diff --git a/core/src/ru/deadsoftware/cavedroid/misc/Assets.java b/core/src/ru/deadsoftware/cavedroid/misc/Assets.java
index 6a4305f4a5273a2a79a36f13940e07bcb1cd7467..b7fd03e132063167fe37cc0ee2d97ac5f2b6090e 100644 (file)
package ru.deadsoftware.cavedroid.misc;
+import com.badlogic.gdx.Input;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.ArrayMap;
import com.badlogic.gdx.utils.JsonReader;
import com.badlogic.gdx.utils.JsonValue;
}
}
+ private static int getMouseKey(String name) {
+ switch (name) {
+ case "Left":
+ return Input.Buttons.LEFT;
+ case "Right":
+ return Input.Buttons.RIGHT;
+ case "Middle":
+ return Input.Buttons.MIDDLE;
+ case "Back":
+ return Input.Buttons.BACK;
+ case "Forward":
+ return Input.Buttons.FORWARD;
+ default:
+ return -1;
+ }
+ }
+
+ private static void loadTouchButtonsFromJSON(AssetLoader assetLoader) {
+ JsonValue json = Assets.jsonReader.parse(assetLoader.getAssetHandle("json/touch_buttons.json"));
+ for (JsonValue key = json.child(); key != null; key = key.next()) {
+ float x = key.getFloat("x");
+ float y = key.getFloat("y");
+ float w = key.getFloat("w");
+ float h = key.getFloat("h");
+ boolean mouse = Assets.getBooleanFromJson(key, "mouse", false);
+ String name = key.getString("key");
+ int code = mouse ? getMouseKey(name) : Input.Keys.valueOf(name);
+ if (x < 0) {
+ x = assetLoader.getGameRendererWidth() + x;
+ }
+ if (y < 0) {
+ y = assetLoader.getGameRendererHeight() + y;
+ }
+ Assets.guiMap.put(key.name(), new TouchButton(new Rectangle(x, y, w, h), code, mouse));
+ }
+
+ }
+
private static Texture resolveTexture(AssetLoader assetLoader, String textureName, String lookUpPath, Map<String, Texture> cache) {
if (cache.containsKey(textureName)) {
return cache.get(textureName);
loadJSON(assetLoader);
loadBlocks(assetLoader);
loadItems(assetLoader);
+ loadTouchButtonsFromJSON(assetLoader);
setPlayerHeadOrigin();
minecraftFont = new BitmapFont(assetLoader.getAssetHandle("font.fnt"), true);
minecraftFont.getData().setScale(.375f);