_JoystickAvailable
[i
] := False;
406 procedure e_ReleaseInput
;
409 for i
:= 0 to e_MaxJoys
- 1 do
410 e_JoystickAvailable
[i
] := False
413 function e_KeyPressed (key
: Integer): Boolean;
416 ASSERT(key
< e_MaxInputKeys
);
417 result
:= InputBuffer
[key
]
420 function e_AnyKeyPressed
: Boolean;
422 result
:= e_GetFirstKeyPressed
<> IK_INVALID
;
425 function e_GetFirstKeyPressed
: Integer;
429 while (i
< e_MaxInputKeys
) and (InputBuffer
[i
] = False) do inc(i
);
430 if i
< e_MaxInputKeys
then
436 function e_JoyButtonToKey (id
, btn
: Integer): Integer;
439 ASSERT(id
< e_MaxJoys
);
441 ASSERT(btn
< e_MaxJoyBtns
);
442 result
:= JOYK_BEG
+ id
*e_MaxJoyBtns
+ btn
445 function e_JoyAxisToKey (id
, ax
, dir
: Integer): Integer;
448 ASSERT(id
< e_MaxJoys
);
450 ASSERT(ax
< e_MaxJoyAxes
);
451 ASSERT(dir
in [AX_MINUS
, AX_PLUS
]);
452 result
:= JOYA_BEG
+ id
*e_MaxJoyAxes
*2 + ax
*2 + dir
455 function e_JoyHatToKey (id
, hat
, dir
: Integer): Integer;
458 ASSERT(id
< e_MaxJoys
);
460 ASSERT(hat
< e_MaxJoyHats
);
461 ASSERT(dir
in [HAT_LEFT
, HAT_UP
, HAT_RIGHT
, HAT_DOWN
]);
462 result
:= JOYH_BEG
+ id
*e_MaxJoyHats
*4 + hat
*4 + dir