index edf91028a413b84a2045ba1421d86f481d599f57..d027d132846c2d456e365bd6713356ae343dcd89 100644 (file)
--- a/GL/gl.h
+++ b/GL/gl.h
void glGenTextures( GLsizei n, GLuint *textures );
void glFrontFace( GLenum mode );
+// Rikku2000: Light
+void glLightf( GLenum light, GLenum pname, GLfloat param );
+void glLightfv( GLenum light, GLenum pname, const GLfloat *params );
+void glLightModelf( GLenum pname, GLfloat param );
+void glLightModelfv( GLenum pname, const GLfloat *params );
+void glMaterialf( GLenum face, GLenum pname, GLfloat param );
+void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+void glColorMaterial( GLenum face, GLenum mode );
+
//nicknekit: for xash3d
void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );