DEADSOFTWARE

76d05ab24dba666299448c10bf81d5947ed72011
[d2df-editor.git] / lang / editor.ru_RU.lng
1 [ignore]
2 ; vampimg exceptions, ignore them
3 imaging = true
4 imagingjpeg = true
5 imaginggif = true
6 imagingcanvases = true
7 imagingnetworkgraphics = true
9 ; don't care about rtl, lazarus libraris and standard libraries
10 math = true
11 custapp = true
12 lclstrconsts = true
13 rtlconsts = true
14 sysconst = true
15 lazutilsstrconsts = true
16 strutils = true
17 zstream = true
18 zbase = true
19 contnrs = true
20 variants = true
21 syncobjs = true
22 process = true
23 registry = true
24 inifiles = true
25 stdconvs = true
27 [resourcestring]
28 g_language.MsgNotAccessible$ = "N/A"
29 g_language.MsgNotAccessible = "Н/Д"
31 g_language.MsgArrayBoolFalse$ = "No"
32 g_language.MsgArrayBoolFalse = "Нет"
33 g_language.MsgArrayBoolTrue$ = "Yes"
34 g_language.MsgArrayBoolTrue = "Да"
36 g_language.MsgArrayDirLeft$ = "Left"
37 g_language.MsgArrayDirLeft = "Влево"
38 g_language.MsgArrayDirRight$ = "Right"
39 g_language.MsgArrayDirRight = "Вправо"
40 g_language.MsgArrayDirSame$ = "Don't change"
41 g_language.MsgArrayDirSame = "Не менять"
42 g_language.MsgArrayDirReversed$ = "Reversed"
43 g_language.MsgArrayDirReversed = "Обратное"
45 g_language.MsgArrayDirbtnLeft$ = "Left"
46 g_language.MsgArrayDirbtnLeft = "Влево"
47 g_language.MsgArrayDirbtnRight$ = "Right"
48 g_language.MsgArrayDirbtnRight = "Вправо"
49 g_language.MsgArrayDirbtnUp$ = "Up"
50 g_language.MsgArrayDirbtnUp = "Вверх"
51 g_language.MsgArrayDirbtnDown$ = "Down"
52 g_language.MsgArrayDirbtnDown = "Вниз"
54 g_language.MsgArrayPanelWall$ = "Wall"
55 g_language.MsgArrayPanelWall = "Стена"
56 g_language.MsgArrayPanelBack$ = "Background"
57 g_language.MsgArrayPanelBack = "Фон"
58 g_language.MsgArrayPanelFront$ = "Foreground"
59 g_language.MsgArrayPanelFront = "Передний план"
60 g_language.MsgArrayPanelDoorOpen$ = "Open Door"
61 g_language.MsgArrayPanelDoorOpen = "Открытая дверь"
62 g_language.MsgArrayPanelDoorClose$ = "Closed Door"
63 g_language.MsgArrayPanelDoorClose = "Закрытая дверь"
64 g_language.MsgArrayPanelStair$ = "Step"
65 g_language.MsgArrayPanelStair = "Ступень"
66 g_language.MsgArrayPanelWater$ = "Water"
67 g_language.MsgArrayPanelWater = "Вода"
68 g_language.MsgArrayPanelAcid1$ = "Acid 1"
69 g_language.MsgArrayPanelAcid1 = "Кислота 1"
70 g_language.MsgArrayPanelAcid2$ = "Acid 2"
71 g_language.MsgArrayPanelAcid2 = "Кислота 2"
72 g_language.MsgArrayPanelLiftUp$ = "Stream Up"
73 g_language.MsgArrayPanelLiftUp = "Лифт вверх"
74 g_language.MsgArrayPanelLiftDown$ = "Stream Down"
75 g_language.MsgArrayPanelLiftDown = "Лифт вниз"
76 g_language.MsgArrayPanelLiftLeft$ = "Stream Left"
77 g_language.MsgArrayPanelLiftLeft = "Поток влево"
78 g_language.MsgArrayPanelLiftRight$ = "Stream Right"
79 g_language.MsgArrayPanelLiftRight = "Поток вправо"
80 g_language.MsgArrayPanelBlockmon$ = "Monster Boundary"
81 g_language.MsgArrayPanelBlockmon = "Блокиратор монстров"
83 g_language.MsgArrayFxNone$ = "None"
84 g_language.MsgArrayFxNone = "Нет"
85 g_language.MsgArrayFxTeleport$ = "Teleport"
86 g_language.MsgArrayFxTeleport = "Телепортация"
87 g_language.MsgArrayFxRespawn$ = "Respawn"
88 g_language.MsgArrayFxRespawn = "Респаун"
89 g_language.MsgArrayFxFire$ = "Arch-Vile Fire"
90 g_language.MsgArrayFxFire = "Огонь колдуна"
92 g_language.MsgArrayItemMedkit$ = "Stimpack"
93 g_language.MsgArrayItemMedkit = "Аптечка"
94 g_language.MsgArrayItemLargeMedkit$ = "Medikit"
95 g_language.MsgArrayItemLargeMedkit = "Большая аптечка"
96 g_language.MsgArrayItemBlackMedkit$ = "Berserk Pack"
97 g_language.MsgArrayItemBlackMedkit = "Чёрная аптечка"
98 g_language.MsgArrayItemGreenArmor$ = "Green Armor"
99 g_language.MsgArrayItemGreenArmor = "Зелёная броня"
100 g_language.MsgArrayItemBlueArmor$ = "Blue Armor"
101 g_language.MsgArrayItemBlueArmor = "Синяя броня"
102 g_language.MsgArrayItemBlueSphere$ = "Soulsphere"
103 g_language.MsgArrayItemBlueSphere = "Шарик 100%"
104 g_language.MsgArrayItemMegasphere$ = "Megasphere"
105 g_language.MsgArrayItemMegasphere = "Мегасфера"
106 g_language.MsgArrayItemHazSuit$ = "Envirosuit"
107 g_language.MsgArrayItemHazSuit = "Защитный костюм"
108 g_language.MsgArrayItemOxygen$ = "Scuba"
109 g_language.MsgArrayItemOxygen = "Акваланг"
110 g_language.MsgArrayItemInvulnerability$ = "Invulnerability"
111 g_language.MsgArrayItemInvulnerability = "Неуязвимость"
112 g_language.MsgArrayItemChainsaw$ = "Chainsaw"
113 g_language.MsgArrayItemChainsaw = "Бензопила"
114 g_language.MsgArrayItemShotgun$ = "Shotgun"
115 g_language.MsgArrayItemShotgun = "Ружьё"
116 g_language.MsgArrayItemDbShotgun$ = "Super Shotgun"
117 g_language.MsgArrayItemDbShotgun = "Двустволка"
118 g_language.MsgArrayItemChaingun$ = "Chaingun"
119 g_language.MsgArrayItemChaingun = "Пулемёт"
120 g_language.MsgArrayItemRocketLauncher$ = "Rocket Launcher"
121 g_language.MsgArrayItemRocketLauncher = "Ракетница"
122 g_language.MsgArrayItemPlasmaRifle$ = "Plasma Rifle"
123 g_language.MsgArrayItemPlasmaRifle = "Плазмаган"
124 g_language.MsgArrayItemBfg$ = "BFG9000"
125 g_language.MsgArrayItemBfg = "BFG9000"
126 g_language.MsgArrayItemSuperMinigun$ = "Super Chaingun"
127 g_language.MsgArrayItemSuperMinigun = "Суперпулемёт"
128 g_language.MsgArrayItemFlamethrower$ = "Flamethrower"
129 g_language.MsgArrayItemFlamethrower = "Огнемёт"
130 g_language.MsgArrayItemClip$ = "Clip"
131 g_language.MsgArrayItemClip = "Патроны"
132 g_language.MsgArrayItemAmmoBox$ = "Box of Bullets"
133 g_language.MsgArrayItemAmmoBox = "Ящик патронов"
134 g_language.MsgArrayItem4Shells$ = "4 Shells"
135 g_language.MsgArrayItem4Shells = "4 гильзы"
136 g_language.MsgArrayItem25Shells$ = "Box of Shells"
137 g_language.MsgArrayItem25Shells = "25 гильз"
138 g_language.MsgArrayItem1Rocket$ = "Rocket"
139 g_language.MsgArrayItem1Rocket = "1 ракета"
140 g_language.MsgArrayItemRocketBox$ = "Box of Rockets"
141 g_language.MsgArrayItemRocketBox = "5 ракет"
142 g_language.MsgArrayItemCell$ = "Energy Cell"
143 g_language.MsgArrayItemCell = "Батарейка"
144 g_language.MsgArrayItemLargeCell$ = "Energy Cell Pack"
145 g_language.MsgArrayItemLargeCell = "Батарея"
146 g_language.MsgArrayItemFuelcan$ = "Fuel Canister"
147 g_language.MsgArrayItemFuelcan = "Канистра"
148 g_language.MsgArrayItemBackpack$ = "Backpack"
149 g_language.MsgArrayItemBackpack = "Рюкзак"
150 g_language.MsgArrayItemKeyRed$ = "Red Key"
151 g_language.MsgArrayItemKeyRed = "Красный ключ"
152 g_language.MsgArrayItemKeyGreen$ = "Green Key"
153 g_language.MsgArrayItemKeyGreen = "Зелёный ключ"
154 g_language.MsgArrayItemKeyBlue$ = "Blue Key"
155 g_language.MsgArrayItemKeyBlue = "Синий ключ"
156 g_language.MsgArrayItemBottle$ = "Health Globe"
157 g_language.MsgArrayItemBottle = "Живая вода"
158 g_language.MsgArrayItemHelmet$ = "Armor Shard"
159 g_language.MsgArrayItemHelmet = "Бронешлем"
160 g_language.MsgArrayItemJetpack$ = "Jetpack"
161 g_language.MsgArrayItemJetpack = "Реактивный ранец"
162 g_language.MsgArrayItemInvis$ = "Invisibility"
163 g_language.MsgArrayItemInvis = "Невидимость"
165 g_language.MsgArrayShotPistol$ = "Pistol shot"
166 g_language.MsgArrayShotPistol = "Выстрел пистолета"
167 g_language.MsgArrayShotBullet$ = "Chaingun shot"
168 g_language.MsgArrayShotBullet = "Выстрел пулемёта"
169 g_language.MsgArrayShotShotgun$ = "Shotgun shot"
170 g_language.MsgArrayShotShotgun = "Выстрел ружья"
171 g_language.MsgArrayShotSsg$ = "Super Shotgun shot"
172 g_language.MsgArrayShotSsg = "Выстрел двустволки"
173 g_language.MsgArrayShotImp$ = "Imp fireball"
174 g_language.MsgArrayShotImp = "Шар беса"
175 g_language.MsgArrayShotPlasma$ = "Blue plasma"
176 g_language.MsgArrayShotPlasma = "Синяя плазма"
177 g_language.MsgArrayShotSpider$ = "Arachnotron plasma"
178 g_language.MsgArrayShotSpider = "Плазма арахнотрона"
179 g_language.MsgArrayShotCaco$ = "Cacodemon fireball"
180 g_language.MsgArrayShotCaco = "Шар какодемона"
181 g_language.MsgArrayShotBaron$ = "Hell Baron projectile"
182 g_language.MsgArrayShotBaron = "Выстрел барона ада"
183 g_language.MsgArrayShotMancub$ = "Mancubus gunshot"
184 g_language.MsgArrayShotMancub = "Снаряд манкубуса"
185 g_language.MsgArrayShotRev$ = "Revenant projectile"
186 g_language.MsgArrayShotRev = "Снаряд скелета"
187 g_language.MsgArrayShotRocket$ = "Rocket"
188 g_language.MsgArrayShotRocket = "Ракета"
189 g_language.MsgArrayShotBfg$ = "BFG ball"
190 g_language.MsgArrayShotBfg = "Шар BFG"
191 g_language.MsgArrayShotExpl$ = "Explosion"
192 g_language.MsgArrayShotExpl = "Взрыв"
193 g_language.MsgArrayShotBfgexpl$ = "BFG explosion"
194 g_language.MsgArrayShotBfgexpl = "Взрыв BFG"
195 g_language.MsgArrayShotFlame$ = "Flame"
196 g_language.MsgArrayShotFlame = "Огонь"
198 g_language.MsgArrayMonDemon$ = "Pinky"
199 g_language.MsgArrayMonDemon = "Демон"
200 g_language.MsgArrayMonImp$ = "Imp"
201 g_language.MsgArrayMonImp = "Бес"
202 g_language.MsgArrayMonZombie$ = "Zombie"
203 g_language.MsgArrayMonZombie = "Зомби"
204 g_language.MsgArrayMonSergeant$ = "Sergeant"
205 g_language.MsgArrayMonSergeant = "Сержант"
206 g_language.MsgArrayMonCyber$ = "Cyberdemon"
207 g_language.MsgArrayMonCyber = "Кибердемон"
208 g_language.MsgArrayMonCgun$ = "Commando"
209 g_language.MsgArrayMonCgun = "Пулемётчик"
210 g_language.MsgArrayMonHellBaron$ = "Hell Baron"
211 g_language.MsgArrayMonHellBaron = "Барон ада"
212 g_language.MsgArrayMonHellKnight$ = "Hell Knight"
213 g_language.MsgArrayMonHellKnight = "Рыцарь ада"
214 g_language.MsgArrayMonCacodemon$ = "Cacodemon"
215 g_language.MsgArrayMonCacodemon = "Какодемон"
216 g_language.MsgArrayMonLostSoul$ = "Lost Soul"
217 g_language.MsgArrayMonLostSoul = "Огненный череп"
218 g_language.MsgArrayMonPainElemental$ = "Pain Elemental"
219 g_language.MsgArrayMonPainElemental = "Авиабаза"
220 g_language.MsgArrayMonMastermind$ = "Spider Mastermind"
221 g_language.MsgArrayMonMastermind = "Большой паук"
222 g_language.MsgArrayMonArachnatron$ = "Arachnotron"
223 g_language.MsgArrayMonArachnatron = "Арахнотрон"
224 g_language.MsgArrayMonMancubus$ = "Mancubus"
225 g_language.MsgArrayMonMancubus = "Манкубус"
226 g_language.MsgArrayMonRevenant$ = "Revenant"
227 g_language.MsgArrayMonRevenant = "Скелет"
228 g_language.MsgArrayMonArchvile$ = "Arch-Vile"
229 g_language.MsgArrayMonArchvile = "Колдун"
230 g_language.MsgArrayMonFish$ = "Piranha"
231 g_language.MsgArrayMonFish = "Рыба"
232 g_language.MsgArrayMonBarrel$ = "Barrel"
233 g_language.MsgArrayMonBarrel = "Бочка"
234 g_language.MsgArrayMonRobot$ = "Robot"
235 g_language.MsgArrayMonRobot = "Робот"
236 g_language.MsgArrayMonPrikolist$ = "Prikolist"
237 g_language.MsgArrayMonPrikolist = "Приколист"
239 g_language.MsgArrayAreaPlayerOne$ = "Player 1"
240 g_language.MsgArrayAreaPlayerOne = "Первый игрок"
241 g_language.MsgArrayAreaPlayerTwo$ = "Player 2"
242 g_language.MsgArrayAreaPlayerTwo = "Второй игрок"
243 g_language.MsgArrayAreaDm$ = "DM Spawn Point"
244 g_language.MsgArrayAreaDm = "Точка DM"
245 g_language.MsgArrayAreaFlagRed$ = "Red Flag"
246 g_language.MsgArrayAreaFlagRed = "Красный флаг"
247 g_language.MsgArrayAreaFlagBlue$ = "Blue Flag"
248 g_language.MsgArrayAreaFlagBlue = "Синий флаг"
249 g_language.MsgArrayAreaFlagDom$ = "Domination Flag"
250 g_language.MsgArrayAreaFlagDom = "DOM флаг"
251 g_language.MsgArrayAreaTeamRed$ = "Red Team"
252 g_language.MsgArrayAreaTeamRed = "Красная команда"
253 g_language.MsgArrayAreaTeamBlue$ = "Blue Team"
254 g_language.MsgArrayAreaTeamBlue = "Синяя команда"
256 g_language.MsgArrayTrExit$ = "Exit"
257 g_language.MsgArrayTrExit = "Выход"
258 g_language.MsgArrayTrTeleport$ = "Teleport"
259 g_language.MsgArrayTrTeleport = "Телепортация"
260 g_language.MsgArrayTrDoorOpen$ = "Open Door"
261 g_language.MsgArrayTrDoorOpen = "Открыть дверь"
262 g_language.MsgArrayTrDoorClose$ = "Close Door"
263 g_language.MsgArrayTrDoorClose = "Закрыть дверь"
264 g_language.MsgArrayTrDoorSwitch$ = "Door"
265 g_language.MsgArrayTrDoorSwitch = "Дверь"
266 g_language.MsgArrayTrDoor5Sec$ = "Door (5 sec)"
267 g_language.MsgArrayTrDoor5Sec = "Дверь (5 секунд)"
268 g_language.MsgArrayTrTrapClose$ = "Close Trap"
269 g_language.MsgArrayTrTrapClose = "Закрыть ловушку"
270 g_language.MsgArrayTrTrap$ = "Trap"
271 g_language.MsgArrayTrTrap = "Ловушка"
272 g_language.MsgArrayTrExtend$ = "Extender"
273 g_language.MsgArrayTrExtend = "Расширитель"
274 g_language.MsgArrayTrSecret$ = "Secret"
275 g_language.MsgArrayTrSecret = "Секрет"
276 g_language.MsgArrayTrLiftUp$ = "Turn stream up/left"
277 g_language.MsgArrayTrLiftUp = "Лифт вверх/поток влево"
278 g_language.MsgArrayTrLiftDown$ = "Turn stream down/right"
279 g_language.MsgArrayTrLiftDown = "Лифт вниз/поток вправо"
280 g_language.MsgArrayTrLiftSwitch$ = "Revert stream"
281 g_language.MsgArrayTrLiftSwitch = "Лифт"
282 g_language.MsgArrayTrTexture$ = "Change Texture"
283 g_language.MsgArrayTrTexture = "Смена текстуры"
284 g_language.MsgArrayTrOn$ = "Enable Trigger"
285 g_language.MsgArrayTrOn = "Включить триггер"
286 g_language.MsgArrayTrOff$ = "Disable Trigger"
287 g_language.MsgArrayTrOff = "Выключить триггер"
288 g_language.MsgArrayTrSwitch$ = "Trigger Toggle"
289 g_language.MsgArrayTrSwitch = "Переключить триггер"
290 g_language.MsgArrayTrSound$ = "Play Sound"
291 g_language.MsgArrayTrSound = "Звук"
292 g_language.MsgArrayTrSpawnMonster$ = "Spawn Monster"
293 g_language.MsgArrayTrSpawnMonster = "Создать монстра"
294 g_language.MsgArrayTrSpawnItem$ = "Spawn Item"
295 g_language.MsgArrayTrSpawnItem = "Создать предмет"
296 g_language.MsgArrayTrMusic$ = "Play Music"
297 g_language.MsgArrayTrMusic = "Музыка"
298 g_language.MsgArrayTrPush$ = "Push"
299 g_language.MsgArrayTrPush = "Ускорение"
300 g_language.MsgArrayTrScore$ = "Team Score"
301 g_language.MsgArrayTrScore = "Начисление очков"
302 g_language.MsgArrayTrMessage$ = "Message"
303 g_language.MsgArrayTrMessage = "Сообщение"
304 g_language.MsgArrayTrDamage$ = "Damage"
305 g_language.MsgArrayTrDamage = "Урон"
306 g_language.MsgArrayTrHealth$ = "Healer"
307 g_language.MsgArrayTrHealth = "Оздоровитель"
308 g_language.MsgArrayTrShot$ = "Turret"
309 g_language.MsgArrayTrShot = "Турель"
310 g_language.MsgArrayTrEffect$ = "Effect"
311 g_language.MsgArrayTrEffect = "Эффект"
313 g_language.MsgPropId$ = "ID"
314 g_language.MsgPropId = "ID"
315 g_language.MsgPropX$ = "X"
316 g_language.MsgPropX = "X"
317 g_language.MsgPropY$ = "Y"
318 g_language.MsgPropY = "Y"
319 g_language.MsgPropWidth$ = "Width"
320 g_language.MsgPropWidth = "Ширина"
321 g_language.MsgPropHeight$ = "Height"
322 g_language.MsgPropHeight = "Высота"
323 g_language.MsgPropPanelType$ = "Panel Type"
324 g_language.MsgPropPanelType = "Тип панели"
325 g_language.MsgPropPanelTex$ = "Texture"
326 g_language.MsgPropPanelTex = "Текстура"
327 g_language.MsgPropPanelAlpha$ = "Transparency"
328 g_language.MsgPropPanelAlpha = "Прозрачность"
329 g_language.MsgPropPanelBlend$ = "Blending"
330 g_language.MsgPropPanelBlend = "Смешивание"
331 g_language.MsgPropDmOnly$ = "DM Only"
332 g_language.MsgPropDmOnly = "Только в DM"
333 g_language.MsgPropItemFalls$ = "Falls"
334 g_language.MsgPropItemFalls = "Падает"
335 g_language.MsgPropDirection$ = "Direction"
336 g_language.MsgPropDirection = "Направление"
338 g_language.MsgPropTrType$ = "Trigger Type"
339 g_language.MsgPropTrType = "Тип триггера"
340 g_language.MsgPropTrEnabled$ = "Enabled"
341 g_language.MsgPropTrEnabled = "Включён"
342 g_language.MsgPropTrTexturePanel$ = "Textured Panel"
343 g_language.MsgPropTrTexturePanel = "Панель с текстурой"
344 g_language.MsgPropTrActivation$ = "Activation Type"
345 g_language.MsgPropTrActivation = "Тип активации"
346 g_language.MsgPropTrKeys$ = "Keys"
347 g_language.MsgPropTrKeys = "Ключи"
348 g_language.MsgPropTrD2d$ = "D2D-like"
349 g_language.MsgPropTrD2d = "Как в D2D"
350 g_language.MsgPropTrSilent$ = "Silent"
351 g_language.MsgPropTrSilent = "Без звука"
352 g_language.MsgPropTrCount$ = "Count"
353 g_language.MsgPropTrCount = "Количество"
354 g_language.MsgPropTrInterval$ = "Interval (in ticks)"
355 g_language.MsgPropTrInterval = "Интервал (в тиках)"
356 g_language.MsgPropTrHealth$ = "Health"
357 g_language.MsgPropTrHealth = "Здоровье"
358 g_language.MsgPropTrNextMap$ = "Next Map"
359 g_language.MsgPropTrNextMap = "След. карта"
360 g_language.MsgPropTrTeleportTo$ = "Teleport to"
361 g_language.MsgPropTrTeleportTo = "Точка телепорта"
362 g_language.MsgPropTrTeleportSilent$ = "Silent"
363 g_language.MsgPropTrTeleportSilent = "Тихий телепорт"
364 g_language.MsgPropTrTeleportDir$ = "New Direction"
365 g_language.MsgPropTrTeleportDir = "Направление после"
366 g_language.MsgPropTrDoorPanel$ = "Door Panel"
367 g_language.MsgPropTrDoorPanel = "Панель двери"
368 g_language.MsgPropTrTrapPanel$ = "Trap Panel"
369 g_language.MsgPropTrTrapPanel = "Панель ловушки"
370 g_language.MsgPropTrExArea$ = "Action Area"
371 g_language.MsgPropTrExArea = "Область воздействия"
372 g_language.MsgPropTrExDelay$ = "Delay"
373 g_language.MsgPropTrExDelay = "Задержка"
374 g_language.MsgPropTrExCount$ = "Count"
375 g_language.MsgPropTrExCount = "Счётчик"
376 g_language.MsgPropTrExMonster$ = "Monster ID"
377 g_language.MsgPropTrExMonster = "ID монстра"
378 g_language.MsgPropTrExRandom$ = "Random"
379 g_language.MsgPropTrExRandom = "Случайный"
380 g_language.MsgPropTrLiftPanel$ = "Stream Panel"
381 g_language.MsgPropTrLiftPanel = "Панель лифта"
382 g_language.MsgPropTrTextureOnce$ = "Once"
383 g_language.MsgPropTrTextureOnce = "Один раз"
384 g_language.MsgPropTrTextureAnimOnce$ = "Animate Once"
385 g_language.MsgPropTrTextureAnimOnce = "Аним. один раз"
386 g_language.MsgPropTrSoundName$ = "Sound (snd)"
387 g_language.MsgPropTrSoundName = "Звук (snd)"
388 g_language.MsgPropTrSoundVolume$ = "Volume"
389 g_language.MsgPropTrSoundVolume = "Громкость"
390 g_language.MsgPropTrSoundPan$ = "Pan"
391 g_language.MsgPropTrSoundPan = "Стерео"
392 g_language.MsgPropTrSoundCount$ = "Loops"
393 g_language.MsgPropTrSoundCount = "Играть раз"
394 g_language.MsgPropTrSoundLocal$ = "Local"
395 g_language.MsgPropTrSoundLocal = "Локальный"
396 g_language.MsgPropTrSoundSwitch$ = "Switch"
397 g_language.MsgPropTrSoundSwitch = "Переключение"
398 g_language.MsgPropTrFxType$ = "Effect"
399 g_language.MsgPropTrFxType = "Эффект"
400 g_language.MsgPropTrSpawnTo$ = "Spawn at"
401 g_language.MsgPropTrSpawnTo = "Точка появления"
402 g_language.MsgPropTrSpawnMax$ = "Maximum"
403 g_language.MsgPropTrSpawnMax = "Максимум"
404 g_language.MsgPropTrSpawnDelay$ = "Autospawn (in ticks)"
405 g_language.MsgPropTrSpawnDelay = "Автоспаун (в тиках)"
406 g_language.MsgPropTrMonsterType$ = "Monster"
407 g_language.MsgPropTrMonsterType = "Тип монстра"
408 g_language.MsgPropTrMonsterActive$ = "Active"
409 g_language.MsgPropTrMonsterActive = "Активен"
410 g_language.MsgPropTrMonsterBehaviour$ = "Behaviour"
411 g_language.MsgPropTrMonsterBehaviour = "Поведение"
412 g_language.MsgPropTrMonsterBehaviour0$ = "Normal"
413 g_language.MsgPropTrMonsterBehaviour0 = "Обычное"
414 g_language.MsgPropTrMonsterBehaviour1$ = "Killer"
415 g_language.MsgPropTrMonsterBehaviour1 = "Убийца"
416 g_language.MsgPropTrMonsterBehaviour2$ = "Maniac"
417 g_language.MsgPropTrMonsterBehaviour2 = "Маньяк"
418 g_language.MsgPropTrMonsterBehaviour3$ = "Insane"
419 g_language.MsgPropTrMonsterBehaviour3 = "Поехавший"
420 g_language.MsgPropTrMonsterBehaviour4$ = "Cannibal"
421 g_language.MsgPropTrMonsterBehaviour4 = "Каннибал"
422 g_language.MsgPropTrMonsterBehaviour5$ = "Good"
423 g_language.MsgPropTrMonsterBehaviour5 = "Добрый"
424 g_language.MsgPropTrItemType$ = "Item"
425 g_language.MsgPropTrItemType = "Тип предмета"
426 g_language.MsgPropTrMusicName$ = "Music"
427 g_language.MsgPropTrMusicName = "Музыка"
428 g_language.MsgPropTrMusicAct$ = "Action (m)"
429 g_language.MsgPropTrMusicAct = "Действие (m)"
430 g_language.MsgPropTrMusicOn$ = "Play"
431 g_language.MsgPropTrMusicOn = "Включить"
432 g_language.MsgPropTrMusicOff$ = "Pause"
433 g_language.MsgPropTrMusicOff = "Выключить"
434 g_language.MsgPropTrPushAngle$ = "Angle"
435 g_language.MsgPropTrPushAngle = "Угол"
436 g_language.MsgPropTrPushForce$ = "Force"
437 g_language.MsgPropTrPushForce = "Сила"
438 g_language.MsgPropTrPushReset$ = "Reset velocity"
439 g_language.MsgPropTrPushReset = "Сбрасывать скорость"
440 g_language.MsgPropTrScoreAct$ = "Action (s)"
441 g_language.MsgPropTrScoreAct = "Действие (s)"
442 g_language.MsgPropTrScoreAct0$ = "Add points"
443 g_language.MsgPropTrScoreAct0 = "Прибавить очки"
444 g_language.MsgPropTrScoreAct1$ = "Subtract points"
445 g_language.MsgPropTrScoreAct1 = "Отнять очки"
446 g_language.MsgPropTrScoreAct2$ = "Team Wins"
447 g_language.MsgPropTrScoreAct2 = "Выигрыш"
448 g_language.MsgPropTrScoreAct3$ = "Team Loses"
449 g_language.MsgPropTrScoreAct3 = "Проигрыш"
450 g_language.MsgPropTrScoreTeam$ = "Team"
451 g_language.MsgPropTrScoreTeam = "Команда"
452 g_language.MsgPropTrScoreTeam0$ = "My"
453 g_language.MsgPropTrScoreTeam0 = "Своя"
454 g_language.MsgPropTrScoreTeam1$ = "Enemy"
455 g_language.MsgPropTrScoreTeam1 = "Соперника"
456 g_language.MsgPropTrScoreTeam2$ = "Red"
457 g_language.MsgPropTrScoreTeam2 = "Красная"
458 g_language.MsgPropTrScoreTeam3$ = "Blue"
459 g_language.MsgPropTrScoreTeam3 = "Синяя"
460 g_language.MsgPropTrScoreCon$ = "Console message"
461 g_language.MsgPropTrScoreCon = "Сообщение в консоль"
462 g_language.MsgPropTrScoreMsg$ = "Game message"
463 g_language.MsgPropTrScoreMsg = "Сообщение в игру"
464 g_language.MsgPropTrDamageValue$ = "Damage"
465 g_language.MsgPropTrDamageValue = "Ущерб"
466 g_language.MsgPropTrDamageKind$ = "Damage type"
467 g_language.MsgPropTrDamageKind = "Тип урона"
468 g_language.MsgPropTrDamageKind0$ = "HIT_SOME"
469 g_language.MsgPropTrDamageKind0 = "HIT_SOME"
470 g_language.MsgPropTrDamageKind3$ = "HIT_TRAP"
471 g_language.MsgPropTrDamageKind3 = "HIT_TRAP"
472 g_language.MsgPropTrDamageKind4$ = "HIT_FALL"
473 g_language.MsgPropTrDamageKind4 = "HIT_FALL"
474 g_language.MsgPropTrDamageKind5$ = "HIT_WATER"
475 g_language.MsgPropTrDamageKind5 = "HIT_WATER"
476 g_language.MsgPropTrDamageKind6$ = "HIT_ACID"
477 g_language.MsgPropTrDamageKind6 = "HIT_ACID"
478 g_language.MsgPropTrDamageKind7$ = "HIT_ELECTRO"
479 g_language.MsgPropTrDamageKind7 = "HIT_ELECTRO"
480 g_language.MsgPropTrDamageKind8$ = "HIT_FLAME"
481 g_language.MsgPropTrDamageKind8 = "HIT_FLAME"
482 g_language.MsgPropTrHealthMax$ = "To maximum"
483 g_language.MsgPropTrHealthMax = "До максимума"
484 g_language.MsgPropTrShotType$ = "Projectile"
485 g_language.MsgPropTrShotType = "Снаряд"
486 g_language.MsgPropTrShotSound$ = "Shot sound"
487 g_language.MsgPropTrShotSound = "Звук выстрела"
488 g_language.MsgPropTrShotAngle$ = "Angle"
489 g_language.MsgPropTrShotAngle = "Угол"
490 g_language.MsgPropTrShotAcc$ = "Spread"
491 g_language.MsgPropTrShotAcc = "Разброс"
492 g_language.MsgPropTrShotTo$ = "Auto targeting"
493 g_language.MsgPropTrShotTo = "Автонаведение"
494 g_language.MsgPropTrShotTo0$ = "None"
495 g_language.MsgPropTrShotTo0 = "Нет"
496 g_language.MsgPropTrShotTo1$ = "Monsters"
497 g_language.MsgPropTrShotTo1 = "Монстры"
498 g_language.MsgPropTrShotTo2$ = "Players"
499 g_language.MsgPropTrShotTo2 = "Игроки"
500 g_language.MsgPropTrShotTo3$ = "Red team"
501 g_language.MsgPropTrShotTo3 = "Красная команда"
502 g_language.MsgPropTrShotTo4$ = "Blue team"
503 g_language.MsgPropTrShotTo4 = "Синяя команда"
504 g_language.MsgPropTrShotTo5$ = "Monsters, players"
505 g_language.MsgPropTrShotTo5 = "Монстры, игроки"
506 g_language.MsgPropTrShotTo6$ = "Players, monsters"
507 g_language.MsgPropTrShotTo6 = "Игроки, монстры"
508 g_language.MsgPropTrShotAim$ = "Auto-aiming mode"
509 g_language.MsgPropTrShotAim = "Режим автонаведения"
510 g_language.MsgPropTrShotAim0$ = "Trigger area"
511 g_language.MsgPropTrShotAim0 = "Область триггера"
512 g_language.MsgPropTrShotAim1$ = "Entire map"
513 g_language.MsgPropTrShotAim1 = "По всей карте"
514 g_language.MsgPropTrShotAim2$ = "Trace trigger area"
515 g_language.MsgPropTrShotAim2 = "Область триггера с трассировкой"
516 g_language.MsgPropTrShotAim3$ = "Trace entire map"
517 g_language.MsgPropTrShotAim3 = "Вся карта с трассировкой"
518 g_language.MsgPropTrShotAmmo$ = "Ammo limit"
519 g_language.MsgPropTrShotAmmo = "Кол-во патронов"
520 g_language.MsgPropTrShotReload$ = "Reload interval (in ticks)"
521 g_language.MsgPropTrShotReload = "Перезарядка (в тиках)"
522 g_language.MsgPropTrShotSight$ = "Sight interval (in ticks)"
523 g_language.MsgPropTrShotSight = "Реакция (в тиках)"
524 g_language.MsgPropTrShotPanel$ = "Indicator panel"
525 g_language.MsgPropTrShotPanel = "Панель индикации"
526 g_language.MsgPropTrMessageKind$ = "Message kind"
527 g_language.MsgPropTrMessageKind = "Тип сообщения"
528 g_language.MsgPropTrMessageKind0$ = "Console message"
529 g_language.MsgPropTrMessageKind0 = "Текст в консоли"
530 g_language.MsgPropTrMessageKind1$ = "Event message"
531 g_language.MsgPropTrMessageKind1 = "Крупный текст по центру"
532 g_language.MsgPropTrMessageTo$ = "Send to"
533 g_language.MsgPropTrMessageTo = "Получатель"
534 g_language.MsgPropTrMessageTo0$ = "Me"
535 g_language.MsgPropTrMessageTo0 = "Я"
536 g_language.MsgPropTrMessageTo1$ = "My team"
537 g_language.MsgPropTrMessageTo1 = "Моя команда"
538 g_language.MsgPropTrMessageTo2$ = "Enemy team"
539 g_language.MsgPropTrMessageTo2 = "Вражеская команда"
540 g_language.MsgPropTrMessageTo3$ = "Red team"
541 g_language.MsgPropTrMessageTo3 = "Красная команда"
542 g_language.MsgPropTrMessageTo4$ = "Blue team"
543 g_language.MsgPropTrMessageTo4 = "Синяя команда"
544 g_language.MsgPropTrMessageTo5$ = "Everyone"
545 g_language.MsgPropTrMessageTo5 = "Все игроки"
546 g_language.MsgPropTrMessageText$ = "Message text"
547 g_language.MsgPropTrMessageText = "Текст сообщения"
548 g_language.MsgPropTrMessageTime$ = "Time (in ticks)"
549 g_language.MsgPropTrMessageTime = "Время показа (в тиках)"
550 g_language.MsgPropTrEffectType$ = "Effect type"
551 g_language.MsgPropTrEffectType = "Тип эффекта"
552 g_language.MsgPropTrEffectSubtype$ = "Effect subtype"
553 g_language.MsgPropTrEffectSubtype = "Подтип эффекта"
554 g_language.MsgPropTrEffectColor$ = "Effect color"
555 g_language.MsgPropTrEffectColor = "Цвет эффекта"
556 g_language.MsgPropTrEffectCenter$ = "Trigger center"
557 g_language.MsgPropTrEffectCenter = "По центру"
558 g_language.MsgPropTrEffectVelx$ = "Horizontal speed"
559 g_language.MsgPropTrEffectVelx = "Скорость по горизонтали"
560 g_language.MsgPropTrEffectVely$ = "Vertical speed"
561 g_language.MsgPropTrEffectVely = "Скорость по вертикали"
562 g_language.MsgPropTrEffectSpl$ = "Speed variance left"
563 g_language.MsgPropTrEffectSpl = "Отклонение влево"
564 g_language.MsgPropTrEffectSpr$ = "Speed variance right"
565 g_language.MsgPropTrEffectSpr = "Отклонение вправо"
566 g_language.MsgPropTrEffectSpu$ = "Speed variance up"
567 g_language.MsgPropTrEffectSpu = "Отклонение вверх"
568 g_language.MsgPropTrEffectSpd$ = "Speed variance down"
569 g_language.MsgPropTrEffectSpd = "Отклонение вниз"
570 g_language.MsgPropTrEffectParticle$ = "Particle generator"
571 g_language.MsgPropTrEffectParticle = "Генератор частиц"
572 g_language.MsgPropTrEffectAnimation$ = "Animation"
573 g_language.MsgPropTrEffectAnimation = "Анимация"
574 g_language.MsgPropTrEffectSliquid$ = "Water splash"
575 g_language.MsgPropTrEffectSliquid = "Брызги воды"
576 g_language.MsgPropTrEffectLliquid$ = "Light colored splash"
577 g_language.MsgPropTrEffectLliquid = "Цветные брызги (светлее)"
578 g_language.MsgPropTrEffectDliquid$ = "Dark colored splash"
579 g_language.MsgPropTrEffectDliquid = "Цветные брызги (темнее)"
580 g_language.MsgPropTrEffectBlood$ = "Blood"
581 g_language.MsgPropTrEffectBlood = "Кровь"
582 g_language.MsgPropTrEffectSpark$ = "Sparks"
583 g_language.MsgPropTrEffectSpark = "Искры"
584 g_language.MsgPropTrEffectBubble$ = "Bubbles"
585 g_language.MsgPropTrEffectBubble = "Пузырьки"
587 g_language.MsgMsgError$ = "Error"
588 g_language.MsgMsgError = "Ошибка"
589 g_language.MsgMsgWrongTexwidth$ = "Panel Width must be a multiple of Texture Width (%d)"
590 g_language.MsgMsgWrongTexwidth = "Ширина панели должна быть кратна ширине текстуры (%d)"
591 g_language.MsgMsgWrongTexheight$ = "Panel Height must be a multiple of Texture Height (%d)"
592 g_language.MsgMsgWrongTexheight = "Высота панели должна быть кратна высоте текстуры (%d)"
593 g_language.MsgMsgWrongAlpha$ = "Transparency must be in [0..255] interval"
594 g_language.MsgMsgWrongAlpha = "Прозрачность должна быть в интервале [0..255]"
595 g_language.MsgMsgWrongSize$ = "Width and Height must be greater than 0"
596 g_language.MsgMsgWrongSize = "Ширина и высота должны быть больше 0"
597 g_language.MsgMsgWrongXy$ = "X or Y coordinate hasn't been set"
598 g_language.MsgMsgWrongXy = "Не задана X или Y координата"
599 g_language.MsgMsgTextureAlready$ = "Texture "%s" already exists"
600 g_language.MsgMsgTextureAlready = "Текстура "%s" уже добавлена"
601 g_language.MsgMsgResName64$ = "Resource "%s" name must not be longer than 64 chars"
602 g_language.MsgMsgResName64 = "Имя ресурса "%s" должно быть не длиннее 64 символов"
603 g_language.MsgMsgChooseItem$ = "Select Item"
604 g_language.MsgMsgChooseItem = "Выберите предмет"
605 g_language.MsgMsgChooseMonster$ = "Select Monster"
606 g_language.MsgMsgChooseMonster = "Выберите монстра"
607 g_language.MsgMsgChooseArea$ = "Select Area"
608 g_language.MsgMsgChooseArea = "Выберите область"
609 g_language.MsgMsgChooseTexture$ = "Select Texture"
610 g_language.MsgMsgChooseTexture = "Выберите текстуру"
611 g_language.MsgMsgChooseRes$ = "Resource hasn't been selected"
612 g_language.MsgMsgChooseRes = "Не выбран ресурс"
613 g_language.MsgMsgExit$ = "Exit"
614 g_language.MsgMsgExit = "Выход"
615 g_language.MsgMsgExitPromt$ = "Leaving so soon?"
616 g_language.MsgMsgExitPromt = "Уже уходите?"
617 g_language.MsgMsgDelTexture$ = "Delete the texture"
618 g_language.MsgMsgDelTexture = "Удалить текстуру"
619 g_language.MsgMsgDelTexturePromt$ = "Delete the texture "%s" ?"
620 g_language.MsgMsgDelTexturePromt = "Удалить текстуру "%s" ?"
621 g_language.MsgMsgDelTextureCant$ = "Can't delete texture in use. Replace it on all panels with this texture."
622 g_language.MsgMsgDelTextureCant = "Нельзя удалить используемую текстуру. Замените её на каждой панели с ней."
623 g_language.MsgMsgDelRecent$ = "File does not longer exist"
624 g_language.MsgMsgDelRecent = "Этого файла больше нет"
625 g_language.MsgMsgDelRecentPromt$ = "Remove entry from recent list?"
626 g_language.MsgMsgDelRecentPromt = "Убрать запись из истории?"
627 g_language.MsgMsgClearMap$ = "New map"
628 g_language.MsgMsgClearMap = "Новая карта"
629 g_language.MsgMsgClearMapPromt$ = "Clear the entire map?"
630 g_language.MsgMsgClearMapPromt = "Очистить всю карту?"
631 g_language.MsgMsgDeleteMap$ = "Delete the map"
632 g_language.MsgMsgDeleteMap = "Удалить карту"
633 g_language.MsgMsgDeleteMapPromt$ = "Delete the map "%s" from "%s" ?"
634 g_language.MsgMsgDeleteMapPromt = "Удалить карту "%s" из "%s" ?"
635 g_language.MsgMsgMapDeleted$ = "Map is deleted"
636 g_language.MsgMsgMapDeleted = "Карта удалена"
637 g_language.MsgMsgMapDeletedPromt$ = "Map "%s" is deleted"
638 g_language.MsgMsgMapDeletedPromt = "Карта "%s" удалена"
639 g_language.MsgMsgReopenMapPromt$ = "Reopen this map?"
640 g_language.MsgMsgReopenMapPromt = "Загрузить карту заново?"
641 g_language.MsgMsgExecError$ = "Game start error"
642 g_language.MsgMsgExecError = "Ошибка запуска игры"
643 g_language.MsgMsgSoundError$ = "Can't play sound"
644 g_language.MsgMsgSoundError = "Не удалось проиграть звук"
645 g_language.MsgMsgWadError$ = "Can't open WAD: %s"
646 g_language.MsgMsgWadError = "Ошибка при открытии WAD: %s"
647 g_language.MsgMsgResError$ = "Can't read resource: %s:%s\%s"
648 g_language.MsgMsgResError = "Ошибка при чтении ресурса: %s:%s\%s"
649 g_language.MsgMsgPacked$ = "Map "%s" with resources saved to "%s""
650 g_language.MsgMsgPacked = "Карта "%s" вместе с ресурсами сохранена в "%s""
651 g_language.MsgMsgMapExists$ = "Map "%s" already exists. Overwrite?"
652 g_language.MsgMsgMapExists = "Карта "%s" уже существует. Заменить?"
653 g_language.MsgMsgSaveMap$ = "Save the map"
654 g_language.MsgMsgSaveMap = "Сохранить карту"
656 g_language.MsgHintTeleport$ = "Choose destination of Teleport"
657 g_language.MsgHintTeleport = "Выберите точку телепорта"
658 g_language.MsgHintSpawn$ = "Choose Spawn point"
659 g_language.MsgHintSpawn = "Выберите точку появления"
660 g_language.MsgHintPanelDoor$ = "Choose Door"
661 g_language.MsgHintPanelDoor = "Выберите панель двери"
662 g_language.MsgHintPanelTexture$ = "Choose textured Panel"
663 g_language.MsgHintPanelTexture = "Выберите панель с текстурой"
664 g_language.MsgHintPanelShot$ = "Choose textured shot indicator Panel"
665 g_language.MsgHintPanelShot = "Выберите панель индикации выстрела с текстурой"
666 g_language.MsgHintPanelLift$ = "Choose Stream Panel"
667 g_language.MsgHintPanelLift = "Выберите панель лифта"
668 g_language.MsgHintMonster$ = "Choose Monster"
669 g_language.MsgHintMonster = "Выберите монстра"
670 g_language.MsgHintExtArea$ = "Specify action Area"
671 g_language.MsgHintExtArea = "Укажите область воздействия"
672 g_language.MsgHintWidth$ = "Width: %d"
673 g_language.MsgHintWidth = "Ширина: %d"
674 g_language.MsgHintHeight$ = "Height: %d"
675 g_language.MsgHintHeight = "Высота: %d"
677 ; OSX specific menu
678 g_language.MsgMenuAppleAbout$ = "About Editor"
679 g_language.MsgMenuAppleAbout = "О программе Editor"
680 g_language.MsgMenuApplePref$ = "Preferences..."
681 g_language.MsgMenuApplePref = "Настройки..."
683 g_language.MsgMenuFile$ = "File"
684 g_language.MsgMenuFile = "Файл"
685 g_language.MsgMenuFileNew$ = "New"
686 g_language.MsgMenuFileNew = "Создать"
687 g_language.MsgMenuFileOpen$ = "Open..."
688 g_language.MsgMenuFileOpen = "Открыть..."
689 g_language.MsgMenuFileRecentMac$ = "Open Recent"
690 g_language.MsgMenuFileRecentMac = "Открыть недавно использованные"
691 g_language.MsgMenuFileRecentClearMac$ = "Clear Recent"
692 g_language.MsgMenuFileRecentClearMac = "Отчистить меню"
693 g_language.MsgMenuFileSave$ = "Save"
694 g_language.MsgMenuFileSave = "Сохранить"
695 g_language.MsgMenuFileSaveAs$ = "Save As..."
696 g_language.MsgMenuFileSaveAs = "Сохранить как..."
697 g_language.MsgMenuFileOpenWad$ = "Select Map..."
698 g_language.MsgMenuFileOpenWad = "Выбрать карту..."
699 g_language.MsgMenuFileReopen$ = "Revert to Saved"
700 g_language.MsgMenuFileReopen = "Вернуться к сохраненному"
701 g_language.MsgMenuFileSaveMini$ = "Save Minimap..."
702 g_language.MsgMenuFileSaveMini = "Сохранить мини-карту..."
703 g_language.MsgMenuFileDelete$ = "Remove from WAD..."
704 g_language.MsgMenuFileDelete = "Удалить из WAD..."
705 g_language.MsgMenuFilePackMap$ = "Pack to WAD..."
706 g_language.MsgMenuFilePackMap = "Упаковать в WAD..."
707 g_language.MsgMenuFileRecentWin$ = "Recent Files"
708 g_language.MsgMenuFileRecentWin = "Недавние файлы"
709 g_language.MsgMenuFileExitWin$ = "Exit"
710 g_language.MsgMenuFileExitWin = "Выход"
712 g_language.MsgMenuEdit$ = "Edit"
713 g_language.MsgMenuEdit = "Правка"
714 g_language.MsgMenuEditUndo$ = "Undo"
715 g_language.MsgMenuEditUndo = "Отменить"
716 g_language.MsgMenuEditCopy$ = "Copy"
717 g_language.MsgMenuEditCopy = "Копировать"
718 g_language.MsgMenuEditCut$ = "Cut"
719 g_language.MsgMenuEditCut = "Вырезать"
720 g_language.MsgMenuEditPaste$ = "Paste"
721 g_language.MsgMenuEditPaste = "Вставить"
722 g_language.MsgMenuEditSelectAll$ = "Select All"
723 g_language.MsgMenuEditSelectAll = "Выделить всё"
724 g_language.MsgMenuEditSnapGrid$ = "Snap to Grid"
725 g_language.MsgMenuEditSnapGrid = "Привязывать к сетке"
726 g_language.MsgMenuEditStepGrid$ = "Switch Grid Granularity"
727 g_language.MsgMenuEditStepGrid = "Переключить шаг сетки"
728 g_language.MsgMenuEditToFore$ = "Bring to Front"
729 g_language.MsgMenuEditToFore = "Передвинуть вперёд"
730 g_language.MsgMenuEditToBack$ = "Send to Back"
731 g_language.MsgMenuEditToBack = "Передвинуть назад"
732 g_language.MsgMenuEditMapProps$ = "Map Properties..."
733 g_language.MsgMenuEditMapProps = "Свойства карты..."
734 g_language.MsgMenuEditPrefWin$ = "Preferences..."
735 g_language.MsgMenuEditPrefWin = "Настройки..."
737 g_language.MsgMenuView$ = "View"
738 g_language.MsgMenuView = "Вид"
739 g_language.MsgMenuViewLayers$ = "Layers"
740 g_language.MsgMenuViewLayers = "Слои"
741 g_language.MsgMenuViewMinimap$ = "Show Minimap"
742 g_language.MsgMenuViewMinimap = "Показывать мини-карту"
743 g_language.MsgMenuViewBounds$ = "Show Map Bounds"
744 g_language.MsgMenuViewBounds = "Показывать границы карты"
745 g_language.MsgMenuViewPreview$ = "Preview Mode"
746 g_language.MsgMenuViewPreview = "Предварительный просмотр"
748 g_language.MsgMenuServ$ = "Service"
749 g_language.MsgMenuServ = "Сервис"
750 g_language.MsgMenuServTest$ = "Analyse Map..."
751 g_language.MsgMenuServTest = "Проверка карты..."
752 g_language.MsgMenuServOpt$ = "Optimize Map..."
753 g_language.MsgMenuServOpt = "Оптимизация карты..."
754 g_language.MsgMenuServLaunch$ = "Run Test"
755 g_language.MsgMenuServLaunch = "Тест карты в игре"
757 ; OSX specific menu
758 g_language.MsgMenuWindow$ = "Window"
759 g_language.MsgMenuWindow = "Окно"
760 g_language.MsgMenuWindowMinimize$ = "Minimize"
761 g_language.MsgMenuWindowMinimize = "Убрать в Dock"
762 g_language.MsgMenuWindowZoom$ = "Zoom"
763 g_language.MsgMenuWindowZoom = "Изменить масштаб"
765 g_language.MsgMenuHelp$ = "Help"
766 g_language.MsgMenuHelp = "Справка"
767 g_language.MsgMenuHelpAboutWin$ = "About Editor"
768 g_language.MsgMenuHelpAboutWin = "О программе Editor"
770 g_language.MsgMenuLayerBack$ = "1. Background"
771 g_language.MsgMenuLayerBack = "1. Фон"
772 g_language.MsgMenuLayerWall$ = "2. Walls"
773 g_language.MsgMenuLayerWall = "2. Стены"
774 g_language.MsgMenuLayerFore$ = "3. Foreground"
775 g_language.MsgMenuLayerFore = "3. Передний план"
776 g_language.MsgMenuLayerStair$ = "4. Steps"
777 g_language.MsgMenuLayerStair = "4. Ступени"
778 g_language.MsgMenuLayerWater$ = "5. Liquids"
779 g_language.MsgMenuLayerWater = "5. Жидкости"
780 g_language.MsgMenuLayerItem$ = "6. Items"
781 g_language.MsgMenuLayerItem = "6. Предметы"
782 g_language.MsgMenuLayerMonster$ = "7. Monsters"
783 g_language.MsgMenuLayerMonster = "7. Монстры"
784 g_language.MsgMenuLayerArea$ = "8. Areas"
785 g_language.MsgMenuLayerArea = "8. Области"
786 g_language.MsgMenuLayerTrigger$ = "9. Triggers"
787 g_language.MsgMenuLayerTrigger = "9. Триггеры"
789 g_language.MsgMenuTbNew$ = "New Map"
790 g_language.MsgMenuTbNew = "Новая карта"
791 g_language.MsgMenuTbOpen$ = "Open Map"
792 g_language.MsgMenuTbOpen = "Открыть карту"
793 g_language.MsgMenuTbSave$ = "Save Map"
794 g_language.MsgMenuTbSave = "Сохранить карту"
795 g_language.MsgMenuTbOpenWad$ = "Open another Map from same WAD"
796 g_language.MsgMenuTbOpenWad = "Открыть другую карту из этого же WAD'а"
797 g_language.MsgMenuTbMinimap$ = "Show Mini-map"
798 g_language.MsgMenuTbMinimap = "Показать мини-карту"
799 g_language.MsgMenuTbLayers$ = "Show/Hide Objects"
800 g_language.MsgMenuTbLayers = "Отрисовка панелей/объектов"
801 g_language.MsgMenuTbGrid$ = "Grid On/Off"
802 g_language.MsgMenuTbGrid = "Включить/Отключить отображение сетки"
803 g_language.MsgMenuTbGridStep$ = "Switch Grid step"
804 g_language.MsgMenuTbGridStep = "Изменить шаг сетки"
805 g_language.MsgMenuTbLaunch$ = "Run Test"
806 g_language.MsgMenuTbLaunch = "Тест карты в игре"
808 g_language.MsgMenuLaunchSets$ = "Settings..."
809 g_language.MsgMenuLaunchSets = "Параметры..."
811 g_language.MsgCapFxType$ = "Select Effect type"
812 g_language.MsgCapFxType = "Выберите тип эффекта"
813 g_language.MsgCapMonsterType$ = "Select Monster type"
814 g_language.MsgCapMonsterType = "Выберите тип монстра"
815 g_language.MsgCapItemType$ = "Select Item type"
816 g_language.MsgCapItemType = "Выберите тип предмета"
817 g_language.MsgCapAbout$ = "About Map Editor"
818 g_language.MsgCapAbout = "О программе"
819 g_language.MsgCapAct$ = "Activation type"
820 g_language.MsgCapAct = "Тип активации"
821 g_language.MsgCapAddSky$ = "Select Sky Texture"
822 g_language.MsgCapAddSky = "Выберите текстуру неба"
823 g_language.MsgCapAddSound$ = "Select Sound/Music"
824 g_language.MsgCapAddSound = "Выберите звук/музыку"
825 g_language.MsgCapAddTexture$ = "Select Texture"
826 g_language.MsgCapAddTexture = "Выберите текстуру"
827 g_language.MsgCapKeys$ = "Keys"
828 g_language.MsgCapKeys = "Ключи"
829 g_language.MsgCapTest$ = "Analyse Map"
830 g_language.MsgCapTest = "Проверка карты"
831 g_language.MsgCapOpt$ = "Optimize Map"
832 g_language.MsgCapOpt = "Оптимизация карты"
833 g_language.MsgCapSets$ = "Map Properties"
834 g_language.MsgCapSets = "Свойства карты"
835 g_language.MsgCapLaunch$ = "In-game test Settings"
836 g_language.MsgCapLaunch = "Настройки теста в игре"
837 g_language.MsgCapEs$ = "Preferences"
838 g_language.MsgCapEs = "Настройки"
839 g_language.MsgCapPack$ = "Pack Map"
840 g_language.MsgCapPack = "Упаковать карту"
841 g_language.MsgCapSave$ = "Save Map"
842 g_language.MsgCapSave = "Сохранить карту"
843 g_language.MsgCapMini$ = "Save Minimap"
844 g_language.MsgCapMini = "Сохранить мини-карту"
845 g_language.MsgCapSelect$ = "Select Map"
846 g_language.MsgCapSelect = "Выберите карту"
847 g_language.MsgCapOpen$ = "Open Map"
848 g_language.MsgCapOpen = "Открыть карту"
849 g_language.MsgCapRemove$ = "Remove Map"
850 g_language.MsgCapRemove = "Удалить карту"
851 g_language.MsgCapTexture$ = "Texture: %dx%d"
852 g_language.MsgCapTexture = "Текстура: %dx%d"
853 g_language.MsgCapAnimation$ = "Animation: %dx%d, %d frames"
854 g_language.MsgCapAnimation = "Анимация: %dx%d, %d кадров"
855 g_language.MsgCapStatSelected$ = "Selected objects: %d"
856 g_language.MsgCapStatSelected = "Выделено объектов: %d"
858 g_language.MsgCtrlPropKey$ = "Property"
859 g_language.MsgCtrlPropKey = "Свойство"
860 g_language.MsgCtrlPropValue$ = "Value"
861 g_language.MsgCtrlPropValue = "Значение"
863 g_language.MsgCtrlPanels$ = "Panels"
864 g_language.MsgCtrlPanels = "Панели"
865 g_language.MsgCtrlItems$ = "Items"
866 g_language.MsgCtrlItems = "Предметы"
867 g_language.MsgCtrlMonsters$ = "Monsters"
868 g_language.MsgCtrlMonsters = "Монстры"
869 g_language.MsgCtrlAreas$ = "Areas"
870 g_language.MsgCtrlAreas = "Области"
871 g_language.MsgCtrlTriggers$ = "Triggers"
872 g_language.MsgCtrlTriggers = "Триггеры"
874 g_language.MsgCtrlListTexture$ = "Texture List"
875 g_language.MsgCtrlListTexture = "Список текстур"
876 g_language.MsgCtrlListItem$ = "Item List"
877 g_language.MsgCtrlListItem = "Список предметов"
878 g_language.MsgCtrlListMonster$ = "Monster List"
879 g_language.MsgCtrlListMonster = "Список монстров"
880 g_language.MsgCtrlListArea$ = "Area List"
881 g_language.MsgCtrlListArea = "Список областей"
882 g_language.MsgCtrlListTrigger$ = "Trigger List"
883 g_language.MsgCtrlListTrigger = "Список триггеров"
884 g_language.MsgCtrlListActive$ = "Activation Type"
885 g_language.MsgCtrlListActive = "Тип активации триггера"
886 g_language.MsgCtrlListKeys$ = "Keys Needed"
887 g_language.MsgCtrlListKeys = "Ключи для активации"
889 g_language.MsgCtrlPreview$ = "Texture Preview"
890 g_language.MsgCtrlPreview = "Предварительный просмотр"
891 g_language.MsgCtrlItemDm$ = "DM Only"
892 g_language.MsgCtrlItemDm = "Только в DM"
893 g_language.MsgCtrlItemFalls$ = "Falls"
894 g_language.MsgCtrlItemFalls = "Падает"
895 g_language.MsgCtrlLeft$ = "Left"
896 g_language.MsgCtrlLeft = "Влево"
897 g_language.MsgCtrlRight$ = "Right"
898 g_language.MsgCtrlRight = "Вправо"
900 g_language.MsgCtrlActPlayerClose$ = "Player Collides"
901 g_language.MsgCtrlActPlayerClose = "Игрок близко"
902 g_language.MsgCtrlActMonsterClose$ = "Monster Collides"
903 g_language.MsgCtrlActMonsterClose = "Монстр близко"
904 g_language.MsgCtrlActPlayerPress$ = "Player Pressed"
905 g_language.MsgCtrlActPlayerPress = "Игрок нажал"
906 g_language.MsgCtrlActMonsterPress$ = "Monster Pressed"
907 g_language.MsgCtrlActMonsterPress = "Монстр нажал"
908 g_language.MsgCtrlActShot$ = "Shot"
909 g_language.MsgCtrlActShot = "Выстрел"
910 g_language.MsgCtrlActNoMonster$ = "No Monsters"
911 g_language.MsgCtrlActNoMonster = "Монстров нет"
913 g_language.MsgCtrlKeysRed$ = "Red Key"
914 g_language.MsgCtrlKeysRed = "Красный ключ"
915 g_language.MsgCtrlKeysGreen$ = "Green Key"
916 g_language.MsgCtrlKeysGreen = "Зелёный ключ"
917 g_language.MsgCtrlKeysBlue$ = "Blue Key"
918 g_language.MsgCtrlKeysBlue = "Синий ключ"
919 g_language.MsgCtrlKeysTeamRed$ = "Red Team"
920 g_language.MsgCtrlKeysTeamRed = "Красная команда"
921 g_language.MsgCtrlKeysTeamBlue$ = "Blue Team"
922 g_language.MsgCtrlKeysTeamBlue = "Синяя команда"
924 g_language.MsgCtrlOptGb$ = "Optimization"
925 g_language.MsgCtrlOptGb = "Оптимизация"
926 g_language.MsgCtrlOptTexture$ = "Texture Optimization"
927 g_language.MsgCtrlOptTexture = "Оптимизация текстур"
928 g_language.MsgCtrlOptPanel$ = "Panel Optimization"
929 g_language.MsgCtrlOptPanel = "Оптимизация панелей"
930 g_language.MsgCtrlOptWall$ = "Walls"
931 g_language.MsgCtrlOptWall = "Стены"
932 g_language.MsgCtrlOptFore$ = "Foreground"
933 g_language.MsgCtrlOptFore = "Передний план"
934 g_language.MsgCtrlOptBack$ = "Background"
935 g_language.MsgCtrlOptBack = "Фон"
936 g_language.MsgCtrlOptStair$ = "Steps"
937 g_language.MsgCtrlOptStair = "Ступени"
938 g_language.MsgCtrlOptWater$ = "Water"
939 g_language.MsgCtrlOptWater = "Вода"
940 g_language.MsgCtrlOptAcid1$ = "Acid 1"
941 g_language.MsgCtrlOptAcid1 = "Кислота 1"
942 g_language.MsgCtrlOptAcid2$ = "Acid 2"
943 g_language.MsgCtrlOptAcid2 = "Кислота 2"
944 g_language.MsgCtrlOptLift$ = "Streams"
945 g_language.MsgCtrlOptLift = "Лифты"
946 g_language.MsgCtrlOptBlockmon$ = "Monster Boundary"
947 g_language.MsgCtrlOptBlockmon = "Блокиратор монстров"
948 g_language.MsgCtrlOptDescTexture$ = "Deletes unused textures from texture list."
949 g_language.MsgCtrlOptDescTexture = "Удаляет неиспользуемые текстуры из списка."
950 g_language.MsgCtrlOptDescPanel$ = "Merges nearby panels of same type. Increases game performance."
951 g_language.MsgCtrlOptDescPanel = "Объединяет одинаковые панели, расположенные вплотную друг к другу, увеличивая тем самым производительность игры."
952 g_language.MsgCtrlSetsStats$ = "Statistics:"
953 g_language.MsgCtrlSetsStats = "Статистика:"
954 g_language.MsgCtrlSetsSizes$ = "Map Size:"
955 g_language.MsgCtrlSetsSizes = "Размеры:"
957 g_language.MsgCtrlEsTesting$ = "Testing"
958 g_language.MsgCtrlEsTesting = "Тестирование"
959 g_language.MsgCtrlLaunchDm$ = "Deathmatch"
960 g_language.MsgCtrlLaunchDm = "Deathmatch"
961 g_language.MsgCtrlLaunchTdm$ = "Team Deathmatch"
962 g_language.MsgCtrlLaunchTdm = "Team Deathmatch"
963 g_language.MsgCtrlLaunchCtf$ = "Capture the Flag"
964 g_language.MsgCtrlLaunchCtf = "Capture the Flag"
965 g_language.MsgCtrlLaunchCoop$ = "Cooperative"
966 g_language.MsgCtrlLaunchCoop = "Cooperative"
967 g_language.MsgCtrlLaunch2p$ = "Two Players"
968 g_language.MsgCtrlLaunch2p = "Два игрока"
969 g_language.MsgCtrlLaunchFf$ = "Friendly Fire"
970 g_language.MsgCtrlLaunchFf = "Урон своих"
971 g_language.MsgCtrlLaunchExit$ = "Enable Exit"
972 g_language.MsgCtrlLaunchExit = "Включить выход"
973 g_language.MsgCtrlLaunchWeapons$ = "Weapons Stay"
974 g_language.MsgCtrlLaunchWeapons = "Оружие остаётся"
975 g_language.MsgCtrlLaunchMonsters$ = "Enable Monsters"
976 g_language.MsgCtrlLaunchMonsters = "Монстры в DM"
977 g_language.MsgCtrlLaunchClose$ = "Close the game after exiting the map"
978 g_language.MsgCtrlLaunchClose = "Закрыть игру после выхода из карты"
979 g_language.MsgCtrlLaunchOpen$ = "Select Doom 2D: Forever executable"
980 g_language.MsgCtrlLaunchOpen = "Выберите файл игры Doom 2D: Forever"
982 g_language.MsgCtrlEsGeneral$ = "General"
983 g_language.MsgCtrlEsGeneral = "Общие"
984 g_language.MsgCtrlEsGrid$ = "Show Grid"
985 g_language.MsgCtrlEsGrid = "Показывать сетку"
986 g_language.MsgCtrlEsTexture$ = "Show Panel Texture"
987 g_language.MsgCtrlEsTexture = "Показывать текстуру панели"
988 g_language.MsgCtrlEsPanelSize$ = "Show Panel Size"
989 g_language.MsgCtrlEsPanelSize = "Показывать размеры панели "
990 g_language.MsgCtrlEsCheckerboard$ = "Use Checkerboard"
991 g_language.MsgCtrlEsCheckerboard = "Использовать шахматку"
993 g_language.MsgCtrlPackTextures$ = "Textures"
994 g_language.MsgCtrlPackTextures = "Текстуры"
995 g_language.MsgCtrlPackSky$ = "Sky"
996 g_language.MsgCtrlPackSky = "Небо"
997 g_language.MsgCtrlPackMusic$ = "Music"
998 g_language.MsgCtrlPackMusic = "Музыку"
999 g_language.MsgCtrlPackAdd$ = "Don't overwrite WAD"
1000 g_language.MsgCtrlPackAdd = "Не перезаписывать WAD"
1001 g_language.MsgCtrlPackNonStd$ = "Non-standard Resources only"
1002 g_language.MsgCtrlPackNonStd = "Только нестандартные ресурсы"
1004 g_language.MsgLabTexWidth$ = "Texture Width:"
1005 g_language.MsgLabTexWidth = "Ширина текстуры:"
1006 g_language.MsgLabTexHeight$ = "Texture Height:"
1007 g_language.MsgLabTexHeight = "Высота текстуры:"
1009 g_language.MsgLabSpectrum$ = "Show the Spectrum"
1010 g_language.MsgLabSpectrum = "Показать спектр"
1012 g_language.MsgLabAboutVer$ = "Version 2.1.5"
1013 g_language.MsgLabAboutVer = "Версия 2.1.5"
1014 g_language.MsgLabAboutAuthor$ = "Author: rs.falcon"
1015 g_language.MsgLabAboutAuthor = "Автор: rs.falcon"
1016 g_language.MsgLabAboutAuthor2$ = "Additions: Pss"
1017 g_language.MsgLabAboutAuthor2 = "Дорабатывал: Pss"
1018 g_language.MsgLabAboutMail$ = "rmw.falcon@mail.ru"
1019 g_language.MsgLabAboutMail = "rmw.falcon@mail.ru"
1020 g_language.MsgLabAboutMail2$ = "pssxx@mail.ru"
1021 g_language.MsgLabAboutMail2 = "pssxx@mail.ru"
1022 g_language.MsgLabAboutSite$ = "Doom 2D: Forever Web-site"
1023 g_language.MsgLabAboutSite = "Сайт Doom 2D: Forever"
1024 g_language.MsgLabAboutHttp$ = "www.doom2d.org"
1025 g_language.MsgLabAboutHttp = "www.doom2d.org"
1027 g_language.MsgLabAddWads$ = "WAD Files:"
1028 g_language.MsgLabAddWads = "Список WAD-файлов:"
1029 g_language.MsgLabAddSections$ = "WAD Sections:"
1030 g_language.MsgLabAddSections = "Список секций WAD-файла:"
1032 g_language.MsgLabSetsName$ = "Map Name:"
1033 g_language.MsgLabSetsName = "Название карты:"
1034 g_language.MsgLabSetsDesc$ = "Map Description"
1035 g_language.MsgLabSetsDesc = "Описание карты:"
1036 g_language.MsgLabSetsAuthor$ = "Author:"
1037 g_language.MsgLabSetsAuthor = "Автор:"
1038 g_language.MsgLabSetsBack$ = "Background/Sky:"
1039 g_language.MsgLabSetsBack = "Фон/Небо:"
1040 g_language.MsgLabSetsMusic$ = "Music:"
1041 g_language.MsgLabSetsMusic = "Музыка:"
1042 g_language.MsgLabSetsTextures$ = "Textures:"
1043 g_language.MsgLabSetsTextures = "Текстур:"
1044 g_language.MsgLabSetsPanels$ = "Panels:"
1045 g_language.MsgLabSetsPanels = "Панелей:"
1046 g_language.MsgLabSetsItems$ = "Items:"
1047 g_language.MsgLabSetsItems = "Предметов:"
1048 g_language.MsgLabSetsMonsters$ = "Monsters:"
1049 g_language.MsgLabSetsMonsters = "Монстров:"
1050 g_language.MsgLabSetsAreas$ = "Areas:"
1051 g_language.MsgLabSetsAreas = "Областей:"
1052 g_language.MsgLabSetsTriggers$ = "Triggers:"
1053 g_language.MsgLabSetsTriggers = "Триггеров:"
1054 g_language.MsgLabSetsSizes$ = "Current:"
1055 g_language.MsgLabSetsSizes = "Текущий:"
1056 g_language.MsgLabSetsWidth$ = "Width:"
1057 g_language.MsgLabSetsWidth = "Ширина:"
1058 g_language.MsgLabSetsHeight$ = "Height:"
1059 g_language.MsgLabSetsHeight = "Высота:"
1060 g_language.MsgLabSetsMapmove$ = "Direction to shift map objects:"
1061 g_language.MsgLabSetsMapmove = "Направление смещения объектов карты:"
1062 g_language.MsgLabSetsSnapping$ = "Preserve snapping"
1063 g_language.MsgLabSetsSnapping = "Сохранять привязку"
1065 g_language.MsgLabLaunchTime$ = "Time Limit:"
1066 g_language.MsgLabLaunchTime = "Лимит времени:"
1067 g_language.MsgLabLaunchSecs$ = "seconds"
1068 g_language.MsgLabLaunchSecs = "секунд"
1069 g_language.MsgLabLaunchScore$ = "Score Limit:"
1070 g_language.MsgLabLaunchScore = "Лимит очков:"
1071 g_language.MsgLabLaunchPathWin$ = "Path to Doom2DF.exe:"
1072 g_language.MsgLabLaunchPathWin = "Путь к Doom2DF.exe:"
1073 g_language.MsgLabLaunchPathMac$ = "Path to Doom 2D Forever.app:"
1074 g_language.MsgLabLaunchPathMac = "Путь к Doom 2D Forever.app:"
1075 g_language.MsgLabLaunchPathUnix$ = "Path to Doom2DF:"
1076 g_language.MsgLabLaunchPathUnix = "Путь к Doom2DF:"
1077 g_language.MsgLabLaunchArgs$ = "Launch Arguments:"
1078 g_language.MsgLabLaunchArgs = "Параметры запуска:"
1080 g_language.MsgLabEsGrid$ = "Grid Step:"
1081 g_language.MsgLabEsGrid = "Шаг сетки:"
1082 g_language.MsgLabEsGridColor$ = "Grid Color:"
1083 g_language.MsgLabEsGridColor = "Цвет сетки:"
1084 g_language.MsgLabEsGridSize$ = "Grid Dot Size:"
1085 g_language.MsgLabEsGridSize = "Размер точек сетки:"
1086 g_language.MsgLabEsBack$ = "Background Color:"
1087 g_language.MsgLabEsBack = "Цвет фона:"
1088 g_language.MsgLabEsPreview$ = "Texture Preview Background Color:"
1089 g_language.MsgLabEsPreview = "Цвет фона поля предпросмотра текстуры:"
1090 g_language.MsgLabEsMinimap$ = "Mini-map Scale:"
1091 g_language.MsgLabEsMinimap = "Масштаб мини-карты:"
1092 g_language.MsgLabEsRecent$ = "Recent Maps List Contains:"
1093 g_language.MsgLabEsRecent = "Запоминать последних открытых карт:"
1094 g_language.MsgLabEsLanguage$ = "Language:"
1095 g_language.MsgLabEsLanguage = "Язык:"
1096 g_language.MsgLabEsLanguageAuto$ = "System Default"
1097 g_language.MsgLabEsLanguageAuto = "Системный"
1099 g_language.MsgCtrlEsFiles$ = "Files"
1100 g_language.MsgCtrlEsFiles = "Файлы"
1101 g_language.MsgLabEsCompress$ = "Compress archive when save"
1102 g_language.MsgLabEsCompress = "Сжимать архив при сохранении"
1103 g_language.MsgLabEsBackup$ = "Make backup before save"
1104 g_language.MsgLabEsBackup = "Резервная копия при сохранении"
1106 g_language.MsgLabPackSaveTo$ = "Save to:"
1107 g_language.MsgLabPackSaveTo = "Сохранить в:"
1108 g_language.MsgLabPackMapName$ = "Map Resource Name:"
1109 g_language.MsgLabPackMapName = "Название ресурса карты:"
1110 g_language.MsgLabPackTextures$ = "Texture Section:"
1111 g_language.MsgLabPackTextures = "Секция для текстур:"
1112 g_language.MsgLabPackSky$ = "Sky Section:"
1113 g_language.MsgLabPackSky = "Секция для неба:"
1114 g_language.MsgLabPackMusic$ = "Music Section:"
1115 g_language.MsgLabPackMusic = "Секция для музыки:"
1117 g_language.MsgLabMiniScale$ = "Scale:"
1118 g_language.MsgLabMiniScale = "Масштаб:"
1120 g_language.MsgBtnApplyProps$ = "Apply Properties"
1121 g_language.MsgBtnApplyProps = "Применить свойства"
1122 g_language.MsgBtnOk$ = "OK"
1123 g_language.MsgBtnOk = "OK"
1124 g_language.MsgBtnCancel$ = "Cancel"
1125 g_language.MsgBtnCancel = "Отмена"
1126 g_language.MsgBtnAdd$ = "Add"
1127 g_language.MsgBtnAdd = "Добавить"
1128 g_language.MsgBtnClose$ = "Close"
1129 g_language.MsgBtnClose = "Закрыть"
1130 g_language.MsgBtnAddClose$ = "Add and Close"
1131 g_language.MsgBtnAddClose = "Добавить и закрыть"
1132 g_language.MsgBtnTestAgain$ = "Check"
1133 g_language.MsgBtnTestAgain = "Проверить"
1134 g_language.MsgBtnStart$ = "Run"
1135 g_language.MsgBtnStart = "Начать"
1136 g_language.MsgBtnPack$ = "Pack"
1137 g_language.MsgBtnPack = "Упаковать"
1138 g_language.MsgBtnSave$ = "Save"
1139 g_language.MsgBtnSave = "Сохранить"
1140 g_language.MsgBtnNoSound$ = "No sound"
1141 g_language.MsgBtnNoSound = "Нет звука"
1142 g_language.MsgBtnTextureAdd$ = "Add texture to the list"
1143 g_language.MsgBtnTextureAdd = "Добавить текстуру в список"
1144 g_language.MsgBtnTextureDelete$ = "Delete texture from the list"
1145 g_language.MsgBtnTextureDelete = "Удалить текстуру из списка"
1146 g_language.MsgBtnTextureEmpty$ = "Deselect texture"
1147 g_language.MsgBtnTextureEmpty = "Снять выбор с текстуры"
1149 g_language.MsgLoadWad$ = "Reading WAD"
1150 g_language.MsgLoadWad = "Чтение WAD"
1151 g_language.MsgLoadMap$ = "Loading Map"
1152 g_language.MsgLoadMap = "Чтение карты"
1153 g_language.MsgLoadTextures$ = "Reading Textures"
1154 g_language.MsgLoadTextures = "Чтение текстур"
1155 g_language.MsgLoadPanels$ = "Reading Panels"
1156 g_language.MsgLoadPanels = "Чтение панелей"
1157 g_language.MsgLoadItems$ = "Reading Items"
1158 g_language.MsgLoadItems = "Чтение предметов"
1159 g_language.MsgLoadMonsters$ = "Reading Monsters"
1160 g_language.MsgLoadMonsters = "Чтение монстров"
1161 g_language.MsgLoadAreas$ = "Reading Areas"
1162 g_language.MsgLoadAreas = "Чтение областей"
1163 g_language.MsgLoadTriggers$ = "Reading Triggers"
1164 g_language.MsgLoadTriggers = "Чтение триггеров"
1166 g_language.MsgTestAreaWall$ = "Player collides with the wall and will be stuck."
1167 g_language.MsgTestAreaWall = "Если в этой области появится игрок, то он застрянет в стене и не сможет двигаться."
1168 g_language.MsgTestAreaWallStr$ = "Area #%d collides with Map (%d:%d)"
1169 g_language.MsgTestAreaWallStr = "Область #%d пересекается с картой (%d:%d)"
1170 g_language.MsgTestSpawns1$ = "There are several spawn points for First Player on the map"
1171 g_language.MsgTestSpawns1 = "Несколько точек появления первого игрока"
1172 g_language.MsgTestSpawns2$ = "There are several spawn points for Second Player on the map"
1173 g_language.MsgTestSpawns2 = "Несколько точек появления второго игрока"
1174 g_language.MsgTestSpawns$ = "There are several spawn points on the map. Random one will be used."
1175 g_language.MsgTestSpawns = "Несколько точек появления игрока, будет использована случайная."
1176 g_language.MsgTestNoDm$ = "There are no DM spawn points on the map"
1177 g_language.MsgTestNoDm = "На карте нет точек DM"
1178 g_language.MsgTestNoDmEx$ = "There are no DM spawn points on the map. Only "Single Player" mode available."
1179 g_language.MsgTestNoDmEx = "На карте нет точек DM, поиграть получится только в режиме "Single Player"."
1180 g_language.MsgTestMonsterWall$ = "Monster collides with the wall and will be stuck."
1181 g_language.MsgTestMonsterWall = "Монстр пересекается с картой. Он застрянет в стене и не сможет двигаться"
1182 g_language.MsgTestMonsterWallStr$ = "Monster #%d collides with a map (%d:%d)"
1183 g_language.MsgTestMonsterWallStr = "Монстр #%d пересекается с картой (%d:%d)"
1185 g_language.MsgOptNoTextures$ = "Texture list is empty"
1186 g_language.MsgOptNoTextures = "Список текстур пуст"
1187 g_language.MsgOptDeletedTextures$ = "Deleted Textures:"
1188 g_language.MsgOptDeletedTextures = "Удалённые текстуры:"
1189 g_language.MsgOptTotalTextures$ = "Textures Total:"
1190 g_language.MsgOptTotalTextures = "Всего текстур:"
1191 g_language.MsgOptTexDeleted$ = "Textures Deleted:"
1192 g_language.MsgOptTexDeleted = "Удалено текстур:"
1193 g_language.MsgOptPanelsOpt$ = "Panels Optimized:"
1194 g_language.MsgOptPanelsOpt = "Оптимизировано панелей:"
1195 g_language.MsgOptWalls$ = "Walls Optimization..."
1196 g_language.MsgOptWalls = "Оптимизация стен..."
1197 g_language.MsgOptFores$ = "Foreground Optimization..."
1198 g_language.MsgOptFores = "Оптимизация переднего плана..."
1199 g_language.MsgOptBacks$ = "Background Optimization..."
1200 g_language.MsgOptBacks = "Оптимизация фона..."
1201 g_language.MsgOptStairs$ = "Steps Optimization..."
1202 g_language.MsgOptStairs = "Оптимизация ступеней..."
1203 g_language.MsgOptWater$ = "Water Optimization..."
1204 g_language.MsgOptWater = "Оптимизация воды..."
1205 g_language.MsgOptAcid1$ = "Acid 1 Optimization..."
1206 g_language.MsgOptAcid1 = "Оптимизация кислоты 1..."
1207 g_language.MsgOptAcid2$ = "Acid 2 Optimization..."
1208 g_language.MsgOptAcid2 = "Оптимизация кислоты 2..."
1209 g_language.MsgOptLifts$ = "Streams Optimization..."
1210 g_language.MsgOptLifts = "Оптимизация лифтов..."
1211 g_language.MsgOptBlockmon$ = "Monster Boundaries Optimization..."
1212 g_language.MsgOptBlockmon = "Оптимизация блокираторов монстров.... "
1213 g_language.MsgOptTotalPanels$ = "Panels Total:"
1214 g_language.MsgOptTotalPanels = "Всего панелей:"
1215 g_language.MsgOptPanelsAfter$ = "Panels after Optimization:"
1216 g_language.MsgOptPanelsAfter = "Панелей после оптимизации:"
1218 g_language.MsgWadSpecialMap$ = "<MAP WAD-FILE>"
1219 g_language.MsgWadSpecialMap = "<WAD-ФАЙЛ КАРТЫ>"
1220 g_language.MsgWadSpecialTexs$ = "<EXTRA TEXTURES>"
1221 g_language.MsgWadSpecialTexs = "<СПЕЦТЕКСТУРЫ>"
1223 g_language.MsgFileFilterAll$ = "Doom 2D: Forever Maps (*.dfz, *.dfzip, *.zip, *.wad)|*.dfz;*.dfzip;*.zip;*.wad|Doom 2D: Forever 0.30 Maps (*.ini)|*.ini|All Files (*.*)|*.*"
1224 g_language.MsgFileFilterAll = "Карты Doom 2D: Forever (*.dfz, *.dfzip, *.zip, *.wad)|*.dfz;*.dfzip;*.zip;*.wad|Старые карты Doom 2D: Forever 0.30 (*.ini)|*.ini|Все файлы (*.*)|*.*"
1225 g_language.MsgFileFilterWad$ = "Doom 2D: Forever Maps (*.dfz)|*.dfz|Doom 2D: Forever Maps (*.dfzip)|*.dfzip|Doom 2D: Forever Maps (*.zip)|*.zip|Doom 2D: Forever Maps (*.wad)|*.wad|All Files (*.*)|*.*"
1226 g_language.MsgFileFilterWad = "Карты Doom 2D: Forever (*.dfz)|*.dfz|Карты Doom 2D: Forever (*.dfzip)|*.dfzip|Карты Doom 2D: Forever (*.zip)|*.zip|Карты Doom 2D: Forever (*.wad)|*.wad|Все файлы (*.*)|*.*"
1228 g_language.MsgEditorTitle$ = "Doom 2D: Forever Map Editor"
1229 g_language.MsgEditorTitle = "Редактор карт Doom 2D: Forever"