diff --git a/nanogl.cpp b/nanogl.cpp
index 5f97fedb31343614e90665792f708383dcebe332..c8454b079163a82e5796de264ea3f41f5bdd6314 100644 (file)
--- a/nanogl.cpp
+++ b/nanogl.cpp
@@ -144,9 +144,9 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
if ( f == NULL ) {
LOGE ( "<%s> not found in libEGL.so", *api);
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
- f = glEsImpl->eglGetProcAddress( *api );
+ f = (void*)glEsImpl->eglGetProcAddress( *api );
if(f == NULL)
- f = default_func; //(void*)gl_unimplemented;
+ f = (void*)default_func; //(void*)gl_unimplemented;
}
else {
@@ -157,9 +157,9 @@ static int CreateGlEsInterface( const char * name, void * lib, void * lib1, void
{
LOGE ( "libEGL.so not loaded!");
if( glEsImpl->eglGetProcAddress && ( (void*)glEsImpl->eglGetProcAddress != (void*)gl_unimplemented ) )
- f = glEsImpl->eglGetProcAddress( *api );
+ f = (void*)glEsImpl->eglGetProcAddress( *api );
if( !f )
- f = default_func;
+ f = (void*)default_func;
}
}
else {
return 0;
}
+#ifdef __ANDROID__
+ // somewhy it does not initialize correctly
+ *((void**)&glEsImpl->glGenFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenFramebuffersOES" );
+ *((void**)&glEsImpl->glGenRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glGenRenderbuffersOES" );
+ *((void**)&glEsImpl->glRenderbufferStorage) = (void*)glEsImpl->eglGetProcAddress( "glRenderbufferStorageOES" );
+ *((void**)&glEsImpl->glBindFramebuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindFramebufferOES" );
+ *((void**)&glEsImpl->glBindRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glBindRenderbufferOES" );
+ *((void**)&glEsImpl->glFramebufferTexture2D) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferTexture2DOES" );
+ *((void**)&glEsImpl->glDeleteRenderbuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteRenderbuffersOES" );
+ *((void**)&glEsImpl->glDeleteFramebuffers) = (void*)glEsImpl->eglGetProcAddress( "glDeleteFramebuffersOES" );
+ *((void**)&glEsImpl->glFramebufferRenderbuffer) = (void*)glEsImpl->eglGetProcAddress( "glFramebufferRenderbufferOES" );
+#endif
+
// Init nanoGL
InitGLStructs();
return 1;