diff --git a/core/src/ru/deadsoftware/cavedroid/menu/submenus/Menu.java b/core/src/ru/deadsoftware/cavedroid/menu/submenus/Menu.java
index 17367d8f98884ecf513f3a182f6adcd668d5af7a..2a89e04608f3064a170bdb69c363a99deb84d23d 100644 (file)
import com.badlogic.gdx.utils.ArrayMap;
import com.badlogic.gdx.utils.JsonValue;
import ru.deadsoftware.cavedroid.CaveGame;
-import ru.deadsoftware.cavedroid.GameScreen;
+import ru.deadsoftware.cavedroid.game.GameScreen;
import ru.deadsoftware.cavedroid.menu.objects.Button;
-import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer;
import ru.deadsoftware.cavedroid.menu.objects.ButtonEventListener;
+import ru.deadsoftware.cavedroid.menu.objects.ButtonRenderer;
import ru.deadsoftware.cavedroid.misc.Assets;
import java.util.HashMap;
private ArrayMap<String, Button> buttons;
/**
- * @param width Viewport width
- * @param height Viewport height
+ * @param width Viewport width
+ * @param height Viewport height
* @param buttonRenderer {@link ButtonRenderer} that will draw the buttons of this menu
*/
Menu(float width, float height, ButtonRenderer buttonRenderer) {
* @param jsonFile A {@link FileHandle} to json file
*/
void loadButtonsFromJson(FileHandle jsonFile) {
- if (buttons == null) buttons = new ArrayMap<>();
+ if (buttons == null) {
+ buttons = new ArrayMap<>();
+ }
HashMap<String, ButtonEventListener> eventListeners = getButtonEventListeners();
JsonValue json = Assets.jsonReader.parse(jsonFile);
int y = (int) height / 4;
buttons.put(key.name(),
new Button(Assets.getStringFromJson(key, "label", ""),
(int) width / 2 - Button.WIDTH / 2,
- Assets.getIntFromJson(key, "y", y), Assets.getIntFromJson(key, "type", Button.NORMAL),
+ Assets.getIntFromJson(key, "y", y),
+ Assets.getIntFromJson(key, "type", Button.NORMAL),
eventListeners.containsKey(key.name()) ? eventListeners.get(key.name()) : () -> {
}));
}
}
spriter.draw(gamelogo, width / 2 - (float) gamelogo.getRegionWidth() / 2, 8);
- float inputX = Gdx.input.getX() * width / GameScreen.getWidth();
- float inputY = Gdx.input.getY() * height / GameScreen.getHeight();
+ float inputX = Gdx.input.getX() * width / Gdx.graphics.getWidth();
+ float inputY = Gdx.input.getY() * height / Gdx.graphics.getHeight();
for (Button button : buttons.values()) {
if (button.getType() > 0) {
- if (button.getRect().contains(inputX, inputY) && (!CaveGame.TOUCH || Gdx.input.isTouched())) {
+ if (button.getRect().contains(inputX, inputY) && (/*!CaveGame.TOUCH || */Gdx.input.isTouched())) {
button.setType(2);
} else {
button.setType(1);